The Dragons Spoilers
Complete card texts for all ME:TD cards
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Brand
TYPE: Character
RARITY: U2
RACE: Man
SKILLS: Warrior/Diplomat
HOME_SITE: Dale
MP: 2
MIND: 6
INFLUENCE: 2
PROWESS: 4
BODY: 9
CORRUPTION: 0
ARTIST: Donato Giancola
RANDOM#: 12
Unique. +2 direct influence against Men of Dale faction.
Fram Framson
TYPE: Character
RARITY: R2
RACE: Man
SKILLS: Warrior/Ranger
HOME_SITE: Framsburg
MP: 2
MIND: 5
INFLUENCE: 0
PROWESS: 6
BODY: 8
CORRUPTION: 0
ARTIST: Donato Giancola
RANDOM#: 11
Unique. He may not be one of the starting characters. He may
only be brought into play at his home site. +3 prowess against
Dragon and Drake attacks.
Galdor
TYPE: Character
RARITY: U2
RACE: Elf
SKILLS: Ranger/Diplomat
HOME_SITE: Grey Havens
MP: 2
MIND: 5
INFLUENCE: 2
PROWESS: 2
BODY: 9
CORRUPTION: 0
ARTIST: Stephen Schwartz
RANDOM#: 10
Unique. +1 direct influence against Elves and Elf factions
Ioreth
TYPE: Character
RARITY: U2
RACE: Dunadan
SKILLS: Sage
HOME_SITE: Minas Tirith
MP: 0
MIND: 1
INFLUENCE: 1
PROWESS: 0
BODY: 7
CORRUPTION: 0
ARTIST: Christina Wald
RANDOM#: 10
Unique. Healing cards affect all characters in her company.
Thrain II
TYPE: Character
RARITY: R2
RACE: Dwarf
SKILLS: Warrior/Ranger/Sage
HOME_SITE: None
MP: 3
MIND: 9
INFLUENCE: 2
PROWESS: 7
BODY: 8
CORRUPTION: 0
ARTIST: Stephen Schwartz
RANDOM#: 10
Unique. +3 direct influence against Dwarves and Dwarf factions.
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Agburanar Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 3
Unique. Any company moving in Withered Heath, Northern
Rhovanion, Iron Hills, and/or Grey Mountain Narrows immediately
faces one Dragon attack (considered a hazard creature attack) --
3 strikes at 13/8.
If Doors of Night is in play, this attack also affects: Southern
Rhovanion, Dorwinion, Heart of Mirkwood, and Woodland Realm.
Agburanar at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 16
BODY: 9
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 9
Unique. Unless Agburanar Ahunt is in play, Caves of Ulund has
an additional automatic-attack: Dragon -- 2 strikes at 16/9.
In addition, one unique Dragon manifestation played against each
company does not count against the hazard limit.
Bairanax
TYPE: Hazard
RARITY: R2
CLASS: Creature
SUBCLASS: Dragon
MP: 3
PLAYABLE:
STRIKES: 2
PROWESS: 14
BODY: 7
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 9
Unique. May be played at Ovir Hollow. Dragon. Two strikes.
Attacker chooses defending characters.
If Doors of Night is in play, may also be played keyed to
Withered Heath, Gundabad, Anduin Vales, and Grey Mountain
Narrows; may also be played at sites in these regions.
Bairanax Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 3
PLAYABLE:
STRIKES: 3
PROWESS: 12
BODY: 6
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 3
Unique. Any company moving in Withered Heath, Gundabad, Anduin
Vales, and/or Grey Mountain Narrows immediately faces one Dragon
attack (considered a hazard creature attack) -- 3 strikes at
12/6 (attacker chooses defending characters).
If Dooors of Night is in play, this attack also affects:
Northern Rhovanion, Iron Hills, Southern Rhovanion, and Angmar.
Bairanax at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 3
PLAYABLE:
STRIKES: 2
PROWESS: 15
BODY: 7
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 9
Unique. Unless Bairanax Ahunt is in play, Ovir Hollow has an
additional automatic-attack: Dragon -- 2 strikes at 15/7.
In addition, the hazard limit against any company facing one or
more animal hazard creature attacks is increased by one.
Black Breath
TYPE: Hazard
RARITY: R2
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 3
ARTIST: Donato Giancola
RANDOM#: 6
Corruption. Place with any wounded character in a company that
just faced a Nazgul attack; the character receives 3 corruption
points. Target character makes a body check during each of his
organization phases. Whenever target creature would normally
heal, he instead makes a roll (or draws a #): if the result is
greater than 10, he heals normally and this card is removed.
The roll is modified by +2 if the character is at a Haven[H] and
by +2 for each sage in his company that taps in support.
Carrion Birds
TYPE: Hazard
RARITY: C2
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE:
STRIKES: -1
PROWESS: 6
BODY: 0
CORRUPTION: 0
ARTIST: Omar Rayyan
RANDOM#: 8
May be played keyed to wilderness after any Orc, Troll, or Man
attack keyed to wilderness and against the same company.
Animals. Each character in the company faces one strike. Any
character wounded by Carrion Birds makes two body checks instead
of one, both checks modified by -1.
Cave Worm
TYPE: Hazard
RARITY: C1
CLASS: Creature
SUBCLASS: Drake
MP: 1
PLAYABLE:
STRIKES: 1
PROWESS: 16
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 8
Drake. One strike. May be played keyed to Redhorn Gate, High
Pass, Gap of Isen, Angmar, Gundabad, Grey Mountain Narrows,
Withered Heath, Numeriador, and Iron Hills.
Cruel Caradhras
TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: David Monette
RANDOM#: 7
Playable on a company using region movement to move through one
of the following regions (and not stopping at a site therein):
High Pass, Redhorn Gate, Angmar, Gundabad, Grey Mountain
Narrows, or Minas Morgul. Each character in target company must
face one strike (not an attack) of 8 prowess which cannot be
cancelled. Any resulting body check is modified by +1.
Daelomin Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 4
PROWESS: 11
BODY: 7
CORRUPTION: 0
ARTIST: David Martin
RANDOM#: 2
Unique. Any company moving in Withered Heath, Northern
Rhovanion, Iron Hills, and/or Grey Mountain Narrows immediately
faces one Dragon attack (considered a hazard creature attack) --
4 strikes at 11/7 (attacker chooses defending characters).
If Doors of Night is in play, this attack also affects: Brown
Lands, Southern Rhovanion, Dorwinion, Dagorlad, and Horse
Plains.
Daelomin at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 14
BODY: 8
CORRUPTION: 0
ARTIST: David Martin
RANDOM#: 9
Unique. Unless Daelomin Ahunt is in play, Dancing Spire has an
additional auto-attack: Dragon -- 3 strikes at 14/8.
In addition, you may discard this card from play during
opponent's movement/hazard phase (not counting against the
hazard limit) to increase the hazard limit against one company
by two.
Deftness of Agility
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 7
A Dragon can assign a strike (with a -3 modification to it's
prowess) to a character already assigned to receive one of its
strikes. Alternatively, a manifestation of Bairanax can direct
such a strike with no prowess modification.
Dire Wolves
TYPE: Hazard
RARITY: C2
CLASS: Creature
SUBCLASS: Wolves
MP: 1
PLAYABLE: wws
STRIKES: 4
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Omar Rayyon
RANDOM#: 8
Wolves. Four strikes. Two Wildernesses [w] in site path are
required.
Dragon's Blood
TYPE: Hazard
RARITY: C2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Audrey Corman
RANDOM#: 5
Playable on a character facing a Dragon or Drake strike (before
the dice are rolled to resolve the strike). If the strike fails,
the target character must make a body check modified by -1 if he
has armor, by -1 if he has a shield, and by -1 if he has a
helmet.
Cannot be duplicated on a given character.
Dragon's Breath
TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Christina Wald
RANDOM#: 5
Playable on an attack by a True Fire-drake, by a Winged
Fire-drake, or by any manifestation of Itangast, Leucaruth,
Scorba, or Smaug (must be played before strikes are assigned).
Each character in the company being attacked must immediately
face one strike equal to the attack's prowess. Instead or using
prowess against the strike, each character uses his body
modified by +1 if he has a shield, by +1 is he has a helmet, and
by +3 if he taps. The target attack which follows receives +1
body and -2 prowess. Cannot be duplicates on a given attack.
Dragon's Curse
TYPE: Hazard
RARITY: C1
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: John Howe
RANDOM#: 5
Corruption. Dark enchantment. Playable on a non-Wizard character
facing a strike from a Dragon hazard creature attack. The
strike's prowess is modified by -1. The character recieves 2
corruption points. The target character makes a corruption
check at the end of his untap phase. Cannot be duplicated on a
given character.
During his organization phase, a sage in the target character's
company may tap to attempt to remove this card. Make a roll (or
draw a #): if this result is greater than 6, discard this card.
Dragon's Terror
TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 4
Dark enchantment. Playable on a Dragon or Drake hazard creature
attack before the strikes are assigned. For each card you
discard from your hand when Dragon's Terror is declared, target
one non-Wizard character of your choice in the defending company
and make a roll (or draw a #)--add +2 for a Dragon attack. If
the result is greater than the character's mind, the character
taps. Each card discarded in this fashion counts as one against
the company's hazard limit.
Dragon-sickness
TYPE: Hazard
RARITY: C2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stephen Schwartz
RANDOM#: 7
Playable on a character bearing a major or greater item.
Character makes a corruption check modified by -1.
Dunlending Raiders
TYPE: Hazard
RARITY: C1
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE:
STRIKES: 5
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Stephen Schwartz
RANDOM#: 7
Men. Five strikes. Playable keyed to Enedhwaith, Cardolan,
Hollin, Rhudar, and Dunland; and may also be played at Ruins &
Lairs [R] in these regions.
Earcaraxe
TYPE: Hazard
RARITY: R2
CLASS: Creature
SUBCLASS: Dragon
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 17
BODY: 7
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 9
Unique. May be played at Isle of the Ulond. Dragon. Two
strikes. Attacker chooses defending characters.
If Doors of Night is in play, may also be played keyed to
Andrast Coast, Bay of Belfalas, Eriadoran Coast, and Andrast;
and may also be played at sites in these regions.
Earcaraxe Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 15
BODY: 6
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 12
Unique. Any company moving in Andrast Coast, Bay of Belfalas,
Eriadoran Coast, and/or Andrast immediately faces one Dragon
attack (considered a hazard creature attack) -- 3 strikes at
15/6 (attacker chooses defending characters).
If Doors of Night is in play, this attack also affects: Old
Pukel-land, Enedhwaith, Anfalas, and any Coastal Sea [c] region
(or region type).
Earcaraxe at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 18
BODY: 7
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 9
Unique. Unless Earcaraxe Ahunt is in play, Isle of the Ulond
has an additional automatic-attack: Dragon -- 2 strikes at 18/7
(attacker chooses defending characters),
In addition, the hazard limit against any moving company with a
Coastal Sea [c] region in its site path is increased by one.
Exile of Solitude
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 7
One strike of an at home manifestation of any unique Dragon can
attempt to capture a non-Wizard character. This strike's
prowess is modified by -1. If this strike is successful, it
forces the discard of the character (with no body check) and all
cards he controls.
Alternatively, all strikes of Earcaraxe at Home attempt to
capture all non-Wizard characters defending against her strikes.
Fever of Unrest
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
A Dragon hazard crreature can attack a company with four
Wildernesses [w] in its site path.
Alternatively, Leucaruth can attack a company with three
Wildernesses [w] in her site path.
Foolish Words
TYPE: Hazard
RARITY: C2
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Steven Cavallo
RANDOM#: 3
Any riddling roll, offering attempt, or influence attempt by the
target character is modified by -4. If placed on-guard, it may
be revealed and played when a character in the company declares
a riddling, offering, or influence attempt.
During his organization phase, a character with this card may
tap to attempt to remove it. Make a roll (or draw a #): if this
result is greater than 7, discard this card.
Frenzy of Madness
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 7
Playable on a Shadow-hold [S] not in Gorgoroth, Nurn, Udun, or
Imlad Morgul. If you discard (from your hand) a hazard
creature playable at the site, one Dragon hazard creature may be
played this turn keyed to the site.
Alternatively, Daelomin may be played at the site this turn
(without discarding a creature).
From the Pits of Angband
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Nicholas Janschigg
RANDOM#: 8
At the end of each turn, each player may take one unique Dragon
manifestation or one Drake hazard creature from his discard pile
and shuffle it into his play deck.
Alternatively, if Doors of Night is in play, at the end of each
turn, each player may return one unique Dragon manifestation
and/or one Drake hazard creature from his discard pile to his
hand.
Cannot be duplicated.
Gothmog
TYPE: Hazard
RARITY: R2
CLASS: Creature
SUBCLASS: Troll
MP: 3
PLAYABLE: dD
STRIKES: 1
PROWESS: 14
BODY: 9
CORRUPTION: 0
ARTIST: Ron Chironna
RANDOM#: 8
Unique. Troll. One strike. May also be played following an
Orc or Troll attack in a Shadow-land [s] or Shadow-hold [S].
Half an Eye Open
TYPE: Hazard
RARITY: C1
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ron Chronna
RANDOM#: 3
Playable on a Dragon or Drake attack (before the strikes are
assigned). Attacker may choose defending non-Wizard character to
face the first strike assigned from the attack.
Alternatively, it may be revealed as an on-guard card when a
burglary attempt is announced -- this attempt is modified by -5.
Hobgoblins
TYPE: Hazard
RARITY: C2
CLASS: Creature
SUBCLASS: Orcs
MP: 1
PLAYABLE: ww
STRIKES: 2
PROWESS: 10
BODY: 0
CORRUPTION: 0
ARTIST: Ron Chronna
RANDOM#: 8
Orcs. Two strikes. Two Wildernesses [w] in site path are
required.
Host of Bats
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ted Nasmith
RANDOM#: 2
Against each company, one Orc hazard creature may be played that
does not count towards the hazard limit. Any character wounded
by an Orc attack makes an additional body check modified by -1.
Additionally, if Shadow of Mordor is in play, any character
wounded by an attack keyed to (or an automatic-attack at) a
Shadow-hold [S] or a Dark-hold [D] makes an additional body
check modified by -2.
Cannot be duplicated.
Ice-drake
TYPE: Hazard
RARITY: C1
CLASS: Creature
SUBCLASS: Drake
MP: 1
PLAYABLE:
STRIKES: 2
PROWESS: 15
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 7
Drake. Two strikes. May be played keyed to Elven Shores,
Forochel, Angmar, Gundabad, Grey Mountain Narrows, and Withered
Heath.
Icy Touch
TYPE: Hazard
RARITY: C2
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Steven Cavallo
RANDOM#: 8
The prowess of one Undead attack is modified by +1.
Corruption. The next character wounded by the attack (on whom a
corruption card has not already been played this turn) receives
2 corruption points (place this card with the character).
Discard Icy Touch if it is not played with a character.
During his organization phase, a character with this card may
tap and attempt to remove it. Make a roll (or draw a #): if this
result is greater than a 6, discard this card.
Incite Denizens
TYPE: Hazard
RARITY: C2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 7
Creates an additional automatic-attack at a Ruins & Lairs [R]
until the end of the turn. This is an exact duplicate (including
all existing and eventual modifications to prowess, etc.) of an
existing automatic-attack of your choice at the site. This
automatic-attack is faced after the automatic-attack it
duplicates.
Cannot be duplicated on a given site.
Incite Minions
TYPE: Hazard
RARITY: C2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 6
Creates an additional automatic-attack at a Shadow-hold [S] or
Dark-hold [D] until the end of the turn. This is an exact
duplicate (including all existing and eventual modifications to
prowess, etc.) of an existing automatic-attack of your choice at
the site. This automatic-attack is faced after the
automatic-attack it duplicates. Cannot be duplicated on a given
site.
Ireful Flames
TYPE: Hazard
RARITY: P
CLASS: Creature/Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Jeffrey Reitz
RANDOM#: 7
Affects the following sites: The Loney Mountain, Irerock, Zarak
Dum, and Gold Hill. For any item to be played at one of these
sites, its player must remove an item in his hand from play that
would itself be playable at the site. Cannot be revealed as an
on-guard card. Discard Ireful Flames when any play deck is
exhausted.
Itangast
TYPE: Hazard
RARITY: R2
CLASS: Creature
SUBCLASS: Dragon
MP: 6
PLAYABLE:
STRIKES: 3
PROWESS: 18
BODY: 8
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 9
Unique. May be played at Gold Hill. Dragon. Three strikes.
If Doors of Night is in play, may also be played keyed to
Withered Heath, Iron Hills, Northern Rhovanion, Grey Mountain
Narrows; may also be played at sites in these regions.
Itangast Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 6
PLAYABLE:
STRIKES: 4
PROWESS: 16
BODY: 7
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 11
Unique. Any company moving in Withered Heath, Northern
Rhovanion, Iron Hill, and/or Grey Mountain Narrows immediately
faces one Dragon attack (considered a hazard creature attack) --
4 strikes at 16/7.
If Doors of Night is in play, this attack also affects: Southern
Rhovanion, Dorwinion, Heart of Mirkwood, and Woodland Realm.
Itangast at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 6
PLAYABLE:
STRIKES: 3
PROWESS: 19
BODY: 8
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 8
Unique. Unless Itangast Ahunt is in play, Gold Hill has an
additional automatic-attack: Dragon -- 3 strikes at 19/8.
In addition, each greater item gives an additional corruption
point.
Known to an Ounce
TYPE: Hazard
RARITY: R2
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ron Walotsky
RANDOM#: 11
Playable on a site that contains a hoard or on a Dragon at home
manifestation. If any item is played at the site or at the site
associated with the Dragon at home manifestation, the site's
automatic-attacks are again faced.
Discard this card when the associated site or Dragon
manifestation leaves play. Cannot be duplicated on a given site
or Dragon Manifestation.
Land-drake
TYPE: Hazard
RARITY: C2
CLASS: Creature
SUBCLASS: Drake
MP: 1
PLAYABLE: wR
STRIKES: 1
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Stefano Baldo
RANDOM#: 7
Drake. One strike. Attacker chooses defending characters.
Left Behind
TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Cortney Skinner
RANDOM#: 7
Playable on a non-Wizard character whose company is facing an
attack of five strikes or more. Following the attack, character
splits off into a different company with the same site path as
the company in which he was. He faces a seperate
movement/hazard phase this turn with a hazard limit of one. He
may rejoin his original company following all movement/hazard
phases.
Lesser Spiders
TYPE: Hazard
RARITY: C2
CLASS: Creature
SUBCLASS: Spiders
MP: 1
PLAYABLE: wsR
STRIKES: 4
PROWESS: 7
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 7
Spiders. Four strikes.
Leucaruth Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 14
BODY: 7
CORRUPTION: 0
ARTIST: Stephen Hickman
RANDOM#: 11
Unique. Any company moving in Withered Heath, Northern
Rhovanion, Iron Hills, and/or Grey Mountain Narrows immediately
faces one Dragon attack (considered a hazard creature attack) --
3 strikes at 14/7.
If Doors of Night is in play, this attack also affects: Southern
Rhovanion, Dorwinion, Heart of Mirkwood, and Woodland Realm.
Leucaruth at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 2
PROWESS: 17
BODY: 8
CORRUPTION: 0
ARTIST: Stephen Hickman
RANDOM#: 9
Unique. Unless Leucaruth Ahunt is in play, Irerock has an
additional automatic-attack: Dragon -- 2 strikes at 17/8.
In addition, only one unique Dragon manifestation may be played
per turn.
Light-drake
TYPE: Hazard
RARITY: C2
CLASS: Creature
SUBCLASS: Drake
MP: 1
PLAYABLE: wR
STRIKES: 2
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 7
Drake. Two strikes.
Many Sorrows Befall
TYPE: Hazard
RARITY: R2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Brian Durfee
RANDOM#: 11
Unique. Forces the discard of one resource long-event.
Alternatively, can target and cancel one resource short-event
declared earlier in the same chain of effects (i.e. before the
resource short-event resolves).
Marsh-drake
TYPE: Hazard
RARITY: C2
CLASS: Creature
SUBCLASS: Drake
MP: 1
PLAYABLE: cs
STRIKES: 2
PROWESS: 11
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 6
Drake. Two strikes.
Memories Stolen
TYPE: Hazard
RARITY: R2
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ted Nasmith
RANDOM#: 8
Dark enchantment. A non-Wizard character facing a strike from a
Dragon hazard creature attack loses all skills while bearing
this card. The strike's prowess is modified by -3. Cannot be
duplicated on a given character. If at a Haven [H] during his
organization phase, a character with this card may tap to
attempt to remove it. Make a roll (or draw a #): if this result
is greater than 8, discard this card. Modify the roll by +1 for
each character in his company that taps in support.
Morgul-rats
TYPE: Hazard
RARITY: R3
CLASS: Creature
SUBCLASS: Animals
MP: 1
PLAYABLE:
STRIKES: 15
PROWESS: 2
BODY: 5
CORRUPTION: 0
ARTIST:
RANDOM#: 0
Only playable at a Shadow-hold or at a Dark-hold, and only if a
character in the company is wounded or Doors of Night is in
play.
No Escape from My Magic
TYPE: Hazard
RARITY: R2
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Douglas Chaffee
RANDOM#: 10
Playable on any faction in play. On the turns after it is
played, this card affects the region that contains the site
where this faction is playable and all adjacent regions. Each
company moving with region cards using one or more of such
regions must make a roll (or draw a #) modified by +2 for each
ranger in the company, by +1 for each scout, and by +1 for each
diplomat. If the result is 12 or less, the company must do
nothing during the site phase. Cannot be duplicated on a given
faction.
Noose of the Sea
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stephen Schwartz
RANDOM#: 7
Affects each company with a Costal Sea [c] in its site path.
The on-going effects of all resource short-events that were
played during the organization phase are cancelled for the
duration of the movement/hazard phase and the site phase. Such
short-events have no effect on this card (i.e., it may not be
cancelled by such a short-event).
Parsimony of Seclusion
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 7
Return any unique Dragon manifestation to your hand from your
discard pile.
Alternatively, return any manifestation of Agburanar to your
hand from your discard pile and increase the hazard limit by
two.
Passion of Wrath
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 6
A strike from a Dragon attack is modified by +2 prowess and -1
body.
Alternatively, a strike from an attack by a manifestation of
Smaug is modified by +4 prowess and -2 body.
Peril Returned
TYPE: Hazard
RARITY: C2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 6
If Gates of Morning is not in play, Doors of Night is considered
to be in play.
If Gates of Morning is in play, it is considered to be out of
play while Peril Returned is in play. Gates of Morning may
still be removed normally (e.g., through the use of Twilight,
Doors of Night, etc.).
Prowess of Age
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Nicholas Jainschigg
RANDOM#: 10
Targets and cancels any effect (declared earlier in the same
chain of effects) that would cancel an attack from a unique
Dragon manifestation.
Alternatively, gives a prowess bonus to a Dragon or Drake attack
(must be played before its strikes are assigned) dictated by the
number of Prowess of Age cards played on the attack: +1 prowess
if 1 played; +4 if 2 played; +9 if 3 played.
Prowess of Might
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 6
A Dragon attack is modified by +1 to prowess and +1 to body.
Alternatively, an attack by a manifestation of Scatha is
modified by +2 to prowess and +2 to body.
Rain-drake
TYPE: Hazard
RARITY: C2
CLASS: Creature
SUBCLASS: Drake
MP: 1
PLAYABLE: cwww
STRIKES: 1
PROWESS: 15
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 6
Drake. One strike.
Three Wildernesses [w] in site path are required.
May also be played at a Ruins & Lairs [R] that has two
Wildernesses [w] or one Coastal Sea [c] in its site path.
Rumor of Wealth
TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 4
Playable on a Ruins & Lairs [R] that is not a Dragon's lair.
Any one Dragon hazard creature (except Earcaraxe) may be played
(and does not count against the hazard limit) at the site during
the site phase this turn after the successful play of a major or
greater item.
Sand-drake
TYPE: Hazard
RARITY: U2
CLASS: Creature
SUBCLASS: Drake
MP: 1
PLAYABLE:
STRIKES: 3
PROWESS: 12
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 6
Drake. Three Strikes. Attacker chooses defending characters.
May be played keyed to Khand and Harondor.
If Doors of Night is in play, may also be played keyed to
Ithilien, Nurn, and Horse Plains.
Scatha
TYPE: Hazard
RARITY: R2
CLASS: Creature
SUBCLASS: Dragon
MP: 5
PLAYABLE:
STRIKES: 3
PROWESS: 15
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 9
Unique. May be played at Gondmaeglom. Dragon. Three strikes.
If Doors of Night is in play, may also be played keyed to
Withered Heath, Woodland Realm, Northern Rhovanion, and Grey
Mountain Narrows; and may also be played at sites in these
regions.
Scatha Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 4
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 10
Unique. Any company moving in Withered Heath, Woodland Realm,
Northern Rhovanion, and/or Grey Mountain Narrows immediately
faces one Dragon attack (considered a hazard creture attack) --
4strikes at 13/8.
If Doors of Night is in play, this attack also affects: Anduin
Vales, Western Mirkwood, Heart of Mirkwood,and Gundabad.
Scatha at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 3
PROWESS: 16
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 8
Unique. Unless Scatha Ahunt is in play, Gondmaeglom has an
additional automatic-attack: Dragon -- 3 strikes at 16/9.
In addition, -1 to all influence attempts.
Scorba
TYPE: Hazard
RARITY: R2
CLASS: Creature
SUBCLASS: Dragon
MP: 3
PLAYABLE:
STRIKES: 3
PROWESS: 12
BODY: 8
CORRUPTION: 0
ARTIST: Ron Chironna
RANDOM#: 8
Unique. May be played at Zarak Dum. Dragon. Three strikes.
Attacker chooses defending characters.
If Doors of Night is in play, may also be played keyed to
Forochel, Angmar, Gundabad; may also be played at sites in these
regions.
Scorba Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 3
PLAYABLE:
STRIKES: 4
PROWESS: 10
BODY: 7
CORRUPTION: 0
ARTIST: Ron Chironna
RANDOM#: 10
Unique. Any company moving in Forochel, Angmar, and/or Gundabad
immediately faces one Dragon attack (considered a hazard
creature attack) -- 4 strikes at 10/7 (attacker chooses
defending characters).
If Doors of Night is in play, this attack also affects:
Numeriador, Arthedain, and Rhudaur.
Scorba at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 3
PLAYABLE:
STRIKES: 3
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Ron Chironna
RANDOM#: 8
Unique. Unless Scorba Ahunt is in play, Zarak Dum has an
additional automatic-attack: Dragon -- 3 strikes at 13/8.
In addition, each major item gives an additional corruption
point.
Sea Serpent
TYPE: Hazard
RARITY: C1
CLASS: Creature
SUBCLASS: Drake
MP: 2
PLAYABLE: c
STRIKES: 2
PROWESS: 14
BODY: 6
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 6
Drake. Two strikes.
Searching Eye
TYPE: Hazard
RARITY: C2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ted Nasmith
RANDOM#: 7
Cancel any card requiring scout skill before it is resolved or
cancel any ongoing effect of a card that required scout skill to
play. If this card is played as an on-guard card, it can be
revealed during opponent's site phase to cancel a card requiring
scout skill.
Shadow of Mordor
TYPE: Hazard
RARITY: R2
CLASS: Permanent-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: John Howe
RANDOM#: 9
Environment. The hazard limit for each company is increased by
one for every card over one drawn by that company during its
movement/hazard phase.
Additionally, if Doors of Night is in play, during each
company's movement/hazard phase, the hazard player may draw one
additional card for every card in excess of one drawn by his
opponent.
Cannot be duplicated.
Sleepless Malice
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stephen Schwarz
RANDOM#: 9
One Undead hazard creature against each company doesn't count
against its hazard limit.
Additionally, if Doors of Night is in play, any Undead hazard
creature may be played keyed to Ruins and Lairs. Cannot be
duplicated.
Smaug Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 3
PROWESS: 15
BODY: 7
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 10
Unique. Any company moving in Withered Heath, Northern
Rhovanion, Iron Hills, and/or Grey Mountain Narrows immediately
faces one Dragon attack (considered a hazard creature attack) --
3 strikes at 15/7 (attacker chooses defending character).
If Doors of Night is in play, this attack also affects: Brown
Lands, Southern Rhovanion, Dorwinion, Dagorland, and Horse
Plains.
Smaug at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 2
PROWESS: 18
BODY: 8
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 8
Unique. Unless Smaug Ahunt is in play, The Lonely Mountain has
an additional automatic-attack: Dragon -- 2 strikes at 18/8.
In addition, each moving company draws one less card to minimum
of one at the start of its movement/hazard phase.
Song of the Lady
TYPE: Hazard
RARITY: R2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ron Miller
RANDOM#: 9
At the end of the organization phase, each company at Lorien
that wishes to move must make a roll (or draw a #). This roll
is modified by: -1 if company contains any Men, -1 if company
contains any Hobbits, +2 if company contains any Dwarves. If
the result is less than 7, the company may not move this turn.
Stormcrow
TYPE: Hazard
RARITY: C2,P
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: John Howe
RANDOM#: 9
The direct influence of each Wizard is reduced by 2 (by 4 if
Doors of Night is in play). Discard all resource
permanent-events that have been played on each company with a
Wizard (i.e., on the company as a whole, not individual
characters, e.g., Fellowship). No such cards may be played on
each Wizard's company.
Discard this card when any play deck is exhausted. Cannot be
duplicated.
Subtlety of Guile
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
The body of one non-Wizard character wounded by a Dragon attack
is lowered by 1 until the end of the turn.
Alternatively, lowers the body of one non-Wizard character
wounded by a manifestation of Itangast by 2 until the end of the
turn, or lowers the body of each non-Wizard character in a
company facing an attack by a manifestation of Itangast by one
until the end of the turn.
Cannot be duplicated on a given character or company.
Thunder's Companion
TYPE: Hazard
RARITY: C2
CLASS: Creature
SUBCLASS: Giants
MP: 1
PLAYABLE: ww
STRIKES: 3
PROWESS: 9
BODY: 0
CORRUPTION: 0
ARTIST: Nicholas Jainschigg
RANDOM#: 7
Giants. Three strikes.
Two Wildernesses [w] in site path are required.
Times Are Evil
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 5
All offering attempts and influence attempts are modified by -
3.
True Cold-drake
TYPE: Hazard
RARITY: C1
CLASS: Creature
SUBCLASS: Drake
MP: 1
PLAYABLE:
STRIKES: 2
PROWESS: 14
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 5
Drake. Two strikes. May be played keyed to Numeriador,
Forochel, Angmar, Gundabad, Grey Mountain Narrows, Withered
Heath, and Iron Hills.
True Fire-drake
TYPE: Hazard
RARITY: C1
CLASS: Creature
SUBCLASS: Drake
MP: 1
PLAYABLE: www
STRIKES: 2
PROWESS: 13
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 5
Drake. Two strikes.
Three Wildernesses [w] in site path are required (only two
Wildernesses [w] are required if Doors of Night is in play).
Velocity of Haste
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Susan Van Camp
RANDOM#: 6
A Dragon attack receives one additional strike (with no body).
Alternatively, an attack from a manifestation of Scorba receives
two additional strikes (each with no body).
Were-worm
TYPE: Hazard
RARITY: R2
CLASS: Creature
SUBCLASS: Drake
MP: 2
PLAYABLE: www
STRIKES: 1
PROWESS: 13
BODY: 6
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 5
Drake. One strike. Attacker chooses defending characters.
Defending company must discard one item of attacker's choice for
each character wounded by Were-worm.
Three Wildernesses [w] in site path are required.
Wild Fell Beast
TYPE: Hazard
RARITY: R2
CLASS: Creature
SUBCLASS: Drake
MP: 2
PLAYABLE: ss
STRIKES: 3
PROWESS: 12
BODY: 6
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 5
Drake. Three strikes. Attacker chooses defending characters.
Unless this attack is cancelled, all untapped characters in
defending company are tapped following attack. Two Shadow-lands
[s] in site path are required.
Winds of Wrath
TYPE: Hazard
RARITY: R2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ted Nasmith
RANDOM#: 8
Playable only if Doors of Night is in play. Replace the new
site card of a moving company with a Coastal Sea [c] in its site
path with a card from your location deck that has a Coastal Sea
[c] in its site path.
Winged Cold-drake
TYPE: Hazard
RARITY: U2
CLASS: Creature
SUBCLASS: Drake
MP: 1
PLAYABLE: www
STRIKES: 2
PROWESS: 13
BODY: 0
CORRUPTION: 0
ARTIST: Dameon Willich
RANDOM#: 4
Drake. Two Strikes. Attacker chooses defending characters.
Three wildernesses [w] in site path are required.
Winged Fire-drake
TYPE: Hazard
RARITY: U2
CLASS: Creature
SUBCLASS: Drake
MP: 1
PLAYABLE: wwwss
STRIKES: 2
PROWESS: 12
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 4
Drake. Two strikes. Attacker chooses defending characters.
Three Wildernesses [w] or two Shadow-lands [s] in site path are
required.
Withered Lands
TYPE: Hazard
RARITY: C1
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Douglas Chaffee
RANDOM#: 7
Environment. Playable only if Doors of Night is in play. Treat
one target Wilderness [w] as two Wildernesses [w] or one
Shadow-land [s] as two Wildernesses [w] or one Border-land [b]
as two Wildernesses [w] until the end of the turn.
Wolf-riders
TYPE: Hazard
RARITY: C2
CLASS: Creature/Short-event
SUBCLASS: Orcs
MP: 1
PLAYABLE:
STRIKES: 3
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 4
Orcs. May be played following any Orc attack not keyed to a
site. Three strikes.
If played as a short-event, modify the prowess and strikes of a
Wolf attack by +1.
Worm's Stench
TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 7
Playable on a company that has already faced a Dragon or Drake
attack this turn. The prowess of each Spider and Animal attack
against the company is increased by two for the rest of the
turn.
Additionally, if Doors of Night is in play, all Wolf attacks
receive +2 prowess and all Wolf, Spider, and Animal attacks
receive +1 strikes for the rest of the turn against the company.
Worn and Famished
TYPE: Hazard
RARITY: C2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Christina Wald
RANDOM#: 7
Each non-Wizard character that is not in a Haven [H], Free-hold
[F], or Border-hold [B] does not untap normally during his untap
phase. Such a character may instead make a roll (or draw a #)
adding his mind stat. If the result is greater than 12, he
untaps.
Cannot be duplicated.
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A Short Rest
TYPE: Resource
RARITY: C2
CLASS: Long-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Christina Wald
RANDOM#: 6
Each moving company may draw an extra card for each region less
than four in its site path.
Adamant Helmet
TYPE: Resource
RARITY: C2
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 1
CORRUPT: 1
ARTIST: Debbie Hughes
RANDOM#: 8
Hoard Item. Helmet. +1 to body to a maximum of 9. Cancels all
dark enchantments targetting bearer.
Alert the Folk
TYPE: Resource
RARITY: U2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: John Howe
RANDOM#: 5
Playable on a company facing a Dragon or Drake attack (not
Earcaraxe). Discard from your hand any one or two factions
playable at sites in Northern Rhovanion, Iron Hills, Woodland
Realm, or Anduin Vales. All characters facing the attack gain a
bonus to their prowess equal to the total marshalling point
values (as printed on their cards) of the factions discarded.
And Forth He Hastened
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Giancola
RANDOM#: 5
Untap a character in your Wizard's company.
Arrows Shorn of Ebony
TYPE: Resource
RARITY: U2
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Mark Maxwell
RANDOM#: 8
Hoard Item. Warrior only: discard Arrows Shorn of Ebony to
modify a strike from a hazard creature attack not keyed to a
site by -1 prowess, -2 body. If this strike is defeated, all
other subsequent failed strikes from this attack are
automatically defeated.
Belegaer
TYPE: Resource
RARITY: C1
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Angelo Montanini
RANDOM#: 5
Playable during organization phase on a company moving without
region cards. Company may move from a site of origin in one of
the following regions to a new site in one of the following
regions: Lindon, Elven Coast, Eriadoran Coast, Andrast Coast,
Bay of Belfalas, Mouths of the Anduin, Enedhwaith, Old
Pukel-land, Andrast, Anfalas, Belfalas, Lebennin, and Harondor.
The site path is [ccc] and the hazard limit is decreased by two
to a minimum of two.
Bounty of the Hoard
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Ron Miller
RANDOM#: 5
Playable during the site phase. One minor or major item may be
played at a tapped site that contains a hoard.
Bow of Dragon-horn
TYPE: Resource
RARITY: U2
CLASS: Major Item
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Stefano Baldo
RANDOM#: 8
Unique. Hoard item. Warrior only: tap bow to reduce the number
of strikes from one hazard creature attack not keyed to a site
by one (to a minnimum of one).
Burglary
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Pascal Yung
RANDOM#: 4
Tap a character to make a burglary attempt at a site in lieu of
facing its automatic-attacks. Tap the site and make a roll
modified by +2 if the character is a scout and +3 if he is a
hobbit. If the result is greater than 10, an item normally
playable at the site may be played with the character. If the
attempt fails, the character must face all automatic attacks
alone.
Cloudless Day
TYPE: Resource
RARITY: U2
CLASS: Long-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Eric David Anderson
RANDOM#: 4
Environment. Playable only if Gates of Morning is in play.
Whenever a company faces a hazard creature attack, the defender
may choose which characters in the company will be the targets
of the attack's strikes (regardless of tapped status, wounded
status, and the normal abilities of the attack).
Cram
TYPE: Resource
RARITY: C2
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Audrey Corman
RANDOM#: 7
Discard to untap bearer.
Alternatively, discard during organization phase to allow its
bearer's company to play an additional region card.
Dragon's Hunger
TYPE: Resource
RARITY: R3
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Stephan Hickman
RANDOM#: 3
Playable on a Dragon or Drake attack. If one is available,
opponent must discard a hazard creature from his hand; this
reduces the company's hazard limit by one. Otherwise, the
attack is cancelled.
Dragon-feuds
TYPE: Resource
RARITY: U2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Kevin Ward
RANDOM#: 4
Playable during the organization phase. For the rest of the
turn, you may discard a Dragon or Drake hazard creature from
your hand to cancel a Dragon or Drake attack against any of your
companies.
Dragon-lore
TYPE: Resource
RARITY: U2
CLASS: Permanent-event
MP: 1
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Dameon Willich
RANDOM#: 3
Playable on a sage during the site phase at an untapped site
where "Information" is playable. Tap the sage and the site.
During a site phase at a tapped Dragon's lair, tap bearer and
discard Dragon-lore. Search your play deck and/or discard pile
for any item playable at the Dragon's lair. This item may be
immediately played with the bearer's company.
Dwarven Hoard
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Ron Chironna
RANDOM#: 2
Tap a Dwarf at a Dark-hold [D] or Shadow-hold [S]. The site is
considered to contain a hoard until the end of the turn.
Echo of All Joy
TYPE: Resource
RARITY: U2
CLASS: Permanent-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Giancola
RANDOM#: 12
Play on a resource long-event if Doors of Night is not in play.
The long-event is not discarded as normal during a long-event
phase. Discard Echo of All Joy and target long-event when any
play deck is exhausted or when Doors of Night comes into play.
Elf-path
TYPE: Resource
RARITY: C2
CLASS: Short-rvent
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Ted Nasmith
RANDOM#: 11
Playable only at the end of the organization phase. Tap an Elf.
If his company's site path only has one or two regions with no
Dark-domains [d] and no Shadow-lands [s], opponent may only play
hazard creatures this turn that are keyed to the company's site.
Emerald of Doriath
TYPE: Resource
RARITY: U2
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0(1)
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Rob Alexander
RANDOM#: 6
Unique. Hoard item. +1 to direct influence against Elves and
Elf factions. If bearer is a Wizard, your general influence is
increased by two.
Emerald of the Mariner
TYPE: Resource
RARITY: R2
CLASS: Greater Item
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Jeffrey Reitz
RANDOM#: 7
Unique. Hoard item. Bearer receives +1 to all of his
corruption checks. Controlling player may keep one more card
than normal in his hand. This item gives zero corruption
points.
Enruned Shield
TYPE: Resource
RARITY: U2
CLASS: Greater Item
MP: 3
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 3
CORRUPT: 2
ARTIST: Brian Snoddy
RANDOM#: 7
Unique. Hoard item. Shield. +3 to body to a maximum of 10.
Warrior only: tap Enruned Shield to cause one strike against
bearer to be ineffectual (i.e., it doesn't fail and it is not
successful).
Fast Asleep
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Giancola
RANDOM#: 10
+3 to one burglary attempt.
Alternatively, -2 to the prowess of one automatic-attack.
Flatter a Foe
TYPE: Resource
RARITY: C1
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Heather Hudson
RANDOM#: 9
Flattery attempt. Playable on a character whose company is
facing an attack of the type listed below. Character makes an
influence check (modified by his unused direct influence and +2
if a diplomat). If successful, the attack is cancelled and the
hazard limit for the character's company is decreased by two.
This influnce check is successful if the result is greater than:
10 against a Dragon; 11 against Men or Drakes; 12 against
Trolls, Orcs, Elves and Giants.
Forod
TYPE: Resource
RARITY: C1
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Rob Alexander
RANDOM#: 9
Playable during organization phase on a company moving without
regon cards. Company may move from a site of origin in one of
the following regions to a new site in one of the following
regions: Lindon, Forochel, Angmar, Gundabad, Grey Mountain
Narrows, Withered Heath, and Iron Hills. The site path is [w w
w] and the hazard limit is decreased by two to a minimum of two.
Gift of Comprehension
TYPE: Resource
RARITY: C1
CLASS: Permanent-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Donato Giancola
RANDOM#: 9
Playable on a Dunadan at a Haven [H]; tap the Dunadan. Gives
the bearer sage skill.
Gold Belt of Lorien
TYPE: Resource
RARITY: U2
CLASS: Special Item
MP: 0
MIND: 0
INFLUENCE: 1
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Brian Snoddy
RANDOM#: 3
Unique. Only playable at Lorien. +1 direct influence to
bearer.
Habergeon of Silver
TYPE: Resource
RARITY: C2
CLASS: Major Item
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 2
CORRUPT: 2
ARTIST: Jefferey Reitz
RANDOM#: 7
Hoard Item. Armor. Bearer recieves +2 body to a maximum of 10.
Harad
TYPE: Resource
RARITY: C1
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Pam Shanteau
RANDOM#: 9
Playable during organization phase on a company moving without
region cards. Company may move from a site of origin in one of
the following regions to a new site in one of the following
regions: Horse Plains, Khand, Nurn, and Harondor.
The site path is [w w w] and the hazard limit is decreased by
two to a minimum of two.
Helm of Her Secrecy
TYPE: Resource
RARITY: R2
CLASS: Permanent-event
MP: 0
MIND: 0
INFLUENCE: 1
PROWESS: 2
BODY: 1
CORRUPT: 0
ARTIST: Angus McBride
RANDOM#: 9
If Eowyn is in your hand, this card is playable on a company
facing an attack (before strikes are assigned) -- the company
must contain a character with Edoras as a home site. If enough
influence is available to control her, Eowyn may be played with
(i.e., joins) the company. She gains +2 prowess, +1 body, and
+1 direct influence. If the attack is a Nazgul, place Helm of
Her Secrecy with Eowyn following the attack. Otherwise, discard
this card following the attack. Regardless, Eowyn remains in
play.
Here, There, or Yonder
TYPE: Resource
RARITY: U2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Chris Cocozza
RANDOM#: 8
Tap a character during his site phase at a tapped or untapped
Ruins & Lairs [R]. Make a roll (or draw a #) modified by +3 if
character is a diplomat. An ally may be played and placed
under the character's control if the result is greater than 6
plus the ally's mind stat and the ally is not restricted from
moving in this site's region. If an ally is played, tap the site
if it is not already tapped.
Hey! come merry dol!
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Brian Durfee
RANDOM#: 8
Playable at the end of the organization phase on a moving
company. Each Wilderness [w] symbol in the company's site path
counts as half a Wilderness [w]. When calculating the number of
Wildernesses [w] in such a site path, round down the final
result.
Houses of Healing
TYPE: Resource
RARITY: C2
CLASS: Permanent-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Darryl Elliot
RANDOM#: 8
Playable on a Free-hold [F]. Site becomes a Haven [H] for the
purposes of healing. Discard Houses of Healing when the site is
returned to the location deck or discarded.
King under the Mountain
TYPE: Resource
RARITY: R2
CLASS: Permanent-event
MP: 5
MIND: 0
INFLUENCE: 5
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Christina Wald
RANDOM#: 8
Unique. Playable on Balin, Dain II, Thorin II, or Thrain II if
his company has defeated an at home manifestation attack other
than Earcaraxe at Home. The target Dwarf receives +5 direct
influence against Dwarves and Dwarf factions. The site where
the Dragon was defeated becomes a Border-hold [B] and Dwarf-hold
for all purposes and has no Dragon automatic-attacks. Only
Dwarves
Legendary Hoard
TYPE: Resource
RARITY: R2
CLASS: Permanent-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Glancola
RANDOM#: 8
Playable on an at home Dragon manifestation. Target Dragon's
automatic-attack cannot be cancelled. Rotate this card 90 each
time a manifestation of target Dragon is played. If the site
receiving the Dragon's automatic-attack is untapped, a number of
items played there do not tap the site: not rotated: 1 item;
rotated once: 2 items; rotated twice or more: 3 items. If
target Dragon is required to be discarded or removed from play,
invert Dragon on table until this card is discarded. Discard
this card when any item is played at target Dragon's lair that
tap the site. Cannot be duplicated on a given Dragon.
Look More Closely Later
TYPE: Resource
RARITY: C1
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Eric David Anderson
RANDOM#: 7
Ritual. Tap a sage to untap a site at which "Information" is
playable. Sage makes a corruption check.
Lore of the Ages
TYPE: Resource
RARITY: C2
CLASS: Permanent-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Donato Giancola
RANDOM#: 7
Playable on an Elf at a Haven [H]; tap the Elf. When facing an
attack, bearer may tap to give +1 prowess to all characters in
his company against the attack. Bearer makes a corruption
check.
Magical Harp
TYPE: Resource
RARITY: U2
CLASS: Major Item
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Audrey Corman
RANDOM#: 8
Unique. Hoard item. Tap Magical Harp to cancel all actions for
the rest of the turn that discard a target character in bearer's
company. Bearer makes a corruption check. This item may also
be so tapped during opponent's site phase.
Many Foes He Fought
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Christina Wald
RANDOM#: 10
If defender chooses a warrior to be the target of a strike from
an attack, that character may choose to face any number of the
strikes from that attack. The character suffers a cumulative -1
prowess/-1 body for each additional strike faced. The character
faces a separate strike sequence for each strike.
Many Turns and Doublings
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Gail McIntosh
RANDOM#: 11
Ranger only. Cancel an attack by Wolves, Spiders, Animals, or
Undead.
Alternatively, if Gates of Morning is in play, decrease the
hazard limit against the ranger's company by one (no minimum).
Map to Mithril
TYPE: Resource
RARITY: U2
CLASS: Permanent-event
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0(3)
BODY: 0
CORRUPT: 2
ARTIST: Christina Wald
RANDOM#: 7
Playable on a Dwarf during the site phase at a site at which
"Information" is playable. Tap the Dwarf and site.
Tap Map to Mithril if bearer is ever at Moria; this card never
untaps.
If Map to Mithril is at a Dwarf-hold and it is tapped, the
bearer may tap himself and place this card with a non-unique
weapon in his company. This gives the weapon a +3 prowess
bonus.
Marvels Told
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Frank Kelley Freas
RANDOM#: 7
Ritual. Tap a sage to force the discard of a hazard
non-environment permanent-event or long-event. Sage makes a
corruption check modified by -2.
Master of Esgaroth
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Frank Kelley Freas
RANDOM#: 7
Playable at the end of the organization phase on a moving
company. If the company moves to a Border-hold [B], it can take
a second movement/hazard phase immediately following its first
movement/hazard phase.
Master of Wood, Water, or Hill
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Ted Nasmith
RANDOM#: 6
Ritual. Tap a sage to change one Wilderness [w] to a
Border-land [b] or Shadow-land [s] or one Shadow-land [s] to a
Wilderness [w] or one Border-land [b] to a Wilderness [w]. Sage
makes a corruption check.
Mathom Lore
TYPE: Resource
RARITY: R2
CLASS: Permanent-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Robin Wood
RANDOM#: 6
Playable on a Hobbit at Bag End; tap the Hobbit. During the
organization phase, bearer may tap to choose a minor item from
your play deck or discard pile to place into your hand.
Reshuffle your play deck if it was used. Bearer makes a
corruption check.
Men of Dale
TYPE: Resource
RARITY: U2
CLASS: Man Faction
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Eric David Anderson
RANDOM#: 9
Unique. Playable at Dale if the influence check is greater than
7. Standard modifications: Men (+2), Dwarves (+1).
Men of Lake-town
TYPE: Resource
RARITY: U2
CLASS: Man Faction
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Giancola
RANDOM#: 8
Unique. Playable at Lake-town if the influence check is greater
than 8. Standard Modifcations: Men (+2), Dwarves (-1).
More Sense than You
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Margaret Organ-Kean
RANDOM#: 6
Playable before strikes are assigned on an untapped character or
ally whose company is facing an attack. Tap target character or
ally. He may not be assigned a strike from this attack.
Necklace of Silver and Pearls
TYPE: Resource
RARITY: C1
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Audrey Corman
RANDOM#: 2
Hoard item. Discard this card to give +3 direct influence and
+5 mind to bearer until the end of the turn. The bearer's
additional mind does not use any controlling influence. This
item may also be so discarded during opponent's site phase.
Nenselde the Wingild
TYPE: Resource
RARITY: R2
CLASS: Ally
MP: 2
MIND: 3
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Ted Nasmith
RANDOM#: 6
Unique. Playable at Dol Amroth. May not be attacked. Tap
Nenselde to return one environment resource long-event or
short-event from your discard pile to your hand. Discard
Nenselde if her company moves to a site that is not in:
Belfalas, Bay of Belfalas, Anfalas, or Mouths of the Anduin.
Not at Home
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Stefano Baldo
RANDOM#: 6
Cancel one Dragon, Drake, or Troll automatic-attack or attack
keyed to a site.
Alternatively, if Gates of Morning is in play, reduce the number
of strikes of any automatic-attack by 2 (to a minimum of one).
Pledge of Conduct
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Giancola
RANDOM#: 6
Diplomat only. A character facing a corruption check in the
diplomat's company may automatically transfer one item he bears
to another character in his company. The item must be
transferrable, and the new bearer must be able to bear it.
Refuge
TYPE: Resource
RARITY: C2
CLASS: Permanent-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Douglas Chaffee
RANDOM#: 6
Playable only if you discard an Elf from your hand and only at
the end of the organization phase on a company using region
cards with the last one being a Wilderness [w]. (Play regions
face-up.) This card is used as a site card, Free-hold [F]
(cards drawn: 1/1). The company may only leave this site using
region movement. Characters at this site heal as though they
were in a haven [H]. Discard Refuge when the company moves to a
new site.
Returned Exiles
TYPE: Resource
RARITY: R2
CLASS: Dwarf Faction
MP: 5
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Brian Durfee
RANDOM#: 8
Unique. Playable at a tapped or untapped site where an at home
Dragon manifestation was defeated if the influence check is
greater than 12. Standard Modifications: King under the
Mountain Dwarf (+5), other Dwarves (+2).
Rhun
TYPE: Resource
RARITY: C1
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Stefano Baldo
RANDOM#: 5
Playable during organization phase on a company moving without
region cards. Company may move from a site of orgin if one of
the following regions to a new site in one of the following
regions: Iron Hills, Dorwinion, Horse Plains, and Khand. The
site path is [www] and the hazard limit is decreased by two to a
minimum of two.
Riddling Talk
TYPE: Resource
RARITY: U2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Cortney Skinner
RANDOM#: 5
Riddling attempt. Playable on a character whose company is
facing an attack of the type listed below. Character makes a
roll (or draws a #) modified by: +2 for each sage and +1 for
each Hobbit in his company. If the result is greater than: 8
against Dragons and Drakes, 10 against Men and Giants, 12
against Slayers, Awakened Plants, Orcs, Spiders, and Trolls;
then name a card and opponent must reveal his hand. If the
named card is in opponent's hand, the creature's card is
discarded (all of its attacks are cancelled) and the hazard
limit against the character's company is decreased by three.
Sated Beast
TYPE: Resource
RARITY: U2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Heather Hudson
RANDOM#: 5
Target ahunt Dragon manifestation is discarded.
Alternatively, if Doors of Night is in play, decreases the
number of strikes from one Dragon or Drake attack by one (to a
minimum of one).
This card may also be played during opponent's movement/hazard
phase.
Scabbard of Chalcedony
TYPE: Resource
RARITY: C2
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Ron Miller
RANDOM#: 6
Hoard Item. -1 body to all failed strikes against bearer.
Cannot be duplicated on a given character.
Secret News
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Brian Durfee
RANDOM#: 5
Opponent reveals to you 5 random cards at once from his hand.
Skin-changer
TYPE: Resource
RARITY: R2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Heather Hudson
RANDOM#: 4
Only playable on Beorn. Until the end of the turn, his prowess
and body are each modified by +2. If Beorn is chosen to be the
target of a strike from an attack, he may choose to face a
second strike from that attack (he faces a seperate strike
sequence for each strike). Beorn makes a corruption check
modified by -2 after any attack made against his company. If
still in play at the end of the turn, place Beorn in your hand.
Any items he bears may be transferred to unwounded characters in
his company (no corruption checks are required).
Staff Asunder
TYPE: Resource
RARITY: R2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Donato Giancola
RANDOM#: 4
Playable on a Wizard bearing Wizard's Staff whose company is
facing an attack. Wizard makes a corruption check. Place
Wizard's staff in your marshalling point pile. Wizard gains +5
prowess against the attack. Modify the attack's body by -2.
Star of High Hope
TYPE: Resource
RARITY: U2
CLASS: Long-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Douglas Chapel
RANDOM#: 4
Environment. The prowess of each Elf and Dunadan is modified by
+1 (by +2 if Gates of Morning is in play).
Tales of the Hunt
TYPE: Resource
RARITY: C2
CLASS: Permanent-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Pascal Yung
RANDOM#: 3
Playable on a Man at a Border-hold [B]; tap the Man.
Bearer may tap to untap any character in his company. Bearer
makes a corruption check.
The Riddle Game
TYPE: Resource
RARITY: R2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Brian Durfee
RANDOM#: 3
Riddling Attempt. Playable during site phase on a character at
the same site as one of opponent's companies. Tap the
character. Opponent chooses a character from his company to
play the riddle game. Each player makes a riddling roll (or
draws a #) modified by +2 if his character is a sage and by +1
if a Hobbit (re-roll ties). The player with the highest result
wins. He then names two cards and the other player reveals his
hand. If any of the named cards are revealed, they are
immediately discarded.
Three Golden Hairs
TYPE: Resource
RARITY: U2
CLASS: Permanent-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 2
ARTIST: Brian Durfer
RANDOM#: 6
Unique. Playable at any site on a non-Wizard, non-Hobbit
diplomat character (other than Galadriel) at the same site as
Galadriel. All corruption cards on the bearer are discarded
when this card comes into play. +2 to all corruption checks by
bearer.
Thror's Map
TYPE: Resource
RARITY: U2
CLASS: Minor Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Audrey Corman
RANDOM#: 6
Unique. Discard Thror's Map to untap a site with a Dragon
automatic-attack.
Trickery
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Nicholas Jainschigg
RANDOM#: 2
Scout only against an Orc, Troll, Man, Elf, Slayer, Awakened
Plant, or Giant attack against his company. Make a roll (or
draw a #); if the result is greater than 5, the attack is
cancelled.
Twice-baked Cakes
TYPE: Resource
RARITY: C1
CLASS: Special Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Audrey Corman
RANDOM#: 6
Playable only at a Free-hold [F] or Border-hold [B]. May also
be played if the site is tapped. Discard during organization
phase to allow its bearer's company to play two addtional region
cards.
Valiant Sword
TYPE: Resource
RARITY: C2
CLASS: Major Item
MP: 2
MIND: 0
INFLUENCE: 0
PROWESS: 2
BODY: 0(1)
CORRUPT: 2
ARTIST: Rob Alexander
RANDOM#: 5
Hoard item. Weapon. +2 to bearer's prowess to a maximum of 9.
Warrior only: +1 to body to a maximum of 9.
Vanish in Sunlight!
TYPE: Resource
RARITY: U2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Mark Poole
RANDOM#: 12
Modify the prowess of one Nazgul or Undead attack by -2 (by -4
if Gates of Morning is in play).
Warm Now Be Heart and Limb
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Randy Gallegos
RANDOM#: 11
Ritual. Playable on a company during organization phase. Each
sage in company that taps may heal one character (from wounded
to tapped). Each sage so tapping makes a corruption check.
Washed and Refreshed
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: April Lee
RANDOM#: 11
Playable at the end of the organization phase on a moving
company. When the company's new site is revealed, the company
may untap a number of characters equal to the number of regions
less than four in its site path.
Waybread
TYPE: Resource
RARITY: U3
CLASS: Special Item
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Robin Wood
RANDOM#: 5
Only playable at Lorien. Discard to untap bearer or bearer and
one other character in his company.
Alternatively, discard during organization phase to allow its
bearer's company to play an additional region card.
When I Know Anything
TYPE: Resource
RARITY: C2
CLASS: Permanent-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 1
ARTIST: Chris Cocozza
RANDOM#: 10
Light Enchantment. Playable on a sage during the site phase at
a site where "Information" is playable. Tap sage and site.
Tap sage to modify one corruption check by a character in his
company by +3. Sage makes a corruption check.
Wielded Twice
TYPE: Resource
RARITY: C2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: April Lee
RANDOM#: 10
Ritual. Tap a sage to untap an item in his company. Sage makes
a corruption check.
Wit
TYPE: Resource
RARITY: U2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Brian Durfee
RANDOM#: 9
Modify one riddling roll by +3. If applicable, this card may
also be played during your opponent's site-phase if a riddling
roll is called for.
Wizard Uncloaked
TYPE: Resource
RARITY: U2
CLASS: Short-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Vincens Lujan
RANDOM#: 9
Spell. Wizard only. Return all hazard permanent-events on
characters in your Wizard's company to opponent's hand. Wizard
makes a corruption check modified by -2.
Wizard's Staff
TYPE: Resource
RARITY: U2
CLASS: Greater Item
MP: 3
MIND: 0
INFLUENCE: 2
PROWESS: 2
BODY: 0
CORRUPT: 2
ARTIST: Chris Cocozza
RANDOM#: 5
Hoard item. Weapon. Only a Wizard may bear this item. +2 to
direct influence and +2 to prowess. +2 to any corruption check
required by a spell card. Tap bearer at the beginning of your
end-of-turn phase to take one "spell," "ritual," or "light
enchantment" from your discard pile into your hand. Bearer
makes corruption check. Cannot be duplicated on a given
Wizard.
Wondrous Maps
TYPE: Resource
RARITY: C1
CLASS: Permanent-event
MP: 0
MIND: 0
INFLUENCE: 0
PROWESS: 0
BODY: 0
CORRUPT: 0
ARTIST: Audrey Corman
RANDOM#: 3
Playable at the end of the organization phase on a company using
region cards with the last one being a Shadow-land [s]. (Play
regions face-up.) This card is used as a site card, Ruins &
Lairs [R] (automatic-attack: Orcs -- 4 strikes at 7 prowess,
items: (minor, major), cards opponent draws: 3, you draw 1).
The company may only leave the site using region movement.
Discard Wondrous Maps when the company moves to a new site.
Wormsbane
TYPE: Resource
RARITY: R2
CLASS: Greater Item
MP: 4
MIND: 0
INFLUENCE: 0
PROWESS: 2
BODY: 0
CORRUPT: 2
ARTIST: N. Taylor Blanchard
RANDOM#: 7
Unique. Weapon. +2 to prowess to a maximum of 9 (+4 to prowess
to a maximum of 12 and -2 to strike's body against a Dragon or
Drake strike).
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Buhr Widu
TYPE: Site
RARITY: U2
REGION: Southern Rhovanion
SITE TYPE: R
SITE_PATH: wbwww
HAVEN: Lorien
DRAW: 3/3
PLAYABLE: min/maj
AUTO_ATTACK: Troll, 1 strikes, 10 prowess
SPECIAL: Special: This site is always returned to the location
deck, never to the discard pile.
ARTIST: Eric David Anderson
Dale
TYPE: Site
RARITY: U2
REGION: Northern Rhovanion
SITE TYPE: B
SITE_PATH: wbbw
HAVEN: Lorien
DRAW: 2/2
PLAYABLE:
AUTO_ATTACK:
ARTIST: Eric David Anderson
Framsburg
TYPE: Site
RARITY: U2
REGION: Anduin Vales
SITE TYPE: R
SITE_PATH: wb
HAVEN: Lorien
DRAW: 2/1
PLAYABLE: min
AUTO_ATTACK:
SPECIAL: Automatic-attacks: When a company enters this site,
opponent may play one creature from his hand that is treated in
all ways as the site's automatic attack (if defeated, creature
is discarded). It must normally be playable keyed to a Ruins &
Lairs [R], Shadow-hold [S], single Wilderness [w], or
Shadow-land [s].
Special: Contains a hoard.
ARTIST: Douglas Chaffee
Gold Hill
TYPE: Site
RARITY: U2
REGION: Withered Heath
SITE TYPE: R
SITE_PATH: wbsw
HAVEN: Lorien
DRAW: 3/3
PLAYABLE: min/maj/gr/ring
AUTO_ATTACK: Dragon, 1 strikes, 15 prowess
ARTIST: David Monette
Gondmaeglom
TYPE: Site
RARITY: U2
REGION: Grey Mountain Narrows
SITE TYPE: R
SITE_PATH: wbs
HAVEN: Lorien
DRAW: 2/2
PLAYABLE: min/maj/ring
AUTO_ATTACK: Dragon, 1 strikes, 14 prowess
ARTIST: J. Wallace Jones
Isle of the Ulond
TYPE: Site
RARITY: U2
REGION: Andrast Coast
SITE TYPE: R
SITE_PATH: wcc
HAVEN: Edhellond
DRAW: 2/2
PLAYABLE: info/min/maj
AUTO_ATTACK: Dragon, 1 strikes, 14 prowess
ARTIST: J. Wallace Jones
Ovir Hollow
TYPE: Site
RARITY: U2
REGION: Grey Mountain Narrows
SITE TYPE: R
SITE_PATH: wbs
HAVEN: Lorien
DRAW: 2/2
PLAYABLE: min/maj
AUTO_ATTACK: Dragon, 1 strikes, 12 prowess
ARTIST: Rob Alexander
Tharbad
TYPE: Site
RARITY: U2
REGION: Cardolan
SITE TYPE: R
SITE_PATH: ww
HAVEN: Rivendell
DRAW: 1/1
PLAYABLE: min
AUTO_ATTACK: men, 3 strikes, 6 prowess
SPECIAL: Items may be played here even if the site is tapped.
ARTIST: Rob Alexander
Zarak Dum
TYPE: Site
RARITY: U2
REGION: Angmar
SITE TYPE: R
SITE_PATH: ws
HAVEN: Rivendell
DRAW: 3/2
PLAYABLE: min/maj
AUTO_ATTACK: Dragon, 1 strikes, 11 prowess
ARTIST: Stefano Baldo
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