Chaos String
Category: White
Originally created for the purpose of construction work.
Can be used to entangle strings thrown at you with
magical strings. Can also be used to entangle other
objects, but since the spell is weak, it can not prevent
the target from moving.
Chaotic Disintegrate
Category: White
This spell forms an attack of blue light which damages
Mazoku. So far, only Filia has been seen casting this
spell.
Counter-Sleeping
Category: White
Spell to awaken those who won't awaken with normal
means.
Defense
Category: White
A white magic spell which creates a defensive shield.
This spell's defensive capabilities are far greater than
those of the spirit-shamanist spell, Windy Shield, but
use a lot of magic power at once. As a result, this
spell can only be cast a few times each day.
Dicleary
Category: White
This spell removes poisons from the body of the target.
When there are two or more poisons present, all are
removed. A spell which is nearly as popular as Recovery
among clerics.
Disenchant
Category: White
Spell which negates the effect of curses and spells with
durations (sleep, control, etc). Can only be used by
high-level priests. Since the spell takes too long to
cast, this spell is not used during combat.
Ext Ball
Category: White
Spell created to extinguish flames. Since it isn't a
very powerful spell, it isn't possible to extinguish
flames over a wide area.
Fishing Spell
Category: White
Lina's original spell which makes fish bite onto the
hook at the end of a fishing pole. Lina tries not to
use this spell unless she's broke or something because
there's a chance that all the fish in a river will
become extinct, and it takes away from the joy of
fishing.
Flow Break
Category: White
A spell which negates the effects of all spells within
the area. Cannot be used during combat. Except for white
magic, all spells take their strength from the energy
created by altering the natural flow of energy; this
spell negates other spells by returning the flow of
energy to normal.
Holy Bless
Category: White
This spell dispells all low-level undead within a
certain area around the caster. The spell's greatest
strength is not the effect of the spell, but the area of
effect of the spell: large enough to affect a small city.
The spell has no effect on living things, so there's no
need to worry about where to use the spell. However,
this spell draws on so much magic power that it is
impossible to cast this spell more than once a day.
Holy Resist
Category: White
Not sure what this spell does yet, though it seems to
put up a magical barrier against certain black magic and
spirit-shamanism.
Laphas Seed
Category: White
This spell can completely prevent a target from moving
by entangling them within magical ropes. A target
affected by this spell cannot even cast magic. This
spell requires no concentration to maintain and its
effects last for a little less than an hour.
Lighting
Category: White
The spell creates a ball of light which is about as
bright as a street lamp. Normally the duration of this
spell is 2~3 hours, but by shortening the duration the
spell can be made brighter. A blinding flash of light,
for example, can be made by decreasing the duration to
a split-second.
"Light which burns beyond crimson flame, let thy power gather in my hand! LIGHTING!"
Lock
Category: White
This spell magically locks things such as doors and
widows. Even doors without locks are shut tightly as
though the door was nailed shut. This spell doesn't
increace the strength of the acutal door, so entry is
possible by simply breaking down the door.
Megido Flare
Category: White
This is one of the anti-evil spells which has the effect
of lessening feelings of evil intent and enmity. It can
also dispell weak spirits who wish to do harm. Against
normal living beings, the spell has a calming effect,
but against the undead, the spell has a most un-calming
damage effect.
"You pitiful twisted creaters, not of this world... by the Light of Purity I possess, I bid thee, begone to the nexus of our two worlds! MEGIDO FLARE!"
Mos Varim
Category: White
A counterspell which can only be used against fire.
This spell was created by improving the Ext Ball spell.
The spell creates a ball of light which has the effect
of drawing fire into itself, extinguishing the flames.
Caution is necessary because the spell can also affect
fire spells cast by party members.
Ray Freeze
Category: White
This spell neutralizes opponents by preventing them
from motion of any kind. Being unable to move, targets
are also rendered unable to speak, and thus, unable to
cast spells.
Recovery
Category: White
The spell heals the wounds of a target by maximizing the
target's ability to regenerate. However, the spell's
healing energy comes from the target so when this spell
is used against a severely wounded target, the wound
might heal, but the target might die of extreme
exhaustion. In addition, when this spell is cast on a
diseased target, the number of bacteria and virii
increase as well, worsening the disease.
"Oh, blessed and humble hand of God, life and breath of Mother Earth, come before me and show your great compassion and deliver us: RECOVERY!"
Resurrection
Category: White
This spell heals the wound of a target by using the
energy drawn from nearby life forms. There is a chance
that a seriously wounded target might die if Recovery
were cast, but this spell doesn't have that drawback.
However, the casting time is longer, as compared to
Recovery. A target who needs this spell will have to be
healed with all possible speed.
Rune Breaker
Category: White
By creating a ward in the shape of a pentagram, all
magic within the pentagram is weakened. This spell does
not depend on the skill of the caster, but instead
depends on the size of the pentagram. The larger the
ward, the weaker offensive spells and unnatural
enchantments become.
Sleeping
Category: White
Makes creatures withing a certain area fall asleep.
Those affected by this spell will stay asleep for about
half a day, even if a dragon roars or a banshee screams.
This spell is not taught at the Guilds because it can be
used for criminal activities; it must be constructed by
the would be caster.
Unlock
Category: White
Opens things like locked windows and doors. Even a door
closed by Lock can be opened using this spell. Since
this spell can be cast simply by memorizing the words,
this spell is not taught at the Mage Guild.
Valmaceid
Category: White
A spell which has high defensive properties against the
elements of earth, water, fire, and wind. It is possible
to enchant armor with this spell. However, the
components required for the casting of the spell are
expensive.
Vas Gluudo
Category: White
A spell which creates a magic barrier the size of a
small shield. It is effective against all types of magic
and doesn't take much time to cast, so it is a
well-balanced defensive spell.