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Arena Fantasy Football League

 

  MAIN TEAMS HISTORY STAT LEADERS RECORD BOOK  

BALLISTIC FANTASY FOOTBALL

OFFICIAL League Rules 

The League

The League will consist of 2 divisions of 5 teams each, a Catapult and Initiator Division. 

The Draft

The draft will be held by message board, chat room, or live(TBD). The draft order was determined by a random method. There will be a  time limit for each pick, TBD. If an owner misses his time window, the draft will proceed with that owner being skipped. This owner will be able to make up his pick as soon as he returns, regardless of which pick is on the clock. The draft will be 12 rounds and the order will be serpentine. Once the draft is complete, free agent pickups before week 1 will be allowed per the free agent rules (see transaction deadlines).  

The Season

The regular season will run from week 1 to week 14 of the AFL regular season. Each team will play each team in their own division two times (8 games), and then one game against the 5 teams in the other division (5 games), and 1 bye week (week 8 for all teams). The playoffs will begin with 4 teams, the 2 division winners and 2 wildcards, seeded #1 thru #4. The division winners are automatically seeded #1 and #2. The wildcards are the teams with the next best records. The highest remaining seed always hosts the lowest remaining seed. 

2004 Week 1 begins Thursday, Feb 5.
2004 Week 15 (BFFL semi-finals)
2004 Week 16 (BFFL championship, known as the ESFL.COM BOWL) 

Roster/Lineups

Each team’s roster consists of 12 players. 
Each week you must start 1 Quarterback, 3 Wide Receivers/Offensive Specialists, 1 Fullback and 1 Kicker. The Arena Football League’s official web site, http://www.arenafootball.com/, will be used to determine player positions. You may start 3 offensive specialists and zero wide receivers, but keep in mind that Quarterbacks and Offensive Specialists will not typically record defensive stats. 

Lineup Deadline

Lineups are due on your team site at (TBD) by game time of the player you wish to play. Once a player's game has started, you will not be allowed to make changes to that player. Please note that times on the website are CENTRAL TIME. If you fail to turn in a lineup, your previous week's lineup will be used, without regard to injuries or bye weeks. 

Game Tiebreakers

  • Ties will not be broken: 
  • Standings Tiebreakers

    The top two teams in each division make the playoffs. Tie-breakers to determine playoff teams: 
    1. Winning Percentage 
    2. Head-to-head record 
    3. Record in-division (not used in Free Agent Acquisitions) 
    4. Most Points For, Season 
    5. Coin Toss

    Trades

    The deadline for trades is the Wednesday noon deadline before the games in week 9, (Use week 8 byes wisely). The deadline is 17:00  CT Wednesday. A maximum of five trades by a team is allowed. A player traded between teams cannot be traded back to the same team for four weeks. 

    Free Agent Acquisitions

    The deadline to make free agent roster moves is Wednesdays at 17:00  CT. Each team will be given 100 Ballistic Bucks for free agent acquisitions. A single, blind bid is placed on the player of your choice. The minimum bid is 5BB. The highest bidder will own the player. In case of a tie, the standings tiebreakers above will be used, and the player will go to the worst team. Any player dropped in a given week may not be acquired until the next free agent period. 

    Scoring Plays

    We will use http://www.arenafootball.com/ as the source for all AFFL statistics.



    Off-season Schedule


    Roll of draft order Jan 6 (Completed)
    Declaration of DRAFT TYPE AND LOCATION Jan 16
    Draft officially begins January 23