The
Fallen is a guild that promotes RvR.
Our main goal is to defend the
The
Fallen Guild is run by a counsel. Decision making is done entirely
by the Counsel of Chosen.
They vote on every decision that is to be made. The Holy Leader has final
say. He may make his own
rules and veto anything counsel has done, however most will be left to the
counsels discretion. The Holy Leader also finalizes guild policy, acts as
Field General in all warfare (unless he has delegated a
The
current rank hierarchy of the guild is as follows:
Rank 0:
Holy
Leader Rank 4:
Keeper of
Albion Rank 1:
Chosen
- Next in the hierarchy are The
Rank 2:
Noble –
Rank 3: Officer
- Ranks 2 and 3 are high
ranking positions in the guild.
They have power to invite members. They do not have the right to
promote members. They are
also required to wear the guild emblem at all times. They can speak in Alliance Chat,
not Officer chat. They do not
have the power to remove members.
Nobles are next in line to become one of the
Rank 4:
Keeper of
Albion – RvR rank.
This is for members who have proven themselves in Realm
Combat. May not invite,
promote or remove. May choose to wear the emblem but it is preferred that
they do.
Rank 5:
Knight
- Rank 6: Mage -
Rank 7: Ranger
- Rank 8: Healer
– Are players who are past the probationary period and have proven
themselves to be worthy of a full fledged guild member. These are all equal in
rights. You will go in the
rank that is appropriate for your class. They do not have the right to invite, promote,
remove, talk in officer chat, or alliance chat. May choose to wear the emblem but
it is preferred that they do.
Rank 9:
Fallen
Initiate – These are the members who are in the
probationary period. They
have almost no rights. They
must stay here for a minimum of 2 weeks. Anyone below level 20 may not
leave this position till level 20 is attained. Unless the Holy Leader or one of
the Chosen think they are worthy of moving on(this should rarely
happen
If a
Fallen Initiate makes no attempt to be promoted to full guild
status (which really doesn't require a lot of effort to attain), his or
her interest in participating in the guild may come into question. At this
point, the Chosen or the Holy Leader may take appropriate action, as
necessary, possibly removing the Initiate from the guild
altogether.
NOTE: The
guild ranks above are subject to change or modification at any time. They
will most likely be revised soon, and rank names are subject to change at
any time.
The
Fallen is a strong guild and our ultimate goal to become a major force in
Percivals Albion. In order to do so,
we require a solid member base of players who enjoy the game and are
either good at it, or are working toward higher levels of skill. It is
important for our members to support each other, thereby making the
gameplay experience more fun and rewarding for
everyone.
Our
requirements are simple. Enjoy playing the game, and don't get in the way
of others in their quest to enjoy playing the game. Help each other to
gain in power. Learn how best to cooperate, always keeping in mind that
the realm wars await you and your fellow guildies. Share old equipment
with lower-level guild members, especially if it is magical. Craft weapons
and armor at no more than cost. Behave with diginity and honor when
playing, especially with players from other guilds. Above all, have fun
and keep the interests of your guildmates in mind.
The Holy
Leader, The Chosen, Nobles and Officers alone have the ability to induct
new members into the guild, but all guild members are encouraged to invite
players to join. If you come across an un-allied player, stop a moment and
ask in a friendly fashion if he or she would be interested in joining
The Fallen. Inviting a new player to the guild or promoting an
existing guild member requires an Officer and guild member to be together
in-game. All it takes is a quick message via /tell or /gu
and an officer can act on your recruitment, most likely coming to wherever
you are to meet up with the potential new recruit, unless the officer is
unable to do so at the present time (this must be a good reason, didn’t
feel like it is not a good reason) If this is the case, the officer will
most likely meet with the potential recruit at a later time or date. If an
officer is unwilling to meet with you, please notify the Guildmaster
immediately.
If you
are interested in promoting the guild to friends, or find a player who may
make a suitable addition in the future, be sure to suggest that they check
out the guild web site. The simplest way to do this is just to give them
our web site's URL, www.angelfire.com/alt2/thefallen, and let them
evaluate the guild at their convenience.
Resource
management is one area where guilds can be a big help. Unselfish play is
necessary for equipment allocation and re-allocation to work well. Members
must be willing to pass hand-me-downs to lower-level (or "younger")
players, or give powerful items to players who can best use them. It is
also asked that members keep loot within the guild. Don't give your second
pair of the something to some random person. Put it in your vault and give
it to the next guildie you come across who might need
it.
Communication
is also vital to resource allocation. The guild has come up with various
methods to help with this, and the game itself has certain conventions to
facilitate sharing. One of the guild officers always acts as a coordinator
of guild inventory, which is taken to mean the collective booty held by
all members. If you have items or coin to donate to the guild, you can
always hand them to an officer for reallocation. The guild forums are also
a good place to post requests or offerings. Another great tool is the
guild chat channel. If you have an item that you no longer need, send a
message out over guild chat every so often until you have a taker. If
nothing else, items can always be stashed in your character's vault for
later.
Cooperation
is essential in realm warfare. If you find yourself in a group, be as
helpful and cooperative as possible. Make sure there is a definite
leader in your group, and follow that leader's orders as quickly and
efficiently as possible. If a target is named, and an attack ordered,
follow through immediately. Battles are often won or lost based on
split-second decisions. Your mis-timed action could very well cause the
death of your entire force.
If you
happen to be the designated leader of your group, know your business. If
you are a Realm vs. Realm newbie, do not accept the leadership role. Fall
into a supportive role and learn.
It is in
RvR warfare that our guild needs the best representation to other guilds.
More than at any other stage in the game, members are asked to play with
honor, respect, and dignity. Do your best, and make not only your fellow
guildmates proud, but the rest Albion as well. Your successes as a higher
level character have the potential to translate into statistical bonuses
for the entire realm.
Finally,
as a higher-level character, always be willing to answer the call to arms.
Sometimes raids hit with little or no warning, and only the few and most
powerful are able to save Albion from defeat. Likewise with raids that we
initiate. It takes enormous numbers to conquer an enemy keep. Sometimes
one or two players can be all it takes for the scales to tip in our favor.
In the process, you're also promoting our guild. Keep that in mind when
engaging the enemy with fellow players from Albion — you never know when
you might run into a guild-less player looking for a
friend.
We
encourage all guild members to frequent the web site, especially the
message forums. The web site has been built in order to facilitate
intra-guild communications; in the future, it may be used to host guild
alliance discussions, arrange guild hunts and other events (via a dynamic
online calendar, which is nearly complete), and manage guild
inventory.
As was
said earlier, the The Fallen is a strong and growing organization.
As members, we are each responsible for the quality of our guild through
skilled, cooperative, and friendly play. Work together to accomplish guild
and realm goals, or to help individuals achieve personal goals. Above all,
have fun. Guilds are all about making friends and, with those friends,
experiencing parts of the game one could never experience alone.
Enjoy!
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