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The VF-11

MDC by location

Head Laser 30 Head 75 Hands 50 Arms 100 Legs & Thrusters 200 Main Body 300 Canard Forward Wings 30 Main Wings (2) 120 Tails (2) 50 Multipurpose Gun Pod 100 Anti-Projectile Shield 150 Reinforced Pilot Compartment/Escape Pod 150

Speeds

RUNNING, SOLDIER CONFIGURATION: 90 mph (144 kmph) LEAPING, SOLDIER CONFIGURATION: 30 ft (9 m) high or 50 ft (15.2 m) long without thrusters. FLYING, SOLDIER CONFIGURATION: 300 mph (480 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely. FLYING, GERWALK CONFIGURATION: Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely. FLYING, FIGHTER CONFIGURATION: Mach 3.5+ (2345 mph/3752 kmph) max speed at 10,000 meters or less above sea level. Mach 8.2+ (5494 mph/8790 kmph) max speed at 10,000-42,000 meters above sea level. Max altitude of 42,000 meters without rocket booster assistance. Maximum rate of ascent is 28,500 meters/minute. G limits are +22 to -14.5 standard Earth gravities. MAX ENGINE THRUST:

ANTI-AIRCRAFT PULSE LASER PRIMARY PURPOSE: Anti-aircraft SECONDARY PURPOSE: Anti-missile/defensive RANGE: 4000 feet (1200 m) DAMAGE: 2D4 M.D. RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots. PAYLOAD: Effectively Unlimited. MULTIPURPOSE GUN POD W/ANTI-ARMOR BAYONET PRIMARY PURPOSE: Assault SECONDARY PURPOSE: Anti-mecha RANGE: 4000 feet (1200 m) DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long burst, or 2D6x10 M.D. for a full melee burst. Bayonet does 1D4x10 M.D. per strike. RATE OF FIRE: Equal to the number of combined attacks of the pilot. PAYLOAD: 400 rounds per clip equals 40 short bursts, 20 long bursts, or 10 full melee bursts. Additional ammo clips can be inserted, but exchanging clips requires 2 melee actions. Two spare clips are stored behind the anti-projectile shield. WING HARD POINTS LONG RANGE MISSILES Primary Purpose: Heavy Assault Secondary Purpose: Anti-Spacecraft Missile Types: Any type of standard UN Spacy Long Range Missile can be used. Range: Varies with missile type. Damage: Varies with missile type. Rate of Fire: Volleys of 1-4 missiles. Payload: One per hardpoint; 4 maximum. MEDIUM RANGE MISSILES Primary Purpose: Assault Secondary Purpose: Anti-Mecha Missile Types: Any type of standard UN Spacy Medium Range Missile can be used. Range: Varies with missile type. Damage: Varies with missile type. Rate of Fire: 1-3 missiles per hardpoint. Payload: Three per hardpoint; up to 12 maximum. SHORT RANGE MISSILES Primary Purpose: Assault Secondary Purpose: Anti-Mecha Missile Types: Any type of standard UN Spacy Short Range Missile can be used. Range: Varies with missile type. Damage: Varies with missile type. Rate of Fire: 1-5 missiles per hardpoint. Payload: Five per hardpoint; up to 20 maximum. MEDIUM RANGE HIGH MANEUVERABILITY MISSILES Primary Purpose: Anti-Mecha Secondary Purpose: Surgical Strikes Mega-Damage: 2D6x10 M.D. Rate of Fire: One per hardpoint. Range: 80 miles. Payload: One per hardpoint; 4 maximum. Note: Not available prior to 2040.