6 Pod Missile Launcher - $10,000 6 missles that do 200 each
12 Pod Missile Launcher - $35,000 12 missles that do 300 each
Rocket Launcher(5 rockets) - $10,000 5 rockets that do 90 each
4x Homing Missiles - $15,000 4 homing missles always hit and do 100 each
4x Heat Seeking Missiles - $12,000 4 heat seeking missles almost always hit do 200 each
8x Red Tipped Stinger Missiles - $18,000 8 stinger missles hit often do 250 each
Twin TVM Long Range Ballistic Missiles - $80,000 2 tvm long range ballistic missles do 2,000 each(isn't effected by missile radar or enhanced radar)
Scatter Rockets - $50,000 rockets do 200 each(shoots 10 rockets into the air and comes down on close by mutiple enemy targets.)
Spike Missiles(5 shots) - $45,000 spikes do 1,000 each(missiles that explode above enemy throwing large metal spikes down at opponent.isn't effected by missile radar)
Burning Big Bang Missiles - $100,000 does 10,000 total(Isn't effected by missile radar and particially enhanced radar. When used, your zoid will overheat and you must take off the armor or your zoid will freeze unless you have High Output Coolers)
Cluster Missiles - $15,000 does 100 per missle, Breaks up into 4 seperate missiles and can attack multiple zoids. 4 Cluster Missiles come in each launcher.
Smart Bombs(25 bombs) - $15,000 does 50 per bomb that hits(for flying zoids only)
Shock Bombs(flying only) - $30,000 does 500, Drop a bomb at shocks the zoid does; rare chance of freezing the zoid.
Grenade Launcher - $10,000 does 200 per grenade(4 tubes; 2 grenades per tube)
80mm Mortar Launcher - $20,000. 4 Shots.does 200 per mortar that hits
Dual Rocket Pods - $60,000.does 200 per missle, 10 shots.(Isn't effected by missile radar.)
Surge Torpeado(Flying or Water) - $50,000 does 300 per torpeado(stops zoid for one turn and must have voltage chip for it not take effect)
Wing Blades (Flying Only) - $15,000 does 700
Titanium Arm Blade(2 Legged Only) - $10,000 does 500
Array Blades - $25,000 does 1,000
Scissor Twin Blades - $30,000 does 3,000
Hardened Alloy Horn Drill - $60,000 does 7,000
Dual Back Chainsaw Blades - $15,000 does 600
Hydraulic Jaws - $30,000 does 3,000
Hardened Alloy Claws - $20,000 does 1,000
Electric 60mm Drill Tail - $65,000 does 8,000
Dual Horn Blades - $10,000 does 500
Sickle Horn - $20,000 does 1,000
Hardened Alloy Jaws - $25,000 does 2,000
Tail Sickle Blades - $15,000 does 1,750
Dual Shock Claws - $45,000 does 5,000
Jaw Clamp - $65,000does 4,000 for each turn but only for 2 turns and oppent can try to shake off(Available for class A and S only)
Hardened Alloy Forearm "Claws" - $20,000 does 1,000
Strike Lazor Claw - $40,000(4 legged zoids only)does 5,000
Strike Sickle Claw - $40,000(2 legged zoids only)does 5,000
Lazor Wing Blade - $40,000(Flying zoids only)does 5,000
Retractable Claws - $55,000 does 1,000 plus you get to attack again and it addes 5,000 to that attack(cannon only attack)(First seen on the Genosaurer, when launched, it can choose to pull enemy in, when pulled in
Electromagnetic Tail Blade - $35,000 does 4,000
Seven Blade Attack - $60,000 does 7,000
Buster Slash - $35,000 does 4,000
Buster Claw - $40,000 does 4,500
Double Back Chainsaw - $25,000 does 1,500
Spine Buster - $15,000(Flying Only) does 1,000
Hyper Claws - $15,000 does 1,000
Seven Claw Attack - $50,000 does 6,000
Charged Particle Blades - $80,000 does 10,000 when used as a blade, when use as cannon check mini charged particle cannon(can also use as cannon and fire mini charged particle cannon must also charge)
Charged Particle Claws - $70,000 does 10,000(must charge, cant use as any other type of particle weapons. )
Tail Blade - $10,000 does 1,000
Charged Particle Tail Spikes - $65,000 does 9,000(seperate from the cannon and blades)
Hyper Fang - $15,000 does 2,000
Forehead Spear - $25,000 does 3,000
Duel Shuriken Assault Launchers(40 each) - $45,000 each shuriken does 500 and can fire 10 per round(may be equipped to wings if you have them)
Electromagnetic Shield - $20,000 - gives 2,000 more defence
Plasma Shield - $25,000- gives 3,000 more defence
Smoke Generator - $40,000(opponent can't see you, lasts 3 turns and can only use once)
Hardened Alloy Armor - $70,000- reduces damage by 50
Missile Radar - $20,000 makes your zoid able to dodge all missiles that has been fired at the zoid
Stealth Shield - $50,000 opponent can't see you for 3 turns unless they have thermal scanner. Shield is only active until opponent manages to malfunction it
Piercing Screen - $35,000 a very bright light that blind enemy for 2 turns. Can only be used twice in battle)
Armor Reinforcement - $35,000 reinforces armor making it harder to be riped off
Titanium Arm Shield - $20,000 each reduces leg injury chances
Thermal Scanner - $40,000 you can see in smoke or see someone in stealth or dark time unit, but a secound one will stop it from working
Thermal Radiater - $45,000 stops you from freezing from the Ice Strike)
IR scanner - $80,000 can see in Dark Time Unit, Stealth Shield and/or smoke
Megaton Shield - $50,000 gives 7,000 to defence
Recoil Shield - $65,000 oppent recives there damage done to you by 1/2(only available to classes A and S)
Omega Shield - $80,000 gives 10,000 to defence
Energy Shield - $185,000 gives 150,000 to defence(Available only for Class C and up)
Shield Blades - $20,000 gives 5,000 to defence(uses array blades as a shield)
Heavy Armor - $175,000 prevents 1,000 damage, can only have 1 per zoid
Full Shield - $60,000 gives 7,000 to shield(surrounds the whole zoid of a normal size)
Hi-Output Body-Cast Energy Shield -$300,000 totaly blocks oppents attack but only can be used once per battle(This form fitting, omni-directional shield was exceptionally powerful, The shield, itself, is not semi-permeable, thus the Zoid cannot attack at all while the shield is in effect, otherwise it would risk severe damage not only to the shield, but to its body as well.)
Weapon Reinforcement - $30,000 helps your weapon not get damaged that much
Weapon Lockdown - $30,000 makes it to were you weapon can not be bit off
Enhanced Radar - $140,000 dodges all missiles, rockets, bombs, and can dodge some of the burning big bang missiles but gets half of the damage
Voltage Microchip - $50,000 Is installed into a zoid and does not need to be activated in battle. Bolt ball does not take effect or electricity attacks if zoid has this
Solar Screen - $50,000 Protects against Piercing Screen
Charged Particle Shield - $400,000 gives 20,000(asorobs cp attacks(goes to shields power) and lasts longer than all shields also covers all of a normal size zoids)
Mini Charged Particle Shield - $200,000 gives 5,000 to defence(asorobs 1/2 cp attacks(goes to shields power), also covers all of a normal size zoid)
Plasma Cannon - $30,000 does 800
Double Barrel Back Cannon - $20,000 does 300 and can be fired twice
Single Barrel Cannon - $8,000 does 200
Dual Shot Impact Cannons - $10,000 does 300
Dual Shock Cannon - $15,000 does 400
Tail-Mounted 20mm Mini-Cannon - $25,000 does 700
Barrel Arm Gatling Gun - $15,000 does 400
Barrel Back Gatling Gun - $35,000 does 1,000
Quick Shot Laser Cannon - $7,500 does 150
Rapid Fire Machine Gun - $8,000 does 50 per shot can do 10 shots per round at max
Tri-barrel Cannon - $40,000 does 500 per shot and can shot 3 times per round
Aquatic Cluster Cannon(Water type only) - $30,000 does 1,250
Bazooka Cannon - $25,000 does 1,000 but takes a round to reload, so only one shot every 2 rounds
Sniper Cannon - $10,000 does 2,000 but reload time is 2 rounds, so only 1 shot per 3 rounds
17 Shot Back Cannon - $20,000 does 100 per shot and 17 shots per round
2x Arm Gatling Guns - $10,000 does 250 per shot can shot twice per round
Forward-Facing Triple Impact Cannon - $60,000 does 1,000 per shot can shot 3 times per round
20mm Wing Cannons - $25,000(each) does 700
Charged Particle Cannon or Mouth Mount Charged Particle Cannon - $80,000 does 30,000 but must be charged for one turn and can only be used one per battle the you must cool down if you dont have high output coolers for one turn.
Twin Hybrid Cannons - $80,000 does 5,000 and can be fired twice per round
360mm Cannon - $65,000 does 3,000
Twin AZ105mm Cannons - $40,000 does 1,000 per shot can be fired twice per round
Gatling Gun - $20,000 does 500 per shot can be fired 10 times per round
Dual Rear-Facing 7.62mm Machine Guns - $10,000 does 200 per shot can be fired 2 times
Long Range Buster Cannon - $50,000 does 5,000 but takes a turn to reload
150mm Mortar Cannon - $45,000 does 2,500 per shot
Gojulas Cannon - $65,000 does 3,000
Tri-Barrel Artillery Cannon - $45,000 does 1,000 per shot and can shot 3 times per round
Ion Cannon - $675,000 Very powerful cannon that does 999,999, the maximum damage is unknown.(Only accessible to Classe S .)
Vulcan Cannon - $30,000 does 700
Tail Cannon - $35,000 does 1,000
60mm Hiblit Vulcan Cannon - $50,000 does 1800
Dual Tail-Mounted AZ 120mm Cannon - $65,000 does 1500 per shot and can fire 2 per round
Twin Beam Cannon - $35,000 each, does 700 per shot and can fire 2 per round
Charged Plasma Cannon - $40,000 takes a turn to charge does 10,000
Quad Shock Cannon - $80,000 does 5,000 per shot and can be fired 4 times per round
Laser Cannon - $20,000 does 800
120mm Cannon - $45,000 does 1,200
144mm Laser Cannon - $100,000. does 3,000 also Can pierce almost any armor so it is extremely powerful. Can only be fired 2 times a battle.
Mini Charged Particle Cannon - $30,000 Weaker and smaller than charged particle cannon.(cant buy with starting 50K)has to be charged 1 turn and does 10,000
75mm Artillery Cannon - $30,000 does 800 and can be fired twice a turn
Rapid Fire Particle Cannon - $60,000 (Not nearly as powerful as the Charged Particle Cannon but can fire more then one shot a turn.) must be charged 1 turn and does 5,000 per shot and can be fired 3 times per round
Angel Beam Cannon - $90,000 (Beam hits the whole zoid instead of one area. Attack may short curcuit oppents accessories(weapons, boosters etc.) does 1,000 and can be fired only once per battle.
Quad Hybrid Cannons - $125,000 does 15,000 per shot and can be fired 4 times per round, only a max of 4 shots though
Pulse Cannon - $30,000 does 900
80mm Anti-Air Cannon - $40,000. (Specialy designed for taking out air Zoids.) does 1,000 to ground zoids but does 3,000 to air zoids and has a good chance to take out a part of them
144mm Tail Sniper Cannon - $80,000. (For long distances only.) a sniper that will almost always hit its tagert from a distrance, does about 20,000 but must be reloaded for a turn
Quad Laser Cannon - $50,000.
Side Particle Cannons - $30,000 per leg(different damage for each side) does 1,000 for each plus an extra 500 for each side partilce cannon fired after the first
Double Barrel Plasma cannon - $75,000 (must be charged for one round before fired) does 20,000 each shot and can be fired twice a round must cool for one round after fired
Tail Plasma Blaster-$60,000 does 2,000
Homing Torpedoes 4 shots(Water type only) - $20,000 always hitting torpeados that do 900
Quad Beam Cannon - $100,000 does 5,000 per shot can be fired 4 times per round
Buster Rifle - $50,000 does 1,500
AZ 130mm Long Range Rifle - $60,000 does 16,500 and must reload for 2 rounds
Particle Sniper Rifle - $100,000 a sniper that always hits oppent it does 30,000 but must be reloaded for 2 turns(cps does not help)
Sniper Rifle - $45,000 a sniper that always hits it does 14,000 but must be reloaded for 2 turns
Jet Boosters - $25,000
Twin Ion Boosters - $45,000
Quad Ion Boosters - $85,000
Mach 1 - $10,000 increase speed by 2500(flying)
Mach 2 - $15,000 increase speed by 3750(flying)
Mach 3 - $25,000 increase speed by 5000(flying)
Mach 4 - $40,000 increase speed by 6250(flying)
Mach 8 - $80,000 increase speed by 10,000(flying)
Mach 16 - $100,000 increase speed by 15,000(flying)
Speed Thrusters - $7,500 each
Speed Generator x10 - $100,000
Anti-Matter Baster - $100,000 Fires a blob of anti-matter at the enemy's weapon and locks that weapon so it cant be used for 4 turns. (Available for class c and up)
Wings - $80,000(flying zoids do not need to purchase wings)
Sonic Boom - $35,000 does 2,000
Energy Expansion Spikes - $175,000 (Spikes go around zoids neck. Must output spikes first to work. Makes any chargable cannon do more damage but you must charge the cannon for it to take effect)add 30,000 to the attack
Tornado Blast - $95,000 does 500 per turn(A tornado is created for 3 turns). All attacks done by opponent have chances of missing. Can be used once during battle.)
Dark Time Unit - $85,000 Makes battlefield night time
Hover Talons - $35,000(makes your zoid float 10yds off the ground)
Bolt Ball Attack - $55,000 does 100 per turn(electric attack. Must wear off for it to not effect on zoid)
Ice Strike - $45,000 does 500(when used, the enemy zoid is frozen for 2 turns, can only be used twice in a battle)
Particle Intake Fan(Large, Medium, Small) - $175,000(Must have a charged particle cannon of any type, increases damage for any particle attack)adds 1,750 per small(can only have 3 per zoid) adds 2,000 per med(can only have 2 per zoid) and adds 5,000 for a large(can only have one type per zoid)
Charged Shock Blasters - $80,000(Takes 1 turn to charge and paralyzes enemy for 2 turns; can only be used 2 times in a battle and must have volatage microchip for it to not have effect--Only available for class A or S) does 1,000
High Output Coolers - $200,000 (can use as much as weapons you want without your zoid overheating)
Double Cut(flying only) - $75,000(must have wing blades to do attack. Zoid's wing blades extend and cuts straight through opponent)does 2,000 per hit
Tail Fin - $10,000 (Makes any zoid able to swim under water. Water type zoids do not need to purchase this)
Napalm Cannon - $75,000 (overheats the zoid(not yours)--Can be used 3 times in battle--available for class C and up)
Armor Upgrade - 10,000 Upgrade your zoids armor by 1,000
Joint Upgrade - 10,000 Upgrade your zoids joints, making u faster by 1,000