CHURCH
The first place you will venture into is the church, levels 1-4. The entrance to this place is
located in the northwest part of town and is fenced off along with the cemetary, a vivid reminder
of what awaits those who fail within the halls.
The creatures you will encounter in the church are mainly the first line defense, including the
lower skilled minions of some powerful groups, like the skeletons, whose higher ranks you shall
meet once you descend into the catacombs. The lighting here is still good, being that these halls
were once inhabited by men instead of beasts, but any addition to your light source is a plus
because the rooms can be expansive and scavengers tend to hide in the dark corners.
When you first start the game you will have litereally nothing but the cloth on your back and the
fists on your arms. The going will be slow since you will only be slightly better equipped than
the vermin sent to bar your progress. After you have gained levels, usually above 20 so that you
can play on nightmare difficulty, these four levels will become your hunting grounds for loads of
gold so that you may barter with Griswald and Wirt and obtain their enchanted trinkets.
Because of the over-abundance of skeletons on these levels the chests here tend to hold a large
amount of monsters as well as treasure. Never again will you encounter the rising skelton after
opening a chest as much as you will on these four levels. Speaking of chests, you will also find
many of them on these levels which is good, especially in the early going when you cannot afford
to fight for all your gold. Shrines are also a regular occurance and you may get lucky and find
a library or two that can help you with the arcane side of your knowledge.
Keep in mind that in both the single and multi player game, this section holds two bosses that
can be trouble for adventurers, the Butcher and the Skeleton King. If you attempt to take either
of these baddies on when you first get to their levels you are in for a rude awakening. Even with
a party of four, they can make short work of a group not approaching the 10th level. Keep these
things in mind and you should have a pleasant trip into the church, at least as pleasant as trip
in Tristram gets these days.
CATACOMBS
Once you are done with the lowly church, you can move on to some real adventure as you enter the
catacombs, levels 5-8. Opened by the church elders and used to store casks of wine, these dark
and dank reaches have become a haven for many creatures of the Dark Lord.
The minute you step foot into this section, especially if coming from level 4 as opposed to town,
you will immediately notice that you are not in church anymore. The rooms are much darker and
foreboding and the whole place has a rougher feel, not to mention that large goat-like creature
bearing down on you from the east.
The enemies here get tough in a hurry especially if you venture down when you first can. Goat Men
and Spitting Terrors can make short work of many higher level characters let alone the level 7
character who enters the catacombs because they can. The creatures also tend to be of a darker
complexion so they blend into the surroundings much better and are usually very close before you
see them, so keep a wary eye.
The booty you begin to get here finally starts to get interesting. Up in church you usually got
gold and a few really weak items, but here in the catacombs not only has the gold increased, but
you can find some really nice enchanted items. Granted the randomizer in the game can make this a
very frustrating experience, but the opportunity is there.
You will still notice a few specific shrines here, but since these levels are the favoirte
hangout of the Goat Men, you will see a lot of Goat Shrines. Another major difference you will
find is that once you enter the catacombs the monsters gain a scary new ability: they can open
doors. Only those with arms are capable of this, so you are safe from Winged Fiends and such;
unless they are partying with some Goat Men. The problem you get is that you can be fighting for
your life in a room and the creatures back you to a doorway. Thinking you are safe from behind
you prepare to make your stand, only to have something open the door behind you.
Use these levels as a chance to hone your skills, stock up on items and spells and prepare
yourself for the Caves.
CAVES
OK, so you made it this far. It means you've got some spunk in you after all. As they say in
sports, "This is where is stops getting pretty, and starts getting ugly." When you first step
into this place you may notice one thing, asides from the rocks, lava and really big creatures:
the fact that there is no longer anywhere to hide. Fighting in a bottleneck is now something you
really have to look for. In many places you will be in a vast cavern filled with monsters who,
while they might not be able to hit you hand-to-hand becuase of that lava river are doing a fine
job, thank you very much, of kicking your patootie with their ranged attacks.
You thought you had trouble upstairs with the Billy Goat Brothers? You ain't seen nothing yet.
Down here in the caves you will meet some of the baddest, rudest, toughest hombres this side of
the Pecos... Oh sorry wrong game :). Get rid of that Pecos part and you have it all right though.
Asides from the Spitting Terrors the average size of the creatures down here is somewhere between
a Volkswagon Bug and a city bus. They will tower over you, and when surrounded, good luck even
seeing your character. If you ever wanted to cry for mommy, this might be the time.
As if sheer size and ugliness was not enough, these guys also pack the whallop of an asteroid
slamming into your head. They can hit you from far, they can hit you from near, before you know
it you'll think you wandered into some twisted episode of Sesame Street. Nowhere is safe and your
best defense is a good offense. Dead monsters do no damage and that, my friend, is your sole
purpose in life if you want to survive the caves. You probably would not have made it this far if
you were not a lean, mean killing machine and you will need every ounce of that ability as you
purge the caves of their wicked filling.
And what do you get for all this hard work? Sadly, not much. The dwindiling of treasure you saw
in the catacombs only continues here. While the piles of gold are bigger, the chests are farther
apart and the monsters who drop something are fewer. Don't get me wrong, you won't go broke
fighting down here, but you might feel as if you're getting paid minimum wage to go out and take
over a small country.
Are we having fun yet? No? Well, take a step down into your worst nightmare. You're going to hell!
HELL
This place dosen't look that bad. You've got neat little walls and some decent floor covering and
the lighting isn't bad either. Everything would be fine except the decor is ruined by all those
bloody bodies on pikes and those big guys in armor coming up the hall. I wonder if they want to
know the score of the ballgame?
Welcome to hell, brother, and what a wild ride this will be. If you came from town you were dumb
enough to jump into a crack in the earth so I guess you might be crazy enough after all to take
this place on on it's own terms. If you let it hell will grab you, chew you up, spit you out,
lick it's lips and then chomp on you some more. Hell is only easy for those who cheat. Even level
30+ characters have been known to be suprised and chopped into little pieces and sent home to
mother by a group of Winged Witches. To take hell lightly is to end up in a heap on the floor
with a bunch of dancing women around you. While that may not sound so bad to some members of
our audience, in this game that is a bad thing.
The rooms in hell suffer from the same problem as the caves did up above: too much room and not
enough furniture. While that type of environment is good for ballroom dancing, it really sucks
for combat. You can get surrounded in hell so fast it will make your head spin. Half the reason
for this is that there are a LOT of baddies in hell, even on normal difficulty, and the other
half is that those baddies are powered by rocket engines and can close the gap between you and
them in a hurry. If you ever felt the need to hug something, nurture it here and hug the wall as
much as you can. It will at least keep one side of you out of harm.
Those boiling pots are now your only hope to salvation through shrines, so use them if you like,
just remember that hell is a dry place, and just like the desert, animals tend to congregate
around water, so beware the ambush as you drink. You can count the treasure chests you will find
on each level on one hand. Well, it's not quite that bad but they are a rare find.
Once you are skilled enough to play on hell difficulty you will find this is one of your favorite
places to hang, even though it is not so easy. You get all the real cool stuff in the game on
Hell/Hell. Everyone asks where people get Godly Plate of Whales or King's Sword of the Heavens.
Chances are they originated here. They may have passed through many trades to get to you, but in
most cases they began in the pocket of a Knight.
Once you get through these levels you will have "finished" the game. But the joy of Diablo is
that you are never truly finished. The game goes on, and I have never not felt challenged at
times. No matter what level you are, if you venture down into Hell/Hell and get ambushed by a
room full of Hell Spawn, your blood will start pumping and you will still hear it in your ears,
no matter how loud you scream.