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Session 01 - Asteroid Blues Jet and Spike must track down a dealer of a dangerous, very addictive drug which induces berserker rages. Has Spike been swayed by the charms of a mother-to-be? Can even Jet’s strength stand up to the power of Red Eye? Session 02 - Stary Dog Strut Spike and Jet are hired to recover an item stolen from a research scientist’s laboratory. Spike is led on a wild chase first by the thief and then by the item itself! But this dog is more than it appears to be, and is the product of some unusual research. Session 03 - Honky Tonk Women As luck would have it, Spike and Jet stumble across Faye Valentine, a wanted criminal, in a casino on Mars. But Faye is more than a handful and she holds her own against them and her other would-be pursuers. She’s in the middle of a very shady deal, but which side is she really on? Session 04 - Gateway Shuffle The eco-terrorist group the Space Warriors stage a hit on a casino. They intend to hold a world hostage with an experimental virus, but Spike and Jet, lured by the 25 million bounty on the leader’s head, aren’t going to let them get away with it. Session 05 - Ballad of The Fallen Angels Spike’s past comes back to haunt him as he goes after a bounty on a member of the Red Dragon Syndicate. But it’s a set up, and if Spike is going to survive and rescue the impetuous Faye as well he will have to face his old friend and comrade, Vicious, alone. Session 06 - Sympathy for the Devil While chasing another bounty, Spike and Jet meet Wen, a musical child prodigy. But they immediately notice that there is something strange about him. Is there a connection between this kid and the stone a man handed to Spike with his dying breath? Session 07 - Heavy Metal Queen Spike meets up with a space trucker VT. A strong, independent woman, she and Spike seem to become fast friends until she learns he’s a bounty hunter. Their paths cross again, however, as VT is after a guy who hit and run one of her friends. When the situation turns grim, they will have to put their differences aside if they are to survive. Session 08 - Waltz for Venus Venus is a beautiful planet, now that it’s been terraformed. Unfortunately, the floating plants used to maintain the environment make some people sick. The Bebop crew is pursuing another bounty here, and Spike seems to have reluctantly accepted a young man named Roco as a pupil. But Roco is not all he seems, and he is in fact a wanted man. But he’s not the bad guy he appears to be. What’s a bounty hunter to do? Session 09 - Jamming With Edward The crew of the Bebop encounter the genius hacker known as Ed, but only after solving a complex mystery. Bored with hacking, Ed wants to go with the Bebop crew, but they really don’t want a kid tagging along and getting in the way. So Ed sets out to change their minds. Session 10 - Ganymeade Elegy The Bebop returns to Ganymede, Jet’s home, to drop off a criminal they’ve captured. But this trip home for Jet brings back only painful memories. While he goes to visit someone from his past, Spike gets a lead on a new bounty from the local cops. Fate is rarely kind. Session 11 - Toys in the Attic There’s an intruder on the Bebop! A strange organism roams the ship in search of what? Its touch causes great illness, and the crew begins to fall prey to it. Is it an alien invader? A disease? Soon only Spike and Ed are left with this dangerous creature. Session 12 - Jupiter Jazz (Part 1) Faye’s abandoned the Bebop and taken their cash! When they have Ed search for her, one name comes up: JULIA. Spike sets off on his own to find his long-lost love, but only after a big fight with Jet. Meanwhile, Faye finds company in a strange man known as Gren in the town of Blue Crow, a place without women. And Vicious is somehow involved in all of this. Session 13 - Jupiter Jazz (Part 2) All roads lead to Vicious as Spike searches for Julia, Jet tracks down Faye, Faye confronts Gren, and Gren reveals his secrets. But as Spike looks desperately for answers, Julia is nowhere to be found. Can Spike get his answers from Gren before it’s too late? Session 14 - Bohemian Rhapsody Tollbooths at the interstellar travel gates have become the scene of high-tech robberies. There’s a large bounty for the culprit, but over 20 perpetrators are arrested. The Bebop crew pools its information and tries to track down the mastermind behind all this, but their only clue is a chess piece., and even that seems worthless. Session 15 - My Funny Valentine Faye is brash, reckless, and sometimes uncouth. But who is Faye Valentine really? Even she doesn’t know. All she knows is that her story began over fifty years ago! Session 16 - Black Dog Serenade A riot on a prison ship reunites Jet with his old partner from his days with the ISSP. The criminal who took over the ship is the one responsible for the loss of Jet’s arm. And now, Jet, the Black dog, has a score to settle. And once the Black Dog bites, he doesn’t let go. Session 17 - Mushroom Samba The Bebop is out of fuel, the crew is out of cash, and now, they’re out of food. Driven by hunger, Ed and Ein set off on a hunt for food and wind up in the middle on the strangest bounty hunt yet. What can a thirteen-year-old genius and a data dog do against their adversaries? Plenty! Session 18 - Speak Like a Child A package comes for Faye COD of course. So when she refuses to open it, Spike and Jet take the liberty of seeing what’s inside. Their search for the equipment needed to decipher this package takes them to the ruins of Earth, and leads them back into Faye’s past. Session 19 - Wild Horses While Spike is off getting his ship overhauled, Jet, Faye, Ed and Ein go after the Space Pirates.Unfortunately, though, they soon find themselves at the mercy of a computer virus. It’s up to Spike to get them out of the difficult situation, and time is running out. Session 20 - Pierrot Le Fou Spike stumbles across a strange-looking man who has just murdered some high-ranking ISSP officials. After narrowly escaping the first time, he finds himself being hunted by a madman with incredible paranormal abilities. When the killer invites Spike to a party, it’s an invitation he can’t refuse. Session 21 - Boogie Woogie Feng Shui Jet gets some mysterious mail from an old acquaintance, but when he arrives to meet him, he finds that he’s too late. He does, however, wind up helping out his friend’s daughter as they try to unravel the mystery of the Sun Stone. But why is Jet going through so much trouble? Session 22 - Cowboy Funk The criminal Teddy Bomber is blowing up buildings. Spike almost has him caught, until the bounty hunter known as Andy shows up. Now, Spike has a new rival. As Spike and Andy continue to lock horns, which will come out on top? And is anyone going to catch Teddy Bomber? Session 23 - Brain Scratch Faye, in an attempt to flee her debt, seems to have joined a cult called Scratch, which encourages migrating the human soul into electronic form and forsaking the body. But the leader of this cult is wanted by police after a string of his followers committing suicide. Now, the Bebop crew has to rescue Faye and get to the bottom of Scratch before more people die. Session 24 - Hard Luck Woman Still haunted by her missing past, Faye searches for more clues to her identity. But it seems that one of her crewmembers is having more luck. Ed is reunited with her father, but there’s the annoying little problem of a bounty that needs to be settled. Of course the identity of this strange man is suspect, but if he really is Ed’s father, what will she do? Session 25 - The Real Folk Blues (Part 1) Spike has been searching for Julia for what seems like forever, but he has never wavered in his determination to find her. Now, at long last, he is reunited with his one true love. But will this reunion bring happiness or only more sadness to a life that’s already full of sorrow? Session 26 - The Real Folk Blues (Part 2) Spike convinces Julia to leave with him, to put the past behind them once and for all. However, Vicious, their onetime friend, is not about to let them just walk away. Spike and Julia must now face the greatest danger of their lives, and the stakes are their happiness, and their very lives!