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{\author William Campbell}{\operator William Campbell}{\creatim\yr2005\mo1\dy28\hr22\min29}{\revtim\yr2005\mo1\dy29\hr21\min47}{\version278}{\edmins283}{\nofpages8}{\nofwords2626}{\nofchars14970}{\*\company Dell Computer Corporation}{\nofcharsws18384}
{\vern8269}}\widowctrl\ftnbj\aenddoc\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\hyphcaps0\horzdoc\dghspace120\dgvspace120\dghorigin1701\dgvorigin1984\dghshow0\dgvshow3\jcompress\viewkind4\viewscale100\nolnhtadjtbl \fet0\sectd 
\linex0\sectdefaultcl {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang
{\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8
\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 \fs24\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {
\f1\fs20 Dear Blizzard Entertainment,
\par }\pard\plain \s15\ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 \f1\fs20\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {
     I have been a fan of [i]StarCraft[/i] since [i]Warcraft II[/i]'s late days, and in the decade since, I have found much love through [
i]Starcraft[/i]; however, as great as the game and its editor are, there are numerous tweaks and additions that I feel are necessary if I am to continue enjoying the game.  Please note that most of these suggestions are for [u]UMS[/u] or [u]Use Map Settin
gs[/u] play based on issues I have encountered personally or were relayed to me by close fellow mappers.
\par }\pard\plain \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 \fs24\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {\f1\fs20 
     Essential things are parts that have been asked for so much that not to include them would be foolish.  In other words, if I could only have my 'to
p ten' list of things to include for the next patch, these would be they.  High priority items are important to include, but, considering the situation, not the be-all end-all.  Nice to have includes things that can be done currently by unofficial means. 
 Most or all essential and high priority items can only be implemented by Blizzard for legal public distribution purposes.
\par      Editor-wise, General Mengsk\rquote s Starcraft X-Tra Editor, available at http://www.staredit.net/index.php?dlcategory=12, is my preferred editor because it covers many of the nice to have editor features.
\par 
\par [b]ESSENTIAL - Editor[/b]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 1.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Please, please, [b]please[/b] remove the text string limit!  This seems like a simple enough procedure; however, renaming most units, including over 200 loc
ations, and making comments eat string quickly.  I heard no such string limit exists in [i]Warcraft III[/i].  If totally removing the string limit is impossible or near so yet raising the limit is possible, increase the limit as high as possible.  Merely 
increasing the maximum text box size, though nice to have, is not enough.  While a thousand more strings may seem like overkill, and by normal standards it is, giving the small percentage that uses it an edge will only prolong the community.
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 2.\tab}In player se
ttings accessed via control-enter, include a tab for minerals, gas, kills or razings bounty score and custom bounty score fields for each unit, with the defaults of kills or razings set at the current score value, such as 100 for each Marine, and minerals
, gas, and custom each at 0 for all units.  These fields may be negative.
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 3.\tab}Include a way to add to and subtract from unit hit point, shield point, and energy point counts as numbers and percents via triggers.  For example, if I used MODIFY UNIT HIT POINTS
 on a high templar with 250 hit, shield, and energy points to subtract 50%, the high templar would have 125 hit points.  Were I to then execute MODIFY UNIT HIT POINTS again on the poor templar, I could subtract 9999 and kill him.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par [b]High Priority - Editor[/b]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 4.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 The ORDER trigger should be modified in the following ways:
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 [ul]
\par [li]Change the \lquote all\rquote  to a quantity like is done with KILL UNITS AT LOCATION.
\par [li]Add STOP and HOLD POSITION functions.
\par [li]Add a USE ABILITY function and a list of unit special abilities, such as stim or psionic storm.  This would force a unit, if capable, to follow the order or ignore it if impossible, such as a comsat station with too little energy being ordered to scan
 a location.
\par [/ul]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 5.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Modify the PLAY WAV trigger in the following ways to affect each .wav file.  [u]Affect[/u] 
\lquote [u]WAV file[/u]\rquote .
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 [ul]
\par [Ii[Play
\par [Ii[Mute
\par [Ii[Pause
\par [li]Stop
\par [Ii[Unmute
\par [Ii[Unpause
\par [/ul]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 6.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Change the briefing\rquote s TRANSMISSION trigger to this:
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 Show speaking animation for [u]}{\f1\fs20\ul\cf2 Slot Number}{\f1\fs20 [/u].
\par Play '[u]}{\f1\fs20\ul\cf2 WAV file}{\f1\fs20 [/u]\rquote .
\par Modify transmission duration: [u]}{\f1\fs20\ul\cf2 Set}{\f1\fs20  }{\f1\fs20\ul\cf2 number}{\f1\fs20 [/u] milliseconds.
\par Display the following text to be [u]}{\f1\fs20\ul\cf2 synchronized}{\f1\fs20 [/u]:
\par [u]}{\f1\fs20\ul\cf2 text}{\f1\fs20 [/u]
\par Under synchronized, add these options:
\par [ul]
\par [li]synchronized to sound milliseconds
\par [li]synchronized to message display milliseconds
\par [/ul]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 7.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Change the trigger MODIFY HANGAR COUNT to affect hero vultures and normal vultures with the spider mine upgrade.  If valkyrie afterburners worked on charges like mines, this trigger would affect them also.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 8.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Add the following triggers:
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 [ul]
\par [li]BRING WITH PROPERTIES: This condition determines if a player has a certain number of units with these properties.
\par [li]Ability Activity Status
\par [ul][li]O[u]n[/u]
\par [li]O[u]f[/u]f[/ul]
\par [li]Ability Research Status
\par [ul][li]Disabled
\par [li]Enabled
\par [li]Researched[/ul]
\par [li]AI Script
\par [li]Current Hangar Count
\par [ul][li][u]P[/u]ercent
\par [li][u]V[/u]alue[/ul]
\par [li]Current Hit Points
\par [ul][li][u]P[/u]ercent
\par [li][u]V[/u]alue[/ul]
\par [li]Current Energy Points
\par [ul][li][u]P[/u]ercent
\par [li][u]V[/u]alue[/ul]
\par [li]Current Shield Points
\par [ul][li][u]P[/u]ercent
\par [li][u]V[/u]alue[/ul]
\par [li]Current Armor
\par [li]Current Armor Upgrade Level
\par [li]Current Shields
\par [li]Current Shields Upgrade Level
\par [li]Current Weapon Damage
\par [li]Current Weapon Upgrade Level
\par [li]Current Resource Amount
\par [li]Current Attack Speed
\par [li]Current Move Speed
\par [li]Current Model
\par [li]Current Voice Set
\par [li]Doodad Status
\par [ul][li]O[u]n[/u]
\par [li]O[u]f[/u]f[/ul]
\par [li]Invincibility Status
\par [ul][li]O[u]n[/u]
\par [li]O[u]f[/u]f[/ul]
\par [li]Kills
\par [li]Max Hangar Count
\par [li]Max Hit Points
\par [li]Max Energy Points
\par [li]Max Shield Points
\par [li]Max Resource Amount
\par [li]Order
\par [ul][li][u]A[/u]ttack
\par [li][u]H[/u]old Position
\par [li][u]M[/u]ove
\par [li][u]S[/u]top[/ul]
\par [ul][li][u]}{\f1\fs20\ul\cf2 Player}{\f1\fs20 [/u] brings [u]}{\f1\fs20\ul\cf2 quantity}{\f1\fs20 [/u] [u]}{\f1\fs20\ul\cf2 units}{\f1\fs20 [/u] with [u]}{\f1\fs20\ul\cf2 properties}{\f1\fs20 [/u] to '[u]}{\f1\fs20\ul\cf2 location}{\f1\fs20 [/u]'.[/ul]

\par [li]COMMANDS (THE FEWEST/THE MOST) AT LOCATION WITH PROPERTIES: These two conditions include properties.  See BRING WITH PROPERTIES for the effects list.
\par [ul][li][u]}{\f1\fs20\ul\cf2 Player}{\f1\fs20 [/u] commands [u]}{\f1\fs20\ul\cf2 quantity}{\f1\fs20 [/u] [u]}{\f1\fs20\ul\cf2 units}{\f1\fs20 [/u] with [u]}{\f1\fs20\ul\cf2 properties}{\f1\fs20 [/u] at '[u]}{\f1\fs20\ul\cf2 location}{\f1\fs20 [/u]'.

\par [li][u]}{\f1\fs20\ul\cf2 Player}{\f1\fs20 [/u] commands the [u]}{\f1\fs20\ul\cf2 comparison}{\f1\fs20 [/u] [u]}{\f1\fs20\ul\cf2 units}{\f1\fs20 [/u] with [u]}{\f1\fs20\ul\cf2 properties}{\f1\fs20 [/u] at '[u]}{\f1\fs20\ul\cf2 location}{\f1\fs20 
[/u]'.[/ul]
\par [li]CREATE UNITS AS SPRITES WITH PROPERTIES: Disable a Marine\rquote s doodad state to see a sprite in action.
\par [ul][li]Create [u]}{\f1\fs20\ul\cf2 quantity}{\f1\fs20 [/u] [u]}{\f1\fs20\ul\cf2 units}{\f1\fs20 [/u] for [u]}{\f1\fs20\ul\cf2 player}{\f1\fs20 [/u] with [u]}{\f1\fs20\ul\cf2 properties}{\f1\fs20 [/u] at '[u]}{\f1\fs20\ul\cf2 location}{\f1\fs20 
[/u]' as sprites.
\par [li]FOR RESOURCE/SCORE/UNIT: These three conditions do something for every so many resources, points, or units had.
\par [ul][li]For every [u]}{\f1\fs20\ul\cf2 quantity}{\f1\fs20 [/u] [u]}{\f1\fs20\ul\cf2 resource}{\f1\fs20 [/u] accumulated by [u]}{\f1\fs20\ul\cf2 player}{\f1\fs20 [/u].
\par [li]For every [u]}{\f1\fs20\ul\cf2 quantity}{\f1\fs20 [/u] [u]}{\f1\fs20\ul\cf2 score}{\f1\fs20 [/u] attained by [u]}{\f1\fs20\ul\cf2 player}{\f1\fs20 [/u].
\par [li[For every [u]}{\f1\fs20\ul\cf2 quantity}{\f1\fs20 [/u] [u]}{\f1\fs20\ul\cf2 unit}{\f1\fs20 [/u] commanded by [u]}{\f1\fs20\ul\cf2 player}{\f1\fs20 [/u] at \lquote [u]}{\f1\fs20\ul\cf2 location}{\f1\fs20 [/u]\rquote .[/ul]
\par [li]IS KILLED BY: This condition determines by which unit another unit dies.
\par [ul][li][u]}{\f1\fs20\ul\cf2 Unit}{\f1\fs20 [/u] owned by [u]}{\f1\fs20\ul\cf2 player}{\f1\fs20 [/u] at \lquote [u]}{\f1\fs20\ul\cf2 location}{\f1\fs20  [/u]\rquote  is killed by [u]}{\f1\fs20\ul\cf2 unit}{\f1\fs20 [/u] owned by [u]}{\f1\fs20\ul\cf2 
player}{\f1\fs20 [/u] at \lquote [u]}{\f1\fs20\ul\cf2 location}{\f1\fs20 [/u]\rquote .[/ul]
\par [li]KILLS: This condition determines which unit kills which unit.
\par [ul][li][u]}{\f1\fs20\ul\cf2 Unit}{\f1\fs20 [/u] owned by [u]}{\f1\fs20\ul\cf2 player}{\f1\fs20 [/u] at \lquote [u]}{\f1\fs20\ul\cf2 location}{\f1\fs20  [/u]\rquote  kills [u]}{\f1\fs20\ul\cf2 unit}{\f1\fs20 [/u] owned by [u]}{\f1\fs20\ul\cf2 player}{
\f1\fs20 [/u] at \lquote [u]}{\f1\fs20\ul\cf2 location}{\f1\fs20 [/u]\rquote .[/ul]
\par [li]LEADERBOARD PLAYER: Show or hide a certain player\rquote s leaderboard score.
\par [ul][li][u]}{\f1\fs20\ul\cf2 Set}{\f1\fs20 [/u] use of [u]}{\f1\fs20\ul\cf2 player}{\f1\fs20 [/u] in leaderboard calculations.[/ul]
\par [li]MODIFY UNIT AVAILABILITY: Allow, disallow, or toggle a unit\rquote s building with this action.
\par [ul][li][u]}{\f1\fs20\ul\cf2 Set}{\f1\fs20 [/u] construction of [u]}{\f1\fs20\ul\cf2 unit}{\f1\fs20 [/u] for [u]}{\f1\fs20\ul\cf2 player}{\f1\fs20 [/u].[/ul]
\par [li]MODIFY UNIT BUILD COST: Add to, subtract from, or set a unit\rquote s build cost in minerals, gas, and time for each player with this action.
\par [ul][li]Modify [u]}{\f1\fs20\ul\cf2 unit}{\f1\fs20 [/u] build cost for [u]}{\f1\fs20\ul\cf2 player}{\f1\fs20 [/u]: [u]}{\f1\fs20\ul\cf2 Set}{\f1\fs20 [/u] [u]}{\f1\fs20\ul\cf2 quantity}{\f1\fs20 [/u] [u]}{\f1\fs20\ul\cf2 resource}{\f1\fs20 [/u].[/ul]

\par [li]RANDOMIZE PLAYER COLOR: This works like SET PLAYER COLOR below but has a color code range.
\par [ul][li]Randomize colors on all units for [u]}{\f1\fs20\ul\cf2 player}{\f1\fs20 [/u] from [u]}{\f1\fs20\ul\cf2 minimum}{\f1\fs20 [/u] to [u]}{\f1\fs20\ul\cf2 maximum}{\f1\fs20 [/u].[/ul]
\par [li]REPLACE UNIT: This action changes a certain number of units of one type at a location, such as Terran Marine, to another type, such as Zerg Scourge.
\par [ul][li]Replace [u]}{\f1\fs20\ul\cf2 quantity}{\f1\fs20 [/u] [u]}{\f1\fs20\ul\cf2 units}{\f1\fs20 [/u] for [u]}{\f1\fs20\ul\cf2 player}{\f1\fs20 [/u] at \lquote [u]}{\f1\fs20\ul\cf2 location}{\f1\fs20 [/u]\rquote  with [u]}{\f1\fs20\ul\cf2 units}{
\f1\fs20 [/u].[/ul]
\par [li]REQUIRE PLAYER: The map will only start from the game lobby or the single player custom map screen after a certain player slot has been filled.
\par [ul][li]Set requirement for [u]}{\f1\fs20\ul\cf2 player}{\f1\fs20 [/u].[/ul]
\par [li]SET PLAYER COLOR: Change all units for a player to red, blue, light blue (player 12), teal, green, purple, orange, brown, tan, black, yellow, pale yellow, white, or a specific funky color code like 216.
\par [ul][li]Set all units for [u]}{\f1\fs20\ul\cf2 player}{\f1\fs20 [/u] to [u]}{\f1\fs20\ul\cf2 color}{\f1\fs20 [/u].[/ul]
\par [li]SET SINGLE PLAYER CHEATS: Enable, disable, or toggle cheat codes with this action.
\par [ul][li][u]}{\f1\fs20\ul\cf2 Set}{\f1\fs20 [/u] use of single player cheat codes.[/ul]
\par [li]SET SUPPLY: Change a player\rquote s current or max supply count.
\par [ul][li]Modify [u]}{\f1\fs20\ul\cf2 type}{\f1\fs20 [/u] supply for [u]}{\f1\fs20\ul\cf2 player}{\f1\fs20 [/u]: [u]}{\f1\fs20\ul\cf2 Set}{\f1\fs20 [/u] [u]}{\f1\fs20\ul\cf2 quantity}{\f1\fs20 [/u] for [u]}{\f1\fs20\ul\cf2 race}{\f1\fs20 [/u].[/ul]
\par [li]SET UNIT BOUNTY: Alter a unit\rquote s worth in kills or razings or custom score or both.
\par [ul][li]Modify [u]}{\f1\fs20\ul\cf2 bounty}{\f1\fs20 [/u] on all units for [u]}{\f1\fs20\ul\cf2 player}{\f1\fs20 [/u]: [u]}{\f1\fs20\ul\cf2 Set}{\f1\fs20 [/u] [u]}{\f1\fs20\ul\cf2 quantity}{\f1\fs20 [/u].[/ul]
\par [li]SET WAV FADE: Fade-ins and fade-outs would be handled via this action.  (Fade-ins are gradual build-ups at the beginnings of songs while fade-outs are gradual scatterings of sound at song ends.)
\par [ul][li][u]}{\f1\fs20\ul\cf2 Fade}{\f1\fs20 [/u] \lquote [u]}{\f1\fs20\ul\cf2 WAV file}{\f1\fs20 [/u]\rquote  for [u]}{\f1\fs20\ul\cf2 milliseconds}{\f1\fs20 [/u].[/ul]
\par [li]STRING: Check whether a player input a chat string, case-sensitive or not, containing or exactly matching a certain phrase.
\par [ul][li][u]}{\f1\fs20\ul\cf2 Player}{\f1\fs20 [/u] input a [u]}{\f1\fs20\ul\cf2 case-sensitivity}{\f1\fs20 [/u] chat string [u]}{\f1\fs20\ul\cf2 with}{\f1\fs20 [/u] [u]}{\f1\fs20\ul\cf2 string}{\f1\fs20 [/u].[/ul]
\par [/ul]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 9.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Include the ability to import MIDIs and MP3s into maps.  If these or other formats are included, change \lquote [u]}{\f1\fs20\ul\cf2 WAV file}{\f1\fs20 [/u]\rquote  in triggers to \lquote [u]}{\f1\fs20\ul\cf2 sound file}{\f1\fs20 [/u]\rquote 
 and PLAY WAV to PLAY SOUND.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 10.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Allow us four levels of map protection as follows:
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 [ul]
\par [li]Level 1: Anyone can open and save the map freely.
\par [li]Level 2: Anyone can open the map, but saving requires a password.
\par [li]Level 3: A password is required to open the map but not to save it.
\par [li]Level 4: Opening and saving require passwords which may differ.
\par [/ul]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 11.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Allow for the option of more than 200 supply per race per player as well as a unit limit beyond 1650.  The supply limit could be by-player toggled in player settings accessed via control-enter.
\par }\pard \ql \li360\ri0\nowidctlpar\faauto\rin0\lin360\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 12.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Create a unit editor similar to [I]Warcraft III[/I]\rquote 
s that would allow any unit to change attack speed, attack animation, range, damage increment, armor increment,
 shield increment, move speed, max hit points, max shield points, max energy points, and build cost.  In addition, any unit could have any ability, providing it had the slots.  If a Marine tried using psionic storm, he would use his normal attack animatio
n as the casting animation.  Were this applied to a unit with no attack animation, such as a Civilian, no animation would be displayed.  If the unit array cannot be added to, replacing units is acceptable.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 13.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Expand the ability editor to include on all ab
ilities initial cost in hit points, shields, energy, minerals, gas, and score as well as per-second cost, animation, valid targets, area of effect, range, and desired effects, such as blinding, hit point shield, energy, mineral, gas, and score alteration.

\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par [b]}{\b\f1\fs20 Nice to Have - Editor}{\f1\fs20 [/b]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 14.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
The community at large has known about the 'hidden' units, such as Aldaris and mineral chunks, and the \lquote hidden\rquote  scripts, such as AI Nuke Here, in the MPQ that are unavailable in the normal editor.  Currently, powerups, fla
gs, and start locations are uneditable.  Make these available for public usage, renaming, and editing.  
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20  
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 15.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Give Jim Raynor (Vulture) the speed upgrade by default.  He does not have it, yet he has mines.  All other heroes have all the base unit's upgrades.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 16.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
The ability to make new units based off old models and the ability to change unit faces, responses- including custom responses- speed, range, rate of fire, projectile animation, maximum energy points, and abilities would be grand.  New units would
 be based off old models, a la [I]Warcraft III[/I], or custom models.
\par }\pard \ql \li0\ri0\nowidctlpar\tx720\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 17.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 We Mac and PC users would like to have access to the [I]Starcraft 64[/I]-exclusive maps.

\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 18.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Allow us to open Starcraft and Brood War maps in the campaign editor after we have comp
leted them in-game.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 19.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Save location numbers when triggers are saved.  Most the reason trigger saving and loading is not done in StarEdit is that locations are too integral to ignore or redo.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 20.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Add a means of finding strings in triggers.  Searching for 529 will return that countdown timer condition I set for at most 529 seconds as well as all unit names with 529 in them.  Allow us to narrow the search by the following categories or individual op
tions.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 [ul]
\par [li]Names
\par [ul][li]Location Names
\par [li]Unit Names[/ul]
\par [li]Briefing
\par [li]In-Game Triggers
\par [li]Scenario Properties
\par [li]Conditions
\par [li]Actions
\par [ul][li]Players
\par [ul][li]Player 1
\par [li]Player 2
\par [li]Player 3
\par [li]Player 4
\par [li]Player 5
\par [li]Player 6
\par [li]Player 7
\par [li]Player 8[/ul][/ul]
\par [ul][li]Forces
\par [ul][li]Force 1
\par [li]Force 2
\par [li]Force 3
\par [li]Force 4[/ul][/ul]
\par [/ul]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 21.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Increase the force name field length.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 22.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Allow us to change the editor\rquote s font to a fixed-width font, preferably [I]Starcraft
\rquote s[/I] default, so we may more easily align text.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 23.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Increase the input text box size via DISPLAY TEXT to [I]Starcraft\rquote 
s[/I] screen maximum of 86 characters each on 11 lines.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 24.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Let us place [I]all[/I] units for player 12, starports, marines, psi emitte
rs, etc., in StarEdit.  SC X-Tra Editor\rquote s P12 mode allows for this, but it turns all units except start locations neutral.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 25.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Speaking of which, allow us to switch players using the number keys to place start locations like we can place other units.  For those unfamiliar, select the Marine from any player\rquote s palette, such as player 1, then, without clicking, press 2.

\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 26.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Allow us to change the damage upgrade increment for Scourge and Infested Terrans as was possible until version 1.04.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 27.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Allow individu
al Protoss units to have their initial shield value set in the unit and hero editor accessed via control-shift-h.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 28.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Add fields for armor upgrade increments and shield upgrade increments, such as 5+2, as is done with damage upgrade increments.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 29.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Permi
t structure placing on installation terrain, even if flying buildings cannot land.  Editors such as X-Tra already permit this and random race selection on installation maps spawns starting structures.
\par }\pard \ql \li0\ri0\widctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 30.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Include ramp doodads going northwest and northeast as follows.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 [pre]\\\\   //
\par    0[/pre]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 31.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 When changing a player\rquote 
s race in the player settings window, merely change the race and do not delete any placed units.
\par }\pard \ql \li360\ri0\nowidctlpar\faauto\rin0\lin360\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 32.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Let us save .SCX files with a non-[I]Brood War[/I] tileset as .SCM with all [I]Brood War[/
I] triggers and units removed.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 33.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Include wall missile and flame and floor autogun and missile traps as units on all tilesets as well as doodads.  X-Tra can already do this.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 34.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Expand the At [u]L[/u]east/At [u]M[/u]ost/[u]E[/u]xactly box to include [u]N[/u]ot.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 35.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Grant larva-spawning units, such as Lairs, a field in unit and hero properties that tells how often in milliseconds another larva spawns.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 36.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Allow the ghost\rquote s nuclear strike to be disabled via player properties.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 37.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Give each unit hit point regeneration, energy regeneration, and shield regeneration fields.  These fields may be negative.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 38.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Allow maps to be resized.  If maps are enlarged
, change the blank space to the default terrain.  SCM Toolkit, available at }{\field{\*\fldinst {\f1\fs20  HYPERLINK "http://www.staredit.net/index.php?dlcategory=13" }{\f1\fs20 {\*\datafield 
00d0c9ea79f9bace118c8200aa004ba90b02000000170000003000000068007400740070003a002f002f007700770077002e00730074006100720065006400690074002e006e00650074002f0069006e006400650078002e007000680070003f0064006c00630061007400650067006f00720079003d00310033000000e0c9
ea79f9bace118c8200aa004ba90b6000000068007400740070003a002f002f007700770077002e00730074006100720065006400690074002e006e00650074002f0069006e006400650078002e007000680070003f0064006c00630061007400650067006f00720079003d00310033000000}}}{\fldrslt {
\cs16\f1\fs20\ul\cf2 http://www.staredit.net/index.php?dlcategory=13}}}{\f1\fs20 , can already resize maps; however, map enlargements just fill in gaps with black blank terrain.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 39.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Increase the max map size to 512x512.  Community tests have proven this possible; however, only the top leftmost 256x256 usable.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 40.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Remove the units created with properties limit.  
CreateUnitsWithProperties Slot Editor, available at }{\field{\*\fldinst {\f1\fs20  HYPERLINK "http://www.staredit.net/index.php?dlcategory=13" }{\f1\fs20 {\*\datafield 
00d0c9ea79f9bace118c8200aa004ba90b02000000170000003000000068007400740070003a002f002f007700770077002e00730074006100720065006400690074002e006e00650074002f0069006e006400650078002e007000680070003f0064006c00630061007400650067006f00720079003d00310033000000e0c9
ea79f9bace118c8200aa004ba90b6000000068007400740070003a002f002f007700770077002e00730074006100720065006400690074002e006e00650074002f0069006e006400650078002e007000680070003f0064006c00630061007400650067006f00720079003d00310033000000}}}{\fldrslt {
\cs16\f1\fs20\ul\cf2 http://www.staredit.net/index.php?dlcategory=13}}}{\f1\fs20 , can do this.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par [b]}{\b\f1\fs20 High Priority - Gameplay and Engine}{\f1\fs20 [/b]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 41.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Change the wire frame of Raszagal
 to a white-bordered corsair and Aldaris to a white-bordered high templar.  
\par }\pard \ql \li360\ri0\nowidctlpar\faauto\rin0\lin360\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 42.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Insert a new portrait for the corsair\rquote 
s Neuron Flare weapon in place of the Gemini Laser.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 43.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Add a key configuration for attack, patrol, psionic storm, menu, etc.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 44.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 A tu
rbo speed, where units built as quickly as they did on Turbo, would be especially useful for UMS play.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par [b]}{\b\f1\fs20 Nice to Have - Gameplay and Engine}{\f1\fs20 [/b]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 45.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Re-add the valkyrie\rquote s afterburner and ultralisk\rquote 
s roar, if only in UMS.  Were afterburners too powerful for an energy-based ability, consider making them limited as spider mines or cause unit damage as stimpacks.
\par }\pard \ql \li0\ri0\nowidctlpar\tx720\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 46.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Let us choose what musics play via the Sound menu.  I play Terran so often to hear their groovin\rquote  rock.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 [ul]
\par [li]Musics
\par [ul]Terran
\par [li]Original
\par [li]Expansion[/ul]
\par [ul]Zerg
\par [li]Original
\par [li]Expansion[/ul]
\par }\pard \ql \li0\ri0\nowidctlpar\tx720\faauto\rin0\lin0\itap0 {\f1\fs20 [ul]Protoss
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 [li]Original
\par [li]Expansion[/ul]
\par }\pard \ql \li0\ri0\nowidctlpar\tx720\faauto\rin0\lin0\itap0 {\f1\fs20 [/ul]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 47.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
The ability to copy music to the hard drive, either from a full install option or copying INSTALL.EXE from the CDs, would help as it would free the CD drive to allow us to play music CDs while [I]Starcraft[/I] ran.
\par }\pard \ql \li360\ri0\nowidctlpar\faauto\rin0\lin360\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 48.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Allow computer and human players to be on the same force.  Considering the inclusion of the SET ALLIANCE STATUS trigger, having [I]Starcraft[/I] set this way seems ridiculous.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 49.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Include access to more players.  Community tests have shown that 255 total players are possible, though having all of them is pointless or near so.  If human player slots are impossible or impractical, make them available only in UMS games or computer, 
neutral, or rescuable alone.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 50.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Change the level-skipping cheat since there is a cow level, in Diablo II anyway.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 51.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Give us a Plains of Snow map on the Ice world tileset with snow.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par [b]}{\b\f1\fs20 ESSENTIAL - Multiplayer and battle.net}{\f1\fs20 [/b]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 52.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Please reduce the amount of lag on server
s!  Maybe because of a mixture of narrowband and broadband, the lag is worse than I recall when \'93everyone\'94 had a 28.8k modem.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par [b]}{\b\f1\fs20 High Priority - Multiplayer and battle.net}{\f1\fs20 [/b]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 53.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Add a /F L | MORE command so we can read the first friends\rquote  statuses and names
 while in games.
\par }\pard \ql \li360\ri0\nowidctlpar\faauto\rin0\lin360\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 54.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
Let us see a player's profile, the screen that is displayed when double-clicking a name in battle.net, via /info in a game lobby.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 55.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Add Not Terran, Not Zerg, and Not Protoss to the racial selection box.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 56.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Append the player window with a 6 bar in-game lag indicator.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 57.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Set single player\rquote s default game speed to fastest.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 58.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Display a message to the host at least when someone fails to join because of latency.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 59.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Include /re and /reply to reply to the last person who whispered me.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 60.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 In the lobby\rquote s player pulldown box
 which includes Open and Closed, add Reserve For Player.  (This option could also work as /reserve \{slot number\} \{player name\}.) Only the designated player could join in that slot, though, were there
 enough space available, he could change before the game started.  Reservations would expire when the reserved person joined.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 61.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 As with [i]Warcraft III[/i], show a 0 by those who need to download a map.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par }\pard \ql \li0\ri0\nowidctlpar\tx720\faauto\rin0\lin0\itap0 {\f1\fs20 [b]}{\b\f1\fs20 Nice to Have - Multiplayer and battle.net}{\f1\fs20 [/b]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 62.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Insert an option to unban players.
\par }\pard \ql \li0\ri0\nowidctlpar\tx720\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 63.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 
If a user is banned, unbanned, or kicked from a game or is dropped due to connection problems, display an appropriate message, such as \'93USER has been dropped from game GAME.\'94
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 64.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Allow hosts to /ban, /unban, and /kick users via the command line.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 65.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Add a /game command to see who is in which game name.  This would work like /who.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 66.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Append the players menu to allow resource trading as with [I]Warcraft III[/I]. 
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 67.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Have /stats show how many UMS games a person has played.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 68.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Include a Map [u]}{\f1\fs20\ul R}{\f1\fs20 [/u]equirement box immediately right of the
 speed slider with these options.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 [ul]
\par [li]None
\par [li]Map Required
\par [li]Downloading Required
\par [/ul]
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 69.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Since there is an open line on battle.net\rquote s UMS games, include the map requirement.

\par }\pard \ql \li360\ri0\nowidctlpar\faauto\rin0\lin360\itap0 {\f1\fs20 
\par {\listtext\pard\plain\f1\fs20 \hich\af1\dbch\af0\loch\f1 70.\tab}}\pard \ql \fi-360\li720\ri0\nowidctlpar\jclisttab\tx720\faauto\ls2\rin0\lin720\itap0 {\f1\fs20 Change battle.net\rquote 
s default font to one, like Verdana, that differentiates among capital Is, small ls, and |s, pipe symbols.
\par }\pard \ql \li0\ri0\nowidctlpar\faauto\rin0\lin0\itap0 {\f1\fs20 
\par -EE
\par 
\par [b][/b]
\par }}