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Moves

  • This is where you cnfind out what moves ou want to learn, buteach move rquires a certain amount of SP and you everyone already knows the Kamehameha (500 DM) and the Ki-shot (5 DM)
  • Solar Flare: binds enemy for 3 turns 750 SP takes 3 days to learn
  • Gamma gun: Shapes hand as gun and fires powerful beam 5000 DM 2000 SP takes 10 days to learn
  • Spirit Bomb: creates huge blue bomb, and takes 2 turns to create 10,000 DM 20000SP 20 days to learn
  • DeadZone Open portal: Garlic Juniors ultimate move, cannot be avoided, the user of this move becomesfaded slightly but can still be seen but cannot be hurt and will lock victim in the deadzone until the person kills themself or is wished out 100,000 SP 60 days t0 learn
  • Instant tansmission: can trasport you anywhere, inculding ifferent planets instantly, can be used inad outsaide battle 150000 SP take 30 day to learn
  • Chou Kamehameha: same as regular but stronger 4000DM 1500 SP takes 10 to learn
  • Barrier:create barrier making user unvulnerable from all attack under 10,000 damage for 2 turns after use 10000 SP taes 20 days to learn
  • Dragonfist: Find out for yourself, hehehe 20,000 DM 50000 SP takes 38 days to learn
  • Final Flash: Vegetas special beam 100,000 DM 200000 SP
  • Death ball: Big black ball that caues big time damage 9,000 DM 15000 SP
  • Frieza Beam: small beam that is barely visible 8000 DM 12000 SP
  • Destructo Disk: barly avoidble deady disk that causesinstant death except if persons speed is above 3/4 of yours this way they can avoid it. 50000SP takes 40 days to learn
  • Heal: Fully heals anyone this move is used on 5000 SP
  • Big Bang attack: Does masive damage to enemy 10,000 20000 SP
  • The Psychic Throw: a cool move where you poiunt your palm at a person and close your first and have total control until you realease your fist asnd "let go" 70000SP DM: depends on how you use it takes 20 days to learn
  • Hell Risena: The deadliest move of the RPG, and a very long summon at that. The person who knows this move has contact with Satan and calls him telepthaically, Satan obeys 1 command each turn, but can only be used once during battle, Stan them explodes out of the ground, grabs the enemy and uses the cxommand you gave him on the enemy, but the command must be something done to the enemy, not to you like Immortality. The only cammand you can't use is instant death, but you can slow him down, whatever. Have fun with this move and be creative, because this move raises Hell. Causes a maximum of 10 trillion DM, need 10000000 SP and must be at least Ultimate Saiyan to use it during battle or anywhere.
  • Moves that cannot be learned, but ae known by some members:
  • Evil Super Saiyan Goku :The Ultima Finala Blast- a ball filled with the fear of every living thing, filled with lightning and pure enery, so powerful it can detroy an entire solar system, can only be used when user is at SSJ2 2,000,000 DM
  • Mystic: MegaMatt beam: A beam s fastthat it's unavoidable no matter what, and causes 1,500,000 DM, cannot be used unless user is at least a SSJ
  • Vegeta: Zeozerazoo: a move where a spirit of all dead things flies out and attack the vicim with all the elements, cannot be avoided and cannot be used until user is a SSJ 1,000,000 DM
  • Bra: Ultimate Kamehameha- the power of all the kamehamehas powerful enough to destroy an entire planet, ability to be controlled and is homed against evil forces DM 1,600,000 can only be used after the user is past 1,000,000 PL
  • Cloud: Super Kamehameha Dragonfist: the user chargesup to incredible strength and fires a dragonfist and the dragon opens it's mouth and fires a super kamehameha while injuring the victim to a string of life. Can only be used when user is SSJ2 does 1,800,000DM
  • Trunks- Final Fury:Trunks lowers his hands to his chest and absorbs all his evil and painful emotions from pain of loss and anger, raises his hands to create a ball of fire so hot that it can overheat even the sun. He move then aborbs the anger and loss from his ally's from Earth and his fellow fighters, the more he absorbs the bigger and more powerful the beam gets. Max DM 10,800,000 Can only be used when user is SSJ