FFX-2 Walkthrough
Yuna
"Is
it you...? Or does he just look like you?"
Hello, and welcome to my Final Fantasy X-2 walkthrough page!
This section is simply for getting 100% on the first try on your
game, check my other pages for help on sidequests, etc.
Please remember, I copyright everything in here. Don't steal!
Also, note that this walkthrough is for the US version only.
Lastly, I hope you like this game as much as I do! Okay, let's
begin:
Index:
The
Beginning
Besaid
Luca
Mi'ihen Highroad
Mushroom Rock Road
Djose
Temple
Moonflow
Guadosalam
Thunder
Plains
Macalania
Woods
Bikanel
Desert
Bevelle
Calm
Lands
Mount
Gagazet
Zanarkand
Ruins
Kilika
For the record, I hate this game.
It's too…girly (ironically, I am a girl). You’d think after Yuna lost the
love of her life she’d be all hateful and bitter, not bumbly and happy.
I hate the music (I nearly killed myself when I first heard Real Emotion),
I hate the general plot (plot? What plot?) and I hate what they did to
some of the characters. However, there are some good qualities in this
game as well. Anyways, before I get myself killed by hardcore FFX-2 fans,
let’s get started. By the way, don’t steal any of my work!
Story Level One
Story Level One, Mission One
In the beginning you’ll see a woman (supposedly
Yuna) dancing and singing. After the clip Rikku and Paine will confront
her, and your first battle will begin. Notice that multiple people can
attack at once. Simply attack the woman and her goons for an easy victory.
Now you control Rikku. Run and encounter two goons.
Attack them and keep going. In dock 2 go by the ship and examine the huddled-up
moogle. It will heal you—this is for a game percentage. Eventually you’ll
meet up with Yuna and battle Logos and Ormi. After you’re done with that,
Leblanc will fight you, and a tutorial will appear on dresspheres.
- Press L1 to access the Garment Grid
and change dresspheres.
- Change Yuna to a Songstress.
- Use Darkness Dance and inflict Darkness
on Leblanc.
Mission One Complete!
After the battle Yuna will dance for a while. Now
you’ll be back on the Celsius, the airship of this game. Save, and talk
with Brother. Here you’ll receive Al Bhed Primer XXI, XIX, and III. Talk
with Rikku, then Paine, and the Buddy for Al Bhed Primer XVII. Now go
to the back room and use the elevator. Go to the Cabin. Talk to the Hypello
there of ‘Barkeep.’ Buy whatever and rest up. Head back to the bridge
when Buddy calls you. When you talk to Shinra, play his sphere that’s named
‘Journey’s Start’ for some more percent in the game. At this point, you
can head off the airship at the hotspot Mt. Gagazet. Once you land Yuna
will have a near-death experience, then head right and up. A jumping tutorial
will appear.
- Press and hold O while approaching
a chasm to leap across.
- Fail to press O and you may
lose your balance, so be careful!
Let Yuna jump across the ledge, then the climbing
tutorial will appear.
- Holding O as you approach a wall
or ledge will allow you to climb up.
After you do that, another jumping tutorial comes
up.
- In certain places, not pressing
O will allow you to jump to the ledge below.
If you fall Yuna will collect a Yellow Ring.
After you jump across, run down the stairs and save. To the right touch
the machina to get the elevator working. Once you land, to the far right
side is a treasure chest with an Elixir inside. When you go up, then gang
will meet with Leblanc. Engage in a quick battle with them. After that’s
over a Mission Screen will appear.
Story Level One, Mission Two: Outrun the Leblanc Syndicate!
Mission Description: Beat the Syndicate to
the top! But watch out! There’s no telling what they’ll do to stop you.
Objective – Be the first to the top of the ruins.
From this moment on you have six minutes, so get
started! Head up. Logos will sic some goons on you, which can easily be
defeated. Once inside the building, go to each side and touch the mysterious
spheres, then go straight and hop across the columns. If you go right you
can obtain a Red Ring. Anyways, head out of there and run into Ormi. He’ll
set some Recoils on you. Easily beatable. After that continue up a little
further, and you’ll see that the Syndicate is stuck on a ledge. Don’t get
the wrong idea though. You still need to walk up the place within the time
limit for some more percentage. Save and continue up the steps. Here you will
encounter a boss, sadly one of the few that wasn’t copied from FFX.
Boss One: Boris
Meh, not too hard. Attack him and that should
be all you need. He doesn’t have much as far as offense goes. Heh, my
favorite is when he’ll stick his neck out and eats you. Very funny looking.
This battle ends real quickly.
Mission Two Complete!
At this point you should have 6% complete. Back
on the airship, comfort Brother and see what’s on the sphere you just found.
Although the clip wasn’t very interesting, you now have a new dressphere,
the Black Mage. After that Buddy will detect more sphere waves, and a tutorial
will come up for selecting a mission.
- Aboard the airship, the sky’s
the limit! Based on the information Buddy collects, you can travel to various
hotspots, take on missions, and advance the story! To select a mission
or destination, pull up the world map by talking to Buddy. Press O to return
to the bridge.
- Hotspots appear as you complete missions and Buddy
collects data from throughout Spira. Exploring these hotspots unlocks new
missions and episodes, placing you in charge of what direction the story
will ultimately take.
I will walk you through this starting from Besaid
to Zanarkand.
Besaid
Walk to the village and talk to Wakka (who has supposedly
gotten fatter). Lulu will be in the hut to the right in the middle (who
has supposedly been pregnant, meh). It will be explained why Yuna became
a sphere hunter.
Explore around in the village for a bit. In the
bottom let hut a girl will offer you a Besaid Key for 900,000 gil. Chances
are you don’t have that kind of money. Anyways, go back and talk with Lulu
and rest for the night. When Yuna wakes up go outside and talk to Lulu.
Wakka’s run off somewhere! It’s mission time!
Story Level One, Mission Three: Where’s Wakka?
Mission Description: Wakka sure is acting weird.
And now he’s gone off to some cave? Gather clues from villagers and track
him down! Maybe you’ll find some treasure along the way…Objective – Find
Wakka, and maybe something else…
Lulu will mention that someone in the village must
know about the cave. Piece together information, and you’ll discover Yuna
must find a four-digit code in order to enter the place. Here are their
locations:
- On the ledge where they once
prayed on top of the hill from the village. It’s on the stone structure.
- On the ancient road, the very
first pillar is climbable.
- Near the beach, where the children
are playing. Climb up the ledge and look at the thing that reflects light.
- By the dock. Climb the ledge
near the screens for it.
All of the areas will have a pinkish square on the
map, so it shouldn’t be too much of a problem. Now head back to the crossroad
area. To Yuna’s left is a door with steps leading to it. Punch in your
code and walk inside. Wakka is here. He’ll talk about a sphere. The gang
will quickly decide to look for it. After you run around and climb a few
places—surprise surprise—a boss will be waiting for you.
Boss Two: Flame Dragon
This guy has the fire element, so obviously his
weakness is ice. Before the battle, put on any Fire Rings you might have.
Cast any Ice Magic you have upon him, and occasionally heal if need be.
His attacks aren’t too powerful if you know what you’re doing. If you
have a Warrior out, cast power break onto him. Watch out for his worst
attack, the one where he uses some flame breath on all of your characters,
dealing substantial damage. All in all though, an easy battle.
After it’s over Yuna will pick up the sphere. Congrats,
you now have the White Mage dressphere, one of the handiest and also a
personal favorite of mine. Save and return to Wakka. Now you have the key
item Besaid Sphere. Wakka will explain why her was there later by the waterfall.
Mission Three Complete!
Buddy will call and ask Yuna to wrap things up.
Now you have the Protection Halo Garment Grid. Next everyone will be back
in the airship. Start your next mission. Note that places that say ‘No
Mission’ do not need to be visited.
Luca
Next stop, Luca. Immediately you will be assigned
a mission.
Story Level One, Mission Four: Behind the Scenes
Mission Description: Retrace Yuna’s steps during
her imposter’s concert in Luca. The truth is out there. Find it! Objective
– Learn the while story behind the concert.
After a clip or two walk Yuna the Moogle downstairs
and to the man on the right that calls you. He'll assign you to 10 balloons
which you must pass out in the area. Here are all of the people:
- The girl that sways her arms
back and forth
- The boy looking at the monument
- The two people sitting on the
bench
- The woman sitting across from
them
- The two people sitting on the
floor to the far left
- The man who is guarding the
door
- Open the window in the building
to the upper left for the last two
Before you forget about Luca complete though, go
back and walk down to the Aurochs' lockeroom. Talk to Rin there. He will
mention a game called Sphere Break, and will give you Al Bhed Primer XXII.
If you wish to learn more about Sphere Break, go inside the other lockeroom
place and talk to the short duck-like guy, who will give you a tutorial
on the game. After the tutorial he'll let you practice on his board. Try
it as many times as you like. I'd highly recommend it if you want to get
anywhere with this game.
Mission Four Complete!
Mi'ihen Highroad
All you really need to do is arrive here. Feel
free to look around it you want. Then run over to Mushroom Rock...
Mushroom Rock Road
The gang will see Logos and Ormi run off in
the distance. They'll follow, but you'll run into Yaibal up ahead. Say
that you know him, or don't, it doesn't really matter. He'll ask you to
help kill the fiends. Talk to Clasko before going in.
Story Level One, Mission Five: Foggy Fiend Frenzy!
Mission Description: The youth League is a bit
shorthanded. Help them out by cleaning out the fiends along Mushroom Rock
Road! Fiends will attack more often under the cover of fog. Proceed with
caution! Objective - Reach the lift leading to headquarters.
Start down the path. Walk only when the fog is lifted
unless you want to encounter some fiends (and maybe you DO, that is if
you want to train or something). In order to follow Logos and Ormi you
must hop down into the valley below and go to the end. Collect Crimson Sphere
3 and head out. Speak with Maroda for some percentage. Then continue up
and speak with Elma at the end. Walk into headquarters and speak with Captain
Lucil multiple times. go over and talk with Maechen who is sitting to the
side. He will drone on and on about stuff. DO NOT INTERRUPT HIM!!! It's
for percentage. Then let him shake your hand and then you can leave.
Mission Five Complete!
Go back to the airship and watch the sphere you found.
Now go back to Mushroom Rock and peak to Clasko to the right of the save
sphere. Let him ride the airship and talk to him in the Cabin once there.
Djose Temple
Your next stop is Djose. A clip will play, and
Gippal will pass. Go inside the temple and receive the letter from him after
you have registered off to the side at the temple. He'll give you Al Bhed
Primer IV. That's all that needs to be done. Bikanel Desert will become
a hotspot, but let's wait till later to go there.
Moonflow
Once at the Moonflow go down the path. Talk to
the little thing running around (his name is Tobli). Walk further down the
path and meet the lost Hypello along the South Bank Road.
Story Level One, Mission Six: Shave the Hypello?
Mission Description: If bandits grab the cargo,
chase them down and take it back! You'll lose the cargo if they get away.
Objective - Escort the wagon and its cargo safely to the Moonflow.
In order to complete this you can't let any of the
cargo slip away. You will be stopped a total of three times. The main trick
is to catch the bandits while they are coming off the cart. When you make
it back, Tobli will give you the Gun Mage dressphere. You will also receive
the Helious Guard Garment Grid.
Mission Six Complete!
Guadosalam
This place is kinda weird without the Guados. Not
that I liked them much to begin with, heh. Anyways, all that needs to be
done here is that Yuna needs to go to the Farplane entrance, on the upper
right of the town. Hear what she has to say, then leave.
Thunder Plains
The only thing you need to do is arrive here, that's
it.
Macalania Woods
Once here, walk up the path and listen to the guy
carrying the harp. After that, go talk to Donga at the spring area to the
right. Now walk up the main path into the woods. Eventually you will meet
Pukutaku, who you should talk with. Finally, go to the Sphere Lake at the
end and talk to Tromell. Speak with him four times. He will give you Paine's
special dressphere, Full Throttle. He will also give you the Unerring Path
Garment Grid. Good job! Continue on to the Travel Agency. After getting Al
Bhed Primer XVI, watch for O'aka. Follow him for another mission.
Story Level One, Mission Seven: Follow that O'aka!
Mission Description: O'aka is on the run from debt
collectors. Go hunt him down, but stay on your toes! He's faster than the
average merchant. Objective - Find O'aka and corner him.
Run through the path and meet O'aka at the campsite.
He explains his problem, so let him hide out in your airship.
Mission Seven Complete!
You will receive the Ice Queen garment Grid. One at the airship again,
talk to O'aka in the cabin. He needs your help to pay off his debt. Do this
before Story Level 3 and you should be fine.
Bikanel Desert
Now head over to Bikanel. After Rikku makes you
wander for a long time, some Al Bhed will rescue you and give you Al Bhed
Primer XXIII. Go right and talk to a man with Rikku and Paine. Then, after
talking to more people, Nhadala will arrive. Show her Gippal's letter to
start digging.
Story Level One, Mission Eight: Can You Dig It?
Mission Description: Dig up the machina parts that
Nhadala asked you to find in the desert and transport them safely to camp.
Objective - Dig up and deliver the needed parts.
Talk to the pilot and head out. A quick tutorial will
appear, and then you can begin. Look for the yellow X on the map, and travel
to the white ones if you have time. When you get back she'll give you 100
gil for your efforts, and also the Still of Night Garment Grid.
Mission Eight Complete!
Bevelle
Once at Bevelle, use the lift to enter the place.
I don't know about you, but I was expecting this place to look a bit different
than it does in the FFX-2 inside. Meh. Anyways, walk down and let the clip
play. Talk to Barely, then you may leave.
Calm Lands
Here you can play some different games. First, you simply
need to arrive in the Calm Lands for some percentage. Then Rikku will tell
you about the stuff here. Walk down to the silver arrow on the map, where
you will meet two representatives from each company. In their menu click
on Publicity Campaign and begin to advertise for the company. For now, that's
all you need to do here.
Mount Gagazet
Once here you can talk to Kimahri. When another Ronso
talks, choose the "We'll take care of Lian and Ayde" option. Talk to all
the Ronsos around you and try to stay agreeable with them. Finally, go to
the Fayth Scar and talk to the Ronso there. Choose the option " A change
for the better, I hope."
Zanarkand Ruins
Finally we can go here...
Story Level One, Mission Nine: Claim the Treasure Sphere!
Mission Description: Treasure sphere waves have been
traced to Zanarkand Ruins, once holy ground. Don't be the last sphere hunters
to claim the prize! Objective - Acquire the treasure sphere.
Walk upward and talk to Isaaru. Now set out for the
dome. Once you're done inside the chamber, talk to Cid. When he asks you
if you don't like what's happened to Zanarkand, choose the second option.
This is crucial. Then continue to the next room after talking to the other
man. Open all 5 of the treasure chests and continue up the stairs. A voice
will speak to you and ask the password. After you give it, he'll ask you
another question. Pick the last option. When he's done explaining himself,
go forward and down the stairs. Move down the pathway and pick up the sphere--but
not before you encounter a boss.
Boss Three: Guardian Beast
This guy packs quite a punch. If you've been visiting
other places prior to this fight, then he should be no problem. If you haven't,
however, be very careful. Talk a White Mage out (if you have that dressphere)
and a Black Mage. The other character should be a Warrior. Heal constantly!
He likes to place Curse on you, so counter it with whatever you have. His
Photon Attack is the most powerful though. Heal immediately after that attack.
When it's over they'll grab the half sphere.
Mission Nine Complete!
Kilika
Back on the airship you will be automatically taken
to Kilika after Buddy reports finding an awesome sphere. In the second half
of Kilika's port, go up the first set of stairs you see and to the hut on
the left. Talk to Dona in there. After she'll (rather rudely) brush you
aside, go to the entrance of the woods. Nooj will make a speech. Mission
Time!
Story Level One, Mission Ten: Awesome Sphere Heist!
Mission Description: Break through the checkpoints in
the woods and at the temple steps. once you're in, acquire the sphere that
New Yevon's been hiding! Objective - Capture the awesome sphere.
Go into the woods and watch all the commotion going
on. From the save sphere, run right and up the smaller path. Continue on
it and turn to go straight. Go see what's happening in the trees. They'll
mention the password: If the number of guards at the checkpoint is odd,
the password is Carved Monkey. Even, then the password is Craven Monkey.
Now turn to the right path. Save at the Save Sphere. The first password
you need is Craven Monkey. The second is carved Monkey, the third is Craven
Monkey, the fourth is Carved Monkey, and the fifth is Carved Monkey again.
If you get all of them right you receive the Menace of the Deep Garment
Grid. A small argument will be held. Now get ready for a boss!
Boss 4: YSLS-Zero
This guy is certainly powerful. He's weaker against
magic than he is with physical attacks. His blast Punch can really hurt.
Heal when necessary, and believe me, it WILL be necessary. He will also
use his Haymaker attack occasionally, the worst of them all. Sooner or later
he'll fall down...good work!
Story Level One Complete!