The Battle SYSTEM
- Tonnage-Reaction/2= who goes first in the fight.
- Both fighters fire a long range weapon, has to be a rifle or mortar of some kind.
- The higher long range skilled pilot calls heads or tails
- If the player wins the flip done by the ref the player hits the other Gundam
- The hit from a long range weapon is low but with stronger weapons the attack power goes up
- After both players have done this the players have a choice on what to do
- Your can A) use Thrusters (must be bought and equipped) B) Lock On Target(Must have sensors) C) Fire Again the same way as before D) Move Closer
- If Move closer are chosen both fighters are now in range for the beam saber or other weapons of the kind basic short range weapons do damage of a maximum of .2 x the pilot CC rating or a long range weapon can be fired doing double the damage of the first attack after a 3 2 1 countdown ( damage given here is up to the ref)
- If the short range weapon is used there is a 5 4 3 2 1 countdown
- If a lock on is chosen the ref will give a 5 4 3 2 1 countdown and the opposing player will have to type shake 3 or more times during the countdown to avoid getting locked on. lock ons add to the strength of all the attack and last all battle.
- Finally the last option to fire again like before will the flip of the coin the match will continue as before
- One last tactic can be used in where a lock on is acquired and thrusters are used this means both short and long range weapons can be used with a maximum damage based on the weapon and pilot skill in battle
- Lastly the battle will continue until the armor is gone and a Gundam is destroyed or you can decide to run away. I suggest running away, because it takes time to repair you gundams, and when you do, just read the death page.
when you sustain 50% damage you have to take a morale check.the way you do that is you flip a coin and if you lose you become berserk.the higher the panic rate is the less amount of turns you keep berserk but if you have 10000 you cant get berserk
0-4000 3 turns
4001-7500 2 turns
7501-9900 1 turn
10,000 0 turns
Berserk: this is where you go crazy and the ref chooses your attacks for you but the ref must choose the strongest attack you have and you can not use thrusters or shields of any kind.and your opponent get 7 seconds to dodge your shot instead of 5.
Per win you get 100 points, 10,000$, & 10% armor points
If you lose you get 30 points , & 3% armor points
50 points if u tie,5% armor points, & 5,000$
5,000 dollars if you ref
When the battle is done you have to send a transcript of the battle to me.