Description of the Kingdoms
*The Kingdom of Medonia*
Founded in the Utopian year of 8321 by the first group of settlers, the
city was built, and still is today, on a strict code of chivalry and honor,
where truth and mercy were great virtues. The Medonians, with their strong
army and a relatively strengthened navy, are a strong and proud Human nation.
They are fierce rivals of the Kingdom of Daltina, however, and greatly covet
the Island of La Quista which was once owned by them.
*The Kingdom of Daltina*
The Kingdom of Daltina was built on a different precipice, however, then
their Medonian counterpart; which focused more on unity and spiritualism.
A brief skirmish eventually occured between the two kingdoms in the Medonia-Daltina
War of 8335-8348, in which the Daltinan naval fleet defeated the Medonian
triremes and siezed La Quista Isle off the coast of Medonia. An armistice
was signed between the two powers, promoting peace, trade and open cooperation.
Months later, Daltinans would embark on an advanced colonization mission
to populate as much within their borders as possible as part of their 'divine
path'.
*The Kingdom of Kalyra*
In 8481, Medonians and Daltinans fought over ideological issues in governing
the Kalyran region - from spiritual education to excessive privileges of
the nobility. The two partners resumed their rivalry in a series of border
skirmishes, but this enabled Yoresa, a young woman skilled in enchantment,
to raise a rebellion against the Medonian-Daltinan rule. By 8483, both Medonia
and Daltina had entered financial turmoil due to their wars and Kalyra had
seceded to form the first popularly governed Western Human Kingdom.
The Kalyran Democratic Union remained autonomous because it cherished the
notion of individual freedoms and self-rule. In 8488, all three nations
sealed an armistice ending their conflicts and formally recognizing Kalyra
as an independent Kingdom.
*The Principality of Arakmat*
Desert dwellers, the Arakmatans had founded a principality based on spiritual
unity with the state, martial order and a strict, disciplinary way of life.
Strong and hardened, the armies of Arakmat fiercly defend themselves from
any who dare threaten their way of life.
*Sylrosyan Elven Confederation*
A reclusive and secretive sort, the Elves of Sylrosya were tall, thin-limbed
and delicately beautiful creatures possessing a great affinity to both nature
and magic. Having constructed a confederation of tribes, these creatures
lived in harmony with their environment, and were rarely involved in kingdom
politics like the other powers. However, the Elfin Cavalry, Archers and Infantry
were renowned as being an elite fighting force which jealously guarded the
Confederation's borders from all outsiders, thereby increasing the mystery
shrouding these people.
*The Kingdom of Alleria*
This small, but strong Kingdom is the furthest east of all the Kingdoms.
They have a small military and rely chiefly on their Island fortresses and
elite navy for protection. This merchant Kingdom is very wealthy, and her
navies are known throughout the world.
*The Emirate of Zedir*
These people built a sprawling desert-kingdom which bordered the Principality
of Arakmat to the eastern border. Though a vast military network was constructed
to guard their Kingdom, the Zedirians rely chiefly on Fortresses around
key areas to protect their lands, although, their military is not to be
trifled with. The Emirate of Zedir is one of the wealthiest Kingdoms in
the Known world. They rely chiefly on trade for their income and prosperity.
*The Archaxetanian Kingdoms*
These ellusive people had begun the quest of nationbuilding long before
most other Kingdoms had, and the Archaxetanians are considered common ancestors
of most human tribes and clans today. Having forged a loose confederation
of principalities, sultanates and city-states, the Archaxetanians ruled
their empire with an iron-fist. The Archaxetanian Family itself was a group
of clan elders purported to head the empire, and they monopolized the political,
economic and social life within Archaxetanian borders.
*The Hesparian Confederation*
A loose union between various fiercely-independent cities resulted in an
uneasy alliance between the most powerful factions, thus creating the Hesparian
Confederation.
*The Nesocratic Federation of Eunesia*
One group which resisted membership in the Hesparian Confederation primarily
consisted of the Eunesians, humans which had landed in a small island chain
in the middle of an open gulf. Consisting of mostly fisher-folk and light
shipping, each Eunesian isle was also strongly autonomous and weary of centralized
control. The Nesocratic Assembly on Olympia governed the federation, and
was extremely pacifistic - so that it allowed the Hesparian Confederation
to plunder the fishing villages it held on the mainland in 8399, maintaining
naval superiority to counteract further Hesperian aggression.
*The Kingdom of Eutopia*
From the golden city of Thyatis, a new human kingdom emerged and broke
away from the barbarism of the Hesparians and its other neighbours. The
Kingdom of Eutopia was based on the same chivalric code that the Medonians
so cherished, but emphasized scholarly works as the premise to true nobility
in addition to striking a balance between a sound mind and a strong body.
*Kingdom of the Barbarian City-States*
These tribes were unable to forge unified states or kingdoms, and thus,
rest adrift in continuous wars in the northeastern portion of the continent.
Independently warring over constantly changing borders and boundaries, city-states
set their purpose to conflict and rival for the little land that there was,
plunging the area into chaos.
*The Dwarven Kingdom of Dargis*
Dargis was/is renowned for its proud dwarven infantry, which consisted
of the strongest and best equipped footmen on the continent. Strong and
militarised, the Kingdom of Dargis is a force to be reckoned with.
*The Republic of Luctadomum*
Perhaps the most famous of these multiracial kingdoms is the Republic of
Luctadomum, ruling from the city-state of Lux. Fishers and expansive sea
traders, the Luctadomans had perfected sailing as a profitable art and a
practical means of defense.
*The Democratic Republic of Hriemalis*
A different union consisting of the same races comprising Luctadomum -
Humans, dwarves and halflings - was created in 8459 on the promise of military
security. Fear of an invasion had led to the Hriemalans to establish their
city, Hriemalis, on the sea and errect great monolithic sentinels for coastal
defense and errect a massive city wall of a titanium crystal.
*Empire of Khardra*
Formed as a union between several struggling, darker races - gnolls, gnomes,
trolls, halflings and a few humans - the Empire of Khardra was a fragmented
union which each town kept to itself and merely paid a small tithe for a
common army, consisting mostly of the very feared ogres. Benevolent enough,
Khardra kept to herself and remained extremely isolated as each ethnic group
felt extremely volatile and threatened by the other.
*The Duchy of Phondra*
When Humans continued to migrate over the Khardra Mountains, they founded
nations on the eastern coast of the Sherian peninsula - named after the
tribe of humans who entered the region. The Duchy of Phondra was centered
around the central city by the same name, and was a mediocre state in all
aspects, but had both military and economic success in many areas and was
extremely diplomatically active.
*The Kingdom of Daittern*
Daittern was the tale of other Humans, halflings, gnolls, imps, and other
colorful sorts colonizing a mystic and enchanted city on the edge of the
peninsula. Ruled by jovial and festive people, the Daitternians did not join
with Phondra because of a fear that either region would neglect the other
- the two powers remained separate out of self-concern.
*Orckish Assembly*
Populated mostly by orcs and ogres, but also containing imps, gnolls, and
trolls, the Orckish Assembly was a conglomeration of orcish armies and bloodlust-filled
orcs. Although at times unpredictable, this Orcish Kingdom represents the
strength of this race.