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Customized Parts

These are parts for some zoids not all.

Part set

Attack Unit= $90,000 - The Attack Unit consists primarily of a dual 80mm cannon that can be pivoted 180 degrees. Additionally included is a set of small thrusters; however, they can only be attached to Command Wolves. Please take note, when equipped to the Shadow Fox, the attack unit takes the place of the AZ30mm Laser Vulcan Gun. Good For: Command Wolf (Republican, Irvine and Imperial Types), Cannon Tortoise, Stealth Viper, Barigator, Shadow Fox

Large Beam Cannon Set= $150,000 - This monster of a cannon is incredibly powerful. It can put an enemy Zoid into Command System Freeze within two or three shots. The downside is that the weight of the cannon is so immense that it slows any Zoid it is equipped to down to a crawl; and unless that Zoid is guarded, you'll be nothing but a sitting target. Use with caution. Good for: Cannon Tortoise, Stealth Viper, Barigator

Bomber Set= 70,000 - Included is a set of twin rocket launchers as well as a pair of concealable dual missile pods. This upgrade unit is best suited for the flying Pteras to aerial strikes; however can be equipped to other land-based Zoids as well. Good for: Pteras, Command Wolf (all types), Double Sworder

Cannory Unit= $100,000 - A single barrel 120mm high-intensity cannon which is best suited for small imperial Zoids. Though it can be added to the Geno Saurer as well, at the cost of it's own twin 120mm cannons. Good for: Molga, Heldigunner, Geno Saurer

Pile Bunker Unit= $30,000 - This upgrade unit is not necessarily meant for combat as it's main purpose is to assist construction type Zoids as a pile driver. In a pinch however, it can be used as a battering ram; and is capable of piercing most Zoid armors. Good for: Rev Raptor, Iguan

Booster Cannon Unit= $50,000 - A dual barreled energy cannon similar in construction to the Wild Weasel unit in the way it connects to any given Zoid. The booster cannons are very light but cannot be fired either automatically, or semi-automatically. Thus the pilot must wait a while before being able to fire them again. Good for: Redler, Saicurtis, Helcat

Gojulas Cannon Unit= $200,000 - These extremly large weapons, were specifically made for the already devistating Gojulas. Because of the size of the zoid, these cannons are absolutely enormous, making them extremly powerful, giving heavy damage to any zoids that has the misfourtune of getting hit by them. But for every up, there is a down. Because of the power these cannons, the backfire is amazingly strong, putting great stress on even the Gojulas, and if used to much, can heavily damage the zoid using them. Good for: Gojulas and Iron Kong

Manuever Thruster Unit= $50,000 - A jet engine back-pack that allows an Iron Kong to turn at incredibly quick speeds. Keep in mind however than only the Kong's turning speed will be increased, not it's overall ground speed. Good for: Iron Kong

Wild Weasel Unit= The Wild Weasel Unit is a special attack upgrade for lighter Zoids to increase their armament capabilities. Included with the Wild Weasel Unit is a set of four AZ144mm cannons, four AZ188mm cannons, and a sensory array dish to increase the Zoid's targeting accuracy. Please note, than when equipped to the Shadow Fox, the Wild Weasel Unit takes the place of the AZ30mm Laser Vulcan Gun. Good for: Gun Sniper, Godos, Shadow Fox

Viking Lance Unit= The Viking Lance is made from hardened alloy and is meant purely as a defensive weapon. Although capable of short range offense, the lance has a tendancy to break under extreme combat situations. Good for: Hammer Head, Command Wolf (all types)

Assault Gattling Unit= This heavy piece of artillary is the perfect tool for mowing down legions of enemy Zoids. Featuring not only an 8 barreled vulcan chain gun, but a sixteen pod missile launcher as well; the assault gatling unit is perfect for the trigger happy. Good for: Elephander, Blade Liger, Sinker

Missile Launcher= back mounted homing missile launcher. Can be used in either offensive or defensive tactics for a wide-range of manuevers. Unfortunately, when equipped to the Spinosapper, the beam-saws must be removed. Good for: Spinosapper, Raynos

Bind Container= Not a weapon by any stretch of the imagination. This uprgade is meant for small, agile zoids to capture enemy personnel or equipment. Good for: Zabat, Rev Raptor

Missile Pods= As with the dual sniper cannons, the design of these missile pods is very precise and again is geared specifically to the Konig Wolf. Each pod launcher contains five repeating missiles for long-range, wide-spread shelling. Good for: Konig Wolf

Flexible Booster Unit= A light booster unit that functions much the same as the Manuever Thruster pack used on the Iron Kong. As such, this booster only increases the turning speed of a particular Zoid; not it's overall speed. Good for: Snipe Master, Hammer Rock, Spinosapper, Helcat

Active Shield= Unlike the shields on such Zoids as the Berserk Fury, Elephander, Shield Liger and Blade Liger. This smaller, active shield unit provides protection on all angles. The downside to so much defense is that the energy usage required to create such a shield causes the Zoid to drain it's power much faster. As such, it may be used only two or three times a battle. Good for: Hammer Rock, Snipe Master, Sinosapper, Helcat

Omni Direction Missile Unit= The payload of missiles included in this upgrade is second only to the Panzer Conversion Armor. An entire rack of missiles, two side mounted missile launchers and a back mounted missile pack make up this incredible amount of fire power. Good for: Hammer Rock, Spinosapper, Helcat, Snipe Master