PSV - Pharaohs Servant |
No. |
Name |
Attribute |
Type |
Level |
Attack |
Defense |
Effects |
Rarity |
000 |
Jinzo |
Dark |
Machine |
6 |
2400 |
1500 |
As long as this card remains face-up on the
field, all Trap Cards cannot be activated. The effects of all face-up Trap
Cards are also negated. |
Secret Rare |
001 |
Steel Ogre Grotto |
Earth |
Machine |
6 |
1900 |
2200 |
|
Normal |
002 |
Three-Headed Geedo |
Dark |
Fiend |
4 |
1200 |
1400 |
|
Normal |
003 |
Parasite Paracide |
Earth |
Insect |
2 |
500 |
300 |
FLIP: Put this card face-up in your
opponent’s deck and shuffle it. When your opponent draws this card, it is
immediately Special Summoned on your opponent’s side of the field face-up in
Defense Position and inflicts 1000 points of Direct Damage to your opponent’s
Life Points. From this point, all face-up Monster Cards on your opponent’s
side of the field are treated as Insect-Type monsters as long as this card
remains face-up on the field. |
Super Rare |
004 |
7 Completed |
Magic |
Equipment |
|
|
|
A Machine-Type Monster equipped with this
card increases its ATK or DEF by 700 points.
You cannot change your choice as long as this card remains face-up on
the field. |
Normal |
005 |
Lightforce Sword |
Trap |
|
|
|
|
Select 1 card at random from your opponent’s
hand. Keep it face-down and place it outside of the field. During your
opponent’s 4th turn, the card is returned to his/her hand in the Standby
Phase. |
Rare |
006 |
Chain Destruction |
Trap |
|
|
|
|
You can activate this card when a monster
with an ATK of 2000 points or less is summoned (including Special Summon).
This monster is not destroyed, but all Monster Cards of the same name in the
summoning player’s hand and Deck are destroyed.The summoning player’s Deck is
then shuffled. |
Ultra Rare |
007 |
Time Seal |
Trap |
|
|
|
|
Your opponent skips the Draw Phase of
his/her next turn. |
Normal |
008 |
Graverobber |
Trap |
|
|
|
|
You can take 1 Magic Card from your
opponent’s Graveyard. If it is your turn and you activate it, you take 2000
points of Direct Damage. If it is
your opponent’s turn, you cannot activate it. The Magic Card is returned to your opponent’s Graveyard at the
end of this turn. |
Super Rare |
009 |
Gift of the Mystical Elf |
Trap |
|
|
|
|
Increase your Life Points by 300 points for
each monster on the field, regardless of position. |
Normal |
010 |
The Eye of Truth |
Trap |
Continuous |
|
|
|
As long as this card remains face-up on the
field, your opponent must show his/her hand.
Your opponent increases his/her Life Points by 1000 points at each of
his/her Standby Phases if he/she has a Magic Card in his/her hand. |
Normal |
011 |
Dust Tornado |
Trap |
|
|
|
|
Destroy 1 Magic or Trap on your opponent’s
side of the field. You can then Set 1 Magic or Trap Card from your
hand. This card can only be activated if it is a Quick-Play Magic Card. |
Super Rare |
012 |
Call of the Haunted |
Trap |
Continuous |
|
|
|
Select 1 monster from your Graveyard and
Special Summon it in face-up Attack Position. When this card is destroyed or
removed from the field, the summoned monster is destroyed. If the summoned
monster is destroyed, this card is also destroyed. |
Ultra Rare |
013 |
Solomon's Lawbook |
Trap |
|
|
|
|
Skip your own Standby Phase. |
Normal |
014 |
Earthshaker |
Trap |
|
|
|
|
Select 2 Monster Card Attributes. Your
opponent then selects 1 of the 2 Attributes and destroys all face-up monsters
with that Attribute on the field. |
Normal |
015 |
Enchanted Javelin |
Trap |
|
|
|
|
When your opponent’s monster attacks,
increase your Life Points by the attacking monsters’s ATK points. |
Normal |
016 |
Mirror Wall |
Trap |
Continuous |
|
|
|
Decrease the ATK of all your opponent’s
attacking monsters by half.You must pay 2000 Life Points during each of your
Standby Phases. If you cannot, this card is destroyed. |
Super Rare |
017 |
Gust |
Trap |
|
|
|
|
You can activate this card when 1 or more of
your Magic Cards are destroyed and sent from the field to the Graveyard by a
card effect your opponent controls. Destroy 1 Magic or Trap Card on the
field. |
Normal |
018 |
Driving Snow |
Trap |
|
|
|
|
You can activate this card when 1 or more of
your Trap Cards are destroyed and sent from the field to the Graveyard by a
card effect your opponent controls.
Destroy 1 Magic or Trap Card on the field. |
Normal |
019 |
Armored Glass |
Trap |
|
|
|
|
You can activate this card when a monster is
equipped with an Equip Magic Card. Negate the effects of all Equip Magic
Cards on the field during the turn this card is activated. |
Normal |
020 |
World Supression |
Trap |
|
|
|
|
You can activate this card when a Field
Magic Card is activated. Negate the Field Magic Card during the turn this
card is activated. |
Normal |
021 |
Mystic Probe |
Trap |
|
|
|
|
You can activate this card when a Continous
Magic Card is activated. Negate all Continous Magic Cards during the turn
this card is activated. |
Normal |
022 |
Metal Detector |
Trap |
|
|
|
|
You can activate this card when a Continous
Trap Card is activated. Negate all Continous Trap Cards during the turn this
card is activated. |
Normal |
023 |
Numinous Healer |
Trap |
|
|
|
|
You can activate this card when you take
damage to your Life Points. Increase your Life Points by 1000 points. In
addition, increase your Life Points by 500 points per card if there are
additional “Numinous Healer” cards in the Graveyard. |
Normal |
024 |
Apropriate |
Trap |
Continuous |
|
|
|
You can activate this card when your
opponent draws a card outside of his/her Draw Phase. Draw 2 cards your Deck. |
Rare |
025 |
Forced Requisition |
Trap |
Continuous |
|
|
|
You can activate this card when you discard
from your hand. Every time you discard from your hand, your opponent must
also discard the same number of cards from his/her hand. |
Rare |
026 |
DNA Surgery |
Trap |
Continuous |
|
|
|
Select 1 Type of monster. As long as this
card remains on the field, all face-up Monster Cards will be treated as the
Type you selected. |
Normal |
027 |
The Regulation of Tribe |
Trap |
Continuous |
|
|
|
Select 1 Type of Monster. Any monster of the
selected type cannot attack. To keep this card in effect, you must offer 1
monster from the field as a Tribute at each of your Standby Phases. If you
cannot, this card is destroyed. |
Normal |
028 |
Backup Soldier |
Trap |
|
|
|
|
You can activate this card when there are 5
or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except
monsters with effects) with an ATK of 1500 points or less from your Graveyard
and add them to your hand. |
Super Rare |
029 |
Major Riot |
Trap |
|
|
|
|
You can activate this card when 1 or more of
your monsters are returned from the field to your hand. Return all Monster
Cards on the field to your respective hands. Both you and your opponent can
then Special Summon from your hand the same number of Monster Cards on the
field in face-down Defense Position. |
Normal |
030 |
Ceasefire |
Trap |
|
|
|
|
Flip all face-down Monster Cards on the
field face-up (Flip Effects are not activated). Inflict 500 points of Direct
Damage to your opponent's Life Points for each Effect Monster Card on the
field. |
Ultra Rare |
031 |
Light of Intervention |
Trap |
Continuous |
|
|
|
Monster Cards cannot be played face-down.
Monsters set in Defense Position are played face-up on the field and are
considered summoned. |
Normal |
032 |
Repsect Play |
Trap |
Continuous |
|
|
|
During their respective turns, each player
must show their opponent their hand. |
Normal |
033 |
Magical Hats |
Trap |
|
|
|
|
You can activate this card during your
opponent’s Battle Phase. Take 2 non-Monster Cards from your Deck and select 1
of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3
selected cards and Set them on the field in face-down Defense Position. The 2
cards selected from your Deck are treated as monsters (ATK 0/ Def 0) and are
destroyed at the end of the Battle Phase. |
Super Rare |
034 |
Nobleman of Crossout |
Magic |
|
|
|
|
Destroy 1 face-down Monster Card and remove
it from play. If the monster destroyed has a Flip Effect, both players must
remove all Monster Cards of the same name from their respective decks and
remove them from play. The Decks are then shuffled. |
Super Rare |
035 |
Nobleman of Extermination |
Magic |
|
|
|
|
Destroy 1 face-down Magic or Trap Card and
remove it from play. If the card is a Trap Card, both players must remove all
Trap Cards of the same name from their respective Decks and remove them from
play. The Decks are then shuffled. |
Rare |
036 |
The Shallow Grave |
Magic |
|
|
|
|
Each player takes 1 Monster Card from
his/her respective Graveyard and Special Summons them on the field in
face-down Defense Position. |
Rare |
037 |
Premature Burial |
Magic |
Equipment |
|
|
|
Pay 800 Life Points. Select 1 Monster Card
from your Graveyard, Special Summon it on the field in face-up Attack
Position, and equip it with this card. When this card is destroyed, the
monster is also destroyed. |
Ultra Rare |
038 |
Inspection |
Magic |
Continuous |
|
|
|
During your opponent’s Standby Phase, you
can randomly select 1 card in your opponent’s hand and look at it at the cost
of 500 Life Points. |
Normal |
039 |
Prohibition |
Magic |
Continuous |
|
|
|
When you play this card, declare the name of
1 card. As long as this remains on the field, the declared card cannot be
played. The cards which are already on the field before this card’s
activation are excluded. |
Rare |
040 |
Morphing Jar #2 |
Earth |
Rock |
3 |
800 |
700 |
FLIP: Return all Monster Cards on the field
to their respective Decks and shuffle them. You and your opponent then pick
up cards until you both have the same number of Monster Cards (Level 4 or
lower) that were returned to each Deck. Special Summon the monsters on the
field in face-down Defense Position. Any other cards picked up are discarded
to the Graveyard. |
Rare |
041 |
Flame Champion |
Fire |
Pyro |
5 |
1900 |
1300 |
|
Normal |
042 |
Twin-Headed Fire Dragon |
Fire |
Pyro |
6 |
2200 |
1700 |
|
Normal |
043 |
Darkfire Soldier #1 |
Fire |
Pyro |
4 |
1700 |
1150 |
|
Normal |
044 |
Mr. Volcano |
Fire |
Pyro |
5 |
2100 |
1300 |
|
Normal |
045 |
Darkfire Soldier #2 |
Fire |
Pyro |
4 |
1700 |
1100 |
|
Normal |
046 |
Kiseitai |
Dark |
Fiend |
2 |
300 |
800 |
When your opponent’s monster attacks this
card in face-down Defense Position, the attacking monster is equipped with
this card (damage calculations are canceled). Treat this card as an Equip
Magic Card. During each of your opponent’s Standby Phases, increase your Life
Points by half of the ATK of the monster equipped with this card. |
Normal |
047 |
Cyber Falcon |
Wind |
Machine |
4 |
1400 |
1200 |
|
Normal |
048 |
Flying Kamakiri #2 |
Wind |
Insect |
4 |
1500 |
800 |
|
Normal |
049 |
Harpie's Brother |
Wind |
Winged-Beast |
4 |
1800 |
600 |
|
Normal |
050 |
Buster Blader |
Earth |
Warrior |
7 |
2600 |
2300 |
The ATK of this card increases by 500 points
for every Dragon-Type monster on your opponent’s side of the field and
Graveyard. |
Ultra Rare |
051 |
Michizure |
Trap |
|
|
|
|
You can activate this card when your monster
is sent from the field to the Graveyard. Destroy 1 monster on the field. |
Rare |
052 |
Minor Goblin Official |
Trap |
Continuous |
|
|
|
You can activate this card when your
opponent’s Life Points are 3000 or less. Inflict 500 points of Direct Damage
to your opponent’s Life Points during each of his/her Standby Phases. |
Normal |
053 |
Gamble |
Trap |
|
|
|
|
You can activate this card when your
opponent’s hand has 6 or more cards and your hand contains 2 or less. Toss a
coin and call it. If you call it right, draw until your hand has 5 cards. If
you call it wrong, skip your next turn. |
Normal |
054 |
Attack and Receive |
Trap |
|
|
|
|
You can activate this card when you take
damage to your Life Points. Inflict 700 points of Direct Damage to your
opponent’s Life Points. In addition, inflict 300 points of Direct Damage to
your opponent’s Life Points per card if there are additional “Attack and
Receive” cards in your Graveyard. |
Normal |
055 |
Solemn Wishes |
Trap |
Continuous |
|
|
|
You gain 500 Life Points when you draw a
card (or cards). |
Normal |
056 |
Skull Invitation |
Trap |
Continuous |
|
|
|
Every time a card is sent to the Graveyard,
inflict 300 points of Direct Damage to its owner’s Life Points per card. |
Rare |
057 |
Bubonic Vermin |
Earth |
Beast |
3 |
900 |
600 |
FLIP: You can take 1 “Bubonic Vermin” card
from your Deck and Special Summon it on the field in face-down Defense
Position. The Deck is then shuffled. |
Normal |
058 |
Dark Bat |
Wind |
Winged-Beast |
3 |
1000 |
1000 |
|
Normal |
059 |
Oni Tank T-34 |
Earth |
Machine |
4 |
1400 |
1700 |
|
Normal |
060 |
Overdrive |
Earth |
Machine |
4 |
1600 |
1500 |
|
Normal |
061 |
Burning Land |
Magic |
Continuous |
|
|
|
Destroys all Field Magic Cards on the field.
In addition, both players take 500 points of Direct Damage during each of
their respective Standby Phases. |
Normal |
062 |
Cold Wave |
Magic |
|
|
|
|
This card can only be activated at the start
of Main Phase 1. Until your next turn, neither you nor your opponent can play
or Set any Magic or Trap cards. |
Normal |
063 |
Fairy Meteor Crush |
Magic |
Equipment |
|
|
|
When your monster equipped with this card
attacks with an ATK that is higher than the DEF of your opponent's Defense
Position monster, inflict the difference as Battle Damage to your opponent's
Life Points. |
Super Rare |
064 |
Limiter Removal |
Magic |
Quick Effect |
|
|
|
Doubles the ATK of all Machine-Type monsters
on your side of the field. At the end of the turn, all the Machine-Type
monsters on your side of the field are destroyed. |
Super Rare |
065 |
Rain of Mercy |
Magic |
|
|
|
|
Increases the Life Points of both players by
1000 points. |
Normal |
066 |
Monster Recovery |
Magic |
Quick Effect |
|
|
|
Select 1 of your own monsters on your side
of the field and combine it with your Deck. At the same time, combine your
hand and Deck together and shuffle the Deck. Draw the same number of cards
that were in your hand from the shuffled Deck. |
Rare |
067 |
Shift |
Trap |
|
|
|
|
Select 1 of your own monsters on your side
of the field and combine it with your Deck. At the same time, combine your
hand and Deck together and shuffle the Deck. Draw the same number of cards
that were in your hand from the shuffled Deck. |
Rare |
068 |
Insect Imitation |
Magic |
|
|
|
|
Offer 1 monster on your side of the field as
a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher
than the Tribute monster and Special Summon it on the field in face-up Attack
Position or face-down Defense Position. The Deck is then shuffled. |
Normal |
069 |
Dimension Hole |
Magic |
|
|
|
|
Remove 1 monster on your side of the field
from play until your next Standby Phase. The card still counts towards the 5
card Monster Zone limit. |
Rare |
070 |
Ground Collapse |
Magic |
Continuous |
|
|
|
Select 2 Monster Card Zones on the field
(you cannot select a zone occupied by a Monster Card). The selected zones
cannot be used as long as this card remains face-up on the field. |
Normal |
071 |
Magic Drain |
Trap |
Counter |
|
|
|
You can activate this card when your
opponent activates a Magic Card. If your opponent cannot immediately discard
a Magic Card from his/her hand, negate the activation of the Magic Card and
destroy it. |
Rare |
072 |
Infinite Dismissal |
Trap |
Continuous |
|
|
|
All monsters of level 3 or lower that are
summoned to the field during this turn (excluding Special Summon) are
destroyed at the End Phase of the turn. |
Normal |
073 |
Gravity Bind |
Trap |
Continuous |
|
|
|
All monsters of Level 4 or higher cannot
attack. Their positions may still be changed. |
Rare |
074 |
Type Zero Magic Crusher |
Trap |
Continuous |
|
|
|
For each Magic Card that you discard from
your hand, inflict 500 points of Direct Damage to your opponent’s Life
Points. |
Normal |
075 |
Shadow of Eyes |
Trap |
|
|
|
|
When your opponent Sets a Monster Card in
face-down Defense Position, change it to face-up Attack Position. If the
Monster Card has a Flip Effect, it is not activated. |
Normal |
076 |
The Legendary Fisherman |
Water |
Warrior |
5 |
1850 |
1600 |
When “Umi” is face-up on the field, this
card is unaffected by any Magic Cards and cannot be attacked by your
opponent’s monsters. |
Ultra Rare |
077 |
Sword Hunter |
Earth |
Warrior |
7 |
2450 |
1700 |
A monster destroyed by this card becomes an
Equip Magic Card. Equip “Sword Hunter” with the card to increase the ATK of
this monster by 200 points. The equipped card remains on the field until this
card is destroyed. |
Normal |
078 |
Drill Bug |
Earth |
Insect |
2 |
1100 |
200 |
When this card inflicts damage to your
opponent’s Life Points, you may take1 “Parasite Paracide” card from your
Deck, shuffle the Deck, and place “Parasite Paracide” face-down on top of the
Deck. |
Normal |
079 |
Deepsea Warrior |
Water |
Warrior |
5 |
1600 |
1800 |
When “Umi” is face-up on the field, this
card is unaffected by any Magic Cards. |
Normal |
080 |
Bite Shoes |
Dark |
Fiend |
2 |
500 |
300 |
FLIP: Change the Attack or Defense Position
of 1 face-up monster on the field. The card must remain face-up. |
Normal |
081 |
Spikebot |
Dark |
Machine |
5 |
1800 |
1700 |
|
Normal |
082 |
Invitation to a Dark Sleep |
Dark |
Spellcaster |
5 |
1500 |
1800 |
When this monster is summoned (excluding
Special Summon) select 1 of your opponent’s monsters. As long as this card
remains face-up on the field, the selected monster cannot attack. |
Normal |
083 |
Thousand-Eyes Idol |
Dark |
Spellcaster |
1 |
0 |
0 |
|
Normal |
084 |
Thousand-Eyes Restrict |
Dark |
Spellcaster |
1 |
0 |
0 |
FUSION: Relinquished + Thousand-Eyes Idol As
long as this card remains face-up on the field, other monsters cannot change
their positions or attack. This monster can take on the ATK and DEF of 1
opponent's monster on the field (a face-down monster results in an ATK and
DEF of 0). Treat the selected monster as an Equip Magic Card and use it to
equip "Thousand-Eyes Restrict". You may use this effect only once
per turn and can equip "Thousand-Eyes Restrict" with only 1 monster
at a time. |
Ultra Rare |
085 |
Girochin Kuwagata |
Wind |
Insect |
4 |
1700 |
1000 |
|
Normal |
086 |
Hayabusa Knight |
Earth |
Warrior |
3 |
1000 |
700 |
This monster can attack twice during the
same Battle Phase. |
Normal |
087 |
Bombardment Beetle |
Wind |
Insect |
2 |
400 |
900 |
FLIP: Flip 1 face-down Defense Position
Monster Card on your opponent's side of the field face-up. If the flipped
card is an Effect Monster Card, immediately destroy it without activating its
effect. If the card is not an Effect Monster Card, return it to its original
position. |
Normal |
088 |
4-Starred Ladybug of Doom |
Wind |
Insect |
3 |
800 |
1200 |
FLIP: Destroys all face-up Level 4 monsters
on your opponent’s side of the field. |
Normal |
089 |
Gradius |
Light |
Machine |
4 |
1200 |
800 |
|
Normal |
090 |
Red Moon Baby |
Dark |
Zombie |
3 |
700 |
1000 |
A monster destroyed by this card can be
Special Summoned in face-up Attack or Defense Position at the end of the
Battle Phase to your side of the field. |
Rare |
091 |
Mad Sword Beast |
Earth |
Dinosaur |
4 |
1400 |
1200 |
When this card attacks with an ATK that is
higher than the DEF of your opponent’s Defense Position monster, inflict the
difference as Battle Damage to your opponent’s Life Points. |
Rare |
092 |
Skull Mariner |
Water |
Warrior |
4 |
1600 |
900 |
|
Normal |
093 |
The All-Seeing White Tiger |
Wind |
Beast |
3 |
1300 |
500 |
|
Normal |
094 |
Goblin Attack Force |
Earth |
Warrior |
4 |
2300 |
0 |
When this card attacks, it is changed to
Defense Position at the end of the Battle Phase. This position cannot be
changed during your next turn. |
Ultra Rare |
095 |
Island Turtle |
Water |
Aqua |
4 |
1100 |
2000 |
|
Normal |
096 |
Wingweaver |
Light |
Fairy |
7 |
2750 |
2400 |
|
Normal |
097 |
Science Soldier |
Dark |
Warrior |
3 |
800 |
800 |
|
Normal |
098 |
Souls of the Forgotten |
Dark |
Fiend |
2 |
900 |
200 |
|
Normal |
099 |
Dokuroyaiba |
Fire |
Fiend |
3 |
1000 |
400 |
|
Normal |
100 |
The Fiend Megacyber |
Dark |
Warrior |
6 |
2200 |
1200 |
If your opponent has 2 or more monsters than
you have on the field, you can summon this card without offering any
Tributes. |
Ultra Rare |
101 |
Gearfried the Iron Knight |
Earth |
Warrior |
4 |
1800 |
1600 |
Any Equip Card this card is equipped with is
automatically destroyed. |
Super Rare |
102 |
Insect Barrier |
Magic |
Continuous |
|
|
|
Your opponent’s Insect-Type monsters cannot
attack as long as this card remains face-up on the field. |
Normal |
103 |
Beast of Talwar |
Dark |
Fiend |
6 |
2400 |
2150 |
|
Ultra Rare |
104 |
Imperial Order |
Trap |
Continuous |
|
|
|
As long as this card remains face-up on the
field, negate the effects of all Magic Cards. Pay 700 Life Points during each
of your Standby Phases. If you cannot, this card is destroyed. |
Secret Rare |
|
|
|
|
|
|
|
|
|