Ultima VII Part Two: Serpent Isle

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Eighteen months after the destruction of the Black Gate, a scroll from the Guardian instructs Batlin to travel to a place called the Serpent Isle, where the Guardian will inform him of a plan to destroy Britannia.

The only way to reach the Serpent Isle is to travel through the Serpent Pillars, which only appear in the dead of winter. Lord British sends the Avatar and his three most trusted companions through, but Batlin already has a massive headstart.

On the Serpent Isle, you must track down Batlin and discover what became of the ancient civilization that left it's mark all over the land.

This is probably my favorite Ultima. The world is huge, the story is complex, and the interface is intuitive.

Click on an area of the map to learn about a particular location. More to come.

I don't know about anybody else, but I had a hell of a time finding the Magebane. Eventually I found it of course. To get it, sail west with the ice raft until you find the penguin nests on an island of ice. The coordinates are 54 North, 33 West.

Click here to view a map of the Dark Path. (The Serpent Gates in the Void.)

Serpent Rituals

Type "serpent manimal" at the dos prompt and press F2 in the game to access the cheat menu. Type "intro hisss jive" to view the bogus intro. It's pretty amusing.

Does the game lock up when there's an earthquake? If so, you have a Riva chipset. Download this file to fix it. Got this file from Ganesh. Thanks Ganesh.