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Solemnity
By: singe_101

170 Cards total in set.

Banish
2, Instant, Uncommon
Remove target attacking creature from the game.
(1/170)

Council's Wrath
4, Sorcery, Rare
Destroy all creatures. They can't be regenerated. Draw a card.
"There was...an incident."
(2/170)

Cowardly Runesmith
2, Creature - Cleric, Common
Whenever a creature comes into play, Cowardly Runesmith gains protection from all of it's colors and that creature gains from all of Coawrdly Runesmith's colors.
(3/170)

Decadence
3, Enchantment, Rare
At the beginning of your upkeep, draw a card and gain 1 life.
(4/170)

Diminish
, - Enchant Enchantment, Common
Enchanted enchantment cannot play its activated abilities.
(5/170)

Dismantle
2, Instant, Common
Destroy target artifact or enchantment. It can't be regenerated.
(6/170)

Divine Workshop
1, Enchantment, Rare
When Divine Worskshop comes into play, put 4 0/1 Cleric tokens into play.

2, Sacrifice 4 Cleric tokens: Put a 4/4 Angel token into play with stamina.

2, Sacrifice an Angel token: Put 4 0/1 Cleric tokens into play.

(7/170)

Jemmian Priest
, Creature - Cleric 0/1, Common
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
(8/170)

Onlooking Defenders
4, Creature - Soldier 3/4, Uncommon
Onlooking Defenders may not attack.

Whenever a creature comes into play under an opponent's control, Onlooking Defenders gains protection from all of that creature's colors.
(9/170)

Planic Boon
1, Enchantment, Rare
White creatures you control get +1/+2.
(10/170)

Planic Echelon
1, Creature - Soldier 2/4, Common

(11/170)

Planic Elder
, Creature - Cleric 1/3, Common

(12/170)

Planic Fortitude
3, Enchantment, Rare
Creatures you control get +0/+9
(13/170)

Planic Knight
2, Creature - Knight 2/3, Common
First Strike
(14/170)

Planic Sentry
, Creature - Soldier 1/1, Common
First Strike
(15/170)

Planic Shield Bearer
1, Creature - Soldier 1/2, Common
T: Planic Shield Bearer gets -1/+2 until end of turn.
(16/170)

Planic Warden
2, Creature - Guard 1/1, Common
T: Tap target creature.
(17/170)

Purifying Blast
3, Instant, Common
Destory target artifact or enchantment. Draw a card.
(18/170)

Regal Birthline
2, Enchantment, Rare
Whenever a white creature comes into play under your control, put a +1/+1 counter on it.
(19/170)

Relent
1, Instant, Uncommon
Untap target attacking creature and remove that creature from combat. Draw a card.
(20/170)

Restoration
1, Sorcery, Rare
Return target enchantment card from your graveyard to play.
(21/170)

Righteous Leader
, Creature - Cleric Soldier 2/1, Rare
First Strike

Reimburse 1
(22/170)

Righteous March
2, Enchantment, Uncommon
Creatures you control get +1/+1 for each black creature target opponent controls.
(23/170)

Royal Guard
3, Creature - Soldier 4/4, Uncommon
First Strike, Stamina
(24/170)

Traditional Remedy
2, Instant, Common
Choose one - Prevent the next 3 damage that would be dealt to target creature or player this turn, or gain 3 life. Draw a card.
(25/170)

Tyceras, Planic Chieftain
2, Creature - Soldier Legend 1/1, Rare
Whenever a creature you control attacks or blocks, it gets +2/+2 until end of turn.
(26/170)

Veteran Conscript
, Creature - Soldier 1/1, Common
Discard a card from your hand: Target creature gains first strike until end of turn.
(27/170)

Bookkeeper
1, Creature - Wizard 1/1, Common
3U, T: Draw a card.
(28/170)

Conjecture
, Instant, Uncommon
Counter target blue spell. Draw a card.
(29/170)

Depthcoast Flock
, Creature - Bird, Common
Flying

Reimburse 1
(30/170)

Depthcoast Teachings
, Enchantment, Uncommon
1UU, Sacrifice Depthcoast Teachings: Counter target spell.
(31/170)

Depthcoast Wizard
1, Creature - Wizard 1/1, Common
2U: Return target creature blocking Deapthcoast Wizard to its owner's hand.
(32/170)

Dislocate
2, Sorcery, Common
Put the top 5 cards of target player's library in his or her graveyard.
(33/170)

Displace
1, Sorcery, Common
Put the top 3 cards of target player's library into his or her graveyard.
(34/170)

Filter
1, Instant, Common
Draw two cards, then discard two cards from your hand.
(35/170)

Flaunt
, Instant, Rare
Reveal your hand. If 3 or more blue cards are revealed in this way, draw 2 cards.

(36/170)

Flush
, Instant, Common
Return target green creature to it's owner's hand. Draw a card.
(37/170)

Forgone Conclusion
, Instant, Uncommon
If 2 spells you own other than Forgone Conclusion resolve this turn, draw 2 cards.
(38/170)

Freeze
, Instant, Common
Tap up to two target red creatures. Draw a card.
(39/170)

Full Spectrum
4, Enchantment, Rare
All creatures are white, blue, red, black, and green.
(40/170)

Guile
, Instant, Common
Invest

Counter target spell.
(41/170)

Impetuous Drake
1, Creature - Drake 2/2, Common
Flying

You may play Impetuous Drake any time you could play an instant.
(42/170)

Loot
, Sorcery, Uncommon
Look at target players hand, choose a nonland card from it, and remove that card from the game. You may play that card.
(43/170)

Memorize
1, Enchantment, Uncommon
Spells you play cost 1 less if they share a name with a card in your graveyard.
(44/170)

Mirror Jolt
1, Instant, Common
As an additional cost to Mirror Jolt, discard a card from your hand.

Target spell with a single target targets another target instead.
(45/170)

Object
1, Instant, Common
Counter target spell with converted mana cost of 2 or less. Draw a card.
(46/170)

Profit
, Sorcery, Common
Draw 2 cards. Target opponent draws 1 card.
(47/170)

Psionic Adept
, Creature - Wizard 1/1, Common
Invest

T: Psionic Adept deals 1 damage to target creature or player.
(48/170)

Psionic Expertise
3, Enchant Creature, Uncommon
Enchanted creature has "T: This creature deals 2 damage to target creature or player."
(49/170)

Pursue
, Instant, Common
Counter target creature spell unless its controller pays 1. Draw a card.
(50/170)

Quota
, Sorcery, Uncommon
Pick a number other than 1. If your opponent plays that many spells during his or her next turn, draw 2 cards.
(51/170)

Recant
1, Instant, Common
Target creature becomes colorless until end of turn.
(52/170)

Sapphire Drake
3, Creature - Drake 2/2, Uncommon
Flying, Protection from Blue
(53/170)

Serenade
, Instant, Common
Tap up to two target green creatures. Draw a card.
(54/170)

Skepticism
3, Instant, Common
Counter target spell unless its controller pays 3. Draw a card.
(55/170)

Splash
, Instant, Common
Return target red creature to it's owner's hand. Draw a card.
(56/170)

Temultuous Storm
2, Enchantment, Rare
3: Return target land to it's owner's hand. Any play may play this ability.
(57/170)

Tricks of the Trade
2, Instant, Uncommon
Draw 3 cards. Target opponent draws 2 cards.
(58/170)

Unwieldy Drake
1, Creature - Drake 3/3, Uncommon
Flying

Reimburse 2U
(59/170)

Violate
, Instant, Uncommon
Counter target creature spell.
(60/170)

Abyssal Scoundrel
2, Creature - Horror 2/2, Uncommon
Fear
(61/170)

Appease
, Sorcery, Uncommon
Each player sacrifices an artifact, creature, or land.
(62/170)

Dark Cache
, Instant, Rare
Draw two cards. You lose 2 life.
(63/170)

Dark Venom
1, Instant, Common
Target creature gets -0/-2 until end of turn.
(64/170)

Dark Venom
1, Instant, Common
Target creature gets -0/-2 until end of turn.
(65/170)

Demanding Tutor
, Sorcery, Rare
Search your library for a card if it has the same name as a card in your hand or graveyard and put it into your hand. Shuffle your library.
(66/170)

Disman Fiend
2, Creature - Horror 2/1, Uncommon
Sacrifice Disman Fiend: Destroy target nonblack, nonartifact creature. Play this ability any time you could play a sorcery.
(67/170)

Disman Maggots
, Creature - Insect 1/1, Common
Sacrifice {this}: Up to two target creatures get -1/-0 until end of turn.
(68/170)

Disman Martyr
3, Creature - Horror, Uncommon
1B, Sacrifice Disman Martyr: Destroy target nonblack creature.
(69/170)

Disman Purist
, Creature - Cleric 1/1, Common
When {this} comes into play, each player who controls a white permanent loses 1 life.
(70/170)

Disman Scorpion
, Creature - Insect, Common
Whenever Disman Scorpion deals combat damage to a creature, destroy that creature. It can't be regenerated.
(71/170)

Dwindle
6, Enchantment, Rare
During your upkeep, target player loses half of his or her life, rounded up.
(72/170)

Eliminate
3, Instant, Uncommon
Destory target nonblack, nonartifact creature. Draw a card.
(73/170)

Fright
, Enchant Creature, Uncommon
When Fright comes into play, draw a card.

Enchanted creature cannot block black creatures.
(74/170)

Genocide
1, Sorcery, Rare
Choose a color. Destroy all creatures of the chosen color. They can't be regenerated.
(75/170)

Grim Outlook
, Enchantment, Rare
Whenever you play a black spell, target player loses 1 life.
(76/170)

Haunt
1, Enchant Creature, Common
Enchanted creature gets -1/-1 for each card in it's controller's graveyard.
(77/170)

Imposing Klauri
3, Creature - Horror 2/2, Uncommon
Fear

1BB: Target player loses 1 life and you gain 1 life.
(78/170)

Klauri Hatchling
, Creature - Horror 0/1, Common
1B: Target creature gets -1/-0 and Klauri Hatchling gets +1/+0 until end of turn.
(79/170)

Masochism
, Enchant Creature, Uncommon
Whenever enchanted creature is dealt damage, you gain that much life.
(80/170)

Nefarious Slicer
2, Creature - Cleric 2/3, Uncommon
BBB, T: Target creature gets -1/-1 until end of turn.
(81/170)

Obsidian Klauri
3, Creature - Horror 3/3, Rare
2B: Target creature gets -1/-1 until end of turn and Obdsidian Klauri gets +1/+1 until end of turn
2B: Target player loses 1 life and you gain 1 life.
(82/170)

Penalize
, Sorcery, Common
Look at target player's hand. Choose a card with converted mana cost of 3 or greater. That player discards that card.
(83/170)

Peril
1, Enchantment, Uncommon
Sacrifice Peril: Target player sacrifices a creature.
(84/170)

Put Down
, Instant, Common
Destroy target white or green creature. It can't be regenerated.
(85/170)

Rid
, Instant, Common
Remove two target cards in a single graveyard from the game.
(86/170)

Scaled Villain
, Creature - Horror 1/1, Common
Sacrifice Scaled Villain: Target player loses 1 life.
(87/170)

Scorn
, Instant, Uncommon
Destroy target creature with power 3 or less. It can't be regenerated.
(88/170)

Selective Sludge
X1, Sorcery, Rare
Selective Sludge deals X damage to any number of creatures or players.
(89/170)

Syphnoning Stream
X, Sorcery, Rare
Target player loses X life and you gain X life.
(90/170)

Vault of the Damned
2, Enchantment, Rare
Pay 2 life: Take an additional draw step this turn. Use this ability only at the beginning of your upkeep and only once each turn.
(91/170)

Bludgeon
, Instant, Common
Bludgeon deals 3 damage to target blocking creature.
(92/170)

Cinder Knight
2, Creature - Knight 3/2, Rare
Damage dealt by Cinder Knight cannot be prevented by spells or abilities.
(93/170)

Emperess's Rage
, Sorcery, Common
Emperess's Rage deals 2 damage to target creature and 1 damage to target player.
(94/170)

Engulf
2, Instant, Common
Engulf deals 3 damage to target creature or player.
(95/170)

Firebomb
2, Instant, Rare
Firebomb deals 2 damage to each creature contorlled by target opponent.
(96/170)

Frenetic Pace
1, Enchantment, Rare
All creatures gain haste.
(97/170)

Goblin Advancer
2, Creature - Goblin 2/1, Common
First Strike
(98/170)

Goblin Emperess
1, Creature - Goblin Lord 2/1, Rare
Goblins gain haste.
(99/170)

Goblin Scorcher
4, Creature - Goblin 2/2, Common
When Goblin Scorcher comes into play, it deals 2 damage to target creature or player.
(100/170)

Goblin Smithy
, Creature - Goblin 1/1, Common
R, Sacrifice an artifact: Put a +1/+0 counter on target creature.
Well where do you think these weapons come from?!
(101/170)

Goblin War Cry
, Instant, Common
Goblins get +1/+0 until end of turn.
"It was more of a squeal, but it did get them worked up" - Ghonas, Planic Knight
(102/170)

Grind
1, Sorcery, Common
Destory target artifact. Draw a card.
(103/170)

Ignite
, Enchant Creature, Common
At the beginning of your upkeep, Ignite deals 2 damage to enchanted creature.
It is not always the brightest flame that burns longest.
(104/170)

Inevitable Collapse
4, Enchantment, Rare
5RR: Bury all permanents.
(105/170)

Lingering Embers
, Enchantment, Uncommon
At the end of your turn, Lingering Embers deals 1 damage to target creature or player.

Reimburse 4
(106/170)

Melt
, Instant, Common
Remove target artifact from the game.
(107/170)

Mouric Dragon
4, Creature - Dragon 6/4, Rare
Flying

R: Mouric Dragon gets +1/+0 until end of turn.
Though their breath is searing, they're more likely just to dive and snap you up like fish from a stream.
(108/170)

Mouric Goblin
, Creature - Goblin 1/1, Common
Haste
(109/170)

Mouric Potshot
1, Creature - Goblin 1/1, Uncommon
Haste

T: Mouric Potshot deals 1 damage to target creature or player.
(110/170)

Mouric Sorcerer
1, Creature - Wizard 1/1, Common
2R, Sacrifice Mouric Sorcerer: Mouric Sorcerer deals 2 damage to target creature blocking it.
(111/170)

Pierce
1, Instant, Uncommon
{this} deals 2 damage ot target creature or player. This damage can't be prevented.
(112/170)

Recurrent Bolt
, Sorcery, Rare
Recurrent Bolt deals 1 damage to target creature or player.

At the beginning of your upkeep, if Recurrent Bolt is in your graveyard, return it to your hand.
(113/170)

Revolution
1, Sorcery, Rare
Tap all untapped creatures you control: Revolution deals damage equal to their power to target creature or player.
(114/170)

Riot
1, Instant, Uncommon
Creatures cannot block this turn.
(115/170)

Rumble
2, Sorcery, Common
Rumble deals 1 damage to each creature without flying. Draw a card.
(116/170)

Rush
1, Enchantment, Rare
Reimburse 2

If any opponent does not play a spell during his or her turn, {this} deals 2 damage to him or her.
(117/170)

Scalding Blast
4, Instant, Common
Scalding Blast deals 3 damage to target creature or player. Draw a card.
(118/170)

Strife
2, Enchantment, Uncommon
Whenever a creature you control is blocked, you may have Strife deal 1 damage to target creature or player.
(119/170)

Tear
, Instant, Common
Tear deals 4 damage to target enchanted creature. This damage can't be prevented.
(120/170)

Viscosity
2, Enchantment, Uncommon
Blue creatures cannot attack you unless their controllers pay 2 for each creature attacking you.
(121/170)

Armor of Anchoring
, Enchant Creature, Common
Enchanted creature gets +1/+1 and if it is returned to it's owner's hand, return it to play.
(122/170)

Augmentor
, Creature - Elf, Rare
T: Target creature gets +2/+2 until end of turn.
(123/170)

Birds of Everthrive
1, Creature - Bird 1/1, Common
Flying
(124/170)

Cure
, Instant, Common
Regenerate target creature.
(125/170)

Enhance
, Enchant Creature, Common
Enchanted creature gets +2/+2
(126/170)

Enliven
, - Enchant Land, Common
Enchanted Land counts as a land and a 1/1 green creature.
(127/170)

Everthrive Spider
2, Creature - Spider 3/4, Uncommon
Evertrhive Spider may block as though it had flying.
(128/170)

Everthrive Whisperer
, Creature - Druid 1/1, Common
T: Gain 1 life.
(129/170)

Everthrive Wurm
4, Creature - Wurm 5/5, Common
Trample
(130/170)

Fleetfoot Ranger
, Creature - Elf 1/1, Common
Fleetfoot Ranger can only be blocked by creatures with flying or walls.

(131/170)

Flourishing Valley
2, - Enchant Land, Uncommon
G: Add one mana of any color to your mana pool.
(132/170)

Indisputable Belief
2, Enchantment, Uncommon
Whenever an opponent plays a black spell, you may have target creature get +1/+1 until end of turn.
(133/170)

Peaceful Elf
, Creature - Elf 0/2, Common
T: Add G to your mana pool.
(134/170)

Pet Keeper
1, Creature - Townsfolk 1/1, Common
When Pet Keeper comes into play, put a 1/1 green Monkey token into play under your control.
(135/170)

Productive Elf
1, Creature - Elf 1/1, Common
T: Add 1G to your mana pool.
(136/170)

Pump
, Instant, Common
As an additonal cost to Pump, discard a card from your hand.

Target creature gets +4/+4 until end of turn and put a +1/+1 counter on that creature.
(137/170)

Raring Elf
1, Creature - Elf 1/1, Common
Haste

T: Add G to your mana pool.
(138/170)

Resounding Knucklehorn
3, Creature - Beast 4/5, Common
Reimburse 3G
(139/170)

Skilled Elf
1, Creature - Elf 1/1, Uncommon
0: Add G to your mana pool. Use this ability only once each turn.
(140/170)

Sneaky Elf
2, Creature - Elf 2/2, Common
Stealth
(141/170)

Spare
1, Instant, Rare
Regenerate all creatures you control.
(142/170)

Staunch Weavecrest
1, Creature - Beast 1/2, Common
Stamina
(143/170)

Strength of Everthrive
, Instant, Common
Target creature gets +1/+1 until end of turn for each forest you control.
(144/170)

Swinging Gorilla
3, Creature - Ape 3/3, Common
You may play Swinging Gorilla any time you could play an instant.
(145/170)

Trunkcruncher
2, Creature - Beast 4/5, Rare
When Trunkcruncher comes into play, sacrifice a forest.
(146/170)

Vine Flogging
, Sorcery, Rare
Destroy target creature with flying.
(147/170)

Archaic Grinder
3, Artifact, Rare
3, T: Put the top 3 cards of target player's library into his or her graveyard.
(148/170)

Copper Autmaton
4, Artifact Creature - Golem 3/3, Common

"One of Turstin's first successeful creations, not to mention one of the most loyal."
(149/170)

Howling Mine
2, Artifact, Rare
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
(150/170)

Mana Cauldron
3, Artifact, Rare
2: Add one mana of any color to your mana pool.
(151/170)

Monkey's Paw
1, Artifact, Rare
1: Draw a card. Target opponent gains control of this. You this ability once twice each turn.
(152/170)

Orb of Plenty
3, Artifact, Common
Orb of Plenty comes into play tapped.
T, Sacrifice Orb of Plenty: Add one colorless mana and one mana of any color to your mana pool.
(153/170)

Pantric
2, Artifact Creature 0/2, Common
Sacrifice Pantric: Draw a card.
(154/170)

Power Banner
4, Artifact, Rare
1, T: Target creature gets +1/+1 until end of turn or gains either first strike, flying, or trample until end of turn.
(155/170)

Turstin's Prism
2, Artifact, Common
Sacrifice Turstin's Prism: Add one mana of any color to your mana pool. Draw a card.
(156/170)

Versatile Construct
4, Artifact Creature 3/3, Rare
T: Versatile Construct gains one of the following - first strike, flying, trample, or stamina.
(157/170)

Wall of Rubbish
2, Artifact Creature - Wall 0/4, Common

(158/170)

Everthrive Forest
Legendary Land, Rare
Everthrive Forest comes into play tapped.

T: Add G to your mana pool.

1, T: Search your library for a forest card and put it into play tapped. Shuffle your library.
(159/170)

Field River
Land, Rare
T: Add 1 to your mana pool. Field River deals 1 damage to you.

1: Add W or U to your mana pool. Use this ability only twice each turn.
(160/170)

Forest
Land, Uncommon
T: Add G to your mana pool.
(161/170)

Forested Glen
Land, Rare
T: Add 1 to your mana pool. Forested Glen deals 1 damage to you.

1: Add R or G to your mana pool. Use this ability only twice each turn.
(162/170)

Island
Land, Uncommon
T: Add U to your mana pool.
(163/170)

Molten Brim
Land, Rare
T: Add 1 to your mana pool. Mouric Brim deals 1 damage to you.

1: Add B or R to your mana pool. Use this ability only twice each turn.
(164/170)

Mountain
Land, Uncommon
T: Add R to your mana pool.
(165/170)

Murky Lagoon
Land, Rare
T: Add 1 to your mana pool. Murky Lagoon deals 1 damage to you.

1: Add U or B to your mana pool. Use this ability only twice each turn.
(166/170)

Plains
Land, Uncommon
T: Add W to your mana pool.
(167/170)

Refulgence, Planic Capital
Legendary Land, Rare
Tap: Add W your your mana pool. Use this ability only if you control a plains.

W, Tap: Gain 3 life.
(168/170)

Swamp
Land, Uncommon
T: Add B to your mana pool.
(169/170)

Sweeping Glade
Land, Rare
T: Add 1 to your mana pool. Sweeping Glade deals 1 damage to you.

1: Add W or G to your mana pool. Use this ability only twice each turn.
(170/170)


Generated with Magic set Editor on 05-31-2003 16:04:04
by Twan van Laarhoven