Meryle's RPG

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Shop

Welcome to the Shop! Here you will find preety much any item needed! With everything categorized it will be even easier! Thank you!

Swords

Swords are blades that you can slash people with! They come in variaties of sizes!

Normal Swords

-Short Sword - 10,000 - 1,000Dmg
-Long Sword - 15,000 - 1,000Dmg
-Excecutioners Sword - 20,000 - 1,000Dmg
-Katana - 15,000 - 1,000Dmg
-Two Handed Sword - 18,000 - 1,000Dmg
-Rainbow Sword - 20,000 - 1,000Dmg
-Sabre - 13,000 - 1,000Dmg
-Minataur - 10,000 - 1,000Dmg

Magical Swords

-Grandfather Sword - 40,000 - 10,000Dmg
-Guyess - 25,000 - 5,000Dmg
-Cruel Collosus Sword - 30,000 - 8,000Dmg
-Salamandra - 40,000 - 10,000Dmg
-Naur Megil - 100,000 - 20,000Dmg
-Khelek Megil - 100,000 - 20,000Dmg
-Kalina Megil - 100,000 - 20,000Dmg
-Huine Megil - 100,000 - 20,000Dmg
-Taure Megil - 100,000 - 20,000Dmg
-Alu Megil - 100,000 - 20,000Dmg
-Gurtha Megil - 100,000 - 20,000Dmg

Bows & Crossbows

Bows & Crossbows are both long ranged weapons which makes them more powerfull! But more expensive for you have to buy the weapon and the ammunition!

Normal Bows & Crossbows

-Long Bow - 12,500 - [+2% of Accuracy added to Dmg]
-Short Bow - 10,000
-Elven Bow - 12,500 - [+2% of Accuracy added to Dmg]
-Drow Bow - 12,500 - [+2% of Accuracy added to Dmg]
-Stag Bow - 12,500 - [+2% of Accuracy added to Dmg]
-Elven Stag Bow - 15,000 - [+4% of Accuracy added to Dmg]
-Drow Stag Bow - 15,000 - [+4% of Accuracy added to Dmg]
-Light Crossbow - 10,000 - 1,000Dmg
-Heavy Crossbow - 12,500 - [+4% of Accuracy added to Dmg]
-Elven Crossbow - 15,000 - [+6% of Accuracy added to Dmg]
-Drow Crossbow - 15,000 - [+6% of Accuracy added to Dmg]

Magical Bows & Crossbows

-Yaara Cu - 25,000 - [+8% of Accuracy added to Dmg]
-Kalina Cu - 25,000 - [+8% of Accuracy added to Dmg]
-Mahogany Fire Bow - 35,000 -[+10% of Accuracy added to Dmg]
-Ravens Crossbow - 35,000 - [+10% of Accuracy added to Dmg]

Normal Arrows & Bolts

Arrows (supply of 7 days) - 10,000 - 1,000Dmg
Bolts (supply of 7 days) - 10,000 - 1,000Dmg
Arrows (supply of 1 month) - 25,000 - 5,000Dmg
Bolts (supply of 1 month) - 25,000 - 5,000Dmg

Magical Arrows & Bolts

Charred Arrows (supply of 1 month) - 50,000 - 7,500Dmg [Pl Req. 80,000]
Frozen Arrows (supply of 1 month) - 80,000 - 10,000Dmg [PL Req. 100,000]
Charged Arrows (supply of 1 month) - 100,000 - 12,500Dmg [PL Req. 120,000]
Mahogany Arrows (supply of 1 month - 120,000 - 15,000Dmg [PL Req. 140,000]
Bronze Arrows (supply of 1 month) - 140,000 - 17,500Dmg[PL Req. 160,000]
Silver Arrows (supply of 1 moth) - 160,000 - 20,000Dmg [PL Req. 180,000]
Gold Arrows (supply of 1 month) - 180,000 - 22,500Dmg[PL Req. 200,000]
Diamond Arrows (supply of 1 month) - 200,000 - 25,000Dmg <[PL Req. 250,000]

Mauls & Maces

Mauls & Maces both are big or small objects which you will hit someone with! From hammers to clubs to scepters!

Normal Mauls & Maces

-Club - 10,000- 1,000Dmg
-Spiked Club - 25,000- 5,000Dmg
-Scepter - 50,000 - 10,000Dmg
-Mace - 10,000 - 1,000Dmg
-Bi Mace - 25,000 - 5,000Dmg
-Tri Mace - 50,000 - 10,000Dmg
-Hammer - 75,000 - 15,000Dmg
-Maul - 100,000 - 20,000Dmg

Magical Mauls & Maces

-Mahogany Club - 25,000 - 5,000Dmg
-Charred Club - 50,000 - 10,000Dmg
-Imperial Scepter - 100,000 - 20,000Dmg
-Acitcratna Mace - 50,000 - 10,000Dmg
-Golden Mace - 100,000 - 20,000Dmg
-Daimond Spiked Club - 150,000 - 25,000Dmg
-Bear Maul - 150,000 - 25,000Dmg
-Storm Maul - 200,000 - 30,000Dmg
-Thors Hammer - 200,000 - 30,000Dmg

Class Armors

Armors is a great source for training and takes off some damage from physical attacks and Ki attacks.

Normal Armors

-Training Armor - 20,000 - +1% of toughness Minus any Dmg dealt in battle. (+250 to Daily Training)
-R Swordsmen Armor - 40,000 - +2% of toughness Minus any Dmg dealt in battle. (+500 to Daily Training) Same Requirements as Rookie promotion.
-R Archer Armor - 40,000 - +2% of toughness Minus any Dmg dealt in battle. (+500 to Daily Training) Same Requirements as Rookie promotion.
-R Sorcerer Armor - 40,000 - +2% of toughness Minus any Dmg dealt in battle. (+500 to Daily Training) Same Requirements as Rookie promotion.
-R Wizard Armor - 40,000 - +2% of toughness Minus any Dmg dealt in battle. (+500 to Daily Training) Same Requirements as Rookie promotion.
-R Assasins Armor - 40,000 - +2% of toughness Minus any Dmg dealt in battle. (+500 to Daily Training) Same Requirements as Rookie promotion.
-R Necromancer Armor - 40,000 - +2% of toughness Minus any Dmg dealt in battle. (+500 to Daily Training)Same Requirements as Rookie promotion.
-R Warrior Armor - 40,000 - +2% of toughness Minus any Dmg dealt in battle. (+500 to Daily Training) Same Requirements as Rookie promotion.
-R Hero Armor - 40,000 - +2% of toughness Minus any Dmg dealt in battle. (+500 to Daily Training) Same Requirements as Rookie promotion.
-R Villians Armor - 40,000 - +2% of toughness Minus any Dmg dealt in battle. (+500 to Daily Training)Same Requirements as Rookie promotion.
-R Druid Armor - 40,000 - +2% of toughness Minus any Dmg dealt in battle. (+500 to Daily Training)Same Requirements as Rookie promotion.
-Swordsmen Armor - 80,000 - +4% of toughness Minus any Dmg dealt in battle. (+750 to Daily Training)Same Requirements as 3rd promotion.
-Archer Armor - 80,000 - +4% of toughness Minus any Dmg dealt in battle. (+750 to Daily Training)Same Requirements as 3rd promotion.
-Sorcerer Armor - 80,000 - +4% of toughness Minus any Dmg dealt in battle. (+750 to Daily Training)Same Requirements as 3rd promotion.
-Wizard Armor - 80,000 - +4% of toughness Minus any Dmg dealt in battle. (+750 to Daily Training)Same Requirements as 3rd promotion.
-Assasins Armor - 80,000 - +4% of toughness Minus any Dmg dealt in battle. (+750 to Daily Training)Same Requirements as 3rd promotion.
-Necromancer Armor - 80,000 - +4% of toughness Minus any Dmg dealt in battle. (+750 to Daily Training)Same Requirements as 3rd promotion.
-Warrior Armor - 80,000 - +4% of toughness Minus any Dmg dealt in battle. (+750 to Daily Training)Same Requirements as 3rd promotion.
-Hero Armor - 80,000 - +4% of toughness Minus any Dmg dealt in battle. (+750 to Daily Training)Same Requirements as 3rd promotion.
-Villians Armor - 80,000 - +4% of toughness Minus any Dmg dealt in battle. (+750 to Daily Training)Same Requirements as 3rd promotion.
-Druid Armor - 80,000 - +4% of toughness Minus any Dmg dealt in battle. (+750 to Daily Training)Same Requirements as 3rd promotion.
-C Swordsmen Armor - 160,000 - +6% of toughness Minus any Dmg dealt in battle. (+1,000 to Daily Training)Same Requirements as Champion promotion.
-C Archer Armor - 160,000 - +6% of toughness Minus any Dmg dealt in battle. (+1,000 to Daily Training)Same Requirements as Champion promotion.
-C Sorcerer Armor - 160,000 - +6% of toughness Minus any Dmg dealt in battle. (+1,000 to Daily Training)Same Requirements as Champion promotion.
-C Wizard Armor - 160,000 - +6% of toughness Minus any Dmg dealt in battle. (+1,000 to Daily Training)Same Requirements as Champion promotion.
-C Assasins Armor - 160,000 - +6% of toughness Minus any Dmg dealt in battle. (+1,000 to Daily Training)Same Requirements as Champion promotion.
-C Necromancer Armor - 160,000 - +6% of toughness Minus any Dmg dealt in battle. (+1,000 to Daily Training)Same Requirements as Champion promotion.
-C Warrior Armor - 160,000 - +6% of toughness Minus any Dmg dealt in battle. (+1,000 to Daily Training)Same Requirements as Champion promotion.
-C Hero Armor - 160,000 - +6% of toughness Minus any Dmg dealt in battle. (+1,000 to Daily Training)Same Requirements as Champion promotion.
-C Villians Armor - 160,000 - +6% of toughness Minus any Dmg dealt in battle. (+1,000 to Daily Training)Same Requirements as Champion promotion.
-C Druid Armor - 160,000 - +6% of toughness Minus any Dmg dealt in battle. (+1,000 to Daily Training)Same Requirements as Champion promotion.
-M Swordsmen Armor - 320,000 - +8% of toughness Minus any Dmg dealt in battle. (+1,250 to Daily Training)Same Requirements as Master promotion.
-M Archer Armor - 320,000 - +8% of toughness Minus any Dmg dealt in battle. (+1,000 to Daily Training)Same Requirements as Master promotion.
-M Sorcerer Armor - 320,000 - +8% of toughness Minus any Dmg dealt in battle. (+1,250 to Daily Training)Same Requirements as Master promotion.
-M Wizard Armor - 320,000 - +8% of toughness Minus any Dmg dealt in battle. (+1,250 to Daily Training)Same Requirements as Master promotion.
-M Assasins Armor - 320,000 - +8% of toughness Minus any Dmg dealt in battle. (+1,250 to Daily Training)Same Requirements as Master promotion.
-M Necromancer Armor - 320,000 - +8% of toughness Minus any Dmg dealt in battle. (+1,250 to Daily Training)Same Requirements as Master promotion.
-M Warrior Armor - 320,000 - +8% of toughness Minus any Dmg dealt in battle. (+1,250 to Daily Training)Same Requirements as Master promotion.
-M Hero Armor - 320,000 - +8% of toughness Minus any Dmg dealt in battle. (+1,250 to Daily Training)Same Requirements as Master promotion.
-M Villians Armor - 320,000 - +8% of toughness Minus any Dmg dealt in battle. (+1,250 to Daily Training)Same Requirements as Master promotion.
-M Druid Armor - 320,000 - +8% of toughness Minus any Dmg dealt in battle. (+1,250 to Daily Training)Same Requirements as Master promotion.

Custom Armors

These are armors that are made especially for the buyer and can name it what ever they want it to be.

-Custom Armor - 640,000 - +15% of toughness Minus any Dmg dealt in battle. (+1,500 to Daily Training)Req. Pl 400,000.

Misc.

This is just some other items that are extras to the Rpg and helpful items.
-Senzu Bean(1) - 20,000 - It can fully recover your HP during a Battle. Gain an extra 1,000 in Exp for each eatin. Can eat one Once a week.
-Senzu Beans in a pouch(6) - 40,000 - Its the same as the other one, but has more.
-Dragon Radar - 100,000 - A radar that successfully finds DragonBalls that are on a certain Planet or that are satered all over the universe. You need this to find them.

Space Ships

These are ships that let you travel different planets in the universe. They are also great for installing training equipment.

-Saiya-Jin Space Pod - 50,000 - A pod that can hold one person.
-Namekian Space Ship - 100,000 - A ship that can hold two people. Has 1 Rejuvination Tank.
-Youki Space Ship - 200,000 - A ship that can hold three people. Has 1 Rejuvination Tank and 1 Gravitron.
-Protoss Arbiter - 300,000 - A ship that can hold four people. Has 2 Rejuvination Tanks and 1 Gravitron.
-Elite Saiya-Jin Ship - 400,000 - A ship that can hold five people. Has 2 Rejuvination Tanks and 2 Gravitrons.
-Freeza Elite Mother Ship - 500,000 - The biggest Ship that can hold up to 8 people. Has 2 Rejuvination Tanks and 2 Gravitrons.

-Hilde Garde 1- 100,000 - An old ship with creeky controls and rust brimming from all sides. Seats four people but can only be used over periods of two days.
-Hilde Garde 2- 200,000 - This is where the fun begins. A ship that is used for cargo as well as people. A good way to earn a few bucks. Holds 3 people and a lot of cargo.
-Hilde Garde 3 - 300,000 - THE ship. Sleek and modern. Compact and mighty. Holds eight people.
-Ragnorok- 400,000 - The FF8 mother load. Serves as a total training area and a fast getaway, or a really sweet ride! Seats 10 people.
-Creaky Cargo Heap- 50,000 - A ship that can hold 1 person. The way to begin your delivery boy career.
-Van Eltia- 500,000 - The ultimate get away vehicle. Comes with aerial travel and underwater travel. Also a rocket with much space for cargo. The final chapter in your choice of transportation.

Team Space Ships

-Custom Team Ship - 1,000,000 - This is a Team ship that is commanded by the leader of a team. Can support ten members of the team. Has 3 Rejuvination Tanks and 3 Gravitrons.

Ship Misc.

Gravitron Upgrades Lvl 1 - Given when you bought ship - x2-x4 to Gravity Lvl 2 - 120,000 - Add x5 to Gravity.
Lvl 3 - 180,000 - Add x6-x10 to Gravity.
Lvl 4 - 240,000 - Add x11-x25 to Gravity.
Lvl 5 - 300,000 - Add x26-x50 to Gravity.
Lvl 6 - 360,000 - Add x51-x100 to Gravity.
Lvl 7 - 420,000 - Add x101-x150 to Gravity.
Lvl 8 - 480,000 - Add x151-x200 to Gravity.
Lvl 9 - 540,000 - Add x201-x250 to Gravity.
Lvl 10 - 600,000 - Add x251-x300 to Gravity.
Lvl 11 - 660,000 - Add x301-x350 to Gravity.
Lvl 12 - 720,000 - Add x351-x400 to Gravity.



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