LON - Labyrinth of Nightmare |
Name |
Type |
Attribute |
Level |
ATK |
DEF |
Effect |
|
|
|
Gemini Elf |
Earth |
Spellcaster |
|
1900 |
900 |
|
|
|
|
The Masked Beast |
Dark |
Fiend |
8 |
3200 |
1800 |
This monster
can only be Ritual Summoned with the Ritual Magic Card, Curse of the Masked
Beast. You must also offer monsters whose total Level Stars equal 8 or more
as a Tribute from the field or your hand. |
|
|
|
Swordsman of Landstar |
Earth |
Warrior |
|
500 |
1200 |
|
|
|
|
Humanoid Slime |
Water |
Aqua |
|
800 |
2000 |
|
|
|
|
Worm Drake |
Earth |
Reptile |
|
1400 |
1500 |
|
|
|
|
Humanoid Worm Drake |
Water |
Aqua |
7 |
2200 |
2000 |
(Fusion) |
|
|
|
Revival Jam |
Water |
Aqua |
4 |
1500 |
500 |
When
this card is sent to the Graveyard as a result of battle, you can Special
Summon this card in face-up Defense Position at your next Standby Phase by
paying 1000 Life Points. This must be declared when monster is destroyed. You
cannot change its position during the same turn it is Special Summoned in
this way. |
|
|
|
Flying Fish |
Wind |
Fish |
|
800 |
500 |
|
|
|
|
Amphibian Beast |
Water |
Fish |
|
2400 |
2000 |
|
|
|
|
Shining Abyss |
Light |
Fairy |
|
1600 |
1800 |
|
|
|
|
Gadget Soldier |
Fire |
Machine |
|
1800 |
2000 |
|
|
|
|
Grand Tiki Elder |
Dark |
Fiend |
|
1500 |
800 |
|
|
|
|
Melchid the Four-Face Beast |
Dark |
Fiend |
|
1500 |
1200 |
|
|
|
|
Nuvia the Wicked |
Dark |
Fiend |
4 |
2000 |
800 |
If this monster is Summoned by a Normal Summon, it is
destroyed. The ATK of this card is decreased by 200 points for each monster
on your opponent's side of the field. |
|
|
|
Chosen One |
Magic |
Magic Card |
|
|
|
Select
1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly
selects 1 of the 3 cards. If it is the Monster Card, it is immediately
Special Summoned in face-up Attack or Defense Position and the remaining 2
cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are
sent to the Graveyard |
|
|
|
Mask of Weakness |
Trap |
Trap Card |
|
|
|
This card can only be activated in the Battle Phase.
Select 1 attacking monster and decrease the selected monster's ATK by 700
points during the turn this card is activated. |
|
|
|
Curse of the Masked Beast |
Magic |
Magic Card |
|
|
|
This
card is used to Ritual Summon The Masked Beast. You must also offer monsters
whose total Level Stars equal 8 or more as a Tribute from the field or your
hand. |
|
|
|
Mask of Dispel |
Magic |
Magic Card |
|
|
|
Select
1 face-up Magic Card on the field. The controller of the Magic Card must take
damage of 500 Life Points during each of his/her Standby Phases. When the
selected card is destroyed or removed from the field, this card is also destroyed |
|
|
|
Mask of Restrict |
Trap |
Trap Card |
|
|
|
No
matter what the situation, neither player can offer any monster as a Tribute |
|
|
|
Mask of the Accursed |
Magic |
Magic Card |
|
|
|
The monster
equipped with this card cannot attack. In addition, the player controlling
the equipped monster must take damage of 500 Life Points during each of your
Standby Phases |
|
|
|
Mask of Brutality |
Magic |
Magic Card |
|
|
|
A monster
equipped with this card increases its ATK by 1000 points and decreases its
DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases.
If you cannot, this card is destroyed |
|
|
|
Return of the Doomed |
Magic |
Magic Card |
|
|
|
Discard
1 Monster Card from your hand to the Graveyard. Return 1 of your monsters
that is sent to your Graveyard during this turn as a result of battle to your
hand at the end of this turn. |
|
|
|
Light ning Blade |
Magic |
Magic Card |
|
|
|
This
card can only be equipped to Warrior-Type monsters. Increases the ATK of the
equipped monster by 800 points and decreases the ATK of all Water monsters on
the field by 500 points |
|
|
|
Tornado Wall |
Trap |
Trap Card |
|
|
|
This
card can only be activated when Umi is active on the field. As long as Umi
remains face-up on the field, any damage to your Life Points becomes 0. When
Umi is destroyed or removed from the field, this card is also destroyed. |
|
|
|
Fairy Box |
Trap |
Trap Card |
|
|
|
Each
time a monster on your opponent's side of the field attacks, toss a coin and
call Heads or Tails. If you call it right, the attacking monster's ATK become
0 only during the Battle Phase. Pay 500 Life Points during each of your
Standby Phases. If you cannot, this card is destroyed. |
|
|
|
Torrential Tribute |
Trap |
Trap Card |
|
|
|
You can
activate this card when a monster is Summoned (including Flip Summon and
Special Summon). Destroy all monsters on the field |
|
|
|
Jam Breeding Machine |
Magic |
Magic Card |
|
|
|
During each
of your Standby Phases, Special Summon 1 Slime Token (face-up Attack
Position/Aqua-Type/Water/LEVEL 1/ATK 500/DEF 500) to your side of the field.
As long as this card remains face-up on the field, you cannot Summon
(including Flip Summon and Special Summon) any other monster |
|
|
|
Infinite Cards |
Magic |
Magic Card |
|
|
|
As long
as this card remains face-up on the field, there is no limit to the number of
cards in both player's hands |
|
|
|
Jam Defender |
Trap |
Trap Card |
|
|
|
Each
time a monster on your opponent's side of the field attacks a monster on your
side of the field and you have Revival Jam face-up on the field, you can
change the attack target to Revival Jam |
|
|
|
Card of Safe Return |
Magic |
Magic Card |
|
|
|
When a
monster is Special Summoned to the field from your Graveyard, you can draw 1
card from your Deck |
|
|
|
Lady Panther |
Earth |
Beast-Warrior |
4 |
1400 |
1300 |
Offer this
face-up card as a Tribute to return 1 of your monsters destroyed in battle
during this turn to the top of your Deck |
|
|
|
The Unfriendly Amazon |
Earth |
Warrior |
4 |
2000 |
1000 |
Offer 1
of your monsters on the field as a Tribute (excluding this monster) during
each of your Standby Phases. If you cannot, this card is destroyed. Monsters
used for a Tribute Summon or that are offered as Tributes due to other cards'
effects are excluded |
|
|
|
Amazon Archer |
Earth |
Warrior |
4 |
1400 |
1000 |
Offer 2
monsters on your side of the field as a Tribute to inflict 1200 points of
Direct Damage to your opponent's Life Points. Monsters used for a Tribute
Summon or that are offered as Tributes due to other cards' effects are
excluded |
|
|
|
Crimson Sentry |
Fire |
Warrior |
4 |
1500 |
1200 |
Offer
this face-up card as a Tribute to return 1 of your monsters destroyed in
battle during this turn to the bottom of your Deck |
|
|
|
Fire Princess |
Fire |
Pyro |
4 |
1300 |
1500 |
Inflict
500 points of Direct Damage to your opponent's Life Points each time you
increase your own Life Points |
|
|
|
Lady Assailant of Flames |
Fire |
Pyro |
4 |
1500 |
1000 |
FLIP:
Remove 3 cards from the top of your Deck from play to inflict 800 points of
Direct Damage to your opponent's Life Points |
|
|
|
Fire Sorcerer |
Fire |
Spellcaster |
4 |
1000 |
1500 |
FLIP: Randomly select 2 cards from your hand and remove
them from play to inflict 800 points of Direct Damage to your opponent's Life
Points. |
|
|
|
Spirit of the Breeze |
Wind |
Fairy |
3 |
0 |
1800 |
As long
as this card remains on your side of field in face-up Attack Position,
increase your Life Points by 1000 points during each of your Standby Phases |
|
|
|
Dancing Fairy |
Wind |
Fairy |
4 |
1700 |
1000 |
As long
as this card remains on your side of the field in face-up Defense Position,
increase your Life Points by 1000 points during each of your Standby Phases |
|
|
|
Fairy Guardian |
Wind |
Fairy |
3 |
1000 |
1000 |
Offer this
face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by
your opponent during this turn to the bottom of your Deck |
|
|
|
Empress Mantis |
Wind |
Insect |
6 |
2200 |
1400 |
None |
|
|
|
Cure Mermaid |
Water |
Fish |
4 |
1500 |
800 |
As long
as this card remains face-up on your side of the field, increase your Life
Points by 800 points during each of your Standby Phases |
|
|
|
Hysteric Fairy |
Light |
Fairy |
4 |
1800 |
500 |
Offer 2
monsters on your side of the field as a Tribute to increase your Life Points
by 1000 points. Monsters used for a Tribute Summon or that are offered as
Tributes due to other cards' effects are excluded. |
|
|
|
Bio-Mage |
Light |
Fairy |
3 |
1150 |
1000 |
None |
|
|
|
The Forgiving Maiden |
Light |
Fairy |
4 |
850 |
2000 |
Offer this face-up card as a Tribute to return 1 of your
monsters destroyed in battle during this turn to your hand. |
|
|
|
St. Joan |
Light |
Fairy |
7 |
2800 |
2000 |
(Fusion) |
|
|
|
Marie the Fallen One |
Dark |
Fiend |
5 |
1700 |
1200 |
As long
as this card exists in your Graveyard, increase your Life Points by 200
points during each of your Standby Phases |
|
|
|
Jar of Greed |
Trap |
Trap Card |
|
|
|
Draw 1
Card from your deck |
|
|
|
Scroll of Bewitchment |
Magic |
Magic Card |
|
|
|
Select
1 Attribute when you activate this card. Change the Attribute of the equipped
monster to the one you select |
|
|
|
United We Stand |
Magic |
Magic Card |
|
|
|
For every face-up monster you control, increase the ATK
and DEF of the equipped monster by 800 points |
|
|
|
Mage Power |
Magic |
Magic Card |
|
|
|
For
every Magic and Trap Card on your side of the field, increase the ATK and DEF
of the equipped monster by 500 points |
|
|
|
Offerings to the Doomed |
Magic |
Magic Card |
|
|
|
Destroys
1 face-up monster. Skip your next Draw Phase |
|
|
|
The Portrait's Secret |
Earth |
Fiend |
|
1200 |
1500 |
|
|
|
|
The Gross Ghost of Fled Dreams |
Dark |
Fiend |
|
1300 |
1800 |
|
|
|
|
Headless Knight |
Earth |
Fiend |
|
1450 |
1700 |
|
|
|
|
Earthbound Spirit |
Earth |
Fiend |
|
500 |
2000 |
|
|
|
|
The Earl of Demise |
Dark |
Fiend |
|
2000 |
700 |
|
|
|
|
Boneheimer |
Water |
Aqua |
|
850 |
400 |
|
|
|
|
Flame Dancer |
Fire |
Pyro |
|
550 |
450 |
|
|
|
|
Spherous Lady |
Earth |
Rock |
|
400 |
1400 |
|
|
|
|
Light ning Conger |
Water |
Thunder |
|
350 |
750 |
|
|
|
|
Jowgen the Spiritualist |
Light |
Spellcaster |
3 |
200 |
1300 |
Randomly
discard 1 card from your hand to the Graveyard to destroy all Special
Summoned monsters on the field. In addition, as long as this card remains
face-up on the field, no monsters can be Special Summoned |
|
|
|
Kycoo the Ghost Destroyer |
Dark |
Spellcaster |
4 |
1800 |
700 |
Each
time this card inflicts battle damage to your opponent's Life Points, you can
remove up to 2 cards in your opponent's Graveyard from play. In addition, as
long as this card remains face-up on the field, your opponent cannot remove
any cards in either Graveyard from play |
|
|
|
Summoner of Illusions |
Light |
Spellcaster |
3 |
800 |
900 |
FLIP: Offer 1 monster on your side of the field as a
Tribute (excluding this monster). Special Summon 1 Fusion Monster Card from
your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this
card is activated. |
|
|
|
Bazoo the Soul-Eater |
Earth |
Beast |
4 |
1600 |
900 |
You can remove up to 3 cards in your Graveyard from play
to increase the ATK of this monster by 300 points for each card removed from
play until the end of your opponent's next turn. This effect can only be used
only once during your turn. |
|
|
|
Dark Necrofear |
Dark |
Fiend |
8 |
2200 |
2800 |
This
card can only be Special Summoned by removing 3 Fiend-Type monsters in your
Graveyard from play. When this card is destroyed in battle or by your
opponent's card effect, it is treated as an Equip Magic Card at the end of
the turn. Equip 1 of your opponent's monsters with this card. As long as it
is equipped with this card, you control the equipped monster. |
|
|
|
Soul of Purity and Light |
Light |
Fairy |
6 |
2000 |
1800 |
This
card can only be Special Summoned by removing 2 Light monsters in your
Graveyard from play. As long as this card remains face-up on the field,
decrease the ATK of all monsters on your opponent's side of the field by 300
points during his/her Battle Phase |
|
|
|
Spirit of Flames |
Fire |
Pyro |
4 |
1700 |
1000 |
This
card can only be Special Summoned by removing 1 Fire monster in your
Graveyard from play. Increase the ATK of this monster by 300 points during
your Battle Phase |
|
|
|
Aqua Spirit |
Water |
Aqua |
4 |
1600 |
1200 |
This
card can only be Special Summoned by removing 1 Water monster in your
Graveyard from play. As long as this monster remains face-up on the field,
during each of your opponent's Standby Phases, you can change the battle
position of 1 of your opponent's face-up Monster Cards. Once changed, the
monster must remain in this position for the rest of the turn |
|
|
|
The Rock Spirit |
Earth |
Rock |
4 |
1700 |
1000 |
This
monster can only be Special Summoned by removing 1 Earth monster in your
Graveyard from play. Increase the ATK of this monster by 300 points during
your opponent's Battle Phase |
|
|
|
Garuda the Wind Spirit |
Wind |
Winged Beast |
4 |
1600 |
1200 |
You may
treat the Normal Summon of this card as a Special Summon. If you select
Special Summon, your opponent may select a Monster Card from his/her
Graveyard and Special Summon the monster to the field. |
|
|
|
Gilasaurus |
Earth |
Dinosaur |
3 |
1400 |
400 |
You may
treat the Normal Summon of this card as a Special Summon. If you select
Special Summon, your opponent may select a Monster Card from his/her
Graveyard and Special Summon the monster to the field |
|
|
|
Tornado Bird |
Wind |
Winged Beast |
4 |
1100 |
1000 |
FLIP: Return 2 Magic or Trap Cards on the field to the
hands of their owner. |
|
|
|
Dreamsprite |
Light |
Plant |
2 |
300 |
200 |
When attacked
by your opponent's monster, select another 1 of your Monster Cards and
designate it as the attack's target, then calculate damage |
|
|
|
Zombyra the Dark |
Dark |
Warrior |
4 |
2100 |
500 |
This card
cannot attack a player directly. Each time this card destroys a monster in
battle, decrease the ATK of this card by 200 points |
|
|
|
Supply |
Earth |
Warrior |
4 |
1300 |
800 |
FLIP: Return
2 Fusion-Material monsters that were sent to the Graveyard as a result of a
Fusion Summon to your hand |
|
|
|
Maryokutai |
Water |
Aqua |
3 |
900 |
900 |
The
effect of this card can only be applied during your opponent's turn. When
your opponent activates a Magic Card, offer this face-up card as a Tribute to
negate the activation of the Magic Card and destroy it. |
|
|
|
The Last Warrior from Another Planet |
Earth |
Warrior |
0 |
2350 |
2300 |
(Fusion) |
|
|
|
Collected Power |
Trap |
Trap Card |
|
|
|
Select
1 face-up monster on the field. Equip this monster with all face-up Equip
Magic Cards on the field. If the target of the Equip Magic Card is not
correct, destroy the Equip Magic Card. |
|
|
|
Dark Spirit of the Silent |
Trap |
Trap Card |
|
|
|
This
card can only be activated during your opponent's Battle Step. Negate the
attack of 1 monster and select another 1 of your opponent's face-up monsters
and have it attack. If the new targeted attacking monster is in face-up
Defense Position, change it to Attack Position |
|
|
|
Royal Command |
Trap |
Trap Card |
|
|
|
Negates the activation and effects of all Flip Effect
monsters. |
|
|
|
Riryoku Field |
Trap |
Trap Card |
|
|
|
Negates
the activation of a Magic Card that designates 1 monster as a target and
destroys the Magic Card |
|
|
|
Skull Lair |
Trap |
Trap Card |
|
|
|
Remove any
number of cards in your Graveyard from play. Destroy 1 face-up monster on the
field whose Level Stars are equal to the number of the cards you removed from
play |
|
|
|
Graverobber's Retribution |
Trap |
Trap Card |
|
|
|
During each
of your Standby Phases, inflict 100 points of Direct Damage to your
opponent's Life Points for each of your opponent's Monster Cards that have
been removed from play |
|
|
|
Deal of Phantom |
Trap |
Trap Card |
|
|
|
Select 1
monster face-up on the field. Increase the selected monster's ATK by 100
points for each monster in your Graveyard during the turn this card is
activated. The number of monster is applied when this card is activated |
|
|
|
Destruction Punch |
Trap |
Trap Card |
|
|
|
When
the ATK of an attacking monster on your opponent's side of the field is lower
than the DEF of the attacked Defense Position monster on your side of the
field, destroy the attacking monster. Damage calculation is applied normally |
|
|
|
Blind Destruction |
Trap |
Trap Card |
|
|
|
During
your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose
Level Stars are equal to the number rolled. If the number is 6, destroy all
face-up Level 6 or higher monsters on the field |
|
|
|
The Emperor's Holiday |
Trap |
Trap Card |
|
|
|
Negate the effects of all Equip Magic Cards. |
|
|
|
Destiny Board |
Trap |
Trap Card |
|
|
|
At the end
of each of your opponent's turns, place 1 Spirit Message card from your hand
or your Deck face-up to the field. If it is from your Deck, then shuffle your
Deck. If Spirit Message cards I, N, A and L are all on the field in their
proper order, you are declared the winner. If any of the cards are destroyed
or removed from the field while constructing the message, they are all sent
to your Graveyard immediately |
|
|
|
Spirit Message I |
Magic |
Magic Card |
|
|
|
This card
can only be placed on the field when Destiny Board is active |
|
|
|
Spirit Message N |
Magic |
Magic Card |
|
|
|
This
card can only be placed on the field when Destiny Board is active |
|
|
|
Spirit Message A |
Magic |
Magic Card |
|
|
|
This
card can only be placed on the field when Destiny Board is active |
|
|
|
Spirit Message L |
Magic |
Magic Card |
|
|
|
This
card can only be placed on the field when Destiny Board is active |
|
|
|
The Dark Door |
Magic |
Magic Card |
|
|
|
Both
players can only attack with 1 monster during their respective Battle Phases |
|
|
|
Spiritualism |
Magic |
Magic Card |
|
|
|
Return 1 Magic or Trap Card on your opponent's side of
the field to his/her hand. This card's activation and effect cannot be
negated by any other card. |
|
|
|
Cyclon Laser |
Magic |
Magic Card |
|
|
|
This card
can only be used to equip Gradius. Increases the ATK of Gradius by 300
points. When Gradius attacks with an ATK that is higher than the DEF of your
opponent's Defense Position monster, inflict the difference as Battle Damage
to your opponent's Life Points |
|
|
|
Bait Doll |
Magic |
Magic Card |
|
|
|
Force
the activation of 1 face-down Trap Card. If the timing of the activation of
the Trap Card is incorrect, negate the effect and destroy it. If it is not a
Trap Card, it is returned to its original position. After this card is
activated, it is placed into the Deck (not the Graveyard). The Deck is then
shuffled |
|
|
|
De-Fusion |
Magic |
Magic Card |
|
|
|
Return 1
Fusion Monster Card on the field to the Fusion Deck. In addition, if all the
Fusion-Material monsters for the returned Fusion Monster Card are in your
Graveyard, you can Special Summon them all to the field in face-up Attack or
Defense Position |
|
|
|
Fusion Gate |
Magic |
Magic Card |
|
|
|
As long
as this card remains face-up on the field, a Fusion Monster can be Special
Summoned without using Polymerization. The Fusion-Material monsters used in
the Fusion are not sent to the Graveyard, but are removed from play |
|
|
|
Ekibyo Drakmord |
Magic |
Magic Card |
|
|
|
A
monster equipped with this card cannot attack. Destroys the equipped monster
at the end of the 2nd turn of the player controlling the monster. At that
time, this card is returned to the owner's hand |
|
|
|
Miracle Dig |
Magic |
Magic Card |
|
|
|
If there
are 5 or more of your monsters that have been removed from play in the
current Duel, return 3 of them to the Graveyard |
|
|
|
Dragonic Attack |
Magic |
Magic Card |
|
|
|
This card
can only be used to equip Warrior-Type monsters. The equipped monster is
treated as Dragon-Type and increases the ATK and DEF of the equipped monster
by 500 points |
|
|
|
Spirit Elimination |
Magic |
Magic Card |
|
|
|
When monsters
in the Graveyard are removed from play, remove monsters on your side of the
field from play as substitutes. This card remains active until the end of the
turn that it is activated. The substitutes remain removed from play |
|
|
|
Vengeful Bog Spirit |
Magic |
Magic Card |
|
|
|
All monsters on the field cannot attack in the same turn
that they are summoned (includes Flip Summon and Special Summon). |
|
|
|
Magic Cylinder |
Trap |
Trap Card |
|
|
|
Negate the attack of 1 of your opponent's monsters and
inflict Direct Damage equal to the attacking monster's ATK to your opponent's
Life Points. |
|
|
|