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.:White Magic:.

Chaos String
Category: White
Originally created for the purpose of construction work. Can be used to entangle strings thrown at you with magical strings. Can also be used to entangle other objects, but since the spell is weak, it can not prevent the target from moving.

Chaotic Disintegrate
Category: White
This spell forms an attack of blue light which damages Mazoku. So far, only Filia has been seen casting this spell.

Counter-Sleeping
Category: White
Spell to awaken those who won't awaken with normal means.

Defense
Category: White
A white magic spell which creates a defensive shield. This spell's defensive capabilities are far greater than those of the spirit-shamanist spell, Windy Shield, but use a lot of magic power at once. As a result, this spell can only be cast a few times each day.

Dicleary
Category: White
This spell removes poisons from the body of the target. When there are two or more poisons present, all are removed. A spell which is nearly as popular as Recovery among clerics.

Disenchant
Category: White
Spell which negates the effect of curses and spells with durations (sleep, control, etc). Can only be used by high-level priests. Since the spell takes too long to cast, this spell is not used during combat.

Ext Ball
Category: White
Spell created to extinguish flames. Since it isn't a very powerful spell, it isn't possible to extinguish flames over a wide area.

Fishing Spell
Category: White
Lina's original spell which makes fish bite onto the hook at the end of a fishing pole. Lina tries not to use this spell unless she's broke or something because there's a chance that all the fish in a river will become extinct, and it takes away from the joy of fishing.

Flow Break
Category: White
A spell which negates the effects of all spells within the area. Cannot be used during combat. Except for white magic, all spells take their strength from the energy created by altering the natural flow of energy; this spell negates other spells by returning the flow of energy to normal.

Holy Bless
Category: White
This spell dispells all low-level undead within a certain area around the caster. The spell's greatest strength is not the effect of the spell, but the area of effect of the spell: large enough to affect a small city. The spell has no effect on living things, so there's no need to worry about where to use the spell. However, this spell draws on so much magic power that it is impossible to cast this spell more than once a day.

Holy Resist
Category: White
Not sure what this spell does yet, though it seems to put up a magical barrier against certain black magic and spirit-shamanism.

Laphas Seed
Category: White
This spell can completely prevent a target from moving by entangling them within magical ropes. A target affected by this spell cannot even cast magic. This spell requires no concentration to maintain and its effects last for a little less than an hour.

Lighting
Category: White
The spell creates a ball of light which is about as bright as a street lamp. Normally the duration of this spell is 2~3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example, can be made by decreasing the duration to a split-second.

"Light which burns beyond crimson flame, let thy power gather in my hand! LIGHTING!"

Lock
Category: White
This spell magically locks things such as doors and widows. Even doors without locks are shut tightly as though the door was nailed shut. This spell doesn't increace the strength of the acutal door, so entry is possible by simply breaking down the door.

Megido Flare
Category: White
This is one of the anti-evil spells which has the effect of lessening feelings of evil intent and enmity. It can also dispell weak spirits who wish to do harm. Against normal living beings, the spell has a calming effect, but against the undead, the spell has a most un-calming damage effect.

"You pitiful twisted creaters, not of this world... by the Light of Purity I possess, I bid thee, begone to the nexus of our two worlds! MEGIDO FLARE!"

Mos Varim
Category: White
A counterspell which can only be used against fire. This spell was created by improving the Ext Ball spell. The spell creates a ball of light which has the effect of drawing fire into itself, extinguishing the flames. Caution is necessary because the spell can also affect fire spells cast by party members.

Ray Freeze
Category: White
This spell neutralizes opponents by preventing them from motion of any kind. Being unable to move, targets are also rendered unable to speak, and thus, unable to cast spells.

Recovery
Category: White
The spell heals the wounds of a target by maximizing the target's ability to regenerate. However, the spell's healing energy comes from the target so when this spell is used against a severely wounded target, the wound might heal, but the target might die of extreme exhaustion. In addition, when this spell is cast on a diseased target, the number of bacteria and virii increase as well, worsening the disease.

"Oh, blessed and humble hand of God, life and breath of Mother Earth, come before me and show your great compassion and deliver us: RECOVERY!"

Resurrection
Category: White
This spell heals the wound of a target by using the energy drawn from nearby life forms. There is a chance that a seriously wounded target might die if Recovery were cast, but this spell doesn't have that drawback. However, the casting time is longer, as compared to Recovery. A target who needs this spell will have to be healed with all possible speed.

Rune Breaker
Category: White
By creating a ward in the shape of a pentagram, all magic within the pentagram is weakened. This spell does not depend on the skill of the caster, but instead depends on the size of the pentagram. The larger the ward, the weaker offensive spells and unnatural enchantments become.

Sleeping
Category: White
Makes creatures withing a certain area fall asleep. Those affected by this spell will stay asleep for about half a day, even if a dragon roars or a banshee screams. This spell is not taught at the Guilds because it can be used for criminal activities; it must be constructed by the would be caster.

Unlock
Category: White
Opens things like locked windows and doors. Even a door closed by Lock can be opened using this spell. Since this spell can be cast simply by memorizing the words, this spell is not taught at the Mage Guild.

Valmaceid
Category: White
A spell which has high defensive properties against the elements of earth, water, fire, and wind. It is possible to enchant armor with this spell. However, the components required for the casting of the spell are expensive.

Vas Gluudo
Category: White
A spell which creates a magic barrier the size of a small shield. It is effective against all types of magic and doesn't take much time to cast, so it is a well-balanced defensive spell.