
Armor: Armor, Shield Headware: Helmet Requirements: Thief Level 3 Info: Armed with a spear and tremendous leaping technique, the Lancer is otherwise a Knight with less magic potential. Since the Since the "Jump" command is a delayed attack dependent on the speed of the jumper, it is not completely reliable; targeted units can simply move out of range. It is only necessary to acquire the "Level Jump 8" and "Vertical Jump 8" abilities to maximize the Lancer's jumping range.
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