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LON - Labyrinth of Nightmare

 

Name

Type

Attribute

Level

ATK

DEF

Effect

 

 

 

Gemini Elf

Earth

Spellcaster

4

1900

900

 

 

 

 

The Masked Beast

Dark

Fiend

8

3200

1800

This monster can only be Ritual Summoned with the Ritual Magic Card, Curse of the Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

 

 

 

Swordsman of Landstar

Earth

Warrior

3

500

1200

 

 

 

 

Humanoid Slime

Water

Aqua

4

800

2000

 

 

 

 

Worm Drake

Earth

Reptile

4

1400

1500

 

 

 

 

Humanoid Worm Drake

Water

Aqua

7

2200

2000

(Fusion)
Humaniod Slime + Worm Drake

 

 

 

Revival Jam

Water

Aqua

4

1500

500

When this card is sent to the Graveyard as a result of battle, you can Special Summon this card in face-up Defense Position at your next Standby Phase by paying 1000 Life Points. This must be declared when monster is destroyed. You cannot change its position during the same turn it is Special Summoned in this way.

 

 

 

Flying Fish

Wind

Fish

4

800

500

 

 

 

 

Amphibian Beast

Water

Fish

6

2400

2000

 

 

 

 

Shining Abyss

Light

Fairy

4

1600

1800

 

 

 

 

Gadget Soldier

Fire

Machine

6

1800

2000

 

 

 

 

Grand Tiki Elder

Dark

Fiend

4

1500

800

 

 

 

 

Melchid the Four-Face Beast

Dark

Fiend

4

1500

1200

 

 

 

 

Nuvia the Wicked

Dark

Fiend

4

2000

800

If this monster is Summoned by a Normal Summon, it is destroyed. The ATK of this card is decreased by 200 points for each monster on your opponent's side of the field.

 

 

 

Chosen One

Magic

Magic Card

 

 

 

Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard

 

 

 

Mask of Weakness

Trap

Trap Card

 

 

 

This card can only be activated in the Battle Phase. Select 1 attacking monster and decrease the selected monster's ATK by 700 points during the turn this card is activated.

 

 

 

Curse of the Masked Beast

Magic

Magic Card

 

 

 

This card is used to Ritual Summon The Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

 

 

 

Mask of Dispel

Magic

Magic Card

 

 

 

Select 1 face-up Magic Card on the field. The controller of the Magic Card must take damage of 500 Life Points during each of his/her Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed

 

 

 

Mask of Restrict

Trap

Trap Card

 

 

 

No matter what the situation, neither player can offer any monster as a Tribute

 

 

 

Mask of the Accursed

Magic

Magic Card

 

 

 

The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases

 

 

 

Mask of Brutality

Magic

Magic Card

 

 

 

A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed

 

 

 

Return of the Doomed

Magic

Magic Card

 

 

 

Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is sent to your Graveyard during this turn as a result of battle to your hand at the end of this turn.

 

 

 

Light ning Blade

Magic

Magic Card

 

 

 

This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all Water monsters on the field by 500 points

 

 

 

Tornado Wall

Trap

Trap Card

 

 

 

This card can only be activated when Umi is active on the field. As long as Umi remains face-up on the field, any damage to your Life Points becomes 0. When Umi is destroyed or removed from the field, this card is also destroyed.

 

 

 

Fairy Box

Trap

Trap Card

 

 

 

Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK become 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

 

 

 

Torrential Tribute

Trap

Trap Card

 

 

 

You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field

 

 

 

Jam Breeding Machine

Magic

Magic Card

 

 

 

During each of your Standby Phases, Special Summon 1 Slime Token (face-up Attack Position/Aqua-Type/Water/LEVEL 1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon and Special Summon) any other monster

 

 

 

Infinite Cards

Magic

Magic Card

 

 

 

As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands

 

 

 

Jam Defender

Trap

Trap Card

 

 

 

Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have Revival Jam face-up on the field, you can change the attack target to Revival Jam

 

 

 

Card of Safe Return

Magic

Magic Card

 

 

 

When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck

 

 

 

Lady Panther

Earth

Beast-Warrior

4

1400

1300

Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your Deck

 

 

 

The Unfriendly Amazon

Earth

Warrior

4

2000

1000

Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded

 

 

 

Amazon Archer

Earth

Warrior

4

1400

1000

Offer 2 monsters on your side of the field as a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded

 

 

 

Crimson Sentry

Fire

Warrior

4

1500

1200

Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck

 

 

 

Fire Princess

Fire

Pyro

4

1300

1500

Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points

 

 

 

Lady Assailant of Flames

Fire

Pyro

4

1500

1000

FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points

 

 

 

Fire Sorcerer

Fire

Spellcaster

4

1000

1500

FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.

 

 

 

Spirit of the Breeze

Wind

Fairy

3

0

1800

As long as this card remains on your side of field in face-up Attack Position, increase your Life Points by 1000 points during each of your Standby Phases

 

 

 

Dancing Fairy

Wind

Fairy

4

1700

1000

As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases

 

 

 

Fairy Guardian

Wind

Fairy

3

1000

1000

Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck

 

 

 

Empress Mantis

Wind

Insect

6

2200

1400

None

 

 

 

Cure Mermaid

Water

Fish

4

1500

800

As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases

 

 

 

Hysteric Fairy

Light

Fairy

4

1800

500

Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.

 

 

 

Bio-Mage

Light

Fairy

3

1150

1000

None

 

 

 

The Forgiving Maiden

Light

Fairy

4

850

2000

Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.

 

 

 

St. Joan

Light

Fairy

7

2800

2000

(Fusion)
The Forgiving Maiden + Marie the Fallen One

 

 

 

Marie the Fallen One

Dark

Fiend

5

1700

1200

As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases

 

 

 

Jar of Greed

Trap

Trap Card

 

 

 

Draw 1 Card from your deck

 

 

 

Scroll of Bewitchment

Magic

Magic Card

 

 

 

Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select

 

 

 

United We Stand

Magic

Magic Card

 

 

 

For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points

 

 

 

Mage Power

Magic

Magic Card

 

 

 

For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points

 

 

 

Offerings to the Doomed

Magic

Magic Card

 

 

 

Destroys 1 face-up monster. Skip your next Draw Phase

 

 

 

The Portrait's Secret

Earth

Fiend

4

1200

1500

 

 

 

 

The Gross Ghost of Fled Dreams

Dark

Fiend

4

1300

1800

 

 

 

 

Headless Knight

Earth

Fiend

4

1450

1700

 

 

 

 

Earthbound Spirit

Earth

Fiend

4

500

2000

 

 

 

 

The Earl of Demise

Dark

Fiend

5

2000

700

 

 

 

 

Boneheimer

Water

Aqua

3

850

400

 

 

 

 

Flame Dancer

Fire

Pyro

2

550

450

 

 

 

 

Spherous Lady

Earth

Rock

3

400

1400

 

 

 

 

Light ning Conger

Water

Thunder

3

350

750

 

 

 

 

Jowgen the Spiritualist

Light

Spellcaster

3

200

1300

Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned

 

 

 

Kycoo the Ghost Destroyer

Dark

Spellcaster

4

1800

700

Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play

 

 

 

Summoner of Illusions

Light

Spellcaster

3

800

900

FLIP: Offer 1 monster on your side of the field as a Tribute (excluding this monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this card is activated.

 

 

 

Bazoo the Soul-Eater

Earth

Beast

4

1600

900

You can remove up to 3 cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used only once during your turn.

 

 

 

Dark Necrofear

Dark

Fiend

8

2200

2800

This card can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.

 

 

 

Soul of Purity and Light

Light

Fairy

6

2000

1800

This card can only be Special Summoned by removing 2 Light monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during his/her Battle Phase

 

 

 

Spirit of Flames

Fire

Pyro

4

1700

1000

This card can only be Special Summoned by removing 1 Fire monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase

 

 

 

Aqua Spirit

Water

Aqua

4

1600

1200

This card can only be Special Summoned by removing 1 Water monster in your Graveyard from play. As long as this monster remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn

 

 

 

The Rock Spirit

Earth

Rock

4

1700

1000

This monster can only be Special Summoned by removing 1 Earth monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase

 

 

 

Garuda the Wind Spirit

Wind

Winged Beast

4

1600

1200

You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the monster to the field.

 

 

 

Gilasaurus

Earth

Dinosaur

3

1400

400

You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the monster to the field

 

 

 

Tornado Bird

Wind

Winged Beast

4

1100

1000

FLIP: Return 2 Magic or Trap Cards on the field to the hands of their owner.

 

 

 

Dreamsprite

Light

Plant

2

300

200

When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage

 

 

 

Zombyra the Dark

Dark

Warrior

4

2100

500

This card cannot attack a player directly. Each time this card destroys a monster in battle, decrease the ATK of this card by 200 points

 

 

 

Supply

Earth

Warrior

4

1300

800

FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand

 

 

 

Maryokutai

Water

Aqua

3

900

900

The effect of this card can only be applied during your opponent's turn. When your opponent activates a Magic Card, offer this face-up card as a Tribute to negate the activation of the Magic Card and destroy it.

 

 

 

The Last Warrior from Another Planet

Earth

Warrior

0

2350

2300

(Fusion)
Zombyra the Dark + Maryokutai
When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, both player cannot Summon (including Flip Summon or Special Summon) any monster

 

 

 

Collected Power

Trap

Trap Card

 

 

 

Select 1 face-up monster on the field. Equip this monster with all face-up Equip Magic Cards on the field. If the target of the Equip Magic Card is not correct, destroy the Equip Magic Card.

 

 

 

Dark Spirit of the Silent

Trap

Trap Card

 

 

 

This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position

 

 

 

Royal Command

Trap

Trap Card

 

 

 

Negates the activation and effects of all Flip Effect monsters.

 

 

 

Riryoku Field

Trap

Trap Card

 

 

 

Negates the activation of a Magic Card that designates 1 monster as a target and destroys the Magic Card

 

 

 

Skull Lair

Trap

Trap Card

 

 

 

Remove any number of cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play

 

 

 

Graverobber's Retribution

Trap

Trap Card

 

 

 

During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play

 

 

 

Deal of Phantom

Trap

Trap Card

 

 

 

Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated

 

 

 

Destruction Punch

Trap

Trap Card

 

 

 

When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally

 

 

 

Blind Destruction

Trap

Trap Card

 

 

 

During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is 6, destroy all face-up Level 6 or higher monsters on the field

 

 

 

The Emperor's Holiday

Trap

Trap Card

 

 

 

Negate the effects of all Equip Magic Cards.

 

 

 

Destiny Board

Trap

Trap Card

 

 

 

At the end of each of your opponent's turns, place 1 Spirit Message card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If Spirit Message cards I, N, A and L are all on the field in their proper order, you are declared the winner. If any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your Graveyard immediately

 

 

 

Spirit Message I

Magic

Magic Card

 

 

 

This card can only be placed on the field when Destiny Board is active

 

 

 

Spirit Message N

Magic

Magic Card

 

 

 

This card can only be placed on the field when Destiny Board is active

 

 

 

Spirit Message A

Magic

Magic Card

 

 

 

This card can only be placed on the field when Destiny Board is active

 

 

 

Spirit Message L

Magic

Magic Card

 

 

 

This card can only be placed on the field when Destiny Board is active

 

 

 

The Dark Door

Magic 

Magic Card

 

 

 

Both players can only attack with 1 monster during their respective Battle Phases

 

 

 

Spiritualism

Magic

Magic Card

 

 

 

Return 1 Magic or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.

 

 

 

Cyclon Laser

Magic 

Magic Card

 

 

 

This card can only be used to equip Gradius. Increases the ATK of Gradius by 300 points. When Gradius attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points

 

 

 

Bait Doll

Magic

Magic Card

 

 

 

Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled

 

 

 

De-Fusion

Magic 

Magic Card

 

 

 

Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the Fusion-Material monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position

 

 

 

Fusion Gate

Magic 

Magic Card

 

 

 

As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using Polymerization. The Fusion-Material monsters used in the Fusion are not sent to the Graveyard, but are removed from play

 

 

 

Ekibyo Drakmord

Magic 

Magic Card

 

 

 

A monster equipped with this card cannot attack. Destroys the equipped monster at the end of the 2nd turn of the player controlling the monster. At that time, this card is returned to the owner's hand

 

 

 

Miracle Dig

Magic

Magic Card

 

 

 

If there are 5 or more of your monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard

 

 

 

Dragonic Attack

Magic 

Magic Card

 

 

 

This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points

 

 

 

Spirit Elimination

Magic

Magic Card

 

 

 

When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play

 

 

 

Vengeful Bog Spirit

Magic 

Magic Card

 

 

 

All monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon).

 

 

 

Magic Cylinder

Trap

Trap Card

 

 

 

Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.