GundamBlade Item Shop
These are the items available for sale in the GundamBlade RPG. Any of these items can be purchased through e-mailing me. Any forgotten weapons or weapon ideas can also be e-mailed to me. Thank you, enjoy!
-Tyr(Note: Missile weapons require 3 countdown then "lock" then "launch" before "hit", but other things actions can be done before "launch". Stealth breaks locks.)To get to the other pages you'll have to hit back.....Apparently this page is to big to handle links..ATTENTION: MAKE SURE YOU READ THE HOW-TO-FIGHT SECTION OF THE SITE SO YOU KNOW HOW TO USE YOUR WEAPONS.
Upgrades
- Control Upgrade: The ZERO system is installed in your Gundam reducing all countdowns by 2.$40,000,000
- Armor Upgrade: Gundanium Nanite Armor is installed on your Gundam allowing it to take twice as many hits before being knocked down.$40,000,000
- Range Upgrade: Makes short-range weapons medium-range and medium-range weapons long-range.$70,000,000
Equiptment
- HJ: Hyper Jammer makes you unscanable in stealth mode.$8,000,000
- PD: Planet Defensor makes you unaffected by the first 3 gunshots.$9,500,000
- MF: Maximum Firepower allows you to fire all your weapons at once with a 3 count down and is evadable only by boosting.$10,000,000
- BV: Backpack Verniers make it so that you do not have to type boost to move. $11,500,000
- CE: Camera Eyes counter-act Hyper Jammers.$9,000,000
- GE: Generator increases your guns power so that the first 4 shots have to be boosted away from.$9,000,000
- PDC: Particle Dispensor Cannon. This adds 1 to all your opponents countdowns.$25,000,000 (cannot be chosen as one of the starting pieces of equiptment)
Weapons
- TBR-Twin Buster Rifle. Capable of massive destructive power. Long Range. To evade: Boost. $4,500,000.
- BS-Beam Saber. The generic close-combat weapon. Close-Range. To evade: Block, Dodge, Counter, or Boost. $3,000,000.
- MC-Machine Cannon. 3 countdown weapon. Basically a rapidfire shotgun. Long Range. To evade: Block, Dodge, or Boost. $3,000,000.
- WV-Wing Vulcan Missile. This extremely fast missile requires no lock. Long Range. To evade Boost+ either up or down, afterwords you must boost the opposite direction you did to evade it. (Note: You only may boost up/down in this situation!!)$6,500,000
- BR-Buster Rifle. Blocking adds one to your opponents next countdown. Long Range. To evade: Block, Dodge, or Boost, $3,000,000.
- BSC-Beam Scythe. Adds a 2 count down to your opponent getting up. Short Range. To evade: Block, Dodge, Counter, or Boost. $4,500,000.
- BSH-Buster Shield. Makes the user unnaffected by the first buster weapon or beam saber attack. $5,500,000.
- TBSC-Twin Beam Scythe. Adds a 4 countdown to getting up. Close Range. To evade: Counter, or Boost. $7,500,000.
- BG-Beam Gatling Gun. After first shot, shoot again. Effect doubled wtih 2 of them. Long Range. To evade: Dodge, Boost. $7,000,000.
- HM-Homing Missile. A powerful missile with an almost unavoidable lock. Long Range. To evade: Stealth. $4,000,000.
- AK-Army Knife. An extremely sharp blade. Must boost forward from close range to use. To evade: Boost. $5,000,000.
- HS-Heat Shorter. Super heated blade. Close range. 6 countdown. To evade: Boost twice. $5,500,000.
- SF-Shield Flash. No countdown blocks all attacks when used between their 2-1 countdown. $4,000,000.
- CC-Cross Crusher. Requires a shield, Backpack Verniers, and 2 Heat Shorters. Long Range. To evade: Boost twice. $3,500,000.
- BMG-Beam Machine Gun. Fires 3 times with a 3 countdown....but requires 2 hits to knock down. Long Range. To evade: Boost. $4,000,000.
- BGL-Beam Glaive. Pierces your enemies weak points. Close range. 6 countdown. To evade: Dodge then Boost. $5,500,000.
- DF-Dragon Fang 3 countdown. Medium Range. To evade: Boost. $7,500,000.
- TBT-Twin Beam Trident. Hits twice. Close Range. To evade: Boost. $7,000,000.
- F-Flamethrower. Torches an enemy. Close range. To evade: Boost. $6,000,000.
- HR-Heat Rod. Adds 1 countdown to all your opponents actions when it hits. 4 countdown. Medium range. To evade: Boost. $8,000,000.
- MBC-Mega Beam Cannon. Kills with one hit. Must be used at Long range. 10 countdown. To evade: Boost 3 times. $8,500,000.
- BSCS-Beam Scissors. Adds 2 countdown to getting up. Has a 5 countdown. Close range. To evade: Dodge, or Boost. $7,000,000.
- SM-Scatter Missile. Long Range. Fires a single missile that scatters into multiple tiny missiles. Countdown 4. To evade boost two times. Cost 6,000,000
- GL-Grenade launcher.Long Range. Fires a solid, highly explosive shell at the opponent.Blocking adds a two countdown to getting up.Has a 4 countdown. To evade block or boost. Cost 8,000,000.
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