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Attack List


Saiyans Attacks

Dragon Fire - The user of the attack becomes two dragons; one silver and one gold. The silver breathes ice on the opponent while the gold breathes fire. They then twine around each other, and in a burst of light become one massive white dragon. This dragon hovers far above the target, opens its mouth, and fires an immense blast of energy, hopefully incinerating the target. It then disappears in yet another flash of light, this one accompanied by a wave of heat, which disperses to reveal the user, winded, but none the worse for wear.

HP damage: 30,000 PL requirements: 11,000

Wild Boar Attack- An attack performed by Gotenks where he charges the opponent like a wild boar, then head butts the victim.

HP damage : 750 PL requirements :1,000

Magna Fusion: All the saiyans with a manga stone can fusie together. PL requirements: 1,000,000

Ultra Missile Punch-One of Gotenks' goofy and mostly useless attacks.

HP damage : 100 PL requirements: 500

Energy Dan-The attack used by Gohan where he formed a ball of energy around him and sent Garlic Jr. into the Dead Zone.

Blocks enemy’s attack for two moves PL requirements: 5,000

Oozaru-The ability of a Saiya-jin to transform into a giant ape-like creature when they absorb 17,000,000 Brute Waves. While in this state, a Saiya-jin power is increased ten times their normal power. This times you PL my 10

PL requirements: 10,000

Kaiouken-An attack mastered only by Son Gokou. It increases his power and speed as well as his senses. It can also be upgraded several times, you get the upgrade every 5,000 point of PL you go up (nit including transformations). Kaiouken X1 (X PL by 10), Kaiouken X2 (X PL by 20), Kaiouken X3 (X PL by 30), Kaiouken X4 (X PL by 40), Kaiouken X5 (X PL by 50), Kaiouken X10 (X PL by 1,000),

PL requirements: None, but you have to learn the attack by training with King Kai

Kaiten Kougeki "Revolving Attack"-One of the many, "one-timer", attacks used during the 21st Tenkaichi Budoukai. The user spins around furiously and can't be touched. The downside is, when the user stops revolving, they're incredibly dizzy and pass out.

HP damage : 1,000 PL requirements: 1,500

Kame Kame Ha-Goten's version of the Kame Hame Ha. It's the same exact thing, he just messed up the name since he's only a little kid.

HP damage : 2,000 PL requirements: 1,000

Ashi kara Kame Hame Ha "From the Feet Kame Hame Ha"-A technique used by Gokou during the 23rd Tenkaichi Budoukai to propel himself at Piccolo. He needed his hands free, so he fired the blast from his feet.

HP damage : 1,750 PL requirements: 1,200

Shunkan Idou Kame Hame Ha "Teleportation Kame Hame Ha"-An ingenious conjunction of two moves formulated by Gokou. He stands in front of the opponent, gathers the energy for the Kame Hame Ha, then teleports behind them and fires the blast.

HP damage : 5,000 PL requirements : 10,000

Chou Kame Hame Ha "Ultimate Kame Hame Ha"-A very powerful Kame Hame Ha used against Piccolo in the 23rd Tenkaichi Budoukai.

HP damage : 10,000 PL requirements: 20,000

Waiting Kame Hame Ha-A type of Kame Hame Ha where Gokou waits for his opponent to attack him, then lets the blast loose. He only uses it once against Freeza. Block opponent’s attack.

HP damage : 3,500 PL requirements: 4,000

Magaru Kame Hame Ha "Turn Around Kame Hame Ha"-A type of Kame Hame Ha that seems to miss the opponent, but then turns around and hits them in the back.

HP damage : 7,500 PL requirements: 6,000

Double Kikou Ha-A double blast of energy from both of the assailant's hands.

HP damage : 4,000 PL requirements: 5,000

Ki no Tsurugi "Sword of Ki"-An attack used by Vegitto to attack Super Buu. He literally forms a long sword composed of ki and then impales Buu

HP damage : 10,000 PL requirements: 15,000

Galactica Donut-One of Gotenks' attacks that fail to destroy Super Buu. He forms a ring of energy that looks similar to a donut. He then snares his opponent in the "donut" and squeezes it tight. The attack is supposed to make the enemy immobile, but Buu busts out of it with no trouble.

HP damage : 6,000 PL requirements: 8,000

Gyariku Hou "Garlic Gun"-Vegita's answer to the Kame Hame Ha. It's similar in appearance to the Kame Hame Ha, and the energy for the attack is even gathered in a similar fashion.

HP damage : 4,000 PL requirements: 2,000

Kuuchyu Teishi-A move used by Gokou. When an opponent punches him, he disappears and appears directly above them ready to attack.

PL requirements: 500

Kuchibue "Whistling"-Believe it or not, whistling is an attack. It affects Nameckians only. To them, whistling is like nails-on-chalkboard is to humans.

HP damage : 2,000 PL requirements : 500

Saikou Waza "Ultimate Skill"-Nappa's best move. A blast of energy fired from his mouth.

HP damage : 5,000 PL requirements: 1,000

Saishyuu Saigo no Waza "Ultimate Final Skill"-Vegita's most devastating attack, (in all definitions of the word.). It is a suicidal attack that uses Vegita's own life as the source of the energy for the attack. The explosion from the attack is over a kilometer wide. When the attack is finished all that's left of Vegita is stone.

HP damage : 55,000 PL requirements: 25,000

Shield-A defensive move Gohan uses to protect Piccolo, Kuririn and himself from being sucked into Garlic Jr.'s Dead Zone. Reflects enemy attack

PL requirements: 9,000

Jan-Ken -The first move Gokou ever performed was Jan Ken. It's also one of the most intricate moves. It is based on the game "Paper Scissors Rock". The attack has three possible outcomes. If Gokou shouts, "Jan-Ken-Gu", the attack will correspond with "rock" and be a strong closed fist punch. If Gokou shouts, "Jan-Ken-Chyoki", the attack will correspond with "scissors" and be a poke between the eyes with two fingers. And finally, if Gokou shouts, "Jan-Ken-Pa", the attack will correspond with "paper" and be an open-handed slap. It eventually becomes obsolete.

HP damage : 750 for all PL requirements: 1,000

Super Ghost Kamikaze Attack-Gotenks' first successful attack used on Super Buu. Gotenks spits out a white blob which turns into a floating ghost of him. The ghost has its own personality and is semi-cocky. When the ghost is touched or jarred even lightly, it will explode. Buu finds this out the hard way.

HP damage : 10,000 PL requirements:20,000

Super Ghost Kamikaze Attack 10 Ghosts in One Shot-The same as Super Ghost Kamikaze Attack, but as the name infers, Gotenks spits out 10 ghosts at once. The scene with the ghosts doing their own things is a laugh riot and shouldn't be missed.

HP damage : 10,000 per Ghosts PL requirements: 30,000

Super Saiya-jin-Probably the most popular form of battle in Dragon Ball Z from the defeat of Freeza to the end. This is something only Saiya-jin or human/Saiya-jin hybrids can accomplish (example: Gohan, Goten and Trunks). When a Saiya-jin is in the Super Saiya-jin state, their hair turns a blond color, their eyes turn turquoise and they are usually surrounded by a yellow ki. The state of Super Saiya-jin is attained by accomplished by attaining several requirements. The Saiya-jin must have a quiet, pure and calm heart. The Saiya-jin must also have a certain amount of power. Vegita knew Gokou would be able to attain Super Saiya-jin when he demonstrated his skills against the Ginyu Tokusentai at a power level of 90,000. The final requirement is extreme rage and lust for battle. This is why it was so difficult for Gokou to attain SSJ, because he's not normally an angry person. Once in the SSJ state, the Saiya-jin's heart is filled with anger. Because of this, Gokou cannot form a Genki Dama when he's in the SSJ state since he needs to have a pure heart to do so. An interesting fact is that the SSJ we normally see, (the blond hair etc.), is actually a weird transformation. The true Legendary Super Saiya-jin who existed 1,000 years before Dragon Ball Z did not change in that fashion. He became a golden Oozaru. The reason Gokou and the rest change differently is because their tales are removed.

Times for PL by 20

Pl Requirments: 50,000

Super Saiya-jin 2-Super Saiya-jin 2 AKA "The Super Saiya-jin beyond Super Saiya-jin", was first seen being used by Gohan in the Cell Saga. Although it's arguable as to when he first really reached this level. (Some say in the Room of Spirit and Time, some say during the Cell Game) It's clear that this is the most suitable form of SSJ to be used in battle with strong villains. The Saiya-jin's power is increased immensely and their speed does not suffer at all. And unlike Super Saiya-jin 3, it does not use up the character's energy as quickly.

Times for PL by 40

PL Requirments: 75,000

Super Saiya-jin 3-The most powerful SSJ attained in DBZ. SSJ is probably my favorite level just because it looks so COOL! The Saiya-jin's hair turns blond and their eyes turn turquoise, but the major change is that the Saiya-jin's hair grows to an incredibly long length and their eyebrows disappear. SSJ3 Gokou may even have been the strongest character in DBZ. Gokou says that if he were to reach Full Power SSJ3 he could defeat Kid Buu. Unfortunately, he never reaches Full Power because being in the SSJ3 state uses up a LOT of energy and Gokou ran out of energy before he could reach Full Power.

Times for PL by 80

PL Requirments: 100,000

Souki Dan "Spirit Bomb"-This is the REAL Spirit Bomb. The Souki Dan is Yamucha's signature technique in late Dragon Ball and throughout Dragon Ball Z. The Souki Dan is a basketball sized ball of energy which Yamucha can control the movement of with his fingertips.

HP damage : 35,000 PL requirements: none,

attack must be taught my King Kai

Nigiri Tsubishi-A simple attack but only characters with big hands can do it. They grab their opponent between their hands and crush them.

HP damage : 2,500 PL requirements: 1,000

Ningen Tatsumaki "Human Tornado"-A move Gokou uses during the 23rd Tenkaichi Budoukai where he turns himself into.....well, the name is self-explanatory.

HP damage : 5,000 HP damage to you: 500 PL requirements: 1,000

Hashyu Ken "8 Fists"-The user moves their arms up and down very fast making it appear that they have eight arms. The attack itself is fairly useful because it's confusing and the user actually hits the victim eight times in what appears to be one swing.

HP damage : 100 per fist PL requirements: 1,000

Power Ball-This is the ball of energy that helps a Saiya-jin transform into the Oozaru state. The ball explodes in mid-air and the gasses inside the ball mix with the atmosphere producing a large amount of Brute Waves. The gasses stay together for about 90 minutes, then they diffuse, and the Saiya-jin must use the attack again.

Turns you into an Oozaru

Big Bang Attack-This is Vegita's first attack he coins as a Super Saiya-jin. He raises his right palm then charges for an instant, and lets a powerful ball of energy shoot out of his palm towards his opponent. What happens when the ball of energy hits the opponent? Well, the name is self-explanatory.

HP damage : 9,000 PL requirements: 10,000

Final Flash-This is Vegita's second most powerful attack. The scene in which he charges up for this attack in the anime is REALLY cool. Vegita puts his wrists together directly in front of himself, then charges up for a while, and eventually lets loose a HUGE blast of energy. Once again, this attack is written in Katakana and pronounced in English, (with a bad Japanese accent).

HP damage : 25, 000PL requirements: 30,000

Masenkou "Devil Blast"-This is Gohan's first real attack. He uses it against Nappa, although it proves to be pretty useless. To perform the attack, he raises both of his hands above his head, gathers energy between them, and then shoots a blast at his opponent.

HP damage : 2,000 PL requirements: 1,000

Ryu Ken "Dragon Fist"- This is arguably Gokou's ultimate physical attack. Unfortunately, it's only used in a movie and DB:GT, so it doesn't really count. Gokou rushes his opponent and raises his right fist. He shouts the words every person who's ever been to an arcade knows, "RYU KEN!". Then Gokou disappears and is replaced by a golden dragon. The dragon charges straight through the target's stomach, then coils itself around the victim. While this is going on, more sections of the dragon shoot up from the ground and wrap around the now reeling victim. Then the dragon constricts, and completely annihilates the target in a bright flash of light. When the attack is finished, the dragon is gone. This especially cool attack has to be seen to be believed.

HP damage : 8,000 PL requirements: 2,000

Ring Jyou no Energy Ball-This attack is used in the anime only, and it's sort of cool. When Vegita and Gokou are fighting each other for the last time, Vegita bashes Gokou against a rock wall and knocks him dizzy. He then shoots out five rings of energy that chain his wrists, feet and neck to the rock wall. He then sentences Gokou, "TO DEATH! BY DISMEMBERMENT!". Enemy can’t attack for five turns.

PL requirements: 1,000

Renzoku Shine Shine Missile "Continuous Die Die Missile"-One of Gotenks' semi-useful techniques. He shoots a barrage of energy "missiles" at Buu. Unfortunately Gotenks gets carried away with the attack, and Piccolo has to point out that Buu dodged the attack and is right behind him. He also uses this move DBZ Movie 13, and it's highly effective.

HP damage : 15,000 PL requirements: 10,000

Continuous Super Donuts-A useful attack performed by Gotenks where he shoots out a series of energy "donuts" that surround his opponent, and seal them in a ball shape.

You can use another attack in your turn. PL requirements: 1,000

Rolling Thunder Punch-This is yet another one of Gotenks' attacks he uses on Buu in the Room of Spirit and Time. The name pretty much explains it.

HP damage : 2,500 PL requirements: 1,000

Challenger Attacks

Akumaito Kousen-An attack used to find the evil in a person's heart, then make the person explode. If there is no evil in the victim's heart, then the attack is useless.

HP damage: 25,000 PL requirements: 40,000

Ayatsuri no Majyutsu -Babidi's magic skills that allow him to control anyone with evil in their heart.

Can Control Your Enemy for three turns PL requirements: 1,000

Ikoukan o Hatsusei- A defensive maneuver that opens a small portal in front of the user which can absorb small energy balls. Then reflects it back to your opponent.

HP damage : Depends on the Attack PL requirements: 5,000

Ekishyou Ka-A very gruesome attack used by Majin Buu where he liquifies and shoots himself down an opponent's throat. He then expands his body inside the victim causing them to explode messily.

HP damage: 50,000 PL requirements: 30,000

Kaifuku no Jyustsu "Healing Technique"-Fat Buu's ability to completely heal people who are near death with his forelock.

HP damage : gives back half of the persons PL and HP PL requirements: 1,000

Ki Aigan-An attack that shoots a wave of ki at an opponent by looking at them.

HP damage: 2,500 PL requirements: 1,000

Yubisaki kara Renzokou Kikou Ha-Continuous blasts of energy shot from the fingertips. About 10 blast per turn.

HP damage: 250 per blast PL requirements: 1,000

Kyodaika-A power-up where the body of the user becomes huge and muscular. It doubles your PL and HP for that battle.

PL requirements: 5,000

Kuukanteni Punch or Kick-An odd move where the user stays in one place and can throw various punches and kicks into portals. A portal will then open up behind the opponent and the punch or kick will go right through.

HP damage: 1,500 PL requirements: 1,000

Kuchi kara no Kaen "Mouth Fire Blast”-It is what it sounds like..

HP damage: 10,000 PL requirements: 15,000

Crusher Ball-Jiisu's signature attack. It's a ball of energy gathered in one hand, then flung at the opponent. It's not very powerful.

HP damage: 45,000 PL requirements: 50,000

Zanzou Majyutsu-Same as the Tajyuu Zanzouken, but instead of speed, the after-image is created by magic.

PL requirements: 1,000

Seki Katsuba-Probably one of the cheapest attacks in DBZ, Seki Katsuba, is an attack where the assailant spits on the victim, and the victim is turned to stone if the spit touches them. The only way to reverse the stone effect on a characters is by killing the person who spit on them.

Kills your opponent. PL requirements: 15,000

Daichiretsudan "Great Earth Cutting Row"-One of the most impressive attacks demonstrated by Freeza during his fight with Gokou. With a swipe of his hand, he can cut a long deep row in the ground. Luckily we don't get to see what effect the attack would have on Gokou.

HP damage: 35,000 PL requirements: 40,000

Tai Naibuki (Kyoudai Na Ken) "Internal Fighting Weapon"-A technique where the user rips a sword out of their body, then uses it to fight with.

HP damage: 1,500 PL requirements: 1,000

Tai Naibuki (2 Hon no Ken) "2 Internal Fighting Weapons"-A technique where the user rips two swords out of their body and uses them to fight. This is performed only in the movies.

HP damage: 1,000 PL requirements: 1,000

Time Stop-A cheap attack used only by Gurudo. By holding his breath he can freeze time and run around doing as he pleases. The only stipulation is, he can hold time, as long as he can hold his breath.

Stops time for your opponent for five turns PL requirements: 2,000

Chikyuu Hokai no Ichigeki "Destruction of Earth in One Attack"-The second most devastating attack ever performed in DBZ. This attack of performed by Kid Buu blows up the Earth in only a matter of seconds.

HP damage: 1,000,000 PL requirements: 100,000

Ultimate Speed Dash-A "psyche-out" technique where the user runs around at unbelievable speeds, trying to make their opponent afraid and force them to give up. But if it doesn't work, the user is left completely breathless and they themselves have to forfeit. This was only used in the anime during the Annoyoichi Budoukai.

PL requirements: 1,000

Dead Zone-Only Garlic Junior can perform this fantastic move. By concentrating, Garlic Jr. can create a black hole that sucks everything in its path inside. On the inside is pure black nothingness. Escape from the Dead Zone was thought to be impossible, but when Garlic Jr's home planet neared the Earth, he was able to gain the power to free himself from it.

HP damage: none, but other character trapped in the dead zone. PL requirements: 25,000

Dengeki Ha "Electric Blast Attack"-A quick one handed blast of electricity

HP damage: 2,000 PL requirements: 1,500

Tobidatsu Tsume "Jumping Slash"-Well, it is what it sounds like. Yakon jumps at his opponent, and gives a quick slash with both of his enormous blade-like claws. (must have clawed gloves)

HP damage: 2,500 PL requirements: 1,000

Ninjinka "Human Carrot" and Ninjinka Kaijyou "Human Carrot Reversal -The ability to turn people into carrots by touching them, and the ability to return a person turned into a carrot, back to normal. (This is one attack not two)

HP damage: none uless you chose to eat them, if you eat them they die. PL requirements: 15,000

Purple Comet Crash-A funny and pointless move where Baata and Jiisu combine their powers for one attack. (Two people have to have the same attack) (can only be used in team battles)

HP damage: 10,000 PL requirements: 7,500

Purple Comet Z Crash-A powerful spin-off of Purple Comet Crash. Still useless. (Two people have to have the same attack)(Must know Purple Comet Crash) (can only be used in team battles)

HP damage: 20,000 PL requirements: 15,000

Haru no Niku Kougeki "Stretched Flesh Attack"-This attack is more or less what it sounds like. Buu rips off a chunk of his body, then stretches it a bit, and wraps it around his enemy, binding him so tightly, he can't escape.

HP damage: 25,000 PL requirements: 10,000

Haretsu Majyutsu "Exploding Magic"-Babidi's ability to violently exploding anyone he has control over.

HP damage: 100,000 PL requirements: 50,000

Breath-While this may seem like a pretty dumb attack to us, "Watch out, or I'll breath on you!", for Buu, this is an attack that destroys an entire city. Buu takes a huge breath and expands his body to a large size, then lets it out. The force with which it shoots out of his mouth is twice the force of the strongest hurricane and uproots office buildings.

HP damage: 15,000 PL requirements: 20,000

Breath Niyoru Henka Beam Kaeshi "Breath Beam Return"-This attack is a strong gust of breath that blows a beam of energy back at the character who shot it.

HP damage: Depends on the original attack PL requirements: 1,000

Henshin Nouryoku-Creatures such as Freeza use this ability to change the shape of their body so that they can control the power they have inside of them.

Form 1: PL x 10

Form 2: PL x 20

Form 3: PL x 40

Form 4: PL x 80

Hokaku Kon Dan "Imprisonment Ball"-Freeza's special attack where he captures his opponent in a ball of energy they can't break out of. As soon as the ball hits the ground, it explodes.

HP damage: 10,000 PL requirements: 10,250

Body Change - Ginyu's ability to switch bodies with anyone he wishes by shouting, "Change!". A and must connect with the character's body that he wishes to take. If the beam connects successfully beam then shoots out of his mouth, , he will have control over his target's body, and his target will be left in your old body.

PL requirements: 15,000

Honoo-A fire breathing technique used by Darbura.

HP damage: 2,500PL requirements: 1,000

Honoo no Tama-A blast of fire Darbura can shoot from his hands.

HP damage: 2,500PL requirements: 1,000

Magic Slime Hajyu-A magic slime that sticks to an opponent and crushes them to death. Fortunately, it's easy to break free of.

HP damage: 100 per. Second PL requirements : 1,000

Reekuumu Eraser Gun-This is the attack Reekuumu was going to use on Vegita to finish him off. He charges up, then shoots a huge blast from his mouth, (like Nappa's mouth blast on steroids). Unfortunately for Reekuumu, Kuririn slams him in the head, and shuts Reekuumu's mouth, causing the attack to blow out of his nose. Because of this, majority of Reekuumu's teeth get blown out.

HP damage: 15,000 PL requirements: 10,000

Reekuumu Kick-A fast and powerful kick Reekuumu plants on his victim's face.

HP damage: 1,500 PL requirements: 1,000

Reekuumu Maha Attack-This is Reekuumu's ultimate attack, which he unfortunately never gets to use because Gokou's elbow has a collision with his stomach while he's in the middle of the attack.

HP damage: 30,000 PL requirements: 25,0000

Human Attacks

Hana Gaeshi Kame Ha-Tenshinhan's ability to block a Kame Hame Ha by putting his hands together in front of his chest.

Block any Beam attack PL requirements: 1,000

Kame Hame Ha Max Power-Jackie Chun's strongest Kame Hame Ha that he used to blow up the moon.

HP damage: 15,000 PL requirements: 5,000

Ki Ai-An attack that shoots a wave of ki at an opponent when the user screams.

HP damage: 2,000 PL requirements: 1,000

Ki Akeshi-A technique used to block small energy attacks by screaming.

The HP damage has to be under 5,000 to work PL requirements: 5,000

Kienzan-A swirling disc of energy that looks and sounds like a buzz saw. It can cut through ALMOST anything.

HP damage: 100,000 PL requirements: 25,000

Tsuibi Kienzan-Similar to the Kienzan in appearance, but much more deadly since it follows its target through anything until it hits it.

HP damage: 150,000 PL requirements: 50,000

Renzokou Kienzan-Multiple Kienzan's fired all at once. (must know Kienzan)

HP damage: 101,000 per disk PL requirements: 100,000

Kakusan Kikou Ha-A very slow-moving ball of energy that can break into several parts and hits numerous targets. Breaks up into 15 energy balls.

HP damage: 500 per energy ball PL requirements: 1,000

Koukyuu Gata Kikou Ha-A very powerful blast of energy in the form of a ball.

HP damage: 50,000 PL requirements: 25,000

Kikouhou - Tenshinhan's signature attack. He targets his opponent in a triangle formed by his hands. He then shoots a fantastically powerful energy blast at his opponent. This attack is very dangerous though. It uses an enormous amount of ki and could easily kill him if he over-used it.

HP damage: 25,000, and 10,000 to you PL requirements: 50,000

Shin Kikouhou "New Kikouhou"-Basically the same as Kikouhou, but even more powerful.

HP damage: 50,000, and 20,00 to you PL requirements: 75,000

Ki Barrier-The user forms an impenetrable barrier of ki around them.

Blocks two attacks PL requirements: 1,000

Satan Miracle Special Ultra Super Megaton Punch-By far one of the greatest attacks in the history of Dragon Ball, the Satan Miracle Special Ultra Super Megaton Punch is an attack that Satan made up in his head in about 5 seconds. It's nothing more than a normal punch with a special name. About a minute after he performs the move, reporters ask him what it was called. He can't even remember.

HP damage: 100 PL requirements: 5

Sawa Yakanaze-The user swings their arm and creates a huge gust of wind that blows their opponent away.

Other opponent is forced to forfeit PL requirements: 25,000

Shi Shin no Ken "12 Eyes"-One of Tenshinhan's famous attacks. He concentrates and makes three duplicates of himself. While each duplicate is a separate entity and can think on its own, Tenshinhan's power is divided between the duplicates and himself.

Each duplicate can do one attack plus your attack, they only last for two moves PL requirements: 10,000

Shitatsuki-A deadly move performed by Tao Pai Pai. He kills his opponent by punching them with only his tongue.

HP damage: 110,000 PL requirements: 55,000

Shyouken-An attack used by Tenshinhan where he grows two extra arms. He increases his attacking and blocking power with this technique.

PL requirements: 5,000

Zutsuki-A powerful head-butt to the chest.

HP damage: 10,000 PL requirements: 15,000

Speed Up-A technique used to increase.....speed.

PL requirements: 1,000

Taiyou Kousen Hanshya "Solar Attack from Baldness"-A simple but effective attack developed by Kuririn during the 22nd Tenkaichi Budoukai. He reflects the sun's rays into his opponent's eyes by angling his shiny head in the right direction.

Enemy can’t attack for that turn PL requirements: 10,000

Tenkuu X Jiken-A powerful aerial assault in which the user slams down on their opponent with their arms crossed in an "X" pattern in front of their chest.

HP damage: 75,000 PL requirements: 100,000

Chou Tenkuu X Jiken-A much faster and more powerful version of Tenkuu X Jiken.

HP damage: 100,000 PL requirements: 500,000

Do-Don Pa-A popular move used by villains related in some way to the Tsuru Sennin, (Kame Sennin's evil rival) and his brother, Tao Pai Pai. The Do-Don Pa is basically a Kame Hame Ha-like blast, but instead of being shot from the palms, it's fired from the index and pointer finger. It's also thinner than the Kame Hame Ha, but no less deadly.

HP damage: 10,000 PL requirements: 5,000

Touketsuken-A blast of wind that covers whatever it hits in ice.

HP damage: 10,000 and freezes your enemy for three turns PL requirements: 10,000

Ban Kokubikuri Shyou-Jackie Chun's most powerful attack. He presses his palms together, charges up, then hits his opponent with a continuous high charged electrical beam. In early Dragon Ball, this was one of the most deadly attacks.

HP damage: 750,000 PL requirements: 1,000,000

Bunshin no Jyutsu-A ninja technique used to make 4 completely independently thinking and acting duplicates of oneself.

Each duplicate can use an attack an your attack on a enemy PL requirements: 5,000

Machine Gun Tsuki-A furious rapid punch assault used on an opponent when their back is against a wall.

HP damage: 1,000 per punch PL requirements: 5,000

Yoini Min Min Ken "All Good Children Go To Bed Technique"-A weird chanting technique Jackie Chun uses to possess his opponent and make them go to sleep. It's impossible to get out of till Jackie awakens his opponent...or is it?

Enemy goes to sleep, and doesn’t wake up untill the end of the fight

PL requirements: 50,000

Rouga Fufu Ken-This is Yamucha's signature attack in Dragon Ball. He crouches, and takes a stance then rushes his opponent and attack them with, "The speed and power of a wolf.".

HP damage: 5,000 PL requirements: 1,000

Shin Rouga Fufu Ken-Same as Rouga Fufu Ken, just faster and more powerful. (You need to know Rouga Fufu Ken)

HP damage: 10,000 PL requirements: 2,000

Rolling Attack Satan Punch-A "very powerful" attack used by the World Champion, Mr. Satan. He rolls a few times, then ends with a, "crushing", punch.....yeah...sure. Actually, by the time Mr. Satan finishes saying the name of the attack, his opponent is already gone.

HP damage: 5,000,000 PL requirements: 1,000,000

Android Attacks

Eye Beam-A quick blast shot from the pupils that is very destructive.

HP damage: 5,000 PL requirements: 1,000

S.S. Deadly Bomb- A semi-large energy ball strong enough to destroy the Earth

HP damage: 100,000 PL requirements: 50,000

Energy Absorption-An attack used by Artificial Humans in which they grab either their opponent's mouth, or energy attack, (Like the Kame Hame Ha). They then use the red balls on their palms to absorb their opponent's energy.

Adds 1,000 to your PL and HP forever, and takes away 1,000 PL and HP for your enemy. PL requirements: 5,000

Energy Blast-An attack used by Artificial Human 20. He shoots energy out of the red ball in the palm of his hand.

HP damage: 2,500 PL requirements: 1,000

Energy Gun-An attack used by Janenba. He shoots energy balls out of holes in his chest like a machine gun. 10 – 30 balls shot in one turn.

HP damage: 500 per ball PL requirements: 10,000

Ketaihenka-Cell's ability to change when he absorbs Artificial Humans 17 and 18.(Gets next transformation)

You get your opponents PL added onto yours and gives you the next transformation when you take in five characters. PL requirements: 50,000

Kougeki Hane Kaeshi-An attack Buyon used to bounce Gokou's Kame Hame Ha back to him with his rubbery stomach.

HP damage: Dappens on the attack, and 5 to you. PL requirements: 1,000

Psychokenesis - The ability to psychically teleport objects and manipulate them.

Can use items in battles. PL requirements: 1,000

Jidashyuu Fuku Noriyoku-Metal Koola's ability to repair himself if he's damaged.

This gives you all of your PL back, I can be use both in and out of battle. PL requirements: 1,000

Jibaku - A powerful suicide explosion, in Artificial Human 16's case, an internal causes the explosion bomb, not energy.

HP damage: 50,000 PL requirements: 25,000

Shyougekizan-Cell's ability to manipulate huge pieces of material in mid-air using energy.

Can use items to hit people. PL requirements: 1,000

Cell Junior Umidatsu-Cell's ability to expel from his body, as many duplicates of himself as he like. The Cell Jr's are little Cells who, like the Saibaimen, lack speech and are sadistic. They are exactly like Cell in almost every way, except they are blue instead of green, they have slightly less power than Cell and they cannot regenerate body parts.

HP damage: 5 to yourself for every Jr. PL requirements: 1,000

Den Ryuu-A electrical attack used on Gokou. The Pirate Robot wrapped its tail around Gokou underwater and shocked him with electricity.

HP damage: 2,000PL requirements: 1,000

Bio Ekisyushyu Kyodai Ka- Bio Brolly's ability to absorb matter and make himself grow as he absorbs more and more.

Every time your absorb matter (items) you get a 1,000 PL boost. PL requirements: 3,000

Barrier-The character creates an impenetrable barrier of ki around themselves.

Enemy’s attacks do not hit you for the rest of the fight. PL requirements: 5,000

Hell's Flash-This is considered Artificial Human 16's second strongest attack, (and his coolest). He heaves his opponent deep into the ground, then removes his hands and aims his arm cannons in the crater he created by smashing his victim into the ground. He then shouts the name of the attack, and lets a furious barrage of high powered energy blasts into the Earth. The beams of the attack actually fill up the hole in the earth and shoot up through the crust of the Earth, creating huge holes in the ground.

HP damage : 900,000 PL requirements: 50,000

Henkai Gatai-The ability of the five Robots to join together to form one large Robot. (think Power Rangers or Voltron)(Can be used only if there is a team of five or more Androids who all knows the move)(This adds all of your PL together and then times it by 10)

PL requirements: 5,000 (each character)

Machine Gun-An arm mounted machine gun attack with seemingly unlimited ammo. 1,000 – 10,000 bullets shot per turn.

HP damage: 10 per bullet PL requirements: 1,000

Rocket Punch-A nifty attack performed by some Artificial Humans. They point their arm at an opponent, then fire it off at them like a rocket. While it's not very strong, it's a surprising technique.

HP damage : 10 PL requirements: 100

Nameckian Attacks

Kakusan Yuudou Kikou Ha-This is one of Piccolo's coolest attacks. He sends hundreds of energy balls into the air and surrounds his opponent with them. The energy balls hang in mid-air for a second, and then he lets fly. He forces all of the energy balls to converge on his victim at once causing a large explosion.

HP damage: 100,000 PL requirements: 50,000

Tsuibi Kikou Ha-A blast of energy that follows the user's opponent wherever they go.

HP damage: 50,000 PL requirements: 25,000

Saisei "Regeneration"-The ability to grow back a part of the body that's been disabled or damaged. Nameckians can only regenerate if their head is intact. Cell can only regenerate if he has either a cell left, or the central nerve in his brain. Majin Buu can regenerate from if even only the littlest dust particle is left of him.

PL requirements: 500

Chyou Kyoshin Jyutsu-Piccolo's special ability to increase his body size to the height of an apartment complex. His speed does not suffer because of his increased mass. The only reason Piccolo doesn't use the attack anymore is because he had a rather "stomach-turning" experience when he tried using it on Gokou.

All attacks HP damage are doubled only for that battle PL requirements: 1,000

Chou Baku Retsu Ma Ha-During the 23rd Tenkaichi Budoukai, this was Piccolo's "Trump Card". It was probablly the most powerful attack performed in Dragon Ball and destroyed almost everything on Papaya Island. Piccolo needs to charge up for a long time before carrying out the attack, but when he's ready, he spreads all of his appendages out and lets loose a fantastic growing dome of destruction with him at the center.

HP damage: 500,000 PL requirements: 50,000

Tsu no Beam -A blast of electricity shot from Piccolo's antennae

HP damage: 2,000 PL requirements: 1,000

Dengeki "Electric Attack"-A technique used by previous Kami's in which they surround a character and electrocute them.

HP damage: 25,000 PL requirements: 10,000

Nobiru Ude "Extending Arm"-Piccolo's ability to extend his arms to almost any length.

HP damage: 500 PL requirements: 250

Nobiru Shita "Extending Tongue"-The user can extend their tongue and wrap it around someone, disabling them.

HP damage: 500 PL requirements: 500

Bakuriki Demon Blast-Piccolo Daimaou's most powerful energy blast that he destroys the World Capitol with. He grips his right hand and lets loose an enormous blast of energy.

HP damage: 1,000,000 PL requirements: 100,000

Exploding Demon Cannon-Just another one of Piccolo Daimaou's explosive ki attacks. It's fairly generic.

HP damage: 10,000 PL requirements: 5,000

Bunshin-A technique where the user can sprout independently acting and thinking duplicates of themselves that fight alongside them.

Each duplicate can use an attack along with your attack PL requirements: 2,500

Makkankosappo "Screw Beam of the Devil"-My favorite attack, and the very first one

saw. This is Piccolo's signature attack in DBZ. He raises the index and middle fingers of his right hand to his head, then charges up. When he first performed this attack, it took him 5 minutes to gather the energy for the attack. By the end of the series, he does the attack instantly. The beam itself resembles a screw. There is a straight beam, surrounded by a spiral of energy. When it was first used in DBZ, this was the most powerful attack of its time.

HP damage: 50,000 PL requirements: 10,000

Makousen-A magic energy blast shot from the hand.

HP damage: 5,000 PL requirements: 1,000

Mafuba Gaeshi "Demon Incarcerator Reflection"-An attack used to reflect the Mafuba beam back at the user, and hit them instead.

HP damage : 10,000 PL requirements: 5,000

Nameckian Fusion-This type of fusion lasts forever, and it can only be performed by Nameckians. One Nameck can fuse with another Nameck, giving the other Nameck his power and knowledge. The Nameck who will be the base of the combined character, (in other words, the character who will look the same after the process), places their hand on the other Nameckian's chest. The other Nameckian then joins with the base character. The resulting character will be no different from before, besides the fact that they will be more powerful, and have all of the other Nameckian's knowledge and memories.

Add two peoples PL together and then times that by 2. The strongest person out of the two takes over. It is also a Generic move but best works on Namecks.

Animal Attacks

Kasada o Fuku Ramatsu- The user blows their body up to tremendous proportions to push their opponent out of the ring. Easy to block

Opponent is blow out of the fight therefore you win. Take two moves to take in air PL requirements: 10,000

Kyuketsu-A move where the assailant sucks the blood out of his opponent.

HP damage: 10,000 PL requirements: 5,000

Kyou Ken "Mad Dog Attack"-An animal acts like a wild dog and attacks there opponent on all fours.

HP damage: 2,500 PL requirements: 1,000

Kutsuguri Kobaki-A cheap attack used by Kiyatapii the caterpillar in the anime only. He grabs the opponent and then tickles the opponent until he or she forfeits the match.

Enemy has to forfeit you then win PL requirements: 1,000

Saru Ken "Monkey Technique"- To confuse his opponent, animal’s jumps around the ring and acts like a monkey

You opponent is too confuse to fight, you win PL requirements: 1,000

Shipo Kougeki "Tail Attack"-Nothing incredibly amazing, it is what it sounds like. Just the ability of a character who has a tail it use it as a weapon.

HP damage: 500 PL requirements: 100

Shipo o Kaiten Sasete Sora o Tobu - Gokou's ability to use his tail like a helicopter blade and hover over the ground. He uses this during the 21st Tenkaichi Budoukai.

You can dodge opponent’s attack PL requirements: 1,000

Tako Ashi Kougeki "Octopus Tentacle Attack"-An attack used by a giant octopus. He grabs Gokou with a tentacle and shakes him around like a can of soda.

HP damage: 5,000 PL requirements: 5,000

Hikari Sayu Shyu - The ability to suck in an opponent's ki and eat it. Gokou devises a brillaint way to counter this attack.

You get some of there PL and one of there attacks PL requirements: 5,000

Henge "Change"-The ability to shape-shift. Puurau can keep a shape as long as he can concentrate. Oolong can only hold a shape for 5 minutes, then he needs to rest 1 minute. After that he can change again.

Can hit people with yourself, 1,000 per hit PL requirements: 1,000