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Basic Beyblade Rules of Play:

  1. All Beyblade battles must occur in Beystadium! -- Beystadium cannot be on a table or other elevated surfaces
  2. To begin official Beyblade battles, Beyblade tops must be launched after the signal of 3,2,1 LET IT RIP!
  3. Only one launch per battle -- battle ends when there is only one top left spinning
  4. If player touches opponent during opponent's launch of top, player loses 1 point
  5. Player scores 1 point if opponent does not launch top into the Beystadium
  6. If player's top enters one of the three penalty pockets anytime during battle, opponent scores 2 points (max score of 2 points per battle)
  7. Player scores 1 point if his/her top spins longer than opponent's top
  8. If player touches Beystadium during battle, opponent scores 3 points-battle immediately over
  9. Compete in multiple battles-the player with 7 or more points at the completion of a battle wins!

Special Power Spirit Rules pump up the Beyblade action!

Each battle is fought under one special rule of play. Will your opponent change his battle strategy? Can you use the rule to your advantage? LET IT RIP and find out!

  1. Dragoon Storm (Dragon Spirit) Reverse Launch = Opponent must launch his/her top with his/her opposite (non writing) hand
  2. Draciel (Turtle Spirit) Delay Launch = Launch your Beyblade top 5 seconds after opponent launches his/her top
  3. Dranzer (Phoenix Spirit) Power Launch = Player can use a Deluxe Beyblade launcher while opponent can only use the standard Beyblade launcher
  4. Driger (White Tiger Spirit) Customization Launch = Opponent cannot use a customized top. His/her top must come straight out of the box

 

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