Team Duels
2 Members per Team
8000 Life Points Each
Community Field, Hand and Graveyard
RULES:
- Each team member goes through their turns simultaneously. Example Team A's turn both players will:
A. Draw A Card
B. Conduct Standby Phase
C. Conduct Main Phase 1
D. Conduct Battle Phase
E. Conduct Main Phase 2
F. Conduct End Phase
- Team that goes first can not attack on their first turn.
- You cannot attack directly if either player on a team has a defending monster on their field.
- Each team is allowed one attack per face up monster they control on both their fields, unless a card states otherwise.
- Either team member can play cards to defend their partners monsters or life points
- Both team member's life points must reach 0 to have a victory with the exception of:
A.Exodia victories count as a team win
B.Final Countdown counts as a team win. If only one team member is eliminated the count continues.
C.Destiny Board counts as a team win.
- Monsters on either team members field can be tributed to summon others monsters onto their side. This includes rituals and fusions. This also includes tributes for cards like Cannon Soldier.
- When a team member is eliminated all cards on the field remain. The team members partner can still activate these cards. The deck and hand sit meaninglessly to the side. The remaining team member can still access the eliminated team members' grave.
- An eliminated team member must stay until the duel is finished.
- Blanket effects like field cards, Raigeki or Heavy Storm will effect both team members' fields.
- Effect damage like Ceasefire or Ring of Destruction affect both team members. Effects requiring dice rolls will resolve by each team member being allowed to roll. An effect like Dice Jar will resolve after each person rolls. The team with the highest roll wins dealing both members of the other team damage.
- If a card is returned to an eliminated player's hand the team member cannot use it.
Updated Text for Team Play Purposes:
- Chaos Emperor Dragon - Envoy of the End: