Rules
- Sparring: Sparring is similar to training. Also, the sparrers are fighting with the same allignment. (good and good, bad and bad, neutral people can train with either good or bad)Two to 8 people are allowed to sparr at the same time. When you sparr, you get 50% of the opponent's stats(not max stats) added to your own, and vise versa. You can also sparr with yourself by using the Duplication techique. With the Duplication technique, you are able to Duplicate your self into 3 of you. Sparring lasts for 2 days. These are the places where you could sparr: Forbidden Plains (by the coast), Bulma's Gravity Chamber and Hyperbolic Time Chamber.
- Multi-Training:When you multi-train: you get to learn three of the opponent's moves. You can also train to make any of your moves stronger(in order to make a move stronger, you have to multi train in the forbidden plains). The limit is 5 people. You can also learn a move from each other. You can train with any allignment. When you train against each other, you get and extra 2,500 on all of your stats.
- Special Training: I think everybody will like this one! When you are on any planet, any trainer that is on the planet that you are on, or the Next Demension, you can take him/her to the The Hyperbolic Time Chamber and train with the trainer there. When you train with that trainer in the Hyperbolic Time Chamber, you can learn 4 of the trainers moves in one day! Also, you add an extra 15,000 to all of your stats!!!! That's amazing!! That is each day! You can train for a limit of 3 days in the Hyperbolic Time Chamber.
- Natural Evolution: When your PL is over 75,000 you could go into the Hyperbolic Time Chamber, stay in there for a maximum of 2 days, then come out. You will become a natural evolved form!!!!! (Like Goku and Gohan in the Cell saga). When that happens, you rise to your Max stats and that will turn into your reguar stats.
- Aging: Every 6 months you get a year older. When you turn 40, you can become a trainer!!!!!!! You can also create a maximum of 2 moves so the people know that you made that move and it is yours and you can create any amount of days that you want that move to be learned(the max is 30 days and the least is 5 days). You can also create power ups! (The most is multiplied by 7, and the least is multiplied by 2).
- Earning Money: Every week or day, you will get an amount of money. You can have more than one job if you are on a different planet and your main job is on another planet. (e.x. You work at capsule corp on earth, but you are on another planet. So you can get another job on the planet you are on.) When you are on another planet, you don't get paid.
- Creating Items, Moves and Planets: You can create your own items, planets and moves! You get up to five moves and seven items each. The most an item can add to all of your stats is 5,000. Any type of fruit or bean that you create, you will only grow 4 a month. Your Item can be anything. If it is a weapon, the most it can take out is 8,000. You can create moves for you weapon. If you want any created move that you have, you can teach it to anyone. The most amount of days anybody can learn your move is 20 days. Your move can take out a max of 50,000 HP and the least amount of PE is 5,000. You can also create and item that takes away stats. The maximum amount for that is 3,000. When you create a planet, the maximum amount of created trainers that can be on a planet is 6. You can also create a maximum of 5 moves for each trainer. Or you can put in real moves from the moves page onto with the trainers. You must name your created trainer. The created moves still apply to the rules on the created moves section.
- Status Effects
- Poison= Slowly damages HP
- Freeze= Frozen completely during battle unless has a cure.
- Burn= Slowly decreases HP and PE
- Stoned= Stoned completely during battle unless has a cure.
- Sleep= Sleeps for a max of 2 rounds.
- Confusion= Keeps enemy confused for 5 rounds unless have cure.
- Blindness= Opponent starts to miss their attacks unless has cure.
- Cures for status effects
- Poison: Antidote
- Freeze: Lava Bean
- Burn: Liquid Bean
- Stoned: Remedy
- Sleep: Gyshal Pepper
- Confusion: Focus Bean
- Blindness: Sight powder
- Speed, Strength, and Intellegence: Some of you may wonder, what the heck is speed strength and intellegence for. But what I am about to say, it will be useful. Strength can help you in battles and in tournaments. The higher your strength, the better chance of you getting critical hits. Speed is also very important if you want to be first place in the tournaments. The more speed you gain, the more you will be able to dodge hits or blasts. Intellegence is also an important thing. The more the intellegence, the shorter amount of time you will be able to learn a move. Like if a move was 16 days to learn. And if your Intellegence was pretty decent, you will be able to learn it in 8 days. Cool, eh?
- Space-pods: About alomst all of the space ships include space training except the Sayain space-pod. You recieve an extra 100 on all of your stats. So here i sthe stats for the time that you train in your space-pods:
- 900 PL
- 700 HP
- 600 PE
- The only time you wil be able to train in your space-pod is when you are not training with a trainer, or you are traveling to another planet.
- Items: You have a page where items exsist. You can buy a new item, or trade with each other. Remember, you cannot cheat each other out. When you trade, the money for the items that you are about to trade must be around the same place. For example: (I will trade another person a senzu bean for a liquid bean.) The money that these two people bought it is around the same place.
- I will add more later....
Email: isajrrock@aol.com