Simply put, Rules of Engagement
are the laws placed on role-players to ensure fun and fairness for all
that are engaged in combat or who are pulled into combat.
A few simple rules to remember for
actual player vs player combat (pvp) to initiate agreeingly and to go accordingly
1) Respect the fellow Roleplayer.
Grant it, your character and anothers might not be on the same
level or quite possibly arch enemies, but that does not mean the
players hate each other.
2) Do not Loot, ever! Confirmed
looting will be cause for removal from the guild. The only time this does
not apply is if a body of a fallen enemy has turned to bones, If the body
turns to bones you are required to collect the fallen players belongongs,
to preclude loss. These belongings must be turned over to your GM, or
ranking member for return to the other guild's GM.
3) Conversation must
be entered and an roleplayed reason for combat must be shown by the agressor.
This rule does not apply during roleplayed times of war between two guilds
or when an assassin does a hit, but the assassin must get out of character
word to the player immediately following the encounter, no matter win
The Cease rule
The Cease run simply means a player at anytime
during combat may say the word cease to stop the combat immediately.
This should not be used as a means to escape death, but only if outside
interference directly effects the battle, example, Looters, griefers, player
killers in the area, and so on. This should however be roleplayed
in a sentence, hence, "Cease this nonsense for thy moment". Although
using it in a sentence is not required, it is helpful to keep the roleplayed
atmosphere and players should pay close attention for when another player
might use this word.
Weapon and Armor Restrictions
Weapons: All Grandmaster and up are allowed.
Magic weapons are allowed. You should only carry what you can
DP Poisoned weapons of any level are allowed.
Armor: Simply put, there is no restriction to armor usage.
After all, if you feel the need to lose a full Valorite
go right head. Replacement of your armour, is your responsibility.
Roleplaying Death and Injury
Not much has changed to this one except a more clearer way to
roleplaying losing the battle and the use of Ultima Mechanics are in effect
now. Ok, so they got you.. Our guild will not tollerate any
whining or ooc behavior.
If one falls during roleplayed combat, there is a certain way
to go about it and conduct yourself. Once you have fallen, you
are considered wounded. Go get ressurected by any means.
Remaim in your death robe on and go loot your body. You have 30
minutes to wait until you can take your death robe off. During
this time you are considered alive but have been seriously wounded and
can barely hold yourself up let alone fight again This means that
you CAN NOT fight but in return, nobody should attack you. The player
may talk and interact with others but will avoid the event in which they
died in. Players are advised to use emotes such as but not limited
to *spits blood* or *coughs uncontrollable*. After the 30 minutes are up,
take your death robe off and you will be considered fully healed. You
cannot direct other guild members openly as to enimy whereabouts
( in party is another matter) when in this condition, like he is over here,
etc. You are out of the battle! You may leave the battle and do what
ever you wish.
Now, there is a few things that change this pattern. After
the 30 minutes is up, the player is allowed to join in battles and fights
again, but they MAY NOT reenter into the same event in which they
died in. This is merely out of respect for those that are still alive
and fight on to win this battle. This could be large seiges, guild
To help clearify if the event you died in is still going on, the
newly healed player should contact their Guildmaster/mistress and find
out the information to ensure the best results and fairness.
One more thing, it is required that corspes of fallen players
should be guarded by those that slayed the player. This is out
of mere respect for the fallen and their items. We require that you assist
the fallen player to locate his corpse, and mount, if you are not in danger
or in combat with the other guild mates.
Now, last but not least. Do unto others that you would
have done to you. Winning is not everything. Give your fellow
roleplayer the respect they deserve and they should return it.
The most important rule during any style of roleplaying: a lot of
whining by the fallen char will not be tollerated. We expect you to remain
in charachter. Have fun .
Guild Rules & Restrictions
No beatles or lamas may be used by members, as
etheral horses are preferred.
Any article of
clothing, large enough to be seen (by others), must
be dyed to
the guild colors (blue and white). The dye tub is at the