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General Info

Ki -- Means 'energy'. It is the internal energy you generate when you attack something (as in Karate.)
Ki-ai -- The shout made when focussing the 'ki'.
Ha -- In the following attacks, 'ha' appears in the name occasionally. While 'ha' can translate to 'wave', it is also the ki-ai people make when focussing their bodies on an attack. Usually, 'ha' doesn't really have meaning, it's just a loud sound made when you're fighting.
Ken -- This can mean either 'fist', or 'technique.' As in Hokuto no Ken: It can mean "Fist of the Northstar," or "Northstar Techniques."

Techniques learned
Mostly Ki based
Rouga Fuufuu Ken -- Yamcha's "Wolf Wind Attack."
Shin-tsurusen-ryuu Taiyou-ken -- This is a blinding attack used by Tenshinhan during the Tenkaichi-budoukai. His entire body can glow with a very intense light. Translates to "New Crane School Sun Fist," or "Sun Technique."
Chou-nou-ryoku -- "Ultimate Ability" aka -- ESP. Chau-zu can cause people to freeze in place, levitate, etc. If he freezes someone long enough, either their heart will stop, or they'll suffocate.
Kikouhou -- "Energy cannon/bomb/shot." Requires a lot of concentration, and can be very devastating. But, continued use of it can kill the caster, as it uses up a lot of the person's energy each time.
Bukuujutsu -- "No Air" This is name of the technique used when people fly around.
Ki En Zan -- Kuririn's "slashing energy disc"
Daichi Retsuzan -- Freeza's Earth Cutter. A slashing energy attack
Shunkan-idou -- The teleport ability that Gokuu learns on Yardrat. But, he can only jump to a place where someone he knows is located (he has to feel that person's energy to teleport to that place.)
Enerugii Kyuushuu -- #19 and #20's Energy Sucking ability. Both androids have receptors in their hands that allow them to drain the power from humans.
Hell's Flash -- #16's energy blast attack, fired from his forearms.
Shi Baku -- Cell's self-destructing world killing blast. Cell bloats up, explodes, and wipes out the planet.(never use this attack.Can you guess why)
Satsujin Punch -- Ikousa's "Assassin's/Kill Person" punch. (A move all Assassin Guild members should learn)
Fusion -- A process that allows two people to become one. It's not a permanent condition. It requires that the two be of near-equal power, and that they both have a certain amount of prepping. Includes having to go through a stupid-looking set of dance steps. (Never really used this one either)
Mafuu-há -- "Demon Seal." Kamesennin tries to use this spell to re-capture Demon King Piccolo. If you have a container (like a rice cooker), you can use Mafuu-ha to force Piccolo into it, and keep him there. The trade off is that regardless of whether you succeed, the spell will kill its caster. Kami-sama tries to use it on Ma, Jr., but Ma, Jr. uses Mafuu-ha Gaeshi (Mafuu-ha Return/Rebound) and Kami-sama is captured, instead. Mafuu-fa was originally used by Kamesennin's teacher, Mutaito, to seal up Piccolo.
Basic Magic

Acid Breath -- By breathing in and out the caster channels his magic into an acid that spews forth from his mouth upto 4ft wide and lengths upto 8ft.
Animate Dead -- After a person has been killed, the magic user has the ability to animate the corpse of the recently deceased bring it fully under the casters control.
Aqua Breath -- Allows someone to breath in water areas and underwater.
Astral Walk - Instantaneously moves the caster to the victim's location.
Black Aura -- Prevents 25% of the damage taken by a "good" or heavenly/divine type spells.
Blindness -- Renders the target blind.
Chill Touch -- Leaving an aura of cold amgic around the casters hands each touch inflicts an intense cold and frost appears almost instantanly arond where the hand touched leaving the victim weaker and less mobile depending on the part touched.
Create Rose -- Enables the caster to impress all who may be watching by allowing him or her to create a beautiful red rose purely by magic!
Detect -- Invis - This spell enables the caster to detect invisible objects and people.
Magic - This spell enables the character to detect the presence of magic in objects, and is also necessary to detect the magical affects of others for the successful use of the 'dispel magic' spell.
Dispel Magic -- Dispels magical affects on the victim. It may be used as an offensive spell to remove an enemy's magical advantages, or as a benign spell to completely remove your own magical affects.
Float -- Enables the target character or item to float.
Fly -- Enables the target character to fly.
Identify -- Reveals information about the items it's cast upon.

Fire Based Attacks
Summon