TECHNIQUES & ABILITIES
Flurry Punches dmg2
Flurry Kicks dmg4
Flurry Combo dmg6, en2
Ki Shot- A basic ki attack. The user simply shoots a small ki shot out of his/her open palm. dmg4, en2.
Ki Blast- A basic ki attack. The user fires a ki beam out of an open palm. dmg7, en7.
Spirit Ball- A basic ki attack. The user creates a ball of energy which he/she controls. Cannot be dodged. Acts like a second character that can only move. dmg8, en8
Gekiretsukouden- A basic Ki technique. The user puts cup hands in front, powers up and fires a large ki blast. dmg11, en9.
Kamehameha- A basic Ki attack were the user Cups hands, and gathers energy as he/she pulls back then thrusts hands forwards and fires a beam. lv. 5 or Roshi Training. dmg 10, en 10.
Masenko- Another basic Ki attack, the user puts hands on forhead one on top of another, gathers energy and thrusts forwards to fire the beam. dmg 10, en 8.
Mouth Beam- A basic Ki technique. The user simply fires a beam from their mouth. dmg 8, en 8.
Bakuhatsuha- A basic Ki attack. The user pulls to fingers upwards causing the ground below the opponent, or the opponent, to explode. dmg 10, en 9.
Energy Blast- A basic ki attack. The user fires kiblasts at 2 opponents. dmg7, en10, hits 2 opponents.
Special Beam Cannon- An Advanced Ki attack. The user charges up a 2 ki beams with 2 fingers to his/her forehead, then fires them by extending their arm and firing with 1 spiraling around the other. dmg60, en60.
Renzoku Energy Dan- An advanced ki attack. The user fires hundreds of ki shots at opponent. dmg45, en45
Destructo Disc- An Advanced Ki technique. The user creates a large cutting disc and throws it towards opponent opponent. dmg Kill/50dmg, en 50.
Final Flash- An advanced Ki attack. Th user creates a ball of energy in front of him/her and then claps cupped hands together to fire the beam. dmg50, en50.
Big Bang- Another advanced Ki attack. The user powers up a huge Ki blast and then fires it at opponent by pointing at the opponent. dmg 75, en 75.
Galatica Donut- An adavnced Ki technique. The user creates a ring of energy and captures opponent in it. dmg50, en 150, opponent cannot attack for 5 turns.
Galik Gun- An Expert Ki Technique. The user gathers energy with cupped hands to the left side and pulls hands forward to fire an emense planet-destroying beam. dmg 150, en 150.
Chou Kamehameha- An expert Ki technique. The same as kamehameha except the user shouts "Chou!" before gathering energy. dmg125, en125.
Spirit bomb- An Expert Ki attack. The user gathers energy from his/her surroundings into a ball above both raised hands, the size of the ball depends on the surroundings. dmg200, en0, takes 10 turns. Only Good people can use this. Deals x1.5 damage to Evil.
Death Ball- An Expert Ki technique. The user creates a small to large Ki ball above the tip of one raised finger then points at the opponent to throw it at them. dmg 175, en 150. Only evil people can use this.
Transform Opponent- An expert Ki technique. The user shouts "Transform into ______" and the opponent transforms into it. dmg0, en150.
Ghost Kama-Kazi Attack- An expert technique. The user takes a deep breathe then blows out 5 ghost-replicas of him/her self, then orders them to attack the opponent. Each flies torwards the opponent one after another, exploding on impact. dmg150, en150.
Final Kamehameha- An expert technique. The user Shouts "FINAL" and puts hands forward as though they just fired Final Flash, then pulls them back and does a Kamehameha. dmg150, en100.
POWER UP TECHNIQUES
Kiao-Khen - An Expert Technique. All attacks do +2dmg for each times, ex: if i use kaio-khen x20 my attacks do +40dmg. dmg+2 per times, en2 per times.
Flare Up - A basic technique. User surrounds him/her self with ki doubling their SP and Reflecting Ki Shots. dmg0, En3 per turn, SP x2.
Split Form- An Advanced technique. User Splits into two and gets to attack with both. Copy and original are the same strength as before split form. dmg0, en1/2.
Tri-form - An advanced Technique. User Creates Two more of him/her and gets to attack with all three. Each Has 1/3 of origanal stats. dmg0, en1/3.
Multi-Form - An expert technuque. User splits into four each with 1/4 the HP. dmg0, en1/4.
Super Saiyin- Must be at lv. 50. All attacks do +25dmg.
Super Saiyin2- Must be at lv. 100. All attacks do +25dmg, Learn Teleport.
Super Saiyin3- Must be at lv. 150. All attacks do +25dmg, Learn Teleport, Can use DragonPunch.
Super Saiyin4- Must be at Lv. 200. All attacks do +25dmg, Learn Teleport, Tail regrows, Transform into Golden Oozaru if you transform.
DragonPunch- Must be in SS3 or S3. A dragon comes up from the ground and uppercuts the opponent, then flies of. dmg100, en75.
Super- Same as SS.
Super2- Same as SS2
Super3- Same as SS3
Super4- Must be at lv. 200. All attacks do +25dmg, Learn Teleport, All stats, except PL, go up by 50.
Transform1- All stats double.
Transform2- All stats double. Must be in transform1.
Transform3-All stats double. Must be in transform2.
Tranform4-All stats double. Must be in transform3.
Fly- allows you to fly during battle and to places on the planet you are on.
Solar Flare- User puts fingers spread out in front of his/her eyes them shouts "SOLAR FLARE!" and emmits a bright light temporarily blinding opponent. dmg0, en10, opponent skips next 3 turns.
Teleport- allows you to teleport to places you have been or were there is a farely hi power level.
Fusion- allows you to fuse with another character.
No breathe- makes it so you do not have to breathe.
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RULES AND GAMEPLAY
TECHNIQUES & ABILITIES
TRAINING & QUESTS