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| TI-86 |
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| Bill Nagel's Mario 86 |
| *The following are levels I designed for it. |
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| Caves |
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| Clone |
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| Magic |
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| Mines |
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| Tricks |
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| Under |
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| Bill Nagel's Penguin 86 |
| *The following are levels I designed for it. |
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| Zpwldmh5 |
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| Zpwldmh6 |
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| James Rubingh's Arkanoid 2 |
| *The following is a level I designed for it. |
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| Symmetry |
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| Chemistry Helper 86 |
| This is just an asm program that contains a lot of notes for chemistry. |
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| Math 86 |
| This is a collection of many programs that cover things such as Algebra, Trigonometry, Parabolas, etc. It's a huge file. I wouldn't recommend opening the math program, because it's over 10k and may crash your TI-86 if you try too :). You have to run it once for it to load up. (It takes around ~2 minutes). After that, It runs normally like other TI-86 programs. |
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| Math 86 Hybrid |
| Same program as above but it uses both assembly and basic commands. |
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| Rsumcom 86 |
| This program gives you approximations and graphs of sums of a given function with nth number of intervals. |
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| Trig Helper 86 |
| This is just an asm program that contains a lot of notes for Calculus and Trigonometry. |
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| Eyes 86 |
| This program will let you hold a staring contest against the TI-86. (You will lose always because the TI-86 doesn't blink =) ) You can make the eyelids close, or make the eye have lines and stuff. Risto J„rvinen also made this for the TI-85. It maybe a corrupt .86p, I will fix it up whenever I get the chance. |
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| Globe 86 |
| A really good animation of the globe. You can use the [up/down] keys to speed the animation up or down. Risto J„rvinen made this for the TI-85 originally. |
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| Small Scrolling Text Routine |
| This routine basically displays scrolling text in small font one letter at a time. It can easily be ported to the z80 calcs if needed |
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| Wav 86 |
| This is a wav player. It can play wav files after they have been converted to strings. It comes with some sample strings to play. |
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| Duckhunt 86 |
| The classic Duckhunt game from the NES, now on the TI-86 |
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| MK86 |
| My first attempt at Mortal Kombat in basic. The only thing it lacks is characters. The A.I. is fairly decent and the computer fights you back =) |
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| MK86alpha |
| This is a preview of Mortal Kombat 86. I hope you like it!! This is an OLDER version than the current MK86 build. Although, it lacks many new features, it is a fairly stable version. |
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| MK86small (pre-alpha) |
| This was my first attempt in assembly at programming MK86. This version is in black/white, and using NASR 4_2. This version is very buggy and outdated. |
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| Nibbles 86 |
| This a clone of the ZShell classic Nibbles originally by Oskar Liljeblad. I ported this to the TI-86. It is really good game. |
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| Nibbles 86 Hybrid |
| A fully functional Nibbles clone for the TI-86. It saves top 10 highscores, prompts you for your name if you get highscore. Altogether, it takes up less than 8k on the TI-86 |
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| Simon 86 |
| An awesome assembly game I ported from the TI-85 to the TI-86. It takes up around ~720 bytes on the TI-86. It was written originally by David Lenhart. |
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| Simon's Quest 86 |
| This is my TI-86 port of the classic Tiger handheld game called "Castlevania II : Simon's Quest" . You play as Simon, a vampire hunter, whose mission is to get rid of Dracula, the king of vampires, and his minions. |
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| TI-89 |
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| Basic Trig functions |
| *The functions can be used like normal functions. |
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| ArcCos |
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| ArcSec |
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| ArcSin |
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| ArcTan |
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| Cot |
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| Csc |
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| Sec |
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| Affine/Vignere Cipher 89 |
| This is a program that encodes some text using the Affine cipher given an equation. It allows you to use an external string for encoding. |
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| Bisect 89 |
| This program helps you know some basic stuff about an integral f(x). It helps you find out whether or not it has any roots over the given limits, etc. |
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| Calculus Helper 89 |
| This simple program contains some notes for Calculus along w/examples of types of problems. |
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| Differential 89 |
| This function finds the differential equation for a given function f(x). |
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| Displacement 89 |
| This function finds the displacement between any two points in 3d space. |
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| Distance 3D 89 |
| This function finds the distance between any two points in 3d space. |
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| Distance 89 |
| This is basically the Distance Formula. Given any 2 sets of points it will help you find the distance between the points. It can be used like a normal function. |
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| Eqnplane 89 |
| This function finds the Equation of a plane given any two points in 3d space. |
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| Gradient 89 |
| This function finds the gradient for a given function f(x). |
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| Integ 89 |
| This program helps you find the Riemann sums of an integral f(x). It can be used like a normal function. |
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| Magnitude 89 |
| This function finds the magnitude of any point in 3d space. |
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| Midpoint 89 |
| A program that helps you find the midpoint between any 2 sets of points. IT can be used like a normal function. |
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| Physics 89 |
| This simple program contains some notes for Physics along w/examples of types of problems that can be asked |
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| Prime 89 |
| This program finds the roots of a prime number using the Quadriatic Sieve method. |
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| Principles 89 |
| This program contains some notes for Principles of Mathematics or an equivialent course that teaches how to do mathmatical proofs. |
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| Slope 89 |
| This is a basic trig function that I made. It can be used like a normal function. |
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| Unit Vector 89 |
| This function finds the Unit Vector of a point in 3d space. |
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| Hours 89 |
| This program will help you find the difference between any 2 times over a 24 hr day. (It is incomplete and buggy.) |
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| PC |
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| TiShotXp |
| This is the fixed version of TI-Shot, so that it will work under Windows Xp (Home and Pro..) |
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| Copyright © 1998 - 2007. |