Neth Gigol Endarire
Rgr2/Ftr2/Clr2 Human Neutral Good Shaundakul ( Trade, Travel )
CLASS RACE ALIGNMENT DEITY
6 Medium 35 Male 5' 11" 124 lbs. Grey Black
LEVEL SIZE AGE GENDER HEIGHT WEIGHT EYES HAIR
15,472 21,000
5,528
Current XP Next Level XP Remaining XP In Game XP Gained









ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
16 +3

DEX
14 +2

CON
13 +1

INT
14 +2

WIS
20 +5

CHA
14 +2




























TOTAL WOUNDS
CURRENT HP
SUBDUAL DAMAGE DAMAGE
REDUCTION
HIT DICE
SPEED
HP
52


2d8+2d10
+2d8+6

20

AC

17 15 12 = 10 + 5 + 0 + 2 + 0 + 0 + 0


30
-3
 2 



NORMAL FLAT
FOOTED
TOUCH
AC

BASE
ARMOR BONUS
SHIELD BONUS
DEX BONUS
SIZE BONUS
NATURAL
ARMOR

MISC
BONUS
MISS
CHANCE
%SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
SAVING THROWS TOTAL
BASE
SAVE

ABILITY
MODIFIER

MAGIC
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER

CONDITIONAL
MODIFIERS
FORTITUDE
CON
10 = 9 + 1 + 0 + 0
+   +
REFLEX
DEX
7 = 3 + 2 + 0 + 2
+  
WILL
WIS
8 = 3 + 5 + 0 + 0
+  
BASE ATTACK
+5

INITIATIVE
MODIFIER
6 = 2 + 4
TOTAL
DEX
MISC

Grapple
MODIFIER
+8 = 5 + 3
+ 0
+ 0
+
Melee
ATTACK BONUS
+8 = 5 + 3
+ 0
+ 0
+
Ranged
ATTACK BONUS
+7 = 5
+ 2
+ 0
+ 0
+

TOTAL
BASE ATTACK
ABILITY
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
Greatsword, Masterwork TOTAL ATTACK BONUS DAMAGE CRITICAL
+10
2d6+4
19-20/x2
RANGE EQUIPPED TYPE SIZE SPECIAL PROPERTIES
-
Two-Handed
Slashing
Large


Crossbow, light, Masterwork TOTAL ATTACK BONUS DAMAGE CRITICAL
+8
1d8
19-20/x2
RANGE EQUIPPED TYPE SIZE SPECIAL PROPERTIES
80 ft.
Two-Handed
Piercing
Small


Iron Dagger TOTAL ATTACK BONUS DAMAGE CRITICAL
+8
1d4+3
19-20/x2
RANGE EQUIPPED TYPE SIZE SPECIAL PROPERTIES
10 ft.
One-Handed
Piercing
Tiny


Unarmed TOTAL ATTACK BONUS DAMAGE CRITICAL
+8
1d3+3
x2
RANGE EQUIPPED TYPE SIZE SPECIAL PROPERTIES
-
One-Handed
Bludgeoning
Tiny


Chainmail
TYPE ARMOR BONUS MAX DEX
Medium
+5
2
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
-5
30%
20 ft.
40 lbs.




SKILLS MAX RANKS 9 / 4.5


SKILL NAME
TOTAL
RANKS
ABILITY
MOD

MISC
MOD
n
Appraise Int
2  =
+ 2   +
n
Balance* Dex
-3  =
+ 2   + -5  
n
Bluff Cha
2  =
+ 2   +
n
Climb* Str
-2  =
+ 3   + -5  
n
Concentration Con
10  = 9   + 1   +
n
Control Shape Wis
5  =
+ 5   +
n
Craft (__________) Int
0  =
+ 2   + -2  
n
Diplomacy Cha
2  =
+ 2   +
n
Disguise Cha
2  =
+ 2   +
n
Escape Artist * Dex
-3  =
+ 2   + -5  
n
Forgery Int
2  =
+ 2   +
n
Gather Information Cha
2  =
+ 2   +
n
Heal Wis
9  = 4   + 5   +
n
Hide* Dex
4  = 7   + 2   + -5  
n
Intimidate Cha
2  =
+ 2   +
n
Jump* Str
-2  =
+ 3   + -5  

Knowledge (Engineering) Int
2.5  = 0.5   + 2   +

Knowledge (History - Temple of Elemental Evil.) Int
2.5  = 0.5   + 2   +

Knowledge (Local) Int
2.5  = 0.5   + 2   +

Knowledge (Metalurgy) Int
2.5  = 0.5   + 2   +

Knowledge (Nature) Int
7  = 5   + 2   +

Knowledge (Religion) Int
8  = 6   + 2   +
n
Listen Wis
9  = 4   + 5   +
n
Literacy
0  =
+ 0   +
n
Move Silently * Dex
2  = 5   + 2   + -5  
n
Perform Cha
2  =
+ 2   +
n
Remote View Int
2  =
+ 2   +
n
Ride Dex
2  =
+ 2   +
n
Search Int
2  =
+ 2   +
n
Sense Motive Wis
5  =
+ 5   +

Speak Language
2  = 2   + 0   +
n
Spot Wis
9  = 4   + 5   +
n
Survival Wis
13  = 8   + 5   +
n
Swim** Str
-14  =
+ 3   + -17  
n
Use Rope Dex
2  =
+ 2   +
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** -1 per 5 lb. of gear

Crossbow, light, Masterwork-RANGE
80-159 160-239 240-319 320-399
+6 +4 +2 +0


EQUIPMENT/ABILITIES/FEATS












EQUIPMENT
Type Item # Wt. (lbs) Type Item # Wt. (lbs)
Armor
Chainmail
1 40.00
Scroll
Cure Light Wounds (1), Cure Light Wounds (1), Cure Light Wounds (1), Cure Light Wounds (1), Cure Light Wounds (1), Cure Light Wounds (1)
1
Armor
Studded leather, Masterwork
1 20.00
Scroll
Mage Armor (2), Tenser`s Floating Disk (2), Tenser`s Floating Disk (2), Tenser`s Floating Disk (2), Protection from Evil (2)
1
Goods
Boots, fur lined rubber
1 (1.00)
Scroll
Teleport (9)
1
Goods
Gold Locket
1 (—)
Shield
Mithril Buckler
1 2.50
Goods
Hat, Red Mage style
1
Wpn
Bolts, crossbow (50)
1 5.00
Goods
Holy symbol, wooden
1 0.10
Wpn
Crossbow, light, Masterwork
1 6.00
Goods
Rations, trail (per day)
10 (10.00)
Wpn
Greatsword, Masterwork
1 15.00
Goods
Silver Necklace
1
Wpn
Iron Dagger
1 1.00
Goods
Spell component pouch
1 (3.00)
Wpn
Iron Dagger
1 (1.00)
Goods
Trenchcoat, Silk Lined (Red-Black)
1 (4.00)







1 - 76 lbs. 77 - 153 lbs. 154 - 230 lbs.
LIGHT LOAD • MEDIUM LOAD • HEAVY LOAD
TOTAL WEIGHT CARRIED  89.60 lbs.

MONEY
CP -
SP -
GP - 4
PP - 28





LANGUAGES
Auran Common Draconic Elven
Sylvan




Quick Reference Notes

Currently has -4 to Con due to blood loss.






RttToEE
CAMPAIGN

FEATS
Ancestral Relic
Divine Vigor
Improved Initiative
Lightning Reflexes
Point Blank Shot
Power Attack
Track
Weapon Focus: Greatsword

SPECIAL ABILITIES
x
Ranger Class Features
Combat Style
Favored Enemy: Aberration (+1)
Light armor proficiency
Martial weapon proficiency: all
Medium armor proficiency
Shield proficiency
Simple weapon proficiency
Track
Wild Empathy
x
Fighter Class Features
Bonus Feats (2)
Heavy armor proficiency
Light armor proficiency
Martial weapon proficiency: all
Medium armor proficiency
Shield proficiency
Simple weapon proficiency
x
Cleric Class Features
Domain Access (2)
Heavy armor proficiency
Light armor proficiency
Medium armor proficiency
Shield proficiency
Simple weapon proficiency
Spells
Spontaneous casting
Turn or rebuke undead (3+Cha.Mod/day)
x
Domain Powers
Trade: Use detect thoughts once per day.
Travel: Use the free action ability 1/day



TURN/REBUKE UNDEAD

Turn Check
Result
Max HD
Affected
0 or less
1-3
4-6
7-9
10-12
13-15
16-18
19-21
22 or more
level - 4
level - 3
level - 2
level - 1
level
level + 1
level + 2
level + 3
level + 4


No. of turns per day: 5
Turn check: 1d20+2




Neth Gigol's Prepared Cleric Spells
Level: 0 1 2 3 4 5 6 7 8 9
Known: All All -- -- -- -- -- -- -- --
Per Day: 4 4 + 1 -- -- -- -- -- -- -- --

Domains: Trade Travel












Prep Spell Name DC Cast Time School Range Duration Save SR VSM Description
1st LEVEL
1
Bless

16

1 Action
Ench
50 ft.
1 minute/level
None
Yes:h
V,S,DF
Allies gain +1 attack and +1 on saves against fear (PH180).
1
Expeditious Retreat (d)

16

1 Action
Trans
Personal
1 minute/level

-
V,S
Add 30 feet to your speed.
1
Magic Weapon

16

1 Action
Trans
Touch
1 minute/level
Will negates
Yes:h
V,S,DF
Weapon gains +1 bonus (PH225).
1
Sanctuary

16

1 Action
Abjur
Touch
1 round/level
Will negates
No
V,S,DF
Opponents can`t attack you, and you can`t attack (PH247).
0 LEVEL
3
Resistance

15

1 Action
Abjur
Touch
1 minute
Will negates
Yes:h
V,S,M/DF
Subject gains +1 on saving throws (PH245).

Full Spell Book


Description

Neth, while human, has slightly elven features. His body is slender and the skin around his eyes is somewhat slanty. His gray eyes are fairly beady and his low weight is akin to an elf's.


Personal History

I have learned to hate life. Until you have been pursued and watched always, you shant know what I mean. My father was a grand Wizard and mother a Druid and both were elves. (My mother was really half-elf but concealed her humanity well. If my father ever doubted my mother's elvishness, he didn't make me privy to it.) I am human because my great grandmother was, and my struggle is largely her fault. My name is Neth Gigol and I am a Sorcerer.

My parents' marriage lasted almost solely from their love of magic and honor of elven tradition. I suspect my father soon found out my mother's heritage, but stayed with her regardless. I was left alone as a child to play with 'toys' my father gave me in the form of seemingly harmless magical devices, like boxes that projected illusionary playmates. Magic was inevitable to me, and I realized this early in life. My two older sisters, also elves, inherited elven arrogance coupled with social sibling rivalry, and, thusly, resented me greatly. I cared little for them in kind. I was alone in my family, and I hated it.

My father tried to love me, but his elven eyes interfered. His attempts at kindness, such as having me follow the path of Wizardry or be disowned, went over poorly. Worse off, I was simultaneously his shame and trophy as I had inherited his intelligence and my great-grandmother's health and charm. He used his powers to contain and test me, trying futily to make me more elven. I read thick volumes in days, learned languages in weeks, and, yet, I did almost all the menial work in my father's business. He was a professional Wizard that entertained nobles, adventurers, and extraplanar beings rich enough to afford his services; however, most of our family's income came from his custom-order magic shop. Rarely did he make non-magical equipment that he did not enchant, though I suspect those things were also trophies. Our 'home,' a term I use loosely as it was a magically-formed mansion in the midst of an human and elven region, and was lined with his trophies, though I was mostly locked inside, usually to be let out to deal with the mostly-human customers. Since I was so eager to get away, I learned everything I could about human interaction We were wealthy enough that none of us had to work in the next century; however, every day he was off somewhere practicing his love. My mother and sisters were too busy preserving nature and keeping things in balance in the prime material that, the few days a month they were home, they didn't notice anything wrong.

Meanwhile, my innate powers surfaced. Initially, my father thought I'd misused his things and punished me.by turning me to stone for a day. When I told him that I had been practicing magic as a way of continuing the family line, he shrugged and went back to crafting. I didn't tell him my source was innate and not through the volumes upon volumes that made up the library. So long as I kept showing off my spells at a rate he liked, I wasn't punished. He even smiled at me thrice after cleverly using Prestidigitation. Unfortunately, my magical growth stunted. My father was furious. His grand intelligence lacked logic enough to realize that I have no century to practice magic before being offically declared ready. I fast-talked him into believing that being constantly exposed to magic hampered my development. In a seeming moment of sanity, he became calm, handed me a sack with my things, some gold, and teleported me into the world.

I was shocked; maybe fate had wanted me to wait so long; maybe I was to learn that courage beats cowardice; maybe I had to realize that I had to act on my plans instead of relying on hopeful misery. Maybe I had overestimated the situation's difficulty, but my mind turned to more immediate matters.

I didn't know where I was nor where to go, but I went somewhere. I finally wondered how old I was. Having been born into a family of elves, I was extremely disoriented. After a day following a dirt road, I came to a human village. Despite having some social grace lessons years ago, I was nervous to approach strangers. A small, dark-faced boy came to me, screaming, then hugged my leg. I felt... happy, I think. I had done nothing, yet this child came to me. Why? I didn't understand the child's words, but a woman, probably his mother, walked slowly behind him and spoke to me.

"Are you.... Richard?"

"No, Miss. Why did you ask, Miss?"

"You look just like him, if only shorter. I thought.... I thought... nevermind, sir. I'm sorry to-"

"Was he your husband, Miss?"

"Yes."

I looked at the child, then to her. "Is he your son?"

"Yes."

"What happened to your husband?"

"Bandits attacked the town and captured him. I thought he'd escaped, but, no. I... I would like you to stay for dinner. You look pale."

"Yes, Miss."

She nodded at the boy, and he ran home.

"Come."

We ate dinner quickly and began talking.

"Why did you come here?"

"I did not intend to do so, Miss-"

"Please, call me Mable."

"Mable, then, I was wandering in the woods, became lost, and found a road that lead to your village."

"Where are you from? You seem... strange."

"I know not."

"Did you hit your head?"

"No, Mable." I told her my story in as much detail as I thought would help. She merely sighed and winced as I spoke.

"Will you.... Will you stand in.... for my dead Richard?"

I agreed, knowing no better. "Thank you."

My stay in that village named Virind was short-lived. The old widow died the next year and her son just left one day. People mourned them, but were indifferent to me. My welcome was over.

I returned to the road and found trouble. One night after I had made camp and lit a fire, I heard sounds of something walking heavily through the bushes and I braced for impact. I covered myself with a mundane brown cloak and pulled the hood to cover my face.


Adventure Journal


Miscellaneous Notes

Ancestral Relic Sacrificial Contributions:

-=Deposits=-

750: Summon Monster III Scroll x2

-=Withdrawls=-

350: Masterwork Greatsword

Total Balance/Allowed: 0/4500