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VARIABLE FIGHTER'S MISSILE RPG STATS


The following RPG stats are primarly based on the Macross Mecha Designs Missile RPG Stats by Dave Deitrich. All have been altered in some way by JetJocky. The most common change was to their names. The names were change to match those on the armament listing for the VF-1 Valkyrie on the Macross Compedium

  • RMS-1 LARGE ANTI-SHIP REACTION MISSILE: The most powerfull missile that can be carried by a VF. It is usually used in situations when expecting battle with fleets of enemy ships. The missiles are AI-guided, and have a bonus of +5 to strike, +4 to dodge, and two attacks per melee until it hits. The missiles will always strike the center (or main body)of their target. of their target.


  • MK-82 LDGB CONVENTIONAL BOMB: Typical bomb used for bombing runs. While high in damage they are not very accurate. The bombs are -4 to strike a stationary ground target, -6 to stike a moving target(s), -10 to hit in airborne target. The Bombs are usually used against stationary ground targets. The Bombs will always strike the center (or main body)of their target. Based on the LRM High Explosive (x-heavy)


  • AMM-1 HYBRID GUIDED MULTIPURPOSE MISSILE: The standard wing-mounted missiles for a VF-1. Each Missile is equiped with four stabilizers which extend during launch. The Missiles are +3 to strike. The missiles will always strike the center (or main body) of their target. Based on the MRM High Explosive (x-heavy)


  • BIFORS HMM-01 MICRO-MISSILE: This micro-missile is typically used in the UUM-7 Micro-Missile Pod. They carry armor piercing warheads. The range of this missile is reduced in atmosphere since it was design for space use but, do to the number that can be carried on one VF-1 (60 in 4 UUM-7 Launcher) they are preferred by many pilots. The micro-missile is +3 to strike. These missiles will always strike the center (or main body)of their target. Based on the SRM Armor Piecing (heavy).


  • ERLIKON GH-32 GRENADE CRUSHER HIGH MANOEUVRABILITY MICRO-MISSILE: Attackers are -1 to shoot down this micro-missile. These micro-missiles will always strike the center (or main body)of the target. Based on the SRM Fragmentation(light).


  • ERLIKON GA-100 CRUSHER HIGH-SPEED ARMOR-PENETRATRING PROJECTILE: The projectile is +3 to strike. The projectile will always strike the center (or main body) of their target. Based on the SRM Armor Piecing (medium)


  • RAMINGTON H-22T LARGE HAND GRENADE: The Grenade will always strike the center (or main body) of their target. Based on the SRM Fragmentation (heavy)


  • HMMP-02 MICRO-MISSILE: Another type of Micro-Missile. These are typcially carried in the Fast Packs. The Missile is +3 to stike. They are among the smallest missiles carried yet pack a powerfull punch. The Micro-Missile will always strike the center (or main body) of their target. MRM Based on the High Explosive (heavy)