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Here is the Move list for RPG. Everyone gets to use moves 1-10. You must learn the rest using the int you gain from battles.
  • 1. Freezing Ball- Freezes the opponent for 1 turn. can be used once in battle nd spars.
  • 2. Redirect- What everttck the opponent does, damages him. May be used once in Spars and Battles.
  • 3. SolarFlare- Creates a bright light that makes the opponent miss there attacks.
  • 4. Rapid fist d=400
  • 5. Magic Blast- d=450
  • 6. Mureman d=500
  • 7. Distructo disc d=550
  • 8 Final Flash d=600
  • 9. Eye Blast d=650
  • 10. Kamehameha d=700

    INT MOVES
  • 1. Renzoku-A barrage of energy missiles. d=750(INT=8)
  • 2. 12. Sailou Waza- A blast of fire from the eyes. d=750 (INT=10)
  • 3. Kikouhou-The user targets the opponent in a triangle formed by their hands and shoots a very powerful energy blast d=950(INT=12)
  • 4. Invisible Ball- Opponet can never see the ball. d=1,000(INT=14)
  • 5. Spirit Bomb(mini)-A very powerful attack which gathers energy from all that is living and forms a ball of ki. d=1,100(INT=16)
  • 6. Masenko- A double handed blast shot from on top of the head. d=1,200(INT=20)
  • 7. Magaru Kamehameha-A type of Kamehameha that seems to miss the opponent but turns around and hits the opponent in the back. d=1,300(INT=23)
  • 8. Big Bang Attack-The user raises the right palm to the opponent , and then shoots a very powerful ball of energy. d=1,400(INT=26)
  • 9. Final Flash (mini)-The user joins their hands at the wrists, charges up, then lets loose a huge energy wave. d=1,500(INT=29)
  • 10. Cho Blast: The user of this attack powers up the blast between the palms of their hands in front of their chest, then releases the blast. d=1,600(INT=32)
  • 11. Mirage Attack-The user of this attack flys(or runs) at the oppenent with a mirage and then you really hit them the 2nd time. d=1,700(INT=36)
  • 12. Scatter Shot-The user shoots alot of ki balls out of each each hand really fast for a while. He controls the blasts so that they are all around his enemies making it seems like he is trying to hit him. Then he launches all of the ki balls which rain on his enemies. d=1,800(INT=40)
  • 13. Rikoom Boom: The user of this attack Powers up so he can move very fast, and then uses that speed to run up to the enemy very fast, and then hits him with a knee blow, which is Rather powerful. D=1,900(INT=44)
  • 14. Hundred Hand-The user of this technique can shoot ki bolts continuously from his hands, resulting in somewhat of a "machine-gun ki blast" effect. d=2,000(INT=48)
  • 15. Death Ball-A spectacular attack growing from a small ball to the size of a small moon. d=2,500(INT=55)
  • 16. Energy Kyushu- absorbs opponent's energy (5 times a fight max) D=4,000 and +4,000 pl for you.(INT=65)
  • 17. Ghost Kamikaze Attack- Several ghost clones are launched at your opponent. They are stupid, and also hit you and explode. d=5,000 to enemy and d=1,000 to you(INT=70)
  • 18. Ryuken- The ferocious dragonfist attack. A golden dragon is released, and attacks the opponent causing tremendous damage. This is the strongest Non-planetary attack. d=10,000(INT=80)
    Planet moves

  • 41. Super Speed(Namek)-Do 2 extra moves per turn permanantly(do not have to use in fight).(BP 45)
  • 19. Regeneration(Namek)-Give yourself back 1/3rd of your max powel level(max once a fight).(BP 50)
  • 20. Galic Gun(Vegeta)-Do 15,000 Damage to your oppenent.(BP 110)
  • 21. Final Flash-(Vegeta)-Do 20,000 Damage to your oppenent.(BP 135)
  • 22. Instant Transmission(Yardrat)-Teleport Instantly to any planet.(BP 60)
  • 23. Super Ghost Kamikaze Attack(Darkstar)-Do 25,000 Damage to your oppenent and 5,000 to yourself.(BP 150)
  • 24. Body Change(Big Ghetti Star)-Switch current power levels with your oppenent for the rest of the fight.(Max once a fight and only move in a turn)(BP 100)
  • 25. Dragon Beam(Freeza #79)-Fire a super powerful beam at your oppenent doing 30,000 Damage.(BP 180)
  • 26. Energy Absorbtion(Namek)- Do 75,000 Damage to your oppenent and keep 5,000 permanantly(may only be used in a fight and must be the finishing move and only move in that turn).(BP 160)
  • 27. Dark Strike(Big Ghetti Star)-Literally the "Ultimate Attack." The user charges up all of his power into this attack and realeases it at his oppenent in an ultimate beam causing major damage. D=40,000 (BP 250)

    Power Ups Kaioken-Must have an maximum power level of 15,000 or more and gives you a 3,000 pl boost for the rest of that fight. Kaioken x2-Must have an maximum power level of 25,000 or more and gives you a 5,000 pl boost for the rest of that fight. Kaioken x3-Must have an maximum power level of 35,000 or more and gives you a 10,000 pl boost for the rest of that fight. Kaioken x4-Must have an maximum power level of 45,000 or more and gives you a 15,000 pl boost for the rest of that fight. Kaioken x5-Must have an maximum power level of 55,000 or more and gives you a 20,000 pl boost for the rest of that fight. Kaioken x6-Must have an maximum power level of 65,000 or more and gives you a 25,000 pl boost for the rest of that fight. Kaioken x7-Must have an maximum power level of 58,000 or more and gives you a 30,000 pl boost for the rest of that fight. Kaioken x8-Must have an maximum power level of 70,000 or more and gives you a 35,000 pl boost for the rest of that fight. Kaioken x9-Must have an maximum power level of 80,000 or more and gives you a 40,000 pl boost for the rest of that fight. Kaioken x10-Must have an maximum power level of 100,000 or more and gives you a 45,000 pl boost for the rest of that fight. When going super you go super to whatever race you are(super saiyan, super namek, super human, super demon etc...). Super Being- Must have a maximum power level of 20,000 or more and gives you a 6,000 pl boost for the rest of that fight. Super Being 2- Must have a maximum power level of 30,000 or more and gives you a 8,000 pl boost for the rest of that fight. Super Being 3- Must have a maximum power level of 40,000 or more and gives you a 10,000 pl boost for the rest of that fight. Super Being 4- Must have a maximum power level of 50,000 or more and gives you a 20,000 pl boost for the rest of that fight. Super Being 5- Must have a maximum power level of 70,000 or more and gives you a 20,000 pl boost for the rest of that fight. Super Being 6- Must have a maximum power level of 80,000 or more and gives you a 30,000 pl boost for the rest of that fight. Super Being 7- Must have a maximum power level of 90,000 or more and gives you a 40,000 pl boost for the rest of that fight. Super Being 8- Must have a maximum power level of 100,000 or more and gives you a 50,000 pl boost for the rest of that fight. Super Being 9- Must have a maximum power level of 110,000 or more and gives you a 60,000 pl boost for the rest of that fight. Super Being 10- Must have a maximum power level of 120,000 or more and gives you a 70,000 pl boost for the rest of that fight.