Shield Bearers are the proud full-time human infantry of Nosargoth. They are paid to rally around the king in hist defense, clad in metal with the strongest shields forged by man to protect them. The shields have been known to be imbued to repel magic damage.
DAMAGE TYPE: LONGSWORD
DEFENCE TYPE: PLATE MAIL
SKILLS:
Defence - Deflects enemy ranged damage
Magic Defence - Defelects enemy magic damage
Seekers are the proud ranks of Elven archers from the Western lands. They are upon they're first steps towards becoming the fabled rangers and have training in stealth and tracking as well as pin point accuracy with a bow.
DAMAGE TYPE: BROADHEAD ARROWS
DEFENCE TYPE: LEATHER ARMOUR
SKILLS:
Stealth: ALlows the ranger to mov about invisibly, but at a slower speed. The ranger can ambush enemies, causing extra damage like this. However, it takes a full 5 seconds for the ranger to fully hide herself.
Seraphs are the male Elven warriors, clad in lightweight Elven Chain. They are taught the ways of "bltizing" the enemy support units, using leap attacks and even throwing their special Karun blades like a boomerang to damage those on the back row before they can too too much damage.
DAMAGE TYPE: Karun Blade
DEFENCE TYPE: Elven Chain
SKILLS:
Leap Attack: Leap at an enemy unit, dealing 10 points of damage and moving the Seraph to it's target
Round Trip: Throws a karun blade at an enemy, dealing 20 points of damage.
Battleragers are the famed defence of the Golden Halls in Barad Modre. They can whip themselves into a violent rage, dealing more damage. However, during these rages, they tend to neglect their own defence.
DAMAGE TYPE: Battle Axe
DEFENCE TYPE: Chain Mail
Skills:
Rage: Puts the Battlerager into a beserk state.
Shield Riders are mounted Shield Bearers. Though unable to lock their shields, their mobility more than makes up for it.
DAMAGE TYPE: Long Sword
DEFENCE TYPE: Plate Mail
Storm Knights are the calvary of Barad Modre. They ride upon strange Hill Gryphons, those without wings where the horse form is dominant.
DAMAGE TYPE: Thunder Hammer / Throwing Hammers
DEFENCE TYPE: Chain Mail
Catapult have been built by man for decades and thier use has remained the same throughout time - to knock great holes in things.
DAMAGE TYPE: Boulders
DEFENCE TYPE: Wood
Mages are those taught at the Great Library. They focus on destructive magics and groups of mages have been known to conduct rituals which can destroy entire towns.
DAMAGE TYPE: None
DEFENCE TYPE: Enchanted Robes
Skills:
Firespin: Causes a flame to spin around a central point, dealing damage
Illusion: Creates an illusion of the target for tricking opponents into thinking there are more enemies than are actually present.
Flare: Creates a pillar of fire to damage those caught within it. Very taxing to cost.
RITUAL: Mega Flare: Though it takes many hour to prepare, the mega flare is worth the wait. The energies must be focus by several mages before being released by a single mage in a huge torrent of fire. Though deadly, If the single mage releasing the spell is damaged whilst the spell is unleashed, it is wasted entirely.
Consider A Mega Flare A Nuclear Missle From Starcraft
Enforcers are the policers of the magical world, using spells to capture and, if necessary, kill their prey. They are trained in both magic and steel.
DAMAGE TYPE: Longsword
DEFENCE TYPE: Enchanted Robes
Skills:
Come back later to see!
Clerics are ministers of the Elven God Car'dun and are granted magical healing powers by thier god to finght those that threaten their faith
DAMAGE TYPE: None
DEFENCE TYPE: Enchanted Robes
Skills:
Come back later to see!
Sky Barges are a unison of the shipwright and the mage to create a mystical vessel capable of transporting troops through the sky.
The feral Rocs of the Western Mountains have been tamed by the elves for generations.
Rocs have been tamed so far as to let seraphs ride upon their backs, using the mystical energy lances to cause death to thier enemies.
Gyrocopters are the most obscure of the Gnomish technologies. The Gnomes, long friends to the Dwarves, offer them these war machines when one of them is threatened.
The Dwarfs have always riden upon the Mountain Gryphons to battle. These are more bird than horse, giving them wings to fly against enemies. They cannot fire upon over air units however.