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04.08.04-V.0.2

MORE THAN THE COMPLETE & ULTIMATE REFERENCE MANUAL GUIDE TO SUCCEED IN THE WORLD OF DARK EDITOR 3D LEVEL ENGINERING
...AND THAN SOME ..!
By MOG

 

=-.= T E X T U R E S = -.

This part of "M.T.T.C.&U.R.M.G.T.S.I.T.W.O.D.E.3D L.E. A.T.S !" -will teach you the most important parts of creating, making, preparing and placing textures ingame for your Thief level, using dromed.
However most chapters cover steps that can be used by "all" 3d level builders as texturing technics are the same.
Only formats and implanting methods are speciall for Dromed / Thief.
As always: I'm not a writer, not an English speaking person, so typo's bad english and bad structure throu this guide (I'm not a programmer either); will probably bother you sometimes so please forgive me. I intend to add a menu system with direct linking etc. but will wait with it until completion of all chapters = true :)

This is version 0.2 and is slightly cleaned up from the v-0.1. It still miss some chapters and sub-parts, but if you're a newcommer, which this guide is ment for mostly, you'll be able to create textures, or at least know a little of how it is done.
However If you search in the editor's guild for textures, you probably end up with 1000's of topic's, and there are many helpfull members that want to help out new taffers :)

 

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Here is link to my released texture work.
If you look at those you will see better how I make textures; though the quality vary, but common for them all is the effort to make them look as photorealistic as possible, most are hires modes, and all are heavy contrasted, to give as much 3d feel as possible, enhanching the shadows and each texture's special contures. This require little more work with the lights and shadows than the more safe & "flat" textures.Many are semi-ready, meaning the final touch/ polish is needed to make them work good ingame.
Either you' ll like them or you would do it completely different;
- here's the texture guide .

 

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Intended Contents :
ch00 -Texture -Index /contents
ch01 - A long, long time ago...
ch02 - Some facts, ( my ) defenitions.....
ch03 - Tools, programs, software ....
ch04 - Snapshooting, scanning & generating.
ch05 - From picture to texture.
ch06 - Making textures ready for your thief level.
ch07 - Implanting textures in Dromed's objecthierarchy.
ch08 - Dromed -textures -and everything.
ch09 - How to texture -tips -build on FAQ.

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NEXT : - A long, long time ago...

 

 

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