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How to Battle and Such

This should be very simple. If you have any questions, E-Mail Hiei. He made up most of this battle system.
General Rules
1. You must clearly state what you do.
    Good example: Kenshin uses a slash.
   Bad example: My guy cuts you in half.
2. Try and use your name when you do stuff.
   Same examples as above
3. Keep track of your own HP.
    Good example: Kenshin's HP is down to 305
   Bad example: I think I'm somewhere around 500...
4. Be kind.
   Good example: I do wish that you would go at least a little easier on me...
   Bad Example: You %$^*%^$#@!!.
5. You may only challenge 3 people each day. In other words, there is a 3 battle limit.

Attacking

1. This is how to calculate damage
   Base ATK + Move's added strength - defender's DEF= Damage from defender's    HP. Usually You will inflict Damage. However, if the defender's DEF is higher    than the attacker's ATK, no damage is calculated.
2. Every attack will take up an amount of ki. Stronger attacks will take more ki. To find out how much ki a move takes, look at the shop under moves.
3. Some attacks will take time to charge. For those attacks, you will have to wait as many turns as it says before you can use it. You MAY NOT DO ANYTHING while you are charging. These will come as inventors invent them.

Defending

1. Pretty simple. You just say that you defend. (Speed does not matter, this is turn based!!!)
    Example: Hiei punches Kenshin
             Kenshin defends against Hiei's punch

Yeah, but who goes first?

1. The person with higher AGL goes first.

Winning and Losing

1. Exp is a little complicated...
   If you win, you get (your level x 1000 )x Opponent's % of your level. (Put for the less inteligent, your opponent's level x 1000.)
    Example: You're level 10 and your opponent is level 20. If you win, you do this: (10x1000)x200%=20,000 exp. (Or, 20 x 1,000=20,000)
   If you lose, you just get half of what you would've gotten if you won. (Or multiply by 500 instead of 1000) For the previous example, you would get 10,000 exp. if you lost.
   If you tie, you get 3/4 the exp and gil you would've gotten if you won.(Or multiply by 750 instead of 1000)
2. Gil is easy if you understand the experience
  You get half as much Gil as you do EXP.
3. How much EXP you need to get to the next level up.
4. You get 1000 points to split between the 5 stats when you level up.5. If you do not submit your new level stats, a Distribute Stats (how many you need to) will appear next to your stats

Classes


1. There are three classes: Knight, Samurai, and Ninja
2. Knights are able to hold shields.
3. Samurais can get double the ability of their weapons (they use 2 hands)
4. Ninjas can hold two swords (two stat boosters) and throw items.
5. You do have the option to kill or not when you battle someone. You make this decision after your opponent's HP reaches 0. You still get credit for winning or losing if you don't kill or are not killed.

Elemental Damage
(to your opponent)
1. Burn damage= -5% HP for each turn of yours.
2. Freeze damage= Skip 1 turn (you're frozen)

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