Mega
Man Battle Network: Battle Chip List
|
Cannons |
Battle
Chip: |
Type
Of Damage: |
Amount
Of Damage: |
Effects: |
Cannon |
Neutral |
40 |
Shoots
a single straight shot at the enemy. |
Hi-Cannon |
Neutral
|
80
|
Shoots
a more powerful blast at the enemy. |
M-Cannon |
Neutral
|
120
|
Strongest
of all cannons. Shoots an even more powerful blast at
the enemy. |
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Bombs |
Battle
Chip: |
Type
Of Damage: |
Amount
Of Damage: |
Effects: |
Mini
Bomb |
Neutral |
50 |
Throws
a bomb 3 panels ahead to inflict damage to an enemy.
|
Lil
Bomb |
Neutral |
50 |
Throws
a bomb 3 panels ahead to hit all enemies in the row
it's thrown at.
|
Cross
Bomb |
Neutral |
70 |
Throws
a bomb 3 panels ahead. It will detonate, hitting all
enemies in a cross pattern on any surrounding panels.
|
Big
Bomb |
Neutral |
90 |
Throws
a bomb 3 panels ahead. It will detonate, hitting
enemies on all surrounding panels.
|
Time
Bomb1 |
Neutral |
80 |
Throw
a time bomb over to the enemy's half of the playing
field. If it is not destroyed before the timer counts
to 0, all enemies will be hit and lose 80 HP each.
|
Time
Bomb 2 |
Neutral |
120 |
Throw
a time bomb over to the enemy's half of the playing
field. If it is not destroyed before the timer counts
to 0, all enemies will be hit and lose 120 HP each. |
Time
Bomb3 |
Neutral |
160 |
Throw
a time bomb over to the enemy's half of the playing
field. If it is not destroyed before the timer counts
to 0, all enemies will be hit and lose 160 HP each. |
Mine
1 |
Neutral |
160 |
Place
a hidden mine in a random panel of the enemy's area.
When the enemy passes over it, it detonates to cause
damage.
|
Mine
2 |
Neutral |
180 |
Place
a hidden mine in a random panel of the enemy's area.
When the enemy passes over it, it detonates to cause
damage. |
Mine
3 |
Neutral |
200 |
Place
a hidden mine in a random panel of the enemy's area.
When the enemy passes over it, it detonates to cause
damage. |
Dynamy
T1 |
Neutral |
100 |
When
used, you place a grenade ball in front of you, and it
causes damage to anything that passes within the row
it's in.
|
Dynamy
T2 |
Neutral |
120 |
When
used, you place a grenade ball in front of you, and it
causes damage to anything that passes on any panel
diagonally from it.
|
Dynamy
T3 |
Neutral |
150 |
When
used, you place a grenade ball in front of you, and it
causes damage to anything that passes within the
column it's in.
|
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Guns/Missiles |
Battle
Chip: |
Type
Of Damage: |
Amount
Of Damage: |
Effects: |
Shot
Gun |
Neutral
|
30 |
Shoots
a single shot straight ahead. Go through enemy, while
hitting any other enemies behind it as well.
|
Cross
Gun |
Neutral |
30 |
Shoots
bullets in an x-formation at a group of enemies. |
Spreader |
Neutral |
30 |
Shoots
at an enemy, but also hits all surrounding panels. |
Ratton
1 |
Electric |
80 |
A
small mouse-shaped missile moves straight ahead,
turning as soon as it passes an enemy to hit it.
|
Ratton
2 |
Electric |
100 |
A
small mouse-shaped missile moves straight ahead,
turning as soon as it passes an enemy to hit it.
|
Ratton
3 |
Electric |
120 |
A
small mouse-shaped missile moves straight ahead,
turning as soon as it passes an enemy to hit it.
|
Lock
On 1 |
Neutral |
10 |
Make
a target appear and move around the enemy area. When
an enemy is targeted, the satellite will start rapidly
shooting a machine gun at the target.
|
Lock
On 2 |
Neutral |
15 |
Make
a target appear and move around the enemy area. When
an enemy is targeted, the satellite will start rapidly
shooting a machine gun at the target. |
Lock
On 3 |
Neutral |
20 |
Make
a target appear and move around the enemy area. When
an enemy is targeted, the satellite will start rapidly
shooting a machine gun at the target. |
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Swords |
Battle
Chip: |
Type
Of Damage: |
Amount
Of Damage: |
Effects: |
Sword |
Neutral |
80 |
Slash
an enemy directly in front of you.
|
Wide
Sword |
Neutral |
80 |
Slash
all enemies in the entire column in front of you.
|
Long
Sword |
Neutral |
80 |
Slash
enemies up to 2 squares in front of you.
|
Ftr
Sword |
Neutral |
100 |
Slash
enemies up to 3 squares in front of you.
|
Kngt
Sword |
Neutral |
150 |
Perform
a stronger slash at enemies up to 3 squares in front
of you.
|
Hero
Sword |
Neutral |
200 |
Perform
an even stronger slash at enemies up to 3 squares in
front of you.
|
Fire
Sword |
Fire |
100 |
Slash
at an enemy in the column directly in front of you,
while inflicting fire damage.
|
Aqua
Sword |
Water |
150 |
Slash
at an enemy in the column directly in front of you,
while inflicting water damage.
|
Elec. Sword
|
Electric |
120 |
Slash
at an enemy in the column directly in front of you,
while inflicting electric damage.
|
[Back
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|
Other
Elemental |
Battle
Chip: |
Type
Of Damage: |
Amount
Of Damage: |
Effects: |
Bubbler |
Water |
50 |
Shoots
enemies with a stream of bubbles, and hits all
surrounding panels upon impact.
|
Aqua
Tower |
Water |
120 |
Make
a row of waterspouts appear, damaging any enemies that
touch the water.
|
Ice
Punch |
Water |
80 |
Hit
the enemy directly in front of you with an icy punch,
while inflicting water damage.
|
Wave |
Water |
80 |
A
wave moves forward, one row at a time, hitting all
enemy panels to cause watery damage.
|
Big
Wave |
Water |
160 |
A
giant wave moves forward, one row at a time, hitting
all enemy panels to cause water damage to all enemies.
|
Red
Wave |
Fire |
100 |
A
lava wave moves forward, one row at a time, hitting
all enemy panels to cause fiery damage.
|
Fire
Tower |
Fire |
80 |
Make
a row of flaming towers appear, damaging any enemies
that touch the flames.
|
Body
Burn |
Fire |
100 |
All
surrounding panels are hit by fire for a limited time,
damaging any enemies that touch them.
|
Snake
Egg 1 |
Wood |
130 |
A
small snake is released into the enemy area, and
whatever enemy that gets hit by it will sustain
wood-based damage.
|
Snake
Egg 2 |
Electric |
140 |
A
small snake is released into the enemy area, and
whatever enemy that gets hit by it will sustain
electric-based damage.
|
Snake
Egg 3 |
Fire |
150 |
A
small snake is released into the enemy area, and
whatever enemy that gets hit by it will sustain fire-based
damage. |
Heater |
Fire |
70 |
Shoots
a fireball at an enemy. It also hits all surrounding
panels upon impact.
|
Cloud |
Water |
30 |
Make
a cloud appear and send it to one of the enemy rows.
It will then move north and south, raining on any
enemies in the way to cause damage.
|
Cloudier |
Water |
50 |
Make
a cloud appear and send it to one of the enemy rows.
It will then move north and south, raining on any
enemies in the way to cause damage.
|
Cloudiest |
Water |
100 |
Make
a cloud appear and send it to one of the enemy rows.
It will then move north and south, raining on any
enemies in the way to cause damage. |
Wood
Tower |
Wood |
140 |
Make
a row of giant wooden towers appear, damaging any
enemies that touch it.
|
Thunder
1 |
Electric |
90 |
A
small electrical ball moves ahead, hitting any enemy
that touches it with a strong electric attack.
|
Thunder
2 |
Electric |
120 |
A
small electrical ball moves ahead, hitting any enemy
that touches it with a strong electric attack.
|
Thunder
3 |
Electric |
150 |
A
small electrical ball moves ahead, hitting any enemy
that touches it with a strong electric attack.
|
[Back
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Defense
Chips |
Battle
Chip: |
Type
Of Damage: |
Amount
Of Damage: |
Effects: |
Met
Guard |
Neutral |
N/A |
Puts
up a shield in front of you to protect you from
attacks. Hold down the A button to keep it up. It
lasts only for a few seconds, though.
|
Iron
Shield |
Neutral |
N/A |
Puts
up a shield in front of you to protect you from
attacks. Hold down the A button to keep it up. It
lasts only for a few seconds, though.
|
Escape |
Neutral |
N/A |
Allows
you to escape from battle.
|
Steal |
Neutral |
N/A |
Steal
an entire row of panels so you can walk on them.
|
Interrupt |
Neutral |
N/A |
Destroy
an enemy's chip data, preventing them from attacking
you in battle.
|
Ring
Zap 1 |
Electric |
100 |
A
ball of lightning circles you once, hitting any
enemies in its way.
|
Ring
Zap 2
|
Electric |
100 |
A
ball of lightning circles you twice, hitting any
enemies in its way.
|
Ring
Zap 3 |
Electric |
100 |
A
ball of lightning circles you 3 times, hitting any
enemies in its way.
|
Ice
Cube |
Water |
N/A |
An
ice cube is created in front of you to block from
attacks. Not very effective against fire attacks,
however. |
Rock
Cube |
Neutral |
N/A |
3
stone blocks are created and appear on random
positions on the enemy's playing area. Might prove
useful! |
Barrier |
Neutral |
N/A |
A
barrier surrounds Mega Man to protect him from damage.
After hit once, it disappears.
|
Invincible
1 |
Neutral |
N/A |
Makes
you invulnerable to attacks for a limited time.
|
Invincible
2 |
Neutral |
N/A |
Makes
you invulnerable to attacks for a long period of time.
|
Invincible
3 |
Neutral |
N/A |
Makes
you invulnerable to attacks for an even longer period
of time. |
Bubble
Wrap1 |
Water |
N/A |
A
bubble shield surrounds Mega Man and protects from
attacks. When hit, it disappears momentarily before
returning. After you access the chip selection screen
again, it stops.
|
Bubble
Wrap2 |
Water |
N/A |
A
bubble shield surrounds Mega Man and protects from
attacks. When hit, it disappears momentarily before
returning. After you access the chip selection screen
again, it stops. |
Bubble
Wrap3 |
Water |
N/A |
A
bubble shield surrounds Mega Man and protects from
attacks. When hit, it disappears momentarily before
returning. After you access the chip selection screen
again, it stops. |
Leaf
Shield |
Wood |
N/A |
A
shield that protects Mega Man, and when attacked, you
recover HP instead of taking damage. However, the
shield disappears after being hit once.
|
Aqua
Aurora |
Water |
N/A |
A
shield protects Mega Man from all attacks that cause
less than 10 HP of damage. If hit by an electric-based
attack or an attack over 10 HP, the shield will
disappear. |
Fire
Aurora |
Fire |
N/A |
A
shield protects Mega Man from all attacks that cause
less than 40 HP of damage. If hit by a water-based
attack or an attack over 40 HP, the shield will
disappear.
|
Wood
Aurora |
Wood |
|
A
shield protects Mega Man from all attacks that cause
less than 70 HP of damage. If hit by a fire-based
attack or an attack over 70 HP, the shield will
disappear.
|
Drop-Down |
Neutral |
N/A |
You
are invisible to all attacks until you start
attacking.
|
Pop-Up |
Neutral |
N/A |
When
you're not attacking, you're invulnerable to all
attacks!
|
Iron
Body |
Neutral |
N/A |
Mega
Man turns into an iron statue that stays in one place
for 30 seconds. You are able to attack with your
Buster during this period, and any damage enemies
inflict on you will be of minimal damage.
|
[Back
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Recovery
Chips |
Battle
Chip: |
Type
of Damage: |
Amount
of Damage: |
Effects: |
Recov10 |
Neutral |
N/A |
Recovers
10 HP in Battle.
|
Recov30 |
Neutral |
N/A |
Recovers
30 HP in Battle. |
Recov50 |
Neutral |
N/A |
Recovers
50 HP in Battle. |
Recov80 |
Neutral |
N/A |
Recovers
80 HP in Battle. |
Recov120 |
Neutral |
N/A |
Recovers
120 HP in Battle. |
Recov150 |
Neutral |
N/A |
Recovers
150 HP in Battle. |
Recov200 |
Neutral |
N/A |
Recovers
200 HP in Battle. |
Recov300 |
Neutral |
N/A |
Recovers
300 HP in Battle. |
Drain
1 |
Neutral |
50 |
Dash
straight ahead quickly to attack the enemy, recovering
some HP from that attack.
|
Drain
2 |
Neutral |
70 |
Dash
straight ahead quickly to attack the enemy, recovering
some HP from that attack.
|
Drain
3 |
Neutral |
90 |
Dash
straight ahead quickly to attack the enemy, recovering
some HP from that attack. |
Candle
1 |
Neutral |
N/A |
Make
a candle appear in your back row, which constantly
recovers your HP as long as it's left undamaged.
|
Candle
2 |
Neutral |
N/A |
Make
a candle appear in your back row, which constantly
recovers more HP as long as it's left undamaged. |
Candle
3 |
Neutral |
N/A |
Make
a candle appear in your back row, which constantly
recovers even more HP as long as it's left undamaged. |
[Back
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Other
Attack Chips |
Battle
Chip: |
Type
Of Damage: |
Amount
Of Damage: |
Effects: |
Anubis
Statue |
Neutral |
N/A |
Make
an Anubis statue appear, which damages all enemies as
long as it's undamaged.
|
Muramasa |
Neutral |
N/A |
Attack
enemies according to how much damage you've taken.
|
Shock
Wave |
Neutral |
N/A |
Send
a shockwave straight ahead, hitting all enemies in its
path.
|
Sonic
Wave |
Neutral |
80 |
Sends
a stronger shockwave straight ahead, hitting all
enemies in its path.
|
Dyana
Wave |
Neutral |
100 |
This
is the strongest of the shockwave attacks; it sends a
shockwave straight ahead, hitting all enemies in its
path.
|
Quake
1 |
Neutral |
90 |
Throw
a ball 3 squares ahead of you, causing a giant Quake
to crush the enemy.
|
Quake
2 |
Neutral |
120 |
Throw
a ball 3 squares ahead of you, causing a giant Quake
to crush the enemy. Dust will hit the surrounding
panels to cause damage to nearby enemies, too.
|
Quake
3 |
Neutral |
150 |
Throw
a ball 3 squares ahead of you, causing a giant Quake
to crush the enemy. Explosions will hit the
surrounding panels to cause damage to nearby enemies,
too.
|
Guts
Punch |
Neutral |
60 |
Hit
the enemy directly in front of you with a punch.
|
Dash |
Neutral |
50 |
Dash
straight ahead to hit an enemy.
|
Howitzer |
Neutral |
150 |
Shoot
a rock 3 panels ahead to make the panel it hits
disappear. Any enemies in the way will be damaged
greatly.
|
Tri-Arrow |
Neutral |
40 |
Shoot
3 sets of arrows straight ahead at the row you're in,
hitting all enemies in that row threefold.
|
Tri-Lance |
Neutral |
60 |
Shoot
3 sets of lances straight ahead at the row you're in,
hitting all enemies in that row threefold.
|
Tri-Spear |
Neutral |
50 |
Shoot
3 sets of spears straight ahead at the row you're in,
hitting all enemies in that row threefold.
|
Hammer |
Neutral |
100 |
Slam
a hammer on the enemy on the square in front of you.
|
Typhoon |
Neutral |
30 |
Shoot
3 twisters straight ahead to hit any enemy in its way.
|
Hurricane |
Neutral |
30 |
Shoot
5 twisters straight ahead to hit any enemy in its way.
|
Cyclone |
Neutral |
30 |
Shoot
8 twisters straight ahead to hit any enemy in its way.
|
Gaia
1 |
Neutral |
100 |
Slam
a hammer down, sending a shockwave through 3 columns
in front of you. |
Gaia
2 |
Neutral |
130 |
Slam
a hammer down, sending a shockwave through 3 columns
in front of you. |
Gaia
3 |
Neutral |
160 |
Slam
a hammer down, sending a shockwave through 3 columns
in front of you. |
[Back
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Panel
Status. Chips |
Battle
Chip: |
Type
Of Damage: |
Amount
Of Damage: |
Effects: |
Remo
Bit 1 |
Electric |
80 |
A
Remobit appears in front of you, and an electrical
claw floats in the air above the enemy panels,
removing any panels hit with its lightning. If the
Remobit is destroyed, the attack ends as well. |
Remo
Bit 2 |
Electric |
100 |
A
Remobit appears in front of you, and an electrical
claw floats in the air above the enemy panels,
removing any panels hit with its lightning. If the
Remobit is destroyed, the attack ends as well.
|
Remo
Bit 3 |
Electric |
120 |
A
Remobit appears in front of you, and an electrical
claw floats in the air above the enemy panels,
removing any panels hit with its lightning. If the
Remobit is destroyed, the attack ends as well.
|
Geddon
1 |
Neutral |
N/A |
Cracks
all enemy panels, making them disappear after being
stepped on for a limited time.
|
Geddon
2 |
Neutral |
N/A |
Makes
all enemy panels that aren't being occupied disappear
for a limited time.
|
X-Panel
1 |
Neutral |
N/A |
Remove
the panel directly in front of you for a limited time.
|
X-Panel
3 |
Neutral |
N/A |
Removes
the entire row of panels directly in front of you for
a limited time. |
Repair |
Neutral |
N/A |
Restores
one of your panels knocked out in battle. |
[Back
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Power-Ups
(Enhancements) |
Battle
Chip: |
Type
of Damage: |
Amount
of Damage: |
Effects: |
Buster
Bomb |
Neutral |
N/A |
For
an entire turn (until you access the chip selection
menu again), you can constantly use Mini Bomb to
attack with the B button instead of the regular
Buster.
|
Buster
Sword |
Neutral |
N/A |
For
an entire turn (until you access the chip selection
menu again), you can constantly use a sword to attack
with the B button instead of the regular Buster. |
Buster
Punch |
Neutral |
N/A |
For
an entire turn (until you access the chip selection
menu again), you can constantly use Guts Punch to
attack with the B button instead of the regular
Buster.
|
Slow
Gauge |
Neutral |
N/A |
Slows
down custom gauge at top of screen during battle.
|
Fast
Gauge |
Neutral |
N/A |
Speeds
up custom gauge at top of screen during battle.
|
[Back
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Hero
Summon |
Battle
Chip: |
Type
of Damage: |
Amount
of Damage: |
Effects:
|
Roll
1 |
Neutral |
60 |
Summon
Roll and she'll attack the nearest enemy. You'll then
recover some of the HP taken from the enemy.
|
Roll
2 |
Neutral |
80 |
Summon
Roll and she'll attack the nearest enemy. You'll then
recover some of the HP taken from the enemy. |
Roll
3 |
Neutral |
100 |
Summon
Roll and she'll attack the nearest enemy. You'll then
recover some of the HP taken from the enemy. |
Guts
Man |
Neutral |
40 |
Guts
Man is summoned and he shakes the ground, cracking all
panels on the enemy's half of the battlefield, as well
as causing the specified amount of damage.
|
Guts
Man 2 |
Neutral |
70 |
Guts
Man is summoned and he shakes the ground, cracking all
panels on the enemy's half of the battlefield, as well
as causing the specified amount of damage. |
Guts
Man 3 |
Neutral |
100 |
Guts
Man is summoned and he shakes the ground, cracking all
panels on the enemy's half of the battlefield, as well
as causing the specified amount of damage. |
Proto
Man 1 |
Neutral |
140 |
Proto
Man is summoned, and he attacks the enemies in the
column closest to him with a sword attack.
|
Proto
Man 2 |
Neutral |
160 |
Proto
Man is summoned, and he attacks the enemies in the
column closest to him with a sword attack. |
Proto
Man 3 |
Neutral |
180 |
Proto
Man is summoned, and he attacks the enemies in the
column closest to him with a sword attack. |
Fire
Man 1 |
Fire |
100 |
Fire
Man is summoned, and a row of fire appears, damaging
all enemies in the way.
|
Fire
Man 2 |
Fire |
120 |
Fire
Man is summoned, and a row of fire appears, damaging
all enemies in the way. |
Fire
Man 3 |
Fire |
150 |
Fire
Man is summoned, and a row of fire appears, damaging
all enemies in the way. |
Number
Man1 |
Neutral |
Varies |
Number
Man is summoned and a dice is thrown; 10x the amount
shown on dice determines damage all enemies take.
|
Number
Man2 |
Neutral |
Varies |
Number
Man is summoned and a dice is thrown; 20x the amount
shown on dice determines damage all enemies take. |
Number
Man3 |
Neutral |
Varies |
Number
Man is summoned and a dice is thrown; 30x the amount
shown on dice determines damage all enemies take. |
Stone
Man1 |
Neutral |
100 |
Stone
Man is summoned, and 3 sets of boulders are dropped on
random enemy panels to cause damage.
|
Stone
Man2 |
Neutral |
100 |
Stone
Man is summoned, and 4 sets of boulders are dropped on
random enemy panels to cause damage.
|
Stone
Man3 |
Neutral |
100 |
Stone
Man is summoned, and 5 sets of boulders are dropped on
random enemy panels to cause damage.
|
Ice
Man 1 |
Water |
60 |
Ice
Man is summoned, and giant ice blocks come out, row by
row, to attack all enemies.
|
Ice
Man 2 |
Water |
80 |
Ice
Man is summoned, and giant ice blocks come out, row by
row, to attack all enemies. |
Ice
Man 3 |
Water |
100 |
Ice
Man is summoned, and giant ice blocks come out, row by
row, to attack all enemies. |
Colour
Man1 |
Neutral |
90 |
Colour
Man is summoned and water and fire towers are sent to
attack the enemies.
|
Colour
Man2 |
Neutral |
110 |
Colour
Man is summoned and water and fire towers are sent to
attack the enemies. |
Colour
Man3 |
Neutral |
130 |
Colour
Man is summoned and water and fire towers are sent to
attack the enemies. |
Elec
Man 1 |
Electric |
90 |
Elec
Man is summoned to hit all enemies with lightning.
|
Elec
Man 2 |
Electric |
120 |
Elec
Man is summoned to hit all enemies with lightning. |
Elec
Man 3 |
Electric |
150 |
Elec
Man is summoned to hit all enemies with lightning. |
Bomb
Man 1 |
Fire |
120 |
Bomb
Man is summoned, and throws a bomb into the enemy
area. It explodes in a cross fashion, hitting enemies
in the same row or column as the bomb.
|
Bomb
Man 2 |
Fire |
140 |
Bomb
Man is summoned, and throws a bomb into the enemy
area. It explodes in a cross fashion, hitting enemies
in the same row or column as the bomb. |
Bomb
Man 3 |
Fire |
160 |
Bomb
Man is summoned, and throws a bomb into the enemy
area. It explodes in a cross fashion, hitting enemies
in the same row or column as the bomb. |
Magic
Man1 |
Fire |
100 |
Magic
Man is summoned, and a fiery wave attacks some of the
enemies.
|
Magic
Man2 |
Fire |
120 |
Magic
Man is summoned, and a fiery wave attacks some of the
enemies. |
Magic
Man3 |
Fire |
140 |
Magic
Man is summoned, and a fiery wave attacks some of the
enemies. |
Wood
Man |
Wood |
60 |
Wood
Man is summoned, and giant wooden towers come out, row
by row, to hit all enemies.
|
Wood
Man 2 |
Wood |
80 |
Wood
Man is summoned, and giant wooden towers come out, row
by row, to hit all enemies. |
Wood
Man 3 |
Wood |
100 |
Wood
Man is summoned, and giant wooden towers come out, row
by row, to hit all enemies. |
Skull
Man 1 |
Neutral |
150 |
Skull
Man is summoned, and a giant skull is dropped on one
enemy to cause lots of damage.
|
Skull
Man 2 |
Neutral |
180 |
Skull
Man is summoned, and a giant skull is dropped on one
enemy to cause lots of damage. |
Skull
Man 3 |
Neutral |
210 |
Skull
Man is summoned, and a giant skull is dropped on one
enemy to cause lots of damage. |
Shark
Man 1 |
Water |
90 |
Shark
Man is summoned and 3 fins, one in each row, dash
straight ahead, hitting any enemies in the way.
|
Shark
Man 2 |
Water |
110 |
Shark
Man is summoned and 3 fins, one in each row, dash
straight ahead, hitting any enemies in the way. |
Shark
Man 3 |
Water |
130 |
Shark
Man is summoned and 3 fins, one in each row, dash
straight ahead, hitting any enemies in the way. |
Pharo
Man1
|
Neutral |
100 |
Pharo
Man is summoned, and 3 coffins appear, one in each
row, and blast all enemies with a laser attack.
|
Pharo
Man2 |
Neutral |
120 |
Pharo
Man is summoned, and 3 coffins appear, one in each
row, and blast all enemies with a laser attack. |
Pharo
Man3 |
Neutral |
140 |
Pharo
Man is summoned, and 3 coffins appear, one in each
row, and blast all enemies with a laser attack. |
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