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Gameplay Phases
There are six phases of gameplay in the Yu-Gi-Oh! trading card game. The gameplay phases occur in the following order:
Each phase of a player's turn determines what action the player can undertake at the time. The following is a description of each phase and what actions can be taken during it.

Draw Phase
This phase begins as soon as the turn player draws a card. If a player is unable to draw a card during the Draw Phase because there are none left in the player's deck, they are declared the loser.

Standby Phase
Any face-up cards on the field which state they must resolve or be paid for during this phase must be dealt with before the Standby Phase ends. A card's resolution cannot be 'forgotten' if it states that it must be dealt with during the Standby Phase; ie., if the turn player has an Imperial Order face up on the field and attempts to activate a Normal Spell card to enter their Main Phase I without paying for the cost of Imperial Order, the play was illegal and must be recalled to the Standby Phase. If more than one card must be resolved during the Standby Phase, the turn player decides in which order each will resolve.

Main Phase I
During this phase, the turn player may set or summon monsters, Spells, and Traps. They may also change the battle position of monsters already on the field. The limit of monster cards a play can have on the field at one time is five; the limit of Spell and Trap cards combined is also five. Any cards played above that limit is considered an illegal activation and is returned to the owner's hand.

Battle Phase
If the turn player controls any face-up Attack Position monsters following Main Phase I, they may choose to enter their Battle Phase. The Battle Phase consists of four steps listed below: Main Phase II
Following the Battle Phase, the turn player enters Main Phase II. As in Main Phase I, they may set or summon monsters and play Spells and Traps. They may also change the Battle Position of their monsters, as long as they have not been changed the same turn.

End Phase
The turn player now announces the end of their turn. If their hand contains more than six cards, they must discard until they have only six left. Quickplay Spells and Traps can be activated during this phase.