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MRL - Magic Ruler

 

No.

Name

Attribute

Type

Level

Attack

Defense

Effects

Rarity

000

Blue Eyes Toon Dragon

Light

Dragon - Toon

8

3000

2500

This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.

Secret Rare

001

Penguin Knight

Water

Aqua/Effect

3

900

800

When this card is sent directly from your Deck to your Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck.

Normal

002

Axe of Despair

Magic

Equipment

 

 

 

A Monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, you can offer 1 monster from the field as a Tribute to place it on top of your Deck

Ultra Rare

003

Black Pendant

Magic

Equipment

 

 

 

A Monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.

Super Rare

004

Horn of Life

Magic

Equipment

 

 

 

A Monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.

Normal

005

Malevolent Nuzzler

Magic

Equipment

 

 

 

A Monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.

Normal

006

Spellbinding Circle

Trap

Continuous

 

 

 

Select one monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Magic, Trap, or Effect Monster card. When the selected monster is destroyed, this card is also destroyed. If the selected monster is offered as a Tribute, this card is not destroyed.

Ultra Rare

007

Metal Fish

Water

Machine

5

1600

1900

 

Normal

008

Electric Snake

Light

Thunder/Effect

3

800

900

When this card is sent directly from your Deck to your Graveyard by an opponent's card effect, you can draw 2 cards from your Deck.

Normal

009

Queen Bird

Wind

Winged Beast

5

1200

2000

 

Normal

010

Ameba

Water

Aqua/Effect

1

300

350

When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can be used once as long as this card remains face-up on the field.

Rare

011

Peacock

Wind

Winged Beast

5

1700

1500

 

Normal

012

Maha Vailo

Light

Spellcaster/Effect

4

1550

1400

In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.

Super Rare

013

Guardian of the Throne Room

Light

Machine

4

1650

1600

 

Normal

014

Fire Kraken

Fire

Aqua

4

1600

1500

 

Normal

015

Minar

Earth

Insect/Effect

3

850

750

When this card is sent directly from your Deck to your Graveyard by an opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points.

Normal

016

Griggle

Earth

Plant/Effect

1

350

300

When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can be used once as long as this card remains face-up on the field.

Normal

017

Tyhone #2

Fire

Dragon

6

1700

1900

 

Normal

018

Ancient One of the Deep Forest

Earth

Beast

6

1800

1900

 

Normal

019

Dark Witch

Light

Fairy

5

1800

1700

 

Normal

020

Weather Report

Water

Aqua/Effect

4

950

1500

FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during opponent's turn).

Normal

021

Mechanical Snail

Dark

Machine

3

800

1000

 

Normal

022

Giant Turtle Who Feeds on Flames

Water

Aqua

5

1400

1800

 

Normal

023

Liquid Beast

Water

Aqua

3

950

800

 

Normal

024

Hiro's Shadow Scout

Dark

Fiend/Effect

2

650

500

FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Cards among them must be immediately discarded to the Graveyard.

Rare

025

High Tide Gyojin

Water

Aqua

4

1650

1300

 

Normal

026

Invader of the Throne

Earth

Warrior/Effect

4

1350

1700

FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.

Super Rare

027

Whiptail Crow

Dark

Fiend

4

1650

1600

 

Normal

028

Slot Machine

Dark

Machine

7

2000

2300

 

Normal

029

Relinquished

Dark

Spellcaster/Ritual/Effect

1

0

0

This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Relinquished". You may use this effect only once per turn and can equip "Relinquished" with only 1 monster at a time. When your opponent's monster attacks this monster with an ATK higher than "Relinquished", the equipped monster is destroyed instead of "Relinquished". Any Life Point damage you receive from the attacking monster when "Relinquished" is equipped is also inflicted on your opponent.

Ultra Rare

030

Red Archery Girl

Water

Aqua

4

1400

1500

 

Normal

031

Gravekeeper's Servant

Magic

Continuous

 

 

 

Each time your opponent attacks with a monster, the opponent must send 1 card from the top of his/her Deck to the Graveyard.

Normal

032

Curse of Fiend

Magic

 

 

 

 

Changes the battle positions of all attack monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Magic, Trap, or Effect Monster Card. You can activate this card only during your Standby Phase.

Normal

033

Upstart Goblin

Magic

 

 

 

 

Draw 1 card from your Deck. Your opponent gains 1000 Life Points.

Normal

034

Toll

Magic

Continuous

 

 

 

As long as this card remains face-up on the field, both you and your opponent must pay 500 Life Points per monster to attack.

Common

035

Final Destiny

Magic

 

 

 

 

Discard 5 cards from your hand to destroy all the cards on the field.

Normal

036

Snatch Steal

Magic

Continuous

 

 

 

Take control of 1 of your opponent's face-up monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases.

Ultra Rare

037

Chorus of Sanctuary

Magic

Field Effect

 

 

 

Increases the DEF of all Defense Position monsters by 500 points.

Normal

038

Confiscation

Magic

 

 

 

 

Pay 1000 Life Points to look at your opponent's hand. Select one card and discard it to the Graveyard.

Super Rare

039

Delinquent Duo

Magic

 

 

 

 

Pay 1000 Life Points. Randomly select and discard 1 card from your opponent's hand. Your opponent then selects and discards another card from his/her hand.

Ultra Rare

040

Darkness Approaches

Magic

 

 

 

 

Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position.

Normal

041

Fairy's Hand Mirror

Trap

 

 

 

 

Switch the opponent's Magic Card effect the specifically designates 1 monster as a target to another correctly targeted monster.

Normal

042

Tailor of the Fickle

Magic

Quick Effect

 

 

 

Select 1 equipped Equip Card and switch it to another correct target.

Normal

043

Rush Recklessly

Magic

Quick Effect

 

 

 

Increase 1 monster's ATK by 700 points during the turn this card is activated.

Rare

044

The Reliable Guardian

Magic

Quick Effect

 

 

 

Increase 1 monster's DEF by 700 points during the turn this card is activated.

Normal

045

The Forceful Sentry

Magic

 

 

 

 

Look at your opponent's hand, then select a card and return it to his/her Deck. The Deck is then shuffled.

Ultra Rare

046

Chain Energy

Magic

Continuous

 

 

 

As long as this card remains face-up on the field, both you and your opponent must pay 500 Life Points to play or Set cards from your respective hands.

Normal

047

Mystical Space Typhoon

Magic

Quick Effect

 

 

 

Destroy 1 Magic or Trap Card on the Field.

Ultra Rare

048

Giant Trunade

Magic

 

 

 

 

Returns all Magic and Trap cards on the field to the respective owners' hands.

Super Rare

049

Painful Choice

Magic

 

 

 

 

Select 5 cards from your Deck and show them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards to the Graveyard.

Super Rare

050

Snake Fang

Trap

 

 

 

 

Decrease 1 monster's DEF by 500 points during the turn this card is activated.

Normal

051

Black Illusin Ritual

Magic

Ritual

 

 

 

This card is used to Ritual Summon "Relinquished". You must also offer monster whose total Level Stars equal 1 or more from the field or your hand as a Tribute.

Super Rare

052

Octoberser

Water

Aqua

5

1600

1400

 

Normal

053

Psychic Kappa

Water

Aqua

2

400

1000

 

Normal

054

Horn of the Unicorn

Magic

Equipment

 

 

 

A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck.

Rare

055

Labyrinth Wall

Earth

Rock

5

0

3000

 

Normal

056

Wall Shadow

Dark

Warrior/Effect

7

1600

3000

You cannot Normal Summon this monster. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute monsters are necessary.

Normal

057

Twin Long Rods #2

Water

Aqua

3

850

700

 

Normal

058

Stone Ogre Grotto

Earth

Rock

5

1600

1500

 

Normal

059

Magical Labyrinth

Magic

Equipment

 

 

 

Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck.

Normal

060

Eternal Rest

Magic

 

 

 

 

Destroys all monsters equipped with Equip Cards.

Normal

061

Megamorph

Magic

Equipment

 

 

 

If your Life Points are lower than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved.

Ultra Rare

062

Commencement Dance

Magic

Ritual

 

 

 

This card is used to Ritual Summon "Performance of Sword". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

Normal

063

Hamburger Recipe

Magic

Ritual

 

 

 

This card is used to Ritual Summon "Hungry Burger". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

Normal

064

House of Adhesive Tape

Trap

 

 

 

 

If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, th monster is destroyed.

Normal

065

Eatgaboon

Trap

 

 

 

 

If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.

Normal

066

Turtle Oath

Magic

Ritual

 

 

 

This card is used to Ritual Summon "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

Normal

067

Performance of Sword

Earth

Warrior/Ritual

6

1950

1850

This monster can only be Ritual Summoned with the Ritual Magic Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

Common

068

Hungry Burger

Dark

Warrior/Ritual

6

2000

1850

This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

Normal

069

Crab Turtle

Water

Aqua/Ritual

8

2550

2500

This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

Common

070

Ryu-Ran

Fire

Dragon

7

2200

2600

 

Normal

071

Manga Ryu-Ran

Fire

Dragon - Toon

7

2200

2600

This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.

Rare

072

Toon Mermaid

Water

Aqua - Toon

4

1400

1500

This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.

Ultra Rare

073

Toon Summoned Skull

Dark

Fiend - Toon

6

2500

1200

This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.

Ultra Rare

074

Jigen Bakudan

Fire

Pyro/Effect

2

200

1000

FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.

Normal

075

Hyozanryu

Light

Dragon

7

2100

2800

 

Rare

076

Toon World

Magic

Continuous

 

 

 

This card is activated by paying 1000 of your Life Points.

Super Rare

077

Cyber Jar

Dark

Rock/Effect

3

900

900

FLIP: Destroys all monster on the field (including this monster). Both players pick up (not Draw) 5 cards from the top of their respective Decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are placed in the players' hands.

Rare

078

Banisher of the Light

Light

Fairy/Effect

3

100

2000

As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play.

Super Rare

079

Giant Rat

Earth

Beast/Effect

4

1400

1450

When this card is sent to the Graveyard as a result of battle, you may select 1 EARTH monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

Rare

080

Sengu of the Thousand Hands

Light

Fairy/Effect

4

1400

1000

When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled.

Rare

081

UFO Turtle

Fire

Machine/Effect

4

1400

1200

When this card is sent to the Graveyard as a result of battle, you may select 1 FIRE monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

Rare

082

Flash Assailant

Dark

Fiend/Effect

4

2000

2000

Decrease the ATK and DEF of this card by 400 points for every card in your hand.

Normal

083

Karate Man

Earth

Warrior/Effect

3

1000

1000

Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.

Rare

084

Dark Zebra

Earth

Beast/Effect

4

1800

400

If this is the only card in your control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.

Normal

085

Giant Germ

Dark

Fiend/Effect

2

1000

100

When this card is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-up Attack Position. The Deck is then shuffled.

Rare

086

Nimble Momonga

Earth

Beast/Effect

2

1000

100

When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled.

Rare

087

Spear Cretin

Dark

Fiend/Effect

2

500

500

FLIP: After this card is flipped, when it is sent to the Graveyard, both you and your opponent select 1 monster from your respective Graveyards and Special Summon it on the field in face-up Attack Position or face-down Defense Position (no Tribute is required for monster of Level 5 or more).

Common

088

Shining Angel

Light

Fairy/Effect

4

1400

800

When this card is sent to the Graveyard as a result of battle, you may select 1 LIGHT monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

Rare

089

Boar Soldier

Earth

Beast-Warrior/Effect

4

2000

500

This card can only be summoned by a Flip Summon. If summoned by a Normal Summon this card is destroyed. If your opponent has 1 or more monsters under his/her control, the ATK of this card is decreased by 1000 points.

Normal

090

Mother Grizzly

Water

Beast-Warrior/Effect

4

1400

1000

When this card is sent to the Graveyard as a result of battle, you may select 1 WATER monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

Rare

091

Flying Kamakiri #1

Wind

Insect/Effect

4

1400

900

When this card is sent to the Graveyard as a result of battle, you may select 1 WIND monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

Normal

092

Ceremonial Bell

Light

Spellcaster/Effect

3

0

1850

As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other.

Normal

093

Sonic Bird

Wind

Winged Beast/Effect

4

1400

1000

When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled.

Normal

094

Mystic Tomato

Dark

Plant/Effect

4

1400

1100

When this card is sent to the Graveyard as a result of battle, you may select 1 DARK monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

Rare

095

Kotodama

Earth

Fairy/Effect

3

0

1600

As long this card remains face-up on the field, monsters of the same name cannot exist on the field at the same time (face-down cards not included). If a card of the same name is summoned in a later turn, that card is destroyed. If 2 cards of the same name are played at the same time, both cards are destroyed.

Normal

096

Gaia Power

Magic

Field Effect

 

 

 

Increases the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.

Normal

097

Umiiruka

Magic

Field Effect

 

 

 

Increases the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points.

Normal

098

Molten Destruction

Magic

Field Magic

 

 

 

Increases the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points.

Normal

099

Rising Air Current

Magic

Field Magic

 

 

 

Increases the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points.

Normal

100

Luminous Spark

Magic

Field Magic

 

 

 

Increases the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points.

Normal

101

Mystic Plasma Zone

Magic

Field Magic

 

 

 

Increases the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.

Normal

102

Messenger of Peace

Magic

Continuous

 

 

 

You must pay 100 Life Points at each of your Standby Phases. If you cannot pay, this card is destroyed. All monsters with an ATK of 1500 points or more cannot attack.

Super Rare

103

Serpent Night Dragon

Dark

Dragon

7

2350

2400

 

Secret Rare