
Once you have lost 15 matches you are dead.But dont Worry you can come back. You go to King Kai's planet if you are good. And if you are Evil you go to Hell. If you are neutral all you do is stay dead for 10 days and get 500 stat points. There you can train and learn new moves.
King Kai's Moves
Kaioken- adds 4,000 to PL in a fight = 1 day
Kaioken, Genki Dama, Tripple strike
To learn these moves you have to stay at king kai's for a certain amount of time these are the times.
Kaioken x 2- adds 8,000 to PL in a fight= 2 days
Kaioken x 3- adds 12,000 to PL in a fight = 4 days
Kaioken x 4 adds 16,000 to PL in a fight + Gekni Dama (which is a move where you gather all the energy from the good stuff in the world and use it to fight evil people this takes 2 turns to power up then use.)= 7 days
Kaioken x 10 adds 40,000 to PL in a fight + Genki Dama= 11 days
Kaioken x 20 adds 80,000 to PL in a fight + Genki Dama + tripple strike(this is a powerful move that when it is shot it streaks across the air making it look like a blur so the person you shot it at countdown starts at 4 instead of 5. ONLY USED ONCE)= 15 days
Hell's Moves
Yertuk- A move where you hit the ground with both hands then a mass or fire erupts under the opponent so fast that it causes his countdown to start at four. This move is powerful = 10 days
Blue orge's Power up, Yertuk, Speed up
Blue orge's Power UP- 70,000 to PL in a fight= 7 days
Blue Orges Power up and Yertuk- = 13 days
SPEED UP(allows you to raise speed by 5,000=4 days
Blue Orge's Power Up + Yertuk + Speed up(allows you to raise speed in beginning of fight by 5,000) 15 days
While you are in Hell or at King Kai's for a certain amount of days you recieve stat points and Hp.
1 day- receives 100 stat points
2 days- receives 200 stat points
4 days- receives 350 stat points
7 days- receives 550 stat points and 200 HP
11 days- receives 750 stat points and 400 HP
15 days(max)- receives 1,000 stat points and 600 HP
This is the damage for the Spirit Bomb and PL has no factor in it.
Charged up for 1 round.
0 blocks/dodges = 1,200
Charged up for 2 rounds.
0-2 blocks/dodges = 1,650
Charged up for 3 rounds.
0-3 blocks/dodges = 2,000
Charged up for 4 rounds.
0-4 blocks/dodges = 3,000
Charged up for 5+ rounds.
0-6 blocks/dodges= 3,550
1-2 blocks/dodges = 950
3-6 blocks/dodges = 850
7 blocks/dodges = NOTHING
3 blocks/dodges = 1,350
4-6 blocks/dodges = 1,000
7 blocks/dodges = NOTHING
4-6 blocks/dodges = 1,500
7 blocks/dodges = NOTHING
5-6 blocks/dodges = 2,000
7 blocks/dodges = NOTHING
7 blocks/dodges= NOTHING
MUST BE CHARGED MINIMUM OF 2 rounds