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Asahi Tactical Armor Unit Mk. 3 (ATAU or A3 for short) Technical Specifications-

 

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Height: 15 feet (5m)
Weight: 10 tons
Width (at shoulders): 3m

Cruising speed: 30 mph

Top Speed: 75 mph

Reactor life; 10 years (duty life) 30 years (theoretical)

Max jump distance: 50 feet (lateral) 10 feet (vertical)
Max jump distance (with Overthrust): 150 feet (lateral) 25 feet (vertical)

Heavy Hard point locations: Forearms (L&R), Shoulders (L&R)

Standard Hard point locations: Hips (L&R)

Standard Weapons Load out:

v      T4E “Echo” 5cm GiPMR

v      90mm LV Rotary Special Purpose Launcher

v      6 LOSAT/EKEM Missile Tubes

v       2 Roland VT1 Short Range Air Defense Missile Tubes

Ammunition:

v      270 x 5cm

v      7 x 90x500mm

v      8 x 300mm Missile Tubes

 

 

Introduction:

 

If all you are concerned with is movement, then wheel-based movement has tremendous advantages. But what if the combat area was full of complex terrain with overlapping spaces? Even in the case of wildlife, there are few animals that live in open fields that employ bipedal movement, but once you enter into the forest, the number of bipedal animals increases considerably. This is probably because, in an intricate environment such as a forest, it is advantageous to employ three dimensional movement. Could it not be possible to have a Armored Unit move about in a similar manner?

 

At this time it is important for us to realize that most wars fought today are localized armed conflicts. Many times, the important battlegrounds in wars such as these are the congested urban centers. Wide stretches of open field mean less and less strategically now. This tendency of combat will probably remain constant, if not increase in significance, in the future. Of course, that would mean that there would be increasing emphasis placed on weapons that are specialized for urban combat.

 

Furthermore, the rapid progress of information collection and data analysis technology no doubt has a substantial impact on the nature of armed conflict in the field. Today, information can have such a profound impact on the battlefield that it would not be an exaggeration to say that effective intelligence alone can alter the outcome of battles decisively. This is especially true in the case of an air war, where no matter how powerful the individual weapons are, air power can become ineffective unless there is adequate intelligence available. It is true that in the case of ground forces, who must fight battles in confusing terrain and against varied enemy types, the role intelligence plays is probably much more limited when compared to air power. As sensor systems effective for land combat, such as infrared imaging, high frequency radar, and seismographic sensors have become commonplace, the battlefield conditions become as increasingly transparent for ground combat as is the case in air combat.  Thus land based weapons have become increasingly dependent on not only rapid mobility, but also mobility that can satisfy the demands for intricate movement and agility to move into areas previously unutilized. Just as in the case of combat aircraft, which sacrificed protective features such as armored sheets and bulletproof fuel tanks in favor of the introduction of radar and weapons command-and-control features, and whose defensive abilities are dependent on high maneuverability, land based weapons rely increasingly on mobility as a means to help insure their battlefield survivability.

 

Agile mobility adapted for close combat in tight physical environments, and intelligence analysis abilities that make up for the feeble armor protection - And so the TAU was born. Several generations since its inception have passed and now we stand on anew horizon where the old flaws are not so clear anymore... blurred by modern technology and advances in Information Technology and sensor development the TAU is now in a category of its own… The Leader of a selective pack of Highly Advanced Multi-Purpose Vehicles designed for the facilitation of today’s Tactical needs.

 

 

Operation:

Entering the Asahi Tactical Armor Unit is accomplished by a multiple segment and a split seam seal on the front. The legs and chest split open in a clamshell-like array, allowing the user to back slowly into the suit. Inserting your arms into the suit brings the suit to full online (as opposed to both legs and torso in being a mechanic diagnostic setup level of operability). The user sits in what is called the ‘saddle’. This was a gel and pneumatic cushioned pelvic support for the user that cradles the center of mass and provides the ideal position from which to operate the heavy suit. The ‘stirrups’ hold the feet of the wearer, and a set of ‘chaps’ enclose around the thigh and shin of each leg, providing extra sensory input from the wearer to the onboard computer. A pair of pedals is located where the user’s feet rest, and these are used to control various degrees of motion as well as speed and the use of the suit thrusters. Pushing one pedal down sent the suit moving sideways rapidly in a controlled slide. Pushing the opposite pedal stops the motion and sends the suit in the exact opposite direction. Pushing both pedals down and releasing produces a limited, low-level jump assisted by the thermal plasma enhancement system of the jump jet array. Pushing the pedals down and holding them down produces a high altitude jump used to cover lots of ground at once or to clear tall obstacles.

The soldier inserts their arms into special ‘sleeves’ within the suit, which constrict to fit snugly against the arms. Both the chaps and sleeves aid in maintaining consciousness during high-speed jump jet assisted maneuvers as they constrict even tighter to aid in blood pressure management. Special sensors located at the fingertips and micro switches were used to access various suit functions. The interface is designed to be as intuitive as possible. The interface setup is duplicated and has an emergency backup installed as well, but the primary command interface of the ATAU relies on simple voice commands given by the wearer. The onboard can differentiate many short cut macros for complex actions and the wearer can even create new macros as desired or required.


Power systems:

A self-contained super fluid reactor supplies the power for the suit. The micro nuclear power source is fueled by one and a half liters of processed hydrogen and deuterium in an armored environmentally controlled tank. The Johansen style reactor is a heavy water based stellerator type reactor, triple safety interfaces, and is incapable of ‘going critical’ or exploding like a bomb (on Most occasions. nothing is perfect). It uses a figure 8 shaped coil to heat hydrogen to a plasma state, and then the thermal energy is used to generate electrical power for the suit. Damage to the containment vessel simply purged super hot plasma and shut down the system, with a subsequent loss of power and hydraulics. Sometimes, during extreme damage to the containment vessel during tests vented the plasma into the fighting compartment with expected nasty results. There is also an extensive battery backup and storage capacity, giving the infantryman the ability to ‘limp’ home in an emergency, provided the home base or help isn’t more than twenty kilometers away and that no combat conditions would be encountered.


Primary systems:

The strength augmentation of the suit is provided not only by heavily filtered multi-valve compressor equipped hydraulics using fully synthetic fluid with a very high boiling temp, but also by electronically activated artificial myomer musculature and heavy duty reinforced servos. The ‘muscle structure’ of the ATAU works in conjunction, carefully, integrated towards overall performance with the natural design of the human body. The entire musculature operates through semi-logarithmic force multiplication; push a little and you get the suit equivialnt of your own strength, push a little harder, and you get enhancement from the suit musculature. Push a lot, and the full enhancement of the suit steps in. An individual wearing a TA can perform some truly amazing feats of physical strength and endurance. The suit hydraulics allows the user to lift twice the suits weight and to push or pull up to twice that amount for short distances. An ATAU equipped soldier can crush brick, stone, and even armor plate in their armored hand, punch through a reinforced Concrete wall easily, kick a hole in a lightly armored unit or tear a hatch off an armored car and throw it a city block.

The musculature of the suit is installed in Duplicate, allowing for a high degree of damage to be taken before a TA was rendered immobile or paralyzed. The sub processors, four of them, operating off of the Onboard, were stepped to route muscle functions to the first available array. Thus if the first myomer is torn in the shoulder assembly and one torn in the forearm assembly, the sub processors would automatically reroute the request for movement and strength augmentation to the second myomer in the shoulder assembly and the second myomer in the forearm assembly ((note: the duplicate myomer set of bundles is installed as a back-up system and CANNOT be used at the same time as it would interfere, and possibly rip the overlaying myomer causing paralysis in the appendage, this cannot be rerouted, its just how it works)). Battlefield repairs of myomer packs and strands is possible by the pilot alone using tools supplied with the suit but this requires for the most part that the user un-suit to work on the damaged components. With the integration of Fuzzy logic programming, the ATAU is now capable of compensating for damage nearly instantly allowing the pilot a massive combat advantage over enemy units

Secondary Systems:

 

The secondary systems are Built into the left and right Upper torso and consist of the Grapple/Repel System, the SPIRCO Smoke grenade discharger, and The MASS system .

·          Grapple/Repel System:  utilizing two Rocket propelled Grappling hooks and two 10 Ton Winches with 500 feet of 15 ton test woven steel Cable. Upon striking a target the grapple fires a spike into  the strucure with sufficent force to inbed itself in concrete and then the imbedding spike deploy small  Vanadium barbs that provide a very strong grip on the object/structure allowing the unit to winch itself up inorder to take an elevated positon or conceal its location. Each winch and grapple is strong enough to support the TA alone should the other fail. When it wants to let go it simply release the bards withdraws the spike and reels in the cable. 

 

·          SPIRCO 2x8 Smoke Dischargers:  Spontaneous Infrared Cover (SPIRCO) is a spontaneous effective smoke grenade, which generates a dense smoke screen within one second of being lauched/detonated. The smoke screen is effective in the visual and near infrared range of the electromagnetic spectrum, consequently blocking laser range finders, FLIR/Convetional IR, and night vision equipment. The smoke substance is red phosphorus, so there are no human and ecological toxicity restrictions.

 

·          Multi Ammunition Softkill System (MASS): MASS protects against sensor guided missiles. This self-protection system consists of a  launcher equipped with eight ammunition magazines each with four launching tubes, the appropriate threat sensors and the control unit for the automatic deployment of the decoy ammunition. To counter the actual and medium-term threat; ammunition is deployed that immediately generates infrared clutter walls and this way interrupts the visual and infrared and/or radar sight from missile to target or laser designator to target.  To protect against radar and/or dual mode seeker warheads DUAL MODE (Radar/Infrared) decoy ammunition is available, it works by guiding approaching missiles into harmless terrain according to the 'bullfighter principle'.

 


Armor:

Each suit is armored with many layers of composite materials. The interior of the suit and the wearer are protected by a layer of micro-porous anti-bacterial / anti-spall ballistic cloth. Vital equipment is protected with individual segmented and easily replaceable modular component armor wrapped in a Hybrid Ballistic Weave (HBW) cast. The HBW was a very strong material, twenty times stronger than steel on average and itself a byproduct of the molecular engineering and study of arachnid silk. Spungrown to nearly perfect tolerance, the HBW cast proved to offer excellent protection and resistance from low velocity fragments, most man portable rounds, and other battlefield debris.

A weave of dedicated radiation absorbing material (DRAM) is added to the HBW layer for further protection from background and residual radiation. A thin layer of modular aligned high density Polymer 2mm thick is the last layer of defense and was applied over all other components and shrink fit to seal any gaps. The outer armor consists of dedicated 2cm thick HDFC (High Density Ferro-Ceramic) plates, which rides on a comfortable ballistic gel sandwich. The plates are articulated for full freedom of movement without sacrificing any individual location armor protection. The outer cover of the A3’s Armor is a set of mimetic fibers that can change its color pattern to one of 30 pre-set camouflage designs, this does not make the suit invisible, it simply increases its environmental adaptability. The Pilot can either set it to “adapt” or change the pattern itself according to sensory input, or It can be set by the user at anytime via the Onboard Interface.



Electronics/HUD systems:

The design of the electronics of the TA is an exercise in ergonomics. The onboard dedicated computer is non-sentient by every means of the word, but the individual operator would-be hard pressed to tell the difference. Such is the capacity to respond to the user and provide feedback and input that most infantry take the onboard as a ‘ghost’ in the machine. Controlling all aspects of the TAU, receiving input from over a hundred and seventy-five dedicated sensors, the onboard computer system is one of the most advanced of its kind. Operating with a speed of 250Ghz, using up to six gigabytes of ROM, and having a storage capacity of 20 Terabytes, the onboard is proofed against EMP and battlefield environmental conditions. Its armored housing allowed it to operate under heavy battlefield conditions including shrapnel, shock, overpressure, heat, and stress. The onboard gives the Pilot full data handoff for a variety of sensors and sensory input. Bondings between the onboard and the TA operator was common during trials. Tales of infantry with damaged suits refusing to be issued another suit unless the old onboard was pulled and installed into the new suit are commonplace and are the studies of several military psychiatric reports.

The HUD of the suit is updated two hundred and fifty times a second with information from the onboard. Targets are searched for using a variety of sensory inputs, from visual comparison, motion table review, thermal imaging, micro pulse radar, LIDAR, unit handoff signal (varied to input), and acoustic. Each suit is fully capable of linking to any Friendly Satellites orbiting above for updates. Most updates were broadcast via secure wide band protected so a blanket effect went out to all suits operating in a given area. Targets once identified are called up from data logs and full information on the target was available, including any recent information or damage as noted by other units. Updates on new units were rapidly sent to the front line units and information spread at the highest speed on the digital battlefield.

The HUD is the portal to the battlefield for the soldier. It provides compact yet precise and easy to use information on all current conditions. Radiation count, direction, speed, wind speed, wind direction, toxin count, bio toxin count, suit integrity, onboard supplies, munitions, suit condition, user medical condition, and a host of other information. An integrated targeting computer allows for lead calculation, projectile speed, individual hit location targeting, and deflection. Tactical displays in both vector and high resolution visual are available, as well as infra-red imaging, thermal imaging, movement sensor display, micro pulse radar with selectable range bands and an advanced communications suite with integrated IFF are all available. The optics of the suit is liquid crystal microprocessor controlled. The special fluid optics are configurable by the onboard to meet demand and were capable of telescopic resolutions of 1000x2000 power, up to 1000 increments at up to 2000 power magnification with window within a window optioning. Field of view remains constant due to microprocessor controlled and AI-defined ‘blend rendering’. Information for the visual display was rendered based on micro pulse feedback, and filled in from onboard data when not available. Total resolution is 1m at 2km visual, enhanced further by any of the options such as HRIR, thermal imaging, or tactical readouts. Voice command for the suit is standard, but redundant control switches for the various displays were duplicated in tactile switches located throughout the suit. Everything is set up to be intuitive as much as possible, so that the suit became less a piece of armor, and more like an extension of the soldier, an indispensable extension that provided surveillance and information gathering capacity from total concealment.


Sensors:

Sensory input and augmentation includes not only visual redefinition of the scanned area (allowing microprocessor manipulation of details and sensor information for razor sharp images under all conditions), but also acoustic tracking. The enhanced acoustic sensors of the suit can detect and identify units by the various sounds that they made. The sound of an enemy light Tank is different in pitch and tone than a regular Tank or an APC. Sounds detected are matched to thermal images, image overlays, true 3D models, and a variety of other data, all in a microsecond to identify an enemy unit. Range was determined through complex algorithms involving laser range finding, and visual comparison through microprocessor controlled liquid optic arrays. The liquid optic array was cryogenically cooled with the visual processor located in the central torso, up and behind the wearer. The soldiers called the entire virtual sense array a ‘tank’, for the first impression one got after climbing into a suit for the first time was that they were in a fish tank looking out. Multiple arrays can be called up by voice or auxiliary input, and stacked or resized or arranged as required by the user.

A powered high-speed motor equipped periscope style array is located over the shoulder of the ATAU. This unit can extend a multi-sensor up to one meter above or to the side of the suit, allowing the user to stay in cover while looking over a hill, out of a gully, or around a corner of a blasted building in an urban environment. It also allows a user to look in second story levels of buildings or stay submerged under water and maintain a very small presence above the surface. All suit sensory input is available through the periscope system and infantrymen quickly learn how to use this device to their advantage. Spare periscopes are included in the armorer’s shop at service depots, and the periscope is designed to sheer off with damage rather than absorb the damage and possibly carry damage back to the suit. All input leads from the periscope are breakered for feedback protection.


Jumpjets/Overthrust:

Armored screened intakes over the back of the suit suck in ambient air, and use part of the plasma heat exchanger to super heat this air into over thrust usable by the battledress though dumping the superheated air into the mixture generated a massive thermal spike readily visible on tactical target acquisition sensors. The ceramic material of the fan blades was proof against the high wash temp for extended periods of time but general practice was not to use the over thrust potential unless necessary as it allowed the enemy sensors a huge advantage when scanning for targets thermally. The microbursts of thrust provided by the jump jet array can be applied to each side individually, at angles, and even straight down, allowing the wearer to generate ‘jumps’ of up to 50 meters at a time. Most Pilots learn that short, low, quick ‘bounces’ are the way to cross-terrain quickly. Fights between ATAU's are often a balance between maneuvering, jumps, and sideways jumps. Jumps are coordinated initially by the user, monitored by the onboard, and final landing is handled by a joint effort, with the suit onboard and gyro working to aid the wearer in ‘setting her down’. The entire wearer ‘brace’ is mounted on shock absorbing cylinders and webbing, so that the suit takes almost all of the G-shock of landing and impact. Extensive use of ballistic gelatin bladders, air bags, and powered restraint harnesses keep the wearer from being thrown around during a hard landing. Damage, nearby explosions, nukes, etc. can cause the gyro to lose its lock and the suit may ‘tumble’ in flight. The flash of a TAU equipped soldier making a jump, even a small one, is very visible on thermal imaging and infrared sensors (the entire suit Is braced against severe impacts (from all directions), in order to protect against damage to the pilot)


TAU Storage/Matience Facilities:

 

A3's Are usually maintained in a specialized powered combination lift / maintenance rack array which weighs fully twice as much as the TA itself and occupies three times the cubic volume.  Utilizing these units, a technician can perform routine maintenance, upgrades, or repair battlefield damage to a TAU with relative ease.  These maintenance units are mounted by squad (a group of five racks). these Racks are often called "crypts" due not only to their design, but also the suits are stored in a slightly reclining position, almost as if they are 'dead'.  Lit by various luminescent green and red lights, the effect of visiting a funeral parlor is only heightened…

 

 

Emergency Reaction System

 

In case of an emergency or in the dire need to eject the Pilots compartment severs its connection with the Lower Torso and legs and severs the arms off at the shoulders via explosive bolts and solid rocket boosters propell the armored Pod Up to 3500 meters from the main body of the TAU and safely parachute back to earth fully protected. The pod carries enough oxygen for 24 hours and an emergency retrival beacon automatically activates upon ejection. The main body can then be set to detonate either on command or timed countdown (destroying salvageable technology that could be used against IRIS or as a last resort attack... the body cannot be set off without a ranking officers authorization while the Pod is attached) The Pod can only be opened from the inside via Manual override. the armor of the pod is equal to that of the rest of the TA.

 


SLICS- Squad Level Integration and Countermeasures System- ("Slicks")-

The SLICS is a complex system of squad level LOS and indirect networking among the high performance tactical computers. The Squad Net integrated each TAU equipped soldier into an operational unit and doctrine solution that was greater than the sum of its individual parts. Utilizing SLICS, an entire squad of TAU equipped soldiers’ functions as one greater effective unit, instead of as many lesser effective individual units. What one soldier knew or could see, sense, smell, detect, the entire squad knew equally well. All information from one suit or soldier was instantly available to every other member of the squad. Hand off of munitions is done flawlessly between individual soldiers, and with the squad dedicated tactical drones. Entire squad level coordination of point defense against indirect fire munitions and TAC missiles is coordinated through each suit's microprocessors, giving instant information to the entire squad. SLICS also worked to integrate the EMS of the squad into one homogenous source, working to blend the squad into the background and 'phase' it out of enemy targeting systems reach. Suit emissions were carefully monitored by the SLICS and individuals were electro magnetically 'bled' selectively to match their backgrounds at a constant rate, monitored both locally by the individual suits which 'buddy checked' each other several hundred times a second, to the remote tactical drones which did 'removed' views of the squad to make sure that no EMS spikes were readily visible to the enemy. Target reference and engagement; target spotting, and integration into the mass of data, which became the norm. The entire squad works flawlessly and seamlessly as one mobile unit, pooling resources and operating on a squad level instead of an individual level, as had been the case before SLICS. Efficiency goes up dramatically, as combat losses decrease.
 

Primary Weapons:

-Thompson T4E “Echo” 5cm spread Bore Gel-injected Pseudorecoiless Mass Repeater
The Thompson T4E is officially classified as a 'support' weapon providing both area and point cover fire, but its additional ability to easily defeat moderately armored to heavily armored vehicles at close range is legendary.  The T4E is designed with two dedicated tactical microprocessors operating in tandem with the tactical onboard of the suit the weapon was assigned to, in turn coordinating joint T4E operation seamlessly into the whole of the SLICS system. The T4E is designed to operate in tandem with another T4E unit in order to achieve optimal field performance.  This weapon is capable of Reliable full-Automatic Fire useing low velocity rounds or Long distance punch at a slower RPM

The cassette that feeds the T4E is helical in design and loaded along the underside of the weapon, to the rear third, holding 90 5-centimeter caliber rounds. The 5cm caliber rounds are 'caseless' in only the strictest sense of the word, because the T4 family is operated on the Gel injection pseudo recoilless principle using a series of computer controlled injectors to deliver a small supply of X4HE gel propellant into the action of the weapon (then detonated using a small electric primer), the amount is determined by several criteria; range to target, target armor capacity, target hit location, target speed, target facing, and direct or indirect fire mode. The tougher or farther away the target is, the more gel propellant is required and the greater the recoil. Velocity is variable depending on what was required and can range from an easy overhand indirect launch / toss to an atmosphere scorching eight klicks per second. Range of the T4 family is phenomenal, almost 3000 meters at full velocity.

Ammunition feed is designed to be switched rapidly and up to three helical cassettes can be stored in a rotary array, allowing the firer to choose ammunition types on the fly. Generally a mixture of: High Explosive, APFSDS, and flechette anti-personnel are loaded. But selection choices also include Supercavitating (for use in amphibious assaults), API, Incendiary, Tracer, AP-T, and AP-HE [Attached to the Right Forearm]

 

-90mm LV Rotary Chamber Special Purpose Launcher

Resembling a large revolver attached to the hardpoints under the left forearm a seven chamber; 90mm Smoothbore Special Purpose Launcher and its selectable low velocity payload.

 

Specialty 90x500mm Rounds

·         HE: a High Explosive round packing 50 pounds of Semtex M-12 Explosive. 

·         Sticky: another 50 pounder shell this round is filled with a guickly Curing air expanding Sticky Foam to disable another mecha

·         FCG: a Directional Flux Compression Generator Round Disables all non-heavily shielded Electronic devices within 1 kilometer

·         Metal Storm:  this round instead of being a cartridge and its projectile is actually a series of 8 .45 caliber Metal Storm Tubes that allow an almost insane Non-sustainable 1,000,000 RPM useing caseless stacked rounds… it allows a half second burst of fire that will suppress just about anything…

·         Quake:  a metal cylinder that upon hitting the ground near a target sets itself upright no matter what angle it lands useing small “wings” to set upright, it can then be detonated creating a large crater useful for injuring a group of mechanized targets of used in conjunction to take down a large mecha by knocking it over… also useful for striking underground armored bunkers as the process uses a modified BROACH warhead system.

·         RPSC:  Rocket Propelled Shaped Charged [Range: 2 Km]

·         RPFRAG: Rocket Propelled Fragmentary [Range: 2 Km]

·         VIRUS: essentially a Rocket Propelled Harpoon, a reinforced fiber-optic cable, and a micro computer/Aerogel Capcititor; this device is used to take out challenging Mecha by frying their Primary Operating Control (POC) circuits and other need systems to render the Mecha even a Gundam useless

 

 

“Wing” Weapon Systems (Per wing):

 

-Dual LOSAT/EKEM (Line-Of-Sight Anti-Tank/Enhanced Kinetic Energy Missile)
The Enhanced Kinetic Energy Missile (EKEM) is a hit to kill weapon, which uses the energy of direct impact to defeat armor and other targets. Instead of an explosive warhead, the missile relies on hypervelocity 5,000 feet per second speed to blast a penetrator rod through heavy multi-plate armor of today’s Tanks/armored vehicles/Mecha. It reaches maximum range of 6+Km in less than five seconds. The system functions successfully even at high oblique angles of penetration. The missile, weighing 80kg, is fitted with four fin stabilisers and has a range of over 6km. The firing range of LOSAT is greater than that of current generation tank guns giving LOSAT an advantage in strike capability. The missile is internally guided along its flight path, receiving guidance updates from the targeting system aboard the A3 until the target is hit. [Total amount of LOSAT Tubes per TA (Including both wings): 6]

 

-Short Range Air Defense Missile System

A single Roland VT1 hypervelocity missile Tubes is Built into the “Wings.”  The VT1 has a speed of 1,250m/s and range of 11km. The Command to Line Of Sight (CLOS) guidance system uses radar and electro-optical sensors to track its target, It is near impossible to shake but not to avoid. The missile is armed with a 13kg focused blast fragmentation warhead, initiated by an RF proximity fuse. [Total amount of SRAD Tubes per TA (Including both wings): 2]

 

Secondary Weapons:

 

-Wrist Blades [Retractable]: provided as a close range anti-Mecha / Utility weapon each wrist carries a 4 foot long, 2 inch thick Curved Vanadium Blade that can be slung back to a retracted position when not needed.

 

-AP Pods: Located in special “blisters” on the legs and lower torso are Claymore-like Fragmentary explosives designed to prevent Infantry from swarming the TA or attacking from underneath the Unit.

 

 

Optional Weapons/Systems:

 

-Arch*Angel ECM/ECCM System [Wing Replacement]

Known as “the Black Hole on the battlefield” the Archangel Dual Mode Scrambler/Active Tracking System incorporates an almost insane amount of Scramblers, white noise Generators, and Super-Ionized Plasmatic Gas to distort as many active sensors systems as possible with the exception of Visual detection. The factory claims that “any ping that goes in, stays in” as for its other feature the ECCM section of the Wing is a series of specialized Multi-spectrum long range scanners giving full 360 degree coverage of the TA for over 20 miles. [Note: you cannot actively Ping and conceal your location at the same time]

 

-100mm Gerlich AMAC-13 [Wing Replacement]

The Gerlich Anti-Mecha Auto Cannon Model 13 uses a 120mm Tungsten-Carbide Cored round with a soft Cupo-Nickel Jacket with a raised band around the Center. The Polygonal-Coned Bore Barrel compresses the soft outer jacket causing the emergent round to be of around slightly smaller than 100mm in diameter and traveling at nearly 5000+ fps before Impact.  This process is extremely efficient if not relatively “dirty” in that the weapon requires thorough cleaning in between battles, or it will sieze causing possibly catastrophic damage to the weapon.   This weapon is capable of penetrating 3 inches of Gundanium Armor plate at over a mile and was designed for “Extreme Force Emergencies” against Rogue mecha much larger than the A3.  Usually located hanging with its barrel pointed down, it swings up and slides back to a better of center of Balance before Firing. [5x120mm rounds in Box magazine]

 

-GAU-8 30mm Rotary Cannon [Forearm (Cannon) Corresponding-side Wing (Ammunition Drum) Replacement]

This is the Same weapon as used in the A-10 Warthog attack plane, and despite a massive ammo drum held on its back its length of fire is limited to about 30 seconds in total, with a Linkless feed system connecting the gun and its ammunition storage. 

 

-Basilisk WFD Missile System [Both Wing replacement]

Consisting of two 800mm diameter; 4m length Short range Ballistic Missiles each filled with 150 gallons of pressurized liquid Petrocetylene (an extremely hot burning gas used in Cutting Torches whose neutral flame temperature is around 6000 degrees) the Basilisk Missile System is the A3’s largest most destructive weapon useable short of the Nuclear Capable Tomahawk Cruise Missiles (not available for obvious reasons…) this Weapon of Focused Destruction is technically an FAI (Fuel Air Incendiary) and explosively Ignites which is capable of turning the oxygen content of a Square Kilometer into a roiling, boiling, livid mass of white hot flame that incinerates almost everything in the Firestorms wake… and you thought FAE’s were badass…

 

-Merlin “Amethyst” ER-PBC (Particle Beam Cannon) [Wing Replacement]

Built by Merlin Heavy Industries the Merlin Amethyst is a Heavy Bore Extended Range Particle Projection Beam Cannon that’s consists of the Beam Tube, Culminator, and a Radial Revolving Ion scoop to the rear that scrapes the atmosphere for Charged Particles. It has an extreme range with a lot of firepower, packed into this relatively small package. Warning Particle Beam may damage the electronics of Targets struck, and is not Recommended for use against Equipment that you may want to retrieve later.

 

More options coming soon…