Trading

Daltina:
Major Exports: Food products (especially fruits, vegetables and bread but also lamb, ham and fish) produced all over, particularly in the south and north west.
Seconary Exports: Fine wines and ale produced primarily in the south west, weapons (including well made pikes and crossbows) primarily near the centre, some Iron Ore in the north east, diamonds from La Quista and healers from Daltina.

Major Needs: Wood (Dalinians settle all their land, unfortunately this leaves little space for large woodland areas.)
Seconary Needs: Most metals, food stuffs (beef), Incense, spices, magickal spells, glass and granite.

Dem. Republic of Hriemalis:
Major Exports: Iron, coal and fish (the mining of the iron and coal of the dwarves is a primary export since other kingdoms have limited access to the dwarven kingdom. The fish is plentiful along the radiant shores of Hriemalis and so easily exported)
Secondary Exports: Fine arts and crafts, (the halflings are excellent craftsmen and they produce some of the finest wares in the land.)

Major needs: Lumber, and food (the rolling plains and standing mountains make horrible farmland so they are usually in short supply of food and lumber.
Secondary needs: Wines and mithril (everyone wants mithril since it is so rare they have their own, but one can never have enough. Wines are just nice to have)

Sylrosyan Elven Confederation:
Major exports: Food (the entire country is luush and green everywhere, making it the best place to grow many different crops. Farms are set up all over the land next to villages, who sell their crops to merchants from nearby towns.)
Secondary Exports: Lumber, weapons(Because of the forest around them, they are able to produce a great amount of lumber. The use the wood to build staves, arrows, and bows.)

Major Needs: Metals (although the forest has helped the elves in many ways, it still does not make for good mining. The elves wouldn't dare ruin the beauty of their home to build mines, so they rely heavily on trade for metals.)
Secondary Needs: Runes (There are a few towers in the palace area for producing runes. Though it is enough to get by, much more are needed in case wars break out.)

Dwarven Kingdom of Dargis:

Major exports: Steel implements. (That's the nice name, to be crude, its weapons, armor, bows, shields, war equipment... what can I say? Dwarves _are_ known for their smelting and forging capabilities.)
Secondary Exports: Ore (well mined ore. Self-explainatory.)

Major Needs: Food. (Being generally more engaged in pursuing other matters, dwarves aren't good farmers.)
Secondary Needs: Runes (dwarves are not good magic-users. So, like with food, they don't really bother themselves with the art. Even thus, they do keep a stockpile, and maintain healthy trade for detecting ore mines.)

Orckish Assembly:
Major exports: None really. Trade is not a big thing in Orc society. If you want it, you beat the guy senseless until you get it. Very simple.

Major Imports: Trade in the Orc nation is non-existant. The Orcs obtain all thier needs through raiding and plunder. However, Orcish armor and battle axes are the best known to the world. Although the only way to get them is to kill the Orc that is wearing it.
Needs: Orcs don't rely heavily on trade as the other nations, as Orcs can make do with what the plunder.

The Nesocratic Federation of Eunesia:
Major exports: Various products of the oceans. The fishing fleets of Eunesia bring in huge amounts of fish, especially cod, which are smoked, salted and then sold to the urban masses of the mainland.
Aquaculture provides a large amount of kelp for export, and the Eunesian whalers provide a supply of oil and ivory that is always in demand.
Secondary Exports: The oyster beds surrounding the Eunesian islands are a source of oysters along wiht the much rarer, mystical, sea opals.
Craftsmen on the various islands of Eunesia are famous for their carvings, mainly in wood and ivory. The monasteries of the island of Anos are famous for illuminated manuscripts.

Major Needs: Metals, the islands are not particularly rich in metals and thus import most of their metal goods and ores.
Secondary Needs: Luxury goods, such as wines and silks are always in demand by the merchants and wealthier Eunesians and arent produced locally.

The Kingdom of Eutopia:

Major exports: Runes.... The Scholarly Eutopians mass produce thousands of runes daily and stockpile them for trade and for their own uses.
Secondary exports: Precious metals and gems. By magically excavating the mountainous area of Eutopia the Eutopians have discovered gems and metals of the highest quality...however these high quality metal and jewels are rare and the Eutopians can not depend fully on them for trade

Major imports: Food. The mountanous country of Eutopia produces allmost no food......Sea food is even more scarce because of the Ice burgs that flow down the sea current past the barbarian lands and onto the Eutopian border.
Secondary imports: Weaponry. While the Eutpoians do mines metals they do not make their own weapons...However because they are mostly a magical nation they do not need the mundane weapons to badly.

Republic of Luctdonum

Primary Exports- Fish and other sea creatures; Luxury goods such as porcelain and tapestries. Lux functions as trading center and a factory where raw materials are turned into expensive trinkets.
Secondary Exports- Sea Salt, dried on the sands. The biological need for salt ensures a thriving trade.

Primary Imports- Raw materials (stone, lumber, ores) The mainland, and the islands especially, are almost devoid of minerals, and most of the good lumber is controlled by the shipbuilding guilds.
Secondary Imports- Food. The lack of minerals translates into poor soil.