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there is a limit 2 how many weapons a zoid can carry

Missiles


4 Pod Missile Launcher - $5,000 4 missles that do 100 each

6 Pod Missile Launcher - $10,000 6 missles that do 200 each

12 Pod Missile Launcher - $35,000 12 missles that do 300 each

Rocket Launcher(5 rockets) - $10,000 5 rockets that do 90 each

4x Homing Missiles - $15,000 4 homing missles always hit and do 100 each

4x Heat Seeking Missiles - $12,000 4 heat seeking missles almost always hit do 200 each

8x Red Tipped Stinger Missiles - $18,000 8 stinger missles hit often do 250 each

Twin TVM Long Range Ballistic Missiles - $80,000 2 tvm long range ballistic missles do 2,000 each(isn't effected by missile radar or enhanced radar)

Scatter Rockets - $50,000 rockets do 200 each(shoots 10 rockets into the air and comes down on close by mutiple enemy targets.)

Spike Missiles(5 shots) - $45,000 spikes do 1,000 each(missiles that explode above enemy throwing large metal spikes down at opponent.isn't effected by missile radar)

Burning Big Bang Missiles - $100,000 does 10,000 total(Isn't effected by missile radar and particially enhanced radar. When used, your zoid will overheat and you must take off the armor or your zoid will freeze unless you have High Output Coolers)

Cluster Missiles - $15,000 does 100 per missle, Breaks up into 4 seperate missiles and can attack multiple zoids. 4 Cluster Missiles come in each launcher.

Smart Bombs(25 bombs) - $15,000 does 50 per bomb that hits(for flying zoids only)

Shock Bombs(flying only) - $30,000 does 500, Drop a bomb at shocks the zoid does; rare chance of freezing the zoid.

Grenade Launcher - $10,000 does 200 per grenade(4 tubes; 2 grenades per tube)

80mm Mortar Launcher - $20,000. 4 Shots.does 200 per mortar that hits

Dual Rocket Pods - $60,000.does 200 per missle, 10 shots.(Isn't effected by missile radar.)

Surge Torpeado(Flying or Water) - $50,000 does 300 per torpeado(stops zoid for one turn and must have voltage chip for it not take effect)

Blades


Twin Electromagnetic Blades - $10,000 does 500

Wing Blades (Flying Only) - $15,000 does 700

Titanium Arm Blade(2 Legged Only) - $10,000 does 500

Array Blades - $25,000 does 1,000

Scissor Twin Blades - $30,000 does 3,000

Hardened Alloy Horn Drill - $60,000 does 7,000

Dual Back Chainsaw Blades - $15,000 does 600

Hydraulic Jaws - $30,000 does 3,000

Hardened Alloy Claws - $20,000 does 1,000

Electric 60mm Drill Tail - $65,000 does 8,000

Dual Horn Blades - $10,000 does 500

Sickle Horn - $20,000 does 1,000

Hardened Alloy Jaws - $25,000 does 2,000

Tail Sickle Blades - $15,000 does 1,750

Dual Shock Claws - $45,000 does 5,000

Jaw Clamp - $65,000does 4,000 for each turn but only for 2 turns and oppent can try to shake off(Available for class A and S only)

Hardened Alloy Forearm "Claws" - $20,000 does 1,000

Strike Lazor Claw - $40,000(4 legged zoids only)does 5,000

Strike Sickle Claw - $40,000(2 legged zoids only)does 5,000

Lazor Wing Blade - $40,000(Flying zoids only)does 5,000

Retractable Claws - $55,000 does 1,000 plus you get to attack again and it addes 5,000 to that attack(cannon only attack)(First seen on the Genosaurer, when launched, it can choose to pull enemy in, when pulled in

Electromagnetic Tail Blade - $35,000 does 4,000

Seven Blade Attack - $60,000 does 7,000

Buster Slash - $35,000 does 4,000

Buster Claw - $40,000 does 4,500

Double Back Chainsaw - $25,000 does 1,500

Spine Buster - $15,000(Flying Only) does 1,000

Hyper Claws - $15,000 does 1,000

Seven Claw Attack - $50,000 does 6,000

Charged Particle Blades - $80,000 does 10,000 when used as a blade, when use as cannon check mini charged particle cannon(can also use as cannon and fire mini charged particle cannon must also charge)

Charged Particle Claws - $70,000 does 10,000(must charge, cant use as any other type of particle weapons. )

Tail Blade - $10,000 does 1,000

Charged Particle Tail Spikes - $65,000 does 9,000(seperate from the cannon and blades)

Hyper Fang - $15,000 does 2,000

Forehead Spear - $25,000 does 3,000

Duel Shuriken Assault Launchers(40 each) - $45,000 each shuriken does 500 and can fire 10 per round(may be equipped to wings if you have them)

Defensive Equipment


Laser Shield - $10,000- gives 1,000 more defence

Electromagnetic Shield - $20,000 - gives 2,000 more defence

Plasma Shield - $25,000- gives 3,000 more defence

Smoke Generator - $40,000(opponent can't see you, lasts 3 turns and can only use once)

Hardened Alloy Armor - $70,000- reduces damage by 50

Missile Radar - $20,000 makes your zoid able to dodge all missiles that has been fired at the zoid

Stealth Shield - $50,000 opponent can't see you for 3 turns unless they have thermal scanner. Shield is only active until opponent manages to malfunction it

Piercing Screen - $35,000 a very bright light that blind enemy for 2 turns. Can only be used twice in battle)

Armor Reinforcement - $35,000 reinforces armor making it harder to be riped off

Titanium Arm Shield - $20,000 each reduces leg injury chances

Thermal Scanner - $40,000 you can see in smoke or see someone in stealth or dark time unit, but a secound one will stop it from working

Thermal Radiater - $45,000 stops you from freezing from the Ice Strike)

IR scanner - $80,000 can see in Dark Time Unit, Stealth Shield and/or smoke

Megaton Shield - $50,000 gives 7,000 to defence

Recoil Shield - $65,000 oppent recives there damage done to you by 1/2(only available to classes A and S)

Omega Shield - $80,000 gives 10,000 to defence

Energy Shield - $185,000 gives 150,000 to defence(Available only for Class C and up)

Shield Blades - $20,000 gives 5,000 to defence(uses array blades as a shield)

Heavy Armor - $175,000 prevents 1,000 damage, can only have 1 per zoid

Full Shield - $60,000 gives 7,000 to shield(surrounds the whole zoid of a normal size)

Hi-Output Body-Cast Energy Shield -$300,000 totaly blocks oppents attack but only can be used once per battle(This form fitting, omni-directional shield was exceptionally powerful, The shield, itself, is not semi-permeable, thus the Zoid cannot attack at all while the shield is in effect, otherwise it would risk severe damage not only to the shield, but to its body as well.)

Weapon Reinforcement - $30,000 helps your weapon not get damaged that much

Weapon Lockdown - $30,000 makes it to were you weapon can not be bit off

Enhanced Radar - $140,000 dodges all missiles, rockets, bombs, and can dodge some of the burning big bang missiles but gets half of the damage

Voltage Microchip - $50,000 Is installed into a zoid and does not need to be activated in battle. Bolt ball does not take effect or electricity attacks if zoid has this

Solar Screen - $50,000 Protects against Piercing Screen

Charged Particle Shield - $400,000 gives 20,000(asorobs cp attacks(goes to shields power) and lasts longer than all shields also covers all of a normal size zoids)

Mini Charged Particle Shield - $200,000 gives 5,000 to defence(asorobs 1/2 cp attacks(goes to shields power), also covers all of a normal size zoid)

Cannons


Twin 50mm Cannons - $75,000(can fire twice per turn)does 2,000 per shot 70mm Dual Laser Cannons - $5,000 does 100

Plasma Cannon - $30,000 does 800

Double Barrel Back Cannon - $20,000 does 300 and can be fired twice

Single Barrel Cannon - $8,000 does 200

Dual Shot Impact Cannons - $10,000 does 300

Dual Shock Cannon - $15,000 does 400

Tail-Mounted 20mm Mini-Cannon - $25,000 does 700

Barrel Arm Gatling Gun - $15,000 does 400

Barrel Back Gatling Gun - $35,000 does 1,000

Quick Shot Laser Cannon - $7,500 does 150

Rapid Fire Machine Gun - $8,000 does 50 per shot can do 10 shots per round at max

Tri-barrel Cannon - $40,000 does 500 per shot and can shot 3 times per round

Aquatic Cluster Cannon(Water type only) - $30,000 does 1,250

Bazooka Cannon - $25,000 does 1,000 but takes a round to reload, so only one shot every 2 rounds

Sniper Cannon - $10,000 does 2,000 but reload time is 2 rounds, so only 1 shot per 3 rounds

17 Shot Back Cannon - $20,000 does 100 per shot and 17 shots per round

2x Arm Gatling Guns - $10,000 does 250 per shot can shot twice per round

Forward-Facing Triple Impact Cannon - $60,000 does 1,000 per shot can shot 3 times per round

20mm Wing Cannons - $25,000(each) does 700

Charged Particle Cannon or Mouth Mount Charged Particle Cannon - $80,000 does 30,000 but must be charged for one turn and can only be used one per battle the you must cool down if you dont have high output coolers for one turn.

Twin Hybrid Cannons - $80,000 does 5,000 and can be fired twice per round

360mm Cannon - $65,000 does 3,000

Twin AZ105mm Cannons - $40,000 does 1,000 per shot can be fired twice per round

Gatling Gun - $20,000 does 500 per shot can be fired 10 times per round

Dual Rear-Facing 7.62mm Machine Guns - $10,000 does 200 per shot can be fired 2 times

Long Range Buster Cannon - $50,000 does 5,000 but takes a turn to reload

150mm Mortar Cannon - $45,000 does 2,500 per shot

Gojulas Cannon - $65,000 does 3,000

Tri-Barrel Artillery Cannon - $45,000 does 1,000 per shot and can shot 3 times per round

Ion Cannon - $675,000 Very powerful cannon that does 999,999, the maximum damage is unknown.(Only accessible to Classe S .)

Vulcan Cannon - $30,000 does 700

Tail Cannon - $35,000 does 1,000

60mm Hiblit Vulcan Cannon - $50,000 does 1800

Dual Tail-Mounted AZ 120mm Cannon - $65,000 does 1500 per shot and can fire 2 per round

Twin Beam Cannon - $35,000 each, does 700 per shot and can fire 2 per round

Charged Plasma Cannon - $40,000 takes a turn to charge does 10,000

Quad Shock Cannon - $80,000 does 5,000 per shot and can be fired 4 times per round

Laser Cannon - $20,000 does 800

120mm Cannon - $45,000 does 1,200

144mm Laser Cannon - $100,000. does 3,000 also Can pierce almost any armor so it is extremely powerful. Can only be fired 2 times a battle.

Mini Charged Particle Cannon - $30,000 Weaker and smaller than charged particle cannon.(cant buy with starting 50K)has to be charged 1 turn and does 10,000

75mm Artillery Cannon - $30,000 does 800 and can be fired twice a turn

Rapid Fire Particle Cannon - $60,000 (Not nearly as powerful as the Charged Particle Cannon but can fire more then one shot a turn.) must be charged 1 turn and does 5,000 per shot and can be fired 3 times per round

Angel Beam Cannon - $90,000 (Beam hits the whole zoid instead of one area. Attack may short curcuit oppents accessories(weapons, boosters etc.) does 1,000 and can be fired only once per battle.

Quad Hybrid Cannons - $125,000 does 15,000 per shot and can be fired 4 times per round, only a max of 4 shots though

Pulse Cannon - $30,000 does 900

80mm Anti-Air Cannon - $40,000. (Specialy designed for taking out air Zoids.) does 1,000 to ground zoids but does 3,000 to air zoids and has a good chance to take out a part of them

144mm Tail Sniper Cannon - $80,000. (For long distances only.) a sniper that will almost always hit its tagert from a distrance, does about 20,000 but must be reloaded for a turn

Quad Laser Cannon - $50,000.

Side Particle Cannons - $30,000 per leg(different damage for each side) does 1,000 for each plus an extra 500 for each side partilce cannon fired after the first

Double Barrel Plasma cannon - $75,000 (must be charged for one round before fired) does 20,000 each shot and can be fired twice a round must cool for one round after fired

Tail Plasma Blaster-$60,000 does 2,000

Homing Torpedoes 4 shots(Water type only) - $20,000 always hitting torpeados that do 900

Quad Beam Cannon - $100,000 does 5,000 per shot can be fired 4 times per round

Buster Rifle - $50,000 does 1,500

AZ 130mm Long Range Rifle - $60,000 does 16,500 and must reload for 2 rounds

Particle Sniper Rifle - $100,000 a sniper that always hits oppent it does 30,000 but must be reloaded for 2 turns(cps does not help)

Sniper Rifle - $45,000 a sniper that always hits it does 14,000 but must be reloaded for 2 turns

Boosters


2x Boosters - $10,000

Jet Boosters - $25,000

Twin Ion Boosters - $45,000

Quad Ion Boosters - $85,000

Mach 1 - $10,000 increase speed by 2500(flying)

Mach 2 - $15,000 increase speed by 3750(flying)

Mach 3 - $25,000 increase speed by 5000(flying)

Mach 4 - $40,000 increase speed by 6250(flying)

Mach 8 - $80,000 increase speed by 10,000(flying)

Mach 16 - $100,000 increase speed by 15,000(flying)

Speed Thrusters - $7,500 each

Speed Generator x10 - $100,000

Others


EMP Net Cannon - $100,000 fire a emp net doing 1,000, and freezes oppent for 3 turns,if you have voltage chip it dont freeze, can only use once per battle

Anti-Matter Baster - $100,000 Fires a blob of anti-matter at the enemy's weapon and locks that weapon so it cant be used for 4 turns. (Available for class c and up)

Wings - $80,000(flying zoids do not need to purchase wings)

Sonic Boom - $35,000 does 2,000

Energy Expansion Spikes - $175,000 (Spikes go around zoids neck. Must output spikes first to work. Makes any chargable cannon do more damage but you must charge the cannon for it to take effect)add 30,000 to the attack

Tornado Blast - $95,000 does 500 per turn(A tornado is created for 3 turns). All attacks done by opponent have chances of missing. Can be used once during battle.)

Dark Time Unit - $85,000 Makes battlefield night time

Hover Talons - $35,000(makes your zoid float 10yds off the ground)

Bolt Ball Attack - $55,000 does 100 per turn(electric attack. Must wear off for it to not effect on zoid)

Ice Strike - $45,000 does 500(when used, the enemy zoid is frozen for 2 turns, can only be used twice in a battle)

Particle Intake Fan(Large, Medium, Small) - $175,000(Must have a charged particle cannon of any type, increases damage for any particle attack)adds 1,750 per small(can only have 3 per zoid) adds 2,000 per med(can only have 2 per zoid) and adds 5,000 for a large(can only have one type per zoid)

Charged Shock Blasters - $80,000(Takes 1 turn to charge and paralyzes enemy for 2 turns; can only be used 2 times in a battle and must have volatage microchip for it to not have effect--Only available for class A or S) does 1,000

High Output Coolers - $200,000 (can use as much as weapons you want without your zoid overheating)

Double Cut(flying only) - $75,000(must have wing blades to do attack. Zoid's wing blades extend and cuts straight through opponent)does 2,000 per hit

Tail Fin - $10,000 (Makes any zoid able to swim under water. Water type zoids do not need to purchase this)

Napalm Cannon - $75,000 (overheats the zoid(not yours)--Can be used 3 times in battle--available for class C and up)

Auto-Updater's

Aim Inhancer - $150,000 Increases your Aim by 5% but only works for 3 turns and can only be used once per battle

Armor Upgrade - 10,000 Upgrade your zoids armor by 1,000

Joint Upgrade - 10,000 Upgrade your zoids joints, making u faster by 1,000