Lidless Eye Spoilers
Complete card texts for all ME:LE cards
[ Ringwraiths | Characters | Allies | Factions | Items
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Adunaphel the Ringwraith
- Rarity: F
- Influence: 4
- Prowess/Body: 8/10
- Skill(s): Warrior/Scout/Diplomat
- Race: Ringwraith
- Home Site: Urlurtsu Nurn
Unique. Manifestation of Adunaphel. Can use spirit-magic. +2 direct influence in Heralded
Lord mode. -2 prowess in Fell Rider mode. As your Ringwraith, if at a Darkhaven, she may
tap to cancel one hazard creature attack not played at a site against any one of your
companies.
Akhorahil the Ringwraith
- Rarity: F
- Influence: 3
- Prowess/Body: 8/9
- Skill(s): Sage
- Race: Ringwraith
- Home Site: Any site in Nurn
Unique. Manifestation of Akhôrahil. Can use sorcery, spirit-magic, and shadow-magic. +3
direct influence in Heralded Lord mode. +1 prowess in Fell Rider mode. As your Ringwraith,
when he uses a magic card, return it to the play deck and reshuffle.
Dwar the Ringwraith
- Rarity: F
- Influence: 5
- Prowess/Body: 9/10
- Skill(s): Warrior/Scout/Sage
- Race: Ringwraith
- Home Site: Any site in Udun
Unique. Manifestation of Dwar of Waw. Can use sorcery. -3 direct influence in Heralded
Lord mode. -1 prowess in Fell Rider mode. As your Ringwraith, if at a Darkhaven, he may
tap to give +1 prowess and +1 body to all characters in any one of your companies until
the end of the turn.
Hoarmurath the Ringwraith
- Rarity: F
- Influence: 3
- Prowess/Body: 8/9
- Skill(s): Scout/Ranger/Sage
- Race: Ringwraith
- Home Site: Any site in Udûn
Unique. Manifestation of Hoarmurath of Dír. Can use sorcery. +1 direct influence in
Heralded Lord mode. +2 prowess in Fell Rider mode. As your Ringwraith, if at a Darkhaven,
you may keep one more card than normal in your hand.
Indur the Ringwraith
- Rarity: F
- Influence: 5
- Prowess/Body: 9/10
- Skill(s): Warrior/Diplomat
- Race: Ringwraith
- Home Site: Any site in Udûn or Imlad Morgul
Unique. Manifestation of Indur Dawndeath. Can use sorcery and spirit-magic. -1 direct
influence in Heralded Lord mode. -3 prowess in Fell Rider mode. As your Ringwraith, at the
beginning of each of his end-of-turn phases, he may tap to take a magic card from your
discard pile to your hand.
Khamul the Ringwraith
- Rarity: F
- Influence: 4
- Prowess/Body: 9/9
- Skill(s): Warrior/Ranger/Diplomat
- Race: Ringwraith
- Home Site: Dol Guldur
Unique. Manifestation of Khamul the Easterling. Can use sorcery. -2 direct influence in
Heralded Lord mode. +1 prowess in Fell Rider mode. -2 to the body of any Elf character
targeted by a strike from Khamul. As your Ringwraith, one Ringwraith follower in his
company may be controlled with no influence. You may bring this follower into play during
your organization phase.
Ren the Ringwraith
- Rarity: F
- 4
- Prowess/Body: 8/10
- Skill(s): Sage/Diplomat
- Race: Ringwraith
- Home Site: Any site in Gorgoroth
Unique. Manifestation of Ren the Unclean. Can use sorcery and shadow-magic. -2 direct
influence in Heralded Lord mode. +2 prowess in Fell Rider mode. As your Ringwraith, if at
a Darkhaven, he may tap during your organization phase to modify all corruption checks
made this turn by minions in any one of your companies by +2.
Uvatha the Ringwraith
- Rarity: F
- Influence: 5
- Prowess/Body: 9/9
- Skill(s): Warrior/Scout/Ranger
- Race: Ringwraith
- Home Site: Any site in Khand
Unique. Manifestation of Vatha the Horseman. Can use spirit-magic. -3 direct influence in
Heralded Lord mode. -1 prowess in Fell Rider mode. He may join another Ringwraith's
company during your organization phase and requires no influence to control. As your
Ringwraith, if at a Darkhaven, he may tap during your organization phase to move one
resource event card from your discard pile to your play deck and reshuffle.
The Witch-king
- Rarity: F
- Influence: 3
- Prowess/Body: 9/12
- Skill(s): Warrior/Sage/Diplomat
- Race: Ringwraith
- Home Site: Any site in Imlad Morgul
Unique. Manifestation of The Witch-king of Angmar. Can use spirit-magic and shadow-magic.
+3 direct influence in Heralded Lord mode. +1 prowess in Fell Rider mode. As your
Ringwraith, up to two Ringwraith followers in his company may be controlled with no
influence. You may bring these followers into play during separate organization phases.
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Asternak
- Rarity: F
- MPs: 2
- Mind: 5
- Influence: 2
- Prowess/Body: 5/7
- Skill(s)/Race: Warrior/Diplomat Man
- Home Site: Variag Camp
Unique. +2 direct influence against any faction playable at Variag Camp.
Belegorn
- Rarity: U
- MPs: 2
- Mind: 5
- Influence: 2
- Prowess/Body: 3/7
- Skill(s)/Race: Sage/Diplomat Dúnadan
- Home Site: Carn Dûm
Unique. Can use spirit-magic.
Bróin
- Rarity: R
- MPs: 1
- Mind: 3
- Influence: 0
- Prowess/Body: 3/8
- Skill(s)/Race: Warrior/Scout Dwarf
- Home Site: Moria
Unique. +1 prowess against Orcs and Elves.
Calendal
- Rarity: R
- MPs: 2
- Mind: 6
- Influence: 1
- Prowess/Body: 4/8
- Skill(s)/Race: Scout/Sage Elf
- Home Site: Dol Guldur
Unique. May tap to use a Palantír he bears. +2 direct influence against Elves and Elf
factions.
Carambor
- Rarity: R
- MPs: 2
- Mind: 6
- Influence: 0
- Prowess/Body: 5/8
- Skill(s)/Race: Warrior/Scout/Ranger Elf
- Home Site: Carn Dûm
Unique. May tap at the end of his company's movement/hazard phase to allow it to move to
an additional site on the same turn. Another site card may be played and another
movement/hazard phase immediately follows for his company. The new site path must contain
at least one Wilderness.
Ciryaher
- Rarity: U
- MPs: 2
- Mind: 5
- Influence: 2
- Prowess/Body: 2/7
- Skill(s)/Race: Scout/Sage Dúnadan
- Home Site: Barad-dûr
Unique. Can use shadow-magic.
Dôgrib
- Rarity: U
- Mind: 2
- Influence: 0
- Prowess/Body: 4/7
- Skill(s)/Race: Warrior Man
- Home Site: Lossadan Camp
Unique. -1 to all corruption checks.
Dorelas
- Rarity: U
- MPs: 1
- Mind: 3
- Influence: 1
- Prowess/Body: 2/7
- Skill(s)/Race: Warrior/Sage Man
- Home Site: Lond Galen
Unique.
Dunlending Spy
- Rarity: U
- Mind: 1
- Influence: 0
- Prowess/Body: 2/8
- Skill(s)/Race: Scout Man
- Home Site: Bree
Unique.
Eradan
- Rarity: U
- MPs: 1
- Mind: 4
- Influence: 1
- Prowess/Body: 4/8
- Skill(s)/Race: Scout/Ranger Dúnadan
- Home Site: Sarn Goriwing
Unique.
Gorbag
- Rarity: F
- MPs: 2
- Mind: 6
- Influence: 0
- Prowess/Body: 6/9
- Skill(s)/Race: Warrior/Scout Orc
- Home Site: Minas Morgul
Unique. Uruk-hai. Leader. Discard on a body check result of 9. +3 direct influence against
Orcs and Orc factions.
Grishnákh
- Rarity: F
- MPs: 1
- Mind: 3
- Influence: 0
- Prowess/Body: 4/8
- Skill(s)/Race: Warrior/Scout Orc
- Home Site: Any site in Imlad Morgul
Unique. Uruk-hai. Discard on a body check result of 8.
Gulla
- Rarity: R
- MPs: 1
- Mind: 4
- Influence: 0
- Prowess/Body: 5/8
- Skill(s)/Race: Warrior/Ranger Dwarf
- Home Site: Carn Dûm
Unique. +1 prowess against Orcs and Elves.
Hador
- Rarity: U
- MPs: 2
- Mind: 6
- Influence: 1
- Prowess/Body: 5/9
- Skill(s)/Race: Warrior/Sage Dúnadan
- Home Site: Dol Guldur
Unique. Can use sorcery.
Hendolen
- Rarity: R
- MPs: 2
- Mind: 6
- Influence: 2
- Prowess/Body: 3/7
- Skill(s)/Race: Sage/Diplomat Elf
- Home Site: Minas Morgul
Unique. May tap to cancel a detainment attack against his company. +2 direct influence
against Elves and Elf factions.
Horseman in the Night
- Rarity: C
- MPs: 1
- Mind: 4
- Influence: 2
- Prowess/Body: 3/7
- Skill(s)/Race: Warrior/Diplomat Man
- Home Site: Any Dark-hold
+1 direct influence against any faction.
Jerrek
- Rarity: F
- MPs: 1
- Mind: 4
- Influence: 0
- Prowess/Body: 5/8
- Skill(s)/Race: Warrior/Scout Man
- Home Site: Southron Oasis
Unique. +1 direct influence against any faction playable at Southron Oasis.
Lagduf
- Rarity: U
- MPs: 1
- Mind: 3
- Influence: 0
- Prowess/Body: 5/8
- Skill(s)/Race: Warrior Orc
- Home Site: Any site in Imlad Morgul
Unique. Uruk-hai. Discard on a body check result of 8.
Layos
- Rarity: F
- MPs: 2
- Mind: 5
- Influence: 2
- Prowess/Body: 3/8
- Skill(s)/Race: Sage/Diplomat Man
- Home Site: Shrel-Kain
Unique. +2 direct influence against the Men of Dorwinion faction.
Lieutenant of Angmar
- Rarity: R
- MPs: 3
- Mind: 9
- Influence: 1
- Prowess/Body: 8/9
- Skill(s)/Race: Warrior/Scout Troll
- Home Site: Carn Dûm
Unique. Olog-hai. Leader. Manifestation of Rogrog. Discard on a body check result of 9. +4
direct influence against Trolls, Orcs, Troll factions, and Orc factions. When he is at
Carn Dûm, you may keep one more card than normal in your hand.
Lieutenant of Dol Guldur
- Rarity: R
- MPs: 3
- Mind: 9
- Influence: 3
- Prowess/Body: 7/9
- Skill(s)/Race: Warrior/Sage Troll
- Home Site: Dol Guldur
Unique. Olog-hai. Leader. Manifestation of Gorfaur the Lame. Discard on a body check
result of 9. +2 direct influence against Trolls, Orcs, Troll factions, and Orc factions.
When he is at Dol Guldur, you may keep one more card than normal in your hand.
Lieutenant of Morgul
- Rarity: R
- MPs: 3
- Mind: 9
- Influence: 2
- Prowess/Body: 8/9
- Skill(s)/Race: Warrior/Ranger Troll
- Home Site: Minas Morgul
Unique. Half-troll. Leader. Manifestation of Gothmog. Discard on a body check result of 9.
+3 direct influence against Trolls, Orcs, Troll factions, and Orc factions. When he is at
Minas Morgul, you may keep one more card than normal in your hand.
Luitprand
- Rarity: F
- Mind: 1
- Influence: 0
- Prowess/Body: 3/7
- Skill(s)/Race: Scout Man
- Home Site: Lake-town
Unique.
The Mouth
- Rarity: R
- MPs: 3
- Mind: 9
- Influence: 4
- Prowess/Body: 6/8
- Skill(s)/Race: Warrior/Diplomat Man
- Home Site: Barad-dûr
Unique. Manifestation of Mouth of Sauron. +2 direct inlfuence against any faction. Tap
during your organization phase to move one resource or character from your discard pile to
your play deck and reshuffle. Return The Mouth to your hand when Mouth of Sauron is
played; you may automatically transfer one item he bears to a character in the same
company (discard the rest).
Muzgash
- Rarity: F
- Mind: 2
- Influence: 0
- Prowess/Body: 4/8
- Skill(s)/Race: Warrior Orc
- Home Site: Any site in Imlad Morgul
Unique. Uruk-hai. Discard on a body check result of 8.
Náin
- Rarity: R
- MPs: 1
- Mind: 3
- Influence: 1
- Prowess/Body: 3/7
- Skill(s)/Race: Warrior/Sage Dwarf
- Home Site: Dol Guldur
Unique. +1 direct influence against Dwarves and Dwarf factions. +1 prowess against Orcs
and Elves.
Nevido Smôd
- Rarity: F
- MPs: 1
- Mind: 4
- Influence: 1
- Prowess/Body: 4/8
- Skill(s)/Race: Warrior/Ranger Man
- Home Site: Easterling Camp
Unique. +2 direct influence against any faction playable at Easterling Camp.
Odoacer
- Rarity: F
- Mind: 1
- Influence: 0
- Prowess/Body: 4/6
- Skill(s)/Race: Ranger Man
- Home Site: Woodmen-town
Unique. +3 direct influence against the Woodmen faction.
Old Troll
- Rarity: U
- MPs: 1
- Mind: 4
- Influence: 0
- Prowess/Body: 5/9
- Skill(s)/Race: Warrior Troll
- Home Site: Any Dark-hold
Discard on a body check result of 8. +1 direct influence against Trolls, Orcs, Troll
factions, and Orc factions. -1 to all corruption checks.
Orc Brawler
- Rarity: C
- Mind: 1
- Influence: 0
- Prowess/Body: 3/8
- Skill(s)/Race: Warrior Orc
- Home Site: Any Dark-hold
Discard on a body check result of 7 or 8. -1 to all corruption checks.
Orc Captain
- Rarity: U, F
- MPs: 2
- Mind: 5
- Influence: 0
- Prowess/Body: 5/8
- Skill(s)/Race: Warrior Orc
- Home Site: Any Dark-hold
Leader. Discard on a body check result of 8. +3 direct influence against Orcs and Orc
factions.
Orc Chieftain
- Rarity: U, F
- MPs: 1
- Mind: 4
- Influence: 0
- Prowess/Body: 4/8
- Skill(s)/Race: Warrior Orc
- Home Site: Any Dark-hold
Leader. Discard on a body check result of 8. +3 direct influence against Orcs and Orc
factions.
Orc Sniffler
- Rarity: C
- Mind: 2
- Influence: 0
- Prowess/Body: 2/8
- Skill(s)/Race: Warrior/Scout Orc
- Home Site: Any Dark-hold
Discard on a body check result of 7 or 8. -1 to all corruption checks.
Orc Tracker
- Rarity: C, F
- MPs: 1
- Mind: 3
- Influence: 0
- Prowess/Body: 3/8
- Skill(s)/Race: Warrior/Ranger Orc
- Home Site: Any Dark-hold
Discard on a body check result of 7 or 8. -1 to all corruption checks.
Orc Veteran
- Rarity: C, F
- Mind: 2
- Influence: 0
- Prowess/Body: 4/8
- Skill(s)/Race: Warrior Orc
- Home Site: Any Dark-hold
Discard on a body check result of 8. -1 to all corruption checks.
Ostisen
- Rarity: F
- Mind: 2
- Influence: 0
- Prowess/Body: 3/9
- Skill(s)/Race: Scout Man
- Home Site: Vale of Erech
Unique.
Pon Opar
- Rarity: F
- MPs: 2
- Mind: 6
- Influence: 1
- Prowess/Body: 5/8
- Skill(s)/Race: Warrior/Ranger/Sage Man
- Home Site: Southron Oasis
Unique. +2 direct influence against any faction playable at Southron Oasis.
Radbug
- Rarity: U
- MPs: 1
- Mind: 4
- Influence: 0
- Prowess/Body: 5/8
- Skill(s)/Race: Warrior/Ranger Orc
- Home Site: Any site in Imlad Morgul
Unique. Uruk-hai. Discard on a body check result of 8.
Shagrat
- Rarity: F
- MPs: 2
- Mind: 6
- Influence: 0
- Prowess/Body: 6/9
- Skill(s)/Race: Warrior/Ranger Orc
- Home Site: Cirith Ungol
Unique. Uruk-hai. Leader. Discard on a body check result of 9. +4 direct influence against
Orcs and Orc factions.
Shámas
- Rarity: R
- MPs: 1
- Mind: 3
- Influence: 1
- Prowess/Body: 2/8
- Skill(s)/Race: Warrior/Diplomat Man
- Home Site: Dunnish Clan-hold
Unique. +1 direct influence against Man factions. Additionally, +2 direct influence
against the Dunlendings faction.
Snaga
- Rarity: R
- MPs: 1
- Mind: 4
- Influence: 0
- Prowess/Body: 5/9
- Skill(s)/Race: Warrior Orc
- Home Site: Any site in Imlad Morgul
Unique. Uruk-hai. Discard on a body check result of 9.
Tarcil
- Rarity: R
- MPs: 2
- Mind: 6
- Influence: 2
- Prowess/Body: 4/8
- Skill(s)/Race: Warrior/Ranger/Diplomat Dúnadan
- Home Site: Minas Morgul
Unique.
Threlin
- Rarity: R
- MPs: 2
- Mind: 5
- Influence: 2
- Prowess/Body: 4/7
- Skill(s)/Race: Warrior/Diplomat Dwarf
- Home Site: Minas Morgul
Unique. +2 direct influence against Dwarves and Dwarf factions. +1 prowess against Orcs
and Elves.
Troll Lout
- Rarity: C
- MPs: 1
- Mind: 3
- Influence: 0
- Prowess/Body: 4/9
- Skill(s)/Race: Warrior Troll
- Home Site: Any Dark-hold
Discard on a body check result of 8. -1 to all corruption checks.
Troll-chief
- Rarity: U, F
- MPs: 2
- Mind: 6
- Influence: 0
- Prowess/Body: 6/9
- Skill(s)/Race: Warrior Troll
- Home Site: Any Dark-hold
Olog-hai. Leader. Discard on a body check result of 9. +3 direct influence against Trolls,
Orcs, Troll factions, and Orc factions.
Tros Hesnef
- Rarity: U
- Mind: 2
- Influence: 0
- Prowess/Body: 5/7
- Skill(s)/Race: Warrior Man
- Home Site: Easterling Camp
Unique. +1 direct influence against any faction playable at Easterling Camp. -1 to all
corruption checks.
Uchel
- Rarity: U
- Mind: 1
- Influence: 0
- Prowess/Body: 2/7
- Skill(s)/Race: Ranger Man
- Home Site: Cameth Brin
Unique. +4 direct influence against the Hillmen faction.
Ufthak
- Rarity: R
- MPs: 1
- Mind: 4
- Influence: 0
- Prowess/Body: 4/8
- Skill(s)/Race: Warrior/Scout/Ranger Orc
- Home Site: Any site in Imlad Morgul
Unique. Uruk-hai. Discard on a body check result of 8.
Ulkaur the Tongueless
- Rarity: R
- MPs: 2
- Mind: 5
- Influence: 0
- Prowess/Body: 6/9
- Skill(s)/Race: Warrior Troll
- Home Site: Barad-dûr
Unique. Olog-hai. Leader. Discard on a body check result of 9. +2 direct influence against
Trolls, Orcs, Troll factions, and Orc factions. -1 to all corruption checks.
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Blackbole
- Rarity: R
- MPs: 2
- Mind: 3
- Prowess/Body: 5/9
- Class: Ally
Unique. Playable at any site in Western Mirkwood, Heart of Mirkwood, or Southern Mirkwood
(except Dol Guldur). May not face any strike at a site or from an automatic-attack.
Last Child of Ungoliant
- Rarity: R
- MPs: 3
- Mind: 4
- Prowess/Body: 11/9
- Class: Sage Ally
Unique. Playable at Shelob's Lair. Manifestation of Shelob. Tap this ally to either:
cancel one hazard creature attack against a company moving to a site in Imlad Morgul,
Ithilien, or Gorgoroth or to discard one hazard permanent-event on such a company or on a
character in such a company. Discard this card if her company moves to a site that is not
in Imlad Morgul, Ithilien, or Gorgoroth. Return her to your hand if Shelob is played.
Stinker
- Rarity: U
- MPs: 2
- Mind: 4
- Prowess/Body: 2/9
- Class: Scout Ally
Unique. Playable at Goblin-gate or Moria. Manifestation of Gollum and My Precious. If his
company's size is less than three, tap Stinker to cancel one attack against his company
keyed to Wilderness or Shadow-land. You may tap Stinker if he is at the same non-Darkhaven
site as The One Ring; then both Stinker and The One Ring are discarded.
"Two-headed" Troll
- Rarity: R
- MPs: 1
- Mind: 2
- Prowess/Body: 5/8
- Class: Warrior Ally
Playable at any tapped or untapped Ruins & Lairs with a Troll automatic-attack. Tap to
cancel an Orc or Troll attack. Cannot be duplicated in a given company.
War-warg
- Rarity: C
- MPs: 1
- Mind: 1
- Prowess/Body: 3/6
- Class: Ally
Playable at any tapped or untapped Ruins & Lairs with a Wolf automatic-attack. If the
War-warg and its controlling character are both targets of strikes from the same attack,
you may tap War-warg to give +2 body to its controlling character.
War-wolf
- Rarity: C
- MPs: 1
- Mind: 1
- Prowess/Body: 2/7
- Class: Ally
Playable at any tapped or untapped Ruins & Lairs with a Wolf automatic-attack or at
any tapped or untapped Shadow-hold with an Orc automatic-attack.
The Warg-king
- Rarity: R
- MPs: 2
- Mind: 3
- Prowess/Body: 4/8
- Class: Ally
Unique. Playable at any tapped or untapped Ruins & Lairs with a Wolf automatic-attack.
Tap to cancel a Wolf or Animal attack. +2 to any influence attempt by a character in his
company against a Wolf faction.
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Agburanar Roused
- Rarity: R
- MPs: 4
- Type: Dragon Faction
Unique. Manifestation of Agburanar. Playable at Caves of Ûlund if the influence check is
greater than 12. Modifications: influencer discards a major item (+3) or a greater item
(+6). All attacks by manifestations of Agburanar against any of your companies are
canceled. Any company moving in Withered Heath, Northern Rhovanion, Grey Mountain Narrows,
and/or Iron Hills faces one attack: Dragon - two strikes at 15/9 prowess/body.
Balchoth
- Rarity: R
- MPs: 2
- Type: Man Faction
Unique. Playable at Raider-hold if the influence check is greater than 8. Standard
Modifications: Easterlings (+2), Men of Dorwinion (-2).
Beornings
- Rarity: R
- MPs: 3
- Type: Man Faction
Unique. Manifestation of hero Beornings. Playable at Beorn's House if the influence check
is greater than 9.
Black Trolls
- Rarity: U
- MPs: 1
- Type: Troll Faction
Unique. Playable at Cirith Gorgor or Barad-dûr if the influence check is greater than 10.
Once in play, the number required to influence this faction is 0. If this influence
attempt is made by an Orc or Troll leader, you may place this faction under the control of
that leader and not tap the site. Discard the faction if the leader moves or leaves play.
3 or more factions controlled by the same leader give 2 extra marshalling points. Standard
Modifications: Morgul Orcs (+2), Orcs of Gundabad (-2).
Dunlendings
- Rarity: R
- MPs: 4
- Type: Man Faction
Unique. Manifestation of hero Dunlendings. Playable at Dunnish Clan-hold if the influence
check is greater than 9. Standard Modifications: Hillmen (+2).
Easterlings
- Rarity: F
- MPs: 2
- Type: Man Faction
Unique. Manifestation of hero Easterlings. Playable at Easterling Camp if the influence
check is greater than 8. Standard Modifications: Balchoth (+2), Wain-easterlings (+2), Men
of Dorwinion (-2).
Goblins of Goblin-gate
- Rarity: F
- MPs: 2
- Type: Orc Faction
Unique. Playable at Goblin-gate if the influence check is greater than 8. Once in play,
the number required to influence this faction is zero. Standard Modifications: Grey
Mountain Goblins (+2).
Grey Mountain Goblins
- Rarity: F
- MPs: 3
- Type: Orc Faction
Unique. Playable at Gondmaeglom if the influence check is greater than 8. Once in play,
the number required to influence this faction is zero. Standard Modifications: Orcs of
Gundabad (+2), Goblins of Goblin-gate (+2).
Half-trolls
- Rarity: U
- MPs: 1
- Type: Troll Faction
Unique. Playable at Cirith Ungol or Barad-dûr if the influence check is greater than 9.
Once in play, the number required to influence this faction is 0. If this influence
attempt is made by an Orc or Troll leader, you may place this faction under the control of
that leader and not tap the site. Discard the faction if the leader moves or leaves play.
3 or more factions controlled by the same leader give 2 extra faction marshalling points.
Standard Modifications: Variags of Khand (+2).
Hill Trolls
- Rarity: R
- MPs: 2
- Type: Troll Faction
Unique. Playable at Ettenmoors if the influence check is greater than 9. Once in play, the
number required to influence this faction is zero. If this influence attempt is made by an
Orc or Troll leader, you may place this faction under the control of that leader and not
tap the site. Discard the faction if the leader moves or leaves play. Three or more
factions controlled by the same leader give two extra marshalling points. Standard
Modifications: Stone-trolls (+2).
Hillmen
- Rarity: R
- MPs: 4
- Type: Man Faction
Unique. Manifestation of hero Hillmen. Playable at Cameth Brin if the influence check is
greater than 10. Standard Modifications: Dunlendings (+2), Angmarim (+2).
Ice-orcs
- Rarity: R
- MPs: 4
- Type: Orc Faction
Unique. Playable at any Ruins & Lairs <ÍS> in Forochel or Withered Heath if the
influence check is greater than 10. Once in play, the number required to influence this
faction is zero. Standard Modifications: Wargs of the Forochel (+2).
Men of Dorwinion
- Rarity: F
- MPs: 3
- Type: Man Faction
Unique. Manifestation of hero Men of Dorwinion. Playable at Shrel-Kain if the influence
check is greater than 10. Standard Modifications: Easterlings (-2), Balchoth (-2).
Misty Mountain Wargs
- Rarity: U
- MPs: 2
- Type: Wolf Faction
Unique. Playable at Ettenmoors if the influence check is greater than 9. Once in play, the
number required to influence this faction is zero. If this influence attempt is made by an
Orc or Troll leader, you may place this faction under the control of that leader and not
tap the site. Discard the faction if the leader moves or leaves play. Three or more
factions controlled by the same leader give two extra marshalling points. Standard
Modifications: Goblins of Goblin-gate (+2), Wargs of Forochel (+2).
Nûrniags
- Rarity: U
- MPs: 2
- Type: Man Faction
Unique. Playable at Nûrniag Camp if the influence check is greater than 9. Standard
Modifications: Nûriags (+2), Balchoth (-2), Variags of Khand (+2).
Orcs of Angmar
- Rarity: U
- MPs: 2
- Type: Orc Faction
Unique. Playable at Mount Gram if the influence check is greater than 8. Once in play, the
number required to influence this faction is zero. Standard Modifications: Morgul-orcs
(+2), Orcs of Gundabad (-2).
Orcs of Gorgoroth
- Rarity: U
- MPs: 1
- Type: Orc Faction
Unique. Playable at Barad-dûr if the influence check is greater than 8. Once in play, the
number required to influence this faction is zero. If this influence attempt is made by an
Orc or Troll leader, you may place this faction under the control of that leader and not
tap the site. Discard the faction if the leader moves or leaves play. Three or more
factions controlled by the same leader give two extra marshalling points. Standard
Modifications: Orcs of Udûn (+2), Orcs of Mirkwood (-2).
Orcs of Gundabad
- Rarity: F
- MPs: 3
- Type: Orc Faction
Unique. Playable at Mount Gundabad if the influence check is greater than 9. Once in play,
the number required to influence this faction is zero. Standard Modifications: Grey
Mountain Goblins (+2), Orcs of Angmar (-2).
Orcs of Mirkwood
- Rarity: F
- MPs: 2
- Type: Orc Faction
Unique. Playable at Sarn Goriwing if the influence check is greater than 8. Once in play,
the number required to influence this faction is zero. Standard Modifications: Orcs of Red
Eye (-2), Orcs of Gorgoroth (+2).
Orcs of Moria
- Rarity: F
- MPs: 3
- Type: Orc Faction
Unique. Playable at Moria if the influence check is greater than 10. Once in play, the
number required to influence this faction is zero. Standard Modifications: Goblins of
Goblin-gate (+2), Orcs of Dol Guldur (-2).
Orcs of the Ash Mountains
- Rarity: U
- MPs: 1
- Type: Orc Faction
Unique. Playable at Cirith Gorgor if the influence check is greater than 8. Once in play,
the number required to influence this faction is zero. If this influence attempt is made
by an Orc or Troll leader, you may place this faction under the control of that leader and
not tap the site. Discard the faction if the leader moves or leaves play. Three or more
factions controlled by the same leader give two extra marshalling points. Standard
Modifications: Orcs of the Ephel Dúath (-2), Snaga-hai (+2).
Orcs of the Ephel Dúath
- Rarity: U
- MPs: 1
- Type: Orc Faction
Unique. Playable at Cirith Ungol if the influence check is greater than 8. Once in play,
the number required to influence this faction is zero. If this influence attempt is made
by an Orc or Troll leader, you may place this faction under the control of that leader and
not tap the site. Discard the faction if the leader moves or leaves play. Three or more
factions controlled by the same leader give two extra marshalling points. Standard
Modifications: Snaga-hai (+2), Orcs of Angmar (-2).
Orcs of the Red Eye
- Rarity: U
- MPs: 1
- Type: Orc Faction
Unique. Playable at Barad-dûr if the influence check is greater than 8. Once in play, the
number required to influence this faction is zero. If this influence attempt is made by an
Orc or Troll leader, you may place this faction under the control of that leader and not
tap the site. Discard the faction if the leader moves or leaves play. Three or more
factions controlled by the same leader give two extra marshalling points. Standard
Modifications: Orcs of Mirkwood (-2), Orcs of Udûn (-2), Uruk-hai (+2).
Orcs of Udûn
- Rarity: U
- MPs: 1
- Type: Orc Faction
Unique. Playable at Cirith Gorgor if the influence check is greater than 8. Once in play,
the number required to influence this faction is zero. If this influence attempt is made
by an Orc or Troll leader, you may place this faction under the control of that leader and
not tap the site. Discard the faction if the leader moves or leaves play. Three or more
factions controlled by the same leader give two extra marshalling points. Standard
Modifications: Orcs of Gorgoroth (+2), Orcs of the Red Eye (-2).
Scatha Roused
- Rarity: R
- MPs: 5
- Type: Dragon Faction
Unique. Manifestation of Scatha. Playable at Gondmaeglom if the influence check is
greater than 13. Modifications: influencer discards a major item (+3) or a greater item
(+6). All attacks by manifestations of Scatha against any of your companies are canceled.
Any company moving in Withered Heath, Woodland Realm, Northern Rhovanion, and/or Grey
Mountain Narrows faces one attack: Dragon - three strikes at 15/9 prowess/body.
Scorba Roused
- Rarity: R
- MPs: 3
- Type: Dragon Faction
Unique. Manifestation of Scorba. Playable at Zarak Dûm if the influence check is greater
than 11. Modifications: influencer discards a major item (+3) or a greater item (+6). All
attacks by manifestations of Scorba against any of your companies are canceled. Any
company moving in Angmar, Gundabad, and/or Forochel faces one attack: Dragon - three
strikes at 12/8 prowess/body (attacker chooses defending characters).
Smaug Roused
- Rarity: R
- MPs: 5
- Type: Dragon Faction
Unique. Manifestation of Smaug. Playable at The Lonely Mountain if the influence check is
greater than 12. Modifications: influencer discards a major item (+3) or a greater item
(+6). All attacks by manifestations of Smaug against any of your companies are canceled.
Any company moving in Withered Heath, Northern Rhovanion, Grey Mountain Narrows, and/or
Iron Hills faces one attack: Dragon - two strikes at 17/8 prowess/body (attacker chooses
defending characters).
Snaga-hai
- Rarity: C
- MPs: 1
- Type: Orc Faction
Playable at any tapped or untapped Shadow-hold <ÍS> if the influence check is
greater than 9. Once in play, the number required to influence this faction is zero.
Southrons
- Rarity: F
- MPs: 2
- Type: Man Faction
Unique. Manifestation of hero Southrons. Playable at Southron Oasis if the influence check
is greater than 8. Standard Modifications: Haradrim (+2), Asdriags (-2).
Stone Trolls
- Rarity: U
- MPs: 2
- Type: Troll Faction
Unique. Playable at Ettenmoors if the influence check is greater than 10. Once in play,
the number required to influence this faction is zero. If this influence attempt is made
by an Orc or Troll leader, you may place this faction under the control of that leader and
not tap the site. Discard the faction if the leader moves or leaves play. Three or more
factions controlled by the same leader give two extra marshalling points. Standard
Modifications: Black Trolls (+2).
Umbarean Corsairs
- Rarity: U
- MPs: 2
- Type: Man Faction
Unique. Playable at Gobel Mírlond if the influence check is greater than 8. Standard
Modifications: Black Númenóreans (+2), Southrons (+2).
Ungol-orcs
- Rarity: U
- MPs: 1
- Type: Orc Faction
Unique. Playable at Cirith Ungol if the influence check is greater than 8. Once in play,
the number required to influence this faction is zero. If this influence attempt is made
by an Orc or Troll leader, you may place this faction under the control of that leader and
not tap the site. Discard the faction if the leader moves or leaves play. Three or more
factions controlled by the same leader give two extra marshalling points. Standard
Modifications: Uruk-hai (+2), Morgul-orcs (-2).
Uruk-hai
- Rarity: R
- MPs: 2
- Type: Orc Faction
Unique. Playable at Barad-dûr, Cirith Gorgor, or Cirith Ungol if the influence check is
greater than 11. Once in play, the number required to influence this faction is zero. If
this influence attempt is made by an Orc or Troll leader, you may place this faction under
the control of that leader and not tap the site. Discard the faction if the leader moves
or leaves play. 3 or more factions controlled by the same leader give 2 extra marshalling
points. Standard Modifications: Any other Orc Faction (-2; applied only once).
Variags of Khand
- Rarity: F
- MPs: 2
- Type: Man Faction
Unique. Manifestation of hero Variags of Khand. Playable at Variag Camp if the influence
check is greater than 8. Standard Modifications: Nûrniags (+2), Haradrim (-2).
Wargs of the Forochel
- Rarity: R
- MPs: 3
- Type: Wolf Faction
Unique. Playable at Lossadan Cairn if the influence check is greater than 10. Once in
play, the number required to influence this faction is zero. Standard Modifications:
Ice-orcs (+2), Misty Mountain Wargs (+2).
White Mountain Wolves
- Rarity: R
- MPs: 3
- Type: Wolf Faction
Unique. Playable at Stone-circle if the influence check is greater than 10. Once in play,
the number required to influence this faction is zero. Standard Modifications: Dunlendings
(+2).
Woodmen
- Rarity: F
- MPs: 3
- Type: Man Faction
Unique. Manifestation of hero Woodmen. Playable at Woodmen Town if the influence check is
greater than 10.
Woses of the Eryn Vorn
- Rarity: R
- MPs: 3
- Type: Man Faction
Unique. Playable at The Worthy Hills if the influence check is greater than 11.
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A Little Gold Ring
- Rarity: C
- MPs: 2
- Corruption: 4
- Type: Gold Ring Item
May only be played at Bag End or a Ruins & Lairs where gold rings are playable. Bearer
must make a corruption check at the end of each of his untap phases. Discard this ring
when tested. If tested, obtain a random value to determine which ring card may be
immediately played: The One Ring (11,12+); a Dwarven Ring (9,10,11,12+); a Magic Ring
(1,2,3,4,5,6); a Lesser Ring (any result).
Binding-ring
- Rarity: R
- Corruption: 2
- Prowess/Body: +1/-
- Type: Minor Item
Mind Ring. -1 to mind to a minimum of 1, +1 to prowess. Cannot be duplicated on a given
character.
Black Mace
- Rarity: U
- MPs: 2
- Corruption: 3
- Prowess/Body: +3/-
- Type: Greater Item
Weapon. Warrior only: +3 prowess to a maximum of 10 (+4 to a maximum of 10 against Elves).
Black-hide Shield
- Rarity: C
- Corruption: 1
- Prowess/Body: -/+1
- Type: Minor Item
Shield. +1 to body to a maximum of 9.
Black-mail Coat
- Rarity: C
- MPs: 1
- Corruption: 1
- Prowess/Body: -/+2
- Type: Major Item
Armor. Warrior only: +2 to body to a maximum of 9.
Blazon of the Eye
- Rarity: C
- Corruption: 1
- Type: Minor Item
+2 to direct influence against factions. Cannot be duplicated on a given character.
Bright Gold Ring
- Rarity: U
- MPs: 2
- Corruption: 4
- Type: Gold Ring Item
May only be played at a Free-hold where gold rings are playable. Bearer must make a
corruption check at the end of each of his untap phases. Discard Bright Gold Ring when
tested. If tested, obtain a random value to determine which ring card may be immediately
played: a Spirit Ring (8,9,10,11,12+); a Dwarven Ring (9,10,11,12+); a Magic Ring
(1,2,3,4,5); a Lesser Ring (any result). You may search your play deck or discard pile for
a Lesser Ring to be played.
Broad-headed Spear
- Rarity: C
- MPs: 1
- Corruption: 1
- Prowess/Body: +2/-
- Type: Major Item
Weapon. Warrior only: +2 to prowess to a maximum of 8.
Dwarven Ring of Barin's Tribe
- Rarity: R
- MPs: 4
- Corruption: 3(5)
- Prowess/Body: +2(4)+1
- Type: Special Item
Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven
Ring. +2 (+7) direct influence. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf
bearer to search your play deck and/or discard pile for a major or gold ring item playable
at the bearer's site. This item must be played immediately or discarded; reshuffle the
play deck. Bearer then makes a corruption check modified by +2.
Dwarven Ring of Bávor's Tribe
- Rarity: R
- MPs: 4
- Corruption: 3(5)
- Prowess/Body: +2(4)+1
- Type: Special Item
Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven
Ring. +2 (+7) direct influence. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf
bearer to search your play deck and/or discard pile for a greater item playable at the
bearer's site. This item must be played immediately or discarded; reshuffle the play deck.
Bearer then makes a corruption check modified by +2.
Dwarven Ring of Drúin's Tribe
- Rarity: R
- MPs: 4
- Corruption: 3(5)
- Prowess/Body: +2(4)+1
- Type: Special Item
Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven
Ring. +2 (+7) direct influence. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf
bearer to search your play deck and/or discard pile for a greater item playable at the
bearer's site. This item must be played immediately or discarded; reshuffle the play deck.
Bearer then makes a corruption check modified by +2.
Dwarven Ring of Durin's Tribe
- Rarity: R
- MPs: 4
- Corruption: 3(5)
- Prowess/Body: +2(4)+1
- Type: Special Item
Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven
Ring. +2 (+7) direct influence. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf
bearer to untap the site where he currently is. Bearer then makes a corruption check
modified by +2.
Dwarven Ring of Dwálin's Tribe
- Rarity: R
- MPs: 4
- Corruption: 3(5)
- Prowess/Body: +2(4)+1
- Type: Special Item
Unique. Dwarven Ring. Playable only with a Gold Ring and after a test indicates a Dwarven
Ring. +2 (+7) direct influence. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf
bearer to search your play deck and/or discard pile for a major or gold ring item playable
at the bearer's site. This item must be played immediately or discarded; reshuffle the
play deck. Bearer then makes a corruption check modified by +2.
Foul-smelling Paste
- Rarity: C
- Corruption: 1
- Type: Minor Item
The bearer can discard this item to heal a wounded character in his company-change the
character's status from wounded to well and untapped.
Gleaming Gold Ring
- Rarity: C
- MPs: 2
- Corruption: 4
- Type: Gold Ring Item
May only be played at a Border-hold where gold rings are playable. Bearer must make a
corruption check at the end of each of his untap phases. Discard this ring when tested. If
tested, obtain a random value to determine which ring card may be immediately played: a
Spirit Ring (10,11,12+); a Dwarven Ring (9,10,11,12+); a Magic Ring (1,2,3,4,5,6); a
Lesser Ring (any result). You may search your play deck and discard pile for a Lesser Ring
to be played.
Gold Ring that Sauron Fancies
- Rarity: C
- MPs: 2
- Corruption: 4
- Type: Gold Ring Item
May only be played at Bag End or a Ruins & Lairs where gold rings are playable. Bearer
must make a corruption check at the end of each of his untap phases. Discard this ring
when tested. If tested, obtain a random value to determine which ring card may be
immediately played: The One Ring (11,12+); a Dwarven Ring (8,9,10,11,12+); a Magic Ring
(1,2,3,4,5); a Lesser Ring (any result).
High Helm
- Rarity: U
- MPs: 2
- Corruption: 2
- Prowess/Body: (+1)/+1
- Type: Major Item
Unique. Helmet. +2 to direct influence. +1 to body to a maximum of 9. Warrior only: +1 to
prowess to a maximum of 8.
The Iron Crown
- Rarity: R
- MPs: 3(5)
- Corruption: 5
- Prowess/Body: -/+1
- Type: Greater Item
Unique. +1 to body to a maximum of 10. +4 to direct influence. Bearer may tap The Iron
Crown to cancel an attack by Orcs, Trolls, or Men against his company. At the end of his
untap phase, if the bearer is not a Ringwraith, he must make a corruption check. May be
stored at Barad-dûr for 5 marshalling points.
The Least of Gold Rings
- Rarity: C, F
- MPs: 2
- Corruption: 4
- Type: Gold Ring Item
Bearer must make a corruption check at the end of each of his untap phases. Discard this
ring when tested. If tested, obtain a random value to determine which ring card may be
immediately played: The One Ring (12+); a Dwarven Ring (10,11,12+); a Magic Ring
(1,2,3,4,5,6,7); a Lesser Ring (any result).
Magic Ring of Delusion
- Rarity: U
- MPs: 2
- Corruption: 2
- Type: Special Item
Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Bearer
can use spirit-magic. If the bearer can already use spirit-magic: at the beginning of each
of his end-of-turn phases, he may tap to take one spirit-magic card from your discard pile
or play deck into your hand. Reshuffle your play deck. Cannot be duplicated on a given
character.
Magic Ring of Enigma
- Rarity: U, F
- MPs: 2
- Corruption: 2
- Type: Special Item
Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Gives
the bearer sage skill. If the bearer is already a sage, he may tap to use a Palantír.
Cannot be duplicated on a given character.
Magic Ring of Fury
- Rarity: U, F
- MPs: 2
- Corruption: 2
- Prowess/Body: (+2)/-
- Type: Special Item
Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Gives
the bearer warrior skill. If the bearer is already a warrior, he gets +2 to prowess.
Cannot be duplicated on a given character.
Magic Ring of Guile
- Rarity: U, F
- MPs: 2
- Corruption: 2
- Type: Special Item
Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Gives
the bearer scout skill. If the bearer is already a scout, he may tap this item to cancel a
strike directed against him. Cannot be duplicated on a given character.
Magic Ring of Lies
- Rarity: U, F
- MPs: 2
- Corruption: 2
- Type: Special Item
Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Gives
the bearer diplomat skill. If the bearer is already a diplomat, he gets +3 direct
influence. Cannot be duplicated on a given character.
Magic Ring of Savagery
- Rarity: U, F
- MPs: 2
- Corruption: 2
- Type: Special Item
Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Gives
the bearer ranger skill. If the bearer is already a ranger, he may tap to cancel an attack
against his company. Cannot be duplicated on a given character.
Magic Ring of Shadows
- Rarity: U
- MPs: 2
- Corruption: 2
- Type: Special Item
Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Bearer
can use shadow-magic. If the bearer can already use shadow-magic: at the beginning of each
of his end-of-turn phases, he may tap to take one shadow-magic card from your discard pile
or play deck into your hand. Reshuffle your play deck. Cannot be duplicated on a given
character.
Magic Ring of Weals
- Rarity: U
- MPs: 2
- Corruption: 2
- Type: Special Item
Magic Ring. Playable only with a Gold Ring and after a test indicates a Magic Ring. Bearer
can use sorcery. If the bearer can already use sorcery: at the beginning of each of his
end-of-turn phases, he may tap to take one sorcery card from your discard pile or play
deck into your hand. Reshuffle your play deck. Cannot be duplicated on a given character.
Minor Ring
- Rarity: C
- MPs: 2
- Corruption: 1
- Type: Special Item
Lesser Ring. Playable only with a Gold Ring and after a test indicates a Lesser Ring. +2
to direct influence. Cannot be duplicated on a given character.
The Mithril-coat
- Rarity: R
- MPs: 3
- Corruption: 2
- Prowess/Body: -/+3
- Type: Greater Item
Unique. Armor. +3 to body (to a maximum of 10).
The One Ring
- Rarity: R
- MPs: 6
- Corruption: 6
- +5/+5
- Type: Special Item
Unique. The One Ring. Playable only with a Gold Ring and after a test indicates The One
Ring. +5 prowess (to a maximum of double the bearer's normal prowess). +5 to body (to a
maximum of 10). +5 to direct influence. Bearer may make a corruption check modified by -2
to cancel a non-Undead, non-Nazgûl strike. +1 corruption point to every character in the
bearer's company.
The Oracle's Ring
- Rarity: R
- MPs: 3
- Corruption: 2
- Type: Special Item
Spirit Ring. Playable only with a Gold Ring and after a test indicates a Spirit Ring. -2
to bearer's mind (minimum of 1). +4 to bearer's direct influence. Cannot be duplicated on
a given character.
Orc-draughts
- Rarity: C
- MPs: 1
- Prowess/Body: (+1)/-
- Type: Minor Item
Discard to give +1 prowess to all characters in bearer's company until the end of the
turn.
Orc-liquor
- Rarity: C
- Corruption: 1
- Prowess/Body: -/(+2)
- Type: Minor Item
Discard to give +2 body (to a maximum of 10) to all characters in bearer's company until
the end of the turn.
Palantír of Amon Sûl
- Rarity: R
- MPs: 3(5)
- Corruption: 3
- Type: Greater Item
Unique. Palantír. If the bearer's company is ever below 2 characters and it moves,
discard this item. With its bearer able to use a Palantír, tap Palantír of Amon Sûl to
look at your opponent's hand or tap it to use the abilities of either the minion Palantír
of Annúminas or minion Palantír of Elostirion if either one is in play. Bearer then
makes a corruption check. 5 marshalling points if stored at Barad-dûr.
Palantír of Annúminas
- Rarity: R
- MPs: 3
- Corruption: 3
- Type: Greater Item
Unique. Palantír. With its bearer able to use a Palantír, tap Palantír of Annúminas to
take a sage only card from your play deck and/or discard pile into your hand. Reshuffle
your play deck. Bearer then makes a corruption check.
Palantír of Elostirion
- Rarity: R
- MPs: 3
- Corruption: 3
- Type: Special Item
Unique. Palantír. Playable at The White Towers. Discard if the bearer moves. If the
bearer is a sage: your hand size increases by one and the bearer is able to use this
Palantír this turn if he taps. With its bearer able to use a Palantír, tap Palantír of
Elostirion to draw a card. Bearer then makes a corruption check.
Palantír of Minas Tirith
- Rarity: U
- MPs: 3
- Corruption: 3
- Type: Special Item
Unique. Palantír. Playable at Minas Tirith. With its bearer able to use a Palantír, tap
Palantír of Minas Tirith to look at the top five cards of your play deck; shuffle these 5
cards and return then to the top of your play deck. Do the same to your opponent's play
deck. Bearer then makes a corruption check.
Palantír of Orthanc
- Rarity: U
- MPs: 3
- Corruption: 3
- Type: Special Item
Unique. Palantír. Playable at Isengard. With its bearer able to use a Palantír and with
at least 5 cards in your play deck, tap Palantír of Orthanc to choose one card from your
discard pile to move to your play deck (reshuffle the play deck). Bearer then makes a
corruption check.
Palantír of Osgiliath
- Rarity: R
- MPs: 3(5)
- Corruption: 3
- Type: Greater Item
Unique. Palantír. If the bearer's company is ever below 4 characters and it moves,
discard this item. With its bearer able to use a Palantír, tap Palantír of Osgiliath to
force the discard of any hazard permanent-event or to duplicate the effect of any minion
Palantír in play. Bearer then makes a corruption check. 5 marshalling points if stored at
Barad-dûr.
Paltry Ring
- Rarity: C
- MPs: 2
- Corruption: 1
- Prowess/Body: (+3)/-
- Type: Special Item
Lesser Ring. Playable only with a Gold Ring and after a test indicates a Lesser Ring. +3
to prowess against detainment attacks. Cannot be duplicated on a given character.
Perfect Gold Ring
- Rarity: R
- MPs: 2
- Corruption: 4
- Type: Gold Ring Item
May only be played at a Dragon's Lair where gold rings are playable. Bearer must make a
corruption check at the end of each of his untap phases. Discard this ring when tested. If
tested, obtain a random value to determine which ring card may be immediately played: a
Magic Ring (1,2,3,4,5,6,7); a Spirit Ring (8, 9,10,11,12+); a Lesser Ring (any result).
You may search your play deck and discard pile for a Lesser Ring to be played.
Poison
- Rarity: R
- Corruption: 2
- Type: Minor Item
Discard to give -1 to the prowess and -2 to the body of one strike against the bearer.
Cannot be duplicated against a given strike.
Red Book of Westmarch
- Rarity: U
- MPs: 2(5)
- Corruption: 2
- Type: Special Item
Unique. Playable at Bag End. May be stored at Barad-dûr for 5 marshalling points.
The Reviled Ring
- Rarity: R
- MPs: 3
- Corruption: 2
- Prowess/Body: +3/-
- Type: Special Item
Spirit Ring. Weapon. Playable only with a Gold Ring and after a test indicates a Spirit
Ring. -2 to bearer's mind (minimum of 1). +3 to bearer's prowess. Cannot be duplicated on
a given character.
Sable Shield
- Rarity: U
- MPs: 2
- Corruption: 2
- Type: Major Item
Unique. Shield. If a strike against the bearer is successful, he is not wounded. Instead,
the attacker makes a roll (draws a #)-if this result is greater than 6, discard Sable
Shield.
Saw-toothed Blade
- Rarity: C
- Corruption: 1
- Prowess/Body: +1/-
- Type: Minor Item
Weapon. +1 to prowess to a maximum of 8.
Scroll of Isildur
- Rarity: U
- MPs: 3(5)
- Corruption: 4
- Type: Greater Item
Unique. When a Gold Ring is tested in a company bearing the Scroll of Isildur, the random
value obtained is modified by +1. May be stored at Barad-dûr for 5 marshalling points.
Shadow-cloak
- Rarity: U
- Corruption: 1
- Type: Minor Item
Tap Shadow-cloak to cancel one hazard creature strike against bearer keyed by type to a
Shadow-land, Shadow-hold, Dark-domain, or Dark-hold. Cannot be duplicated on a given
character.
Strange Rations
- Rarity: C
- Corruption: 1
- Type: Minor Item
Discard to untap bearer. Alternatively, discard during organization phase to allow its
bearer's company to play an additional region card.
Trifling Ring
- Rarity: C
- MPs: 2
- Corruption: 1
- Type: Special Item
Lesser Ring. Playable only with a Gold Ring and after a test indicates a Lesser Ring. +3
to direct influence against characters. Cannot be duplicated on a given character.
The Warding Ring
- Rarity: R
- MPs: 3
- Corruption: 2
- Prowess/Body: -/+2
- Type: Special Item
Spirit Ring. Armor. Playable only with a Gold Ring and after a test indicates a Spirit
Ring. -2 to bearer's mind (minimum of 1). +2 to bearer's body (to a maximum of 10). Cannot
be duplicated on a given character.
Whip
- Rarity: U
- Corruption: 1
- Type: Minor Item
Orc or Troll only: provides +2 direct influence against one character with a mind and
prowess less than the bearer's. Cannot be duplicated on a given character.
Back to top
A Malady Without Healing
- Rarity: R
- Type: Short-event
Magic. Shadow-magic. Playable during the site phase on a non-Ringwraith, non-Wizard
character at the same site as a shadow-magic-using character. Target character must make a
corruption check modified by -1 followed by a body check (modified by +1 if tapped). If
target character is a hero and is eliminated by these checks, you receive his kill
marshalling points. Unless the shadow-magic-user is a Ringwraith, he makes a corruption
check modified by -5.
A Nice Place to Hide
- Rarity: C
- Type: Short-event
Scout only. Tap scout to cancel an attack against the his company.
Adûnaphel Unleashed
- Rarity: R
- Type: Short-event
Playable on any attack against Adûnaphel the Ringwraith (as your Ringwraith) if she is
the only character in her company. The number of strikes of the attack is reduced to one
and the attack's body is modified by -2.
Alternatively, playable on any attack by a lone Adûnaphel the Ringwraith (as your
Ringwraith). You choose defending characters. Any resulting body checks for defending
characters are modified by +2.
Cannot be duplicated on a given attack.
Akhôrahil Unleashed
- Rarity: R
- Type: Short-event
Playable on Akhôrahil the Ringwraith (as your Ringwraith). You may take a magic card from
your play deck or discard pile to your hand (reshuffle play deck if searched).
All Thought Bent upon It
- Rarity: U
- Type: Short-event
Sage only. Playable during the site phase on an untapped sage at a site where Information
is playable. Tap the sage and the site. Search your play deck and choose a item you must
reveal to your opponent. Place the item in your hand and reshuffle your play deck. The
sage makes a corruption check.
An Untimely Whisper
- Rarity: U
- Type: Short-event
Opponent reveals to you 5 random cards at once from his hand.
Awaiting the Call
- Rarity: U
- Type: Permanent-event
Playable during the organization phase on a character with a mind of 6 or less at a
non-Darkhaven. For the purposes of controlling this character, his mind is halved (round
down). Discard this card when the character moves. Cannot be duplicated on a given
character.
Back to the Fray
- Rarity: U
- Type: Short-event
Each player may remove any number of characters from his discard pile and shuffle them
into his play deck.
Bade to Rule
- Rarity: C
- Type: Permanent-event
Playable at a Darkhaven during the organization phase on your Ringwraith. -2 to his direct
influence. +5 general influence. You may discard this card during any of your organization
phases. Discard this card if your Ringwraith moves.
Alternatively, playable if your Ringwraith is not in play. +5 general influence. Place
this card with your Ringwraith when he comes into play.
Cannot be duplicated by a given player.
Bitter Cold
- Rarity: R
- Type: Short-event
Magic. Sorcery. Playable on a sorcery-using character. All attacks against the character's
company suffer a -1 modification to prowess and body this turn. Unless he is a Ringwraith,
character makes a corruption check modified by -4.
Black Rain
- Rarity: R
- Type: Short-event
Sage only. Playable on an untapped sage during the site phase at a Ruins & Lairs in a
Wilderness. Opponent must reveal to you a non-Ringwraith, non-Wizard character from his
hand if available; otherwise, he must reveal his entire hand. If a character is so
revealed, make a roll (draw a #). If the sage is a Ringwraith, modify the roll by -2.
According to the result, you may play an item from your hand with the sage (tapping the
sage): The One Ring (10,11,12), a Dwarven Ring (8,9,10,11,12), or a Spirit Ring
(0,1,2,3,4,5,6,7).
Black Rider
- Rarity: C
- Type: Permanent-event
Black Rider mode. Playable at a Darkhaven during the organization phase on your
Ringwraith's own company. The company may move to a non-Darkhaven site. Discard this card
and any other Ringwraith followers in the company during any of your following
organization phases the company is at a Darkhaven. Cannot be duplicated on a given
company.
Blow Turned
- Rarity: C
- Type: Short-event
Warrior only. Warrior does not tap against one strike. If wounded by the strike, his body
check is modified by -1.
Bold Thrust
- Rarity: C
- Type: Short-event
Warrior only. Warrior receives +3 to prowess and -1 to body against one strike.
Burning Rick, Cot, and Tree
- Rarity: U
- MPs: 2
- Type: Permanent-event
Playable at an already tapped Border-hold during the site phase. The company faces two
attacks (Men - 4 strikes with 7 prowess, 1 strike with 9 prowess). If no characters are
untapped after the attack, discard this card. Otherwise, you may tap one character in the
company and put this card in your marshalling point pile. Discard any factions you have in
play that are playable at that site. Cannot be duplicated at a given site.
By the Ringwraith's Word
- Rarity: C
- Type: Permanent-event
Playable during the organization phase on one of your other characters at the same
Darkhaven as your Ringwraith. The character: becomes a leader (if not already), receives
+4 direct influence against characters in his company, and cannot be discarded by a body
check. Discard at any time if there is a character in his company with a higher mind.
Cannot be duplicated by a given player.
Catch an Elusive Scent
- Rarity: U
- Type: Short-event
Scout only. Playable during the site phase on an untapped scout. Tap the scout. Another
character in his company may play any minor, major, or gold ring item normally playable at
the site. This does not tap the site, and Catch an Elusive Scent can be played at a site
that is already tapped.
Come By Night Upon Them
- Rarity: R
- Type: Short-event
Playable on a Border-hold. -1 to the prowess of all automatic-attacks at the site (-2 if
Doors of Night is in play). The first item played at the site does not tap the site.
Crack in the Wall
- Rarity: U
- Type: Short-event
Sage only. Playable during the organization phase on an untapped sage in a moving company.
Tap the sage. Unless the site is in a Free-domain, no hazard creatures may be played at
the company's new site.
Crooked Promptings
- Rarity: C
- Type: Short-event
Diplomat only. +3 to any one influence check by a character in a diplomat's company or +2
to a corruption check by a character in his company.
Deeper Shadow
- Rarity: U
- Type: Long-event
Magic. Shadow-magic. Playable during the movement/hazard phase on a moving
shadow-magic-using character. In character's site path, change a Ruins & Lairs to a
Shadow-hold or one Wilderness to a Shadow-land. Alternatively, decrease the hazard limit
against his company by one (to no minimum). Unless he is a Ringwraith, he makes a
corruption check modified by -3.
Diversion
- Rarity: C
- Type: Short-event
Playable on an unwounded character facing an attack. The attack is canceled and the
character is wounded (no body check is required).
Down Down to Goblin-town
- Rarity: U
- Type: Short-event
Playable during the organization phase on a moving company. If the company moves to a
Ruins & Lairs, no hazard creatures may be played (by type or name) keyed to regions
against his company.
Dwar Unleashed
- Rarity: R
- Type: Short-event
Playable during the organization phase on Dwar the Ringwraith's company (if Dwar is your
Ringwraith). His own company may use region movement this turn.
Fell Rider
Focus Palantír
- Rarity: U
- Type: Permanent-event
Sage only. Playable on a Palantír with a sage in the company. The bearer of the Palantír
now has the ability to use the Palantír. Discard Focus Palantír if the Palantír's
company moves.
Forced March
- Rarity: C
- Type: Short-event
Playable at the end of the movement/hazard phase on a company that moved to a Darkhaven.
The company may move to an additional site this turn. Another site card may be played and
another movement/hazard phase immediately follows for that company.
Foul Trophies
- Rarity: R
- Type: Permanent-event
Playable on an untapped Orc or Troll character in a company that has just defeated an
attack by Elves, Dwarves, Dúnedain, or Men. Tap the character. Discard this card to
modify another attack by Elves, Dwarves, Dúnedain, or Men against the character's
company. The attack is reduced to one strike with +3 prowess and -2 body. Only one Foul
Trophies may be so discarded against a given attack.
Freeze the Flesh
- Rarity: R
- Type: Permanent-event
Magic. Shadow-magic. Playable on a character that was eliminated by a body check this turn
if a shadow-magic-using character is in his company. Return the character to the company
and tap him. Target character has -2 mind to a minimum of 1, -1 prowess, and -2 body. The
character's company is now overt. Unless he is a Ringwraith, the shadow-magic-using
character makes a corruption check modified by -4.
Gifts as Given of Old
- Rarity: C
- Type: Short-event
Provides +3 to an influence attempt against a faction.
Gold Chains in the Wind
- Rarity: R
- Type: Short-event
Magic. Shadow-magic. Playable on a shadow-magic-using character facing an attack before
strikes are assigned. An ally with a prowess of 5 is created which leaves the game when
the attack is finished. In all cases, the ally must face one of the attack's strikes.
Unless he is a Ringwraith, character makes a corruption check modified by -4.
Heralded Lord
- Rarity: U
- Type: Permanent-event
Heralded Lord mode. Playable on your Ringwraith's company at a Darkhaven during the
organization phase. -2 prowess, +3 direct influence to entire company. His own company may
move to a non-Darkhaven site. Discard this card and any other Ringwraith followers in the
company during any of your following organization phases the company is at a Darkhaven.
Hidden Ways
- Rarity: C
- Type: Short-event
Ranger only. Playable during the organization phase on an untapped ranger whose company is
moving. Tap the ranger. No hazard creatures may be keyed by type to Wilderness against the
ranger's company this turn.
Hide in Dark Places
- Rarity: U
- Type: Short-event
Scout only. Playable during the organization phase on a scout whose company is not moving.
All hazard creature attacks against the scout's company this turn are canceled.
Hoarmûrath Unleashed
- Rarity: R
- Type: Short-event
Playable on Hoarmûrath the Ringwraith (as your Ringwraith). Cancel an attack against any
one of your companies.
Honey on the Tongue
- Rarity: R
- Type: Short-event
Diplomat only. +5 direct influence against characters by a character in a diplomat's
company until the end of the turn. Cannot be duplicated on a given character.
I'll Be at Your Heals
- Rarity: C
- Type: Permanent-event
Command. Playable on a leader during the organization phase. Return all other command
cards on target leader to your hand when this card is played. -2 to leader's direct
influence (to a minium of 0) and +1 to all corruption checks by characters in his company.
You may return this card to your hand during any organization phase.
I'll Report You
- Rarity: C
- Type: Permanent-event
Command. Playable on a leader during the organization phase. Return all other command
cards on target leader to your hand when this card is played. -2 to leader's direct
influence (to a minium of 0) and +1 prowess to all characters in his company. You may
return this card to your hand during any organization phase.
In the Name of Mordor
- Rarity: U
- Type: Short-event
Playable on an untapped character whose company is facing a detainment attack keyed to (by
name or type) a Dark-hold, Dark-domain, Shadow-hold, or Shadow-land. Tap the character and
cancel the attack. Alternatively, this card cancels and discards one Nazgûl hazard event.
Indûr Unleashed
- Rarity: R
- Type: Short-event
Playable on any attack against Indûr the Ringwraith's own company (if Indûr is your
Ringwraith). The attack is canceled. Alternatively, playable when Indûr the Ringwraith's
own company declares an attack (if Indûr is your Ringwraith). The attack cannot be
canceled.
Iron-road
- Rarity: U
- Type: Short-event
Playable during the organization phase on a moving company at a Darkhaven. Opponent draws
twice the normal number of cards for this company during the movement/hazard phase. At the
end of the turn, the company may replace its site card with the Darkhaven at which it
began the turn.
Khamûl Unleashed
- Rarity: R
- Type: Short-event
Playable on any attack against Khamûl the Ringwraith's own company (if Khamûl is your
Ringwraith). The prowess of the attack is modified by -3. Alternatively, playable on
any attack by Khamûl the Ringwraith's own company (if Khamûl is your Ringwraith). You
choose defending characters.
Kill All But NOT the Halflings
- Rarity: R
- MPs: (5)
- Type: Permanent-event
Playable during the site phase on a company at Bag End. It faces a Hobbit attack (4
strikes with 6 prowess). If no characters are untapped after the attack, discard this
card. Otherwise, you may tap one character in the company and put this card under his
control. No marshalling points are received and that character may not untap until this
card is stored at Barad-dûr during his organization phase. Only the first Kill All But
NOT the Halflings stored is worth 5 marshalling points, all others are only worth 1 point
each.
Leg It Double Quick
- Rarity: R
- Type: Short-event
Playable at the end of the movement/hazard phase on a moving company. Tap all untapped
characters in the company. The company may move to an additional site this turn. Another
site card may be played and another movement/hazard phase immediately follows for that
company.
The Lidless Eye
- Rarity: R
- Type: Permanent-event
Playable if your opponent is a Wizard and you have not revealed a Ringwraith. You are
Sauron, not a Ringwraith. You may not reveal a Ringwraith or play Ringwraith followers. +7
to your general influence. You may keep one more card than normal in your hand. Once
during each of your organization phases, you may: bring a resource or character from your
sideboard into your play deck and shuffle or choose and discard a card from your hand to
look at up to 5 random cards at once from your opponent's hand. Cannot be duplicated.
Messenger of Mordor
- Rarity: R
- Type: Short-event
Magic. Spirit-magic. Playable on a spirit-magic-using character at a Darkhaven,
Shadow-hold, or Dark-hold. Any items and resource events with his company that can be
stored at a Darkhaven may now be so stored. Unless he is a Ringwraith, character makes a
corruption check modified by -4.
Morgul-blade
- Rarity: R
- Type: Permanent-event
Playable on your Ringwraith or a Ringwraith follower. Each strike against the Ringwraith
receives -1 body and -1 prowess. Discard Morgul-blade after a strike against the
Ringwraith fails. Cannot be duplicated on a given Ringwraith.
Motionless Among the Slain
- Rarity: R
- Type: Short-event
Playable on an attack. You assign all strikes of the attack regardless of the attack's
normal capabilities and character status. +1 to all body checks by your characters
resulting from the attack.
The Names Among Them
- Rarity: C
- MPs: (1)
- Type: Permanent-event
Playable on an untapped scout immediately after facing an automatic-attack at a
Border-hold or Free-hold. Tap the scout. No marshalling points are received until this
card is stored at a Darkhaven during his organization phase. Once stored, this card may be
discarded to cancel an automatic-attack at a Free-hold or Border-hold.
News Must Get Through
- Rarity: C
- Type: Short-event
Playable on a company at a Darkhaven, Shadow-hold, or Dark-hold. Any resource events with
the company that can be stored at a Darkhaven may now be so stored.
News of the Shire
- Rarity: R
- MPs: (3)
- Type: Permanent-event
Playable during the site phase on an untapped character at Bag End. Tap the character. No
marshalling points are received until this card is stored at Barad-dûr during his
organization phase. Only the first News of the Shire stored is worth 3 marshalling points,
all others are only worth 1 marshalling point each. If stored, The Shire becomes a
Border-land, and Bag End becomes a Border-hold.
No More Nonsense
- Rarity: R
- Type: Permanent-event
Playable on a leader during the organization phase. Make a roll (draw a #) for the leader.
Choose another character in the company and do the same. If the leader's result plus his
prowess is greater than the other character's result plus his prowess, discard any hazard
permanent-events on the other character and the leader receives +2 direct influence.
Otherwise, the leader receives -2 direct influence. Cannot be duplicated on a given
leader.
No News of Our Riding
- Rarity: R
- MPs: 1
- Type: Permanent-event
Playable on an untapped character immediately after his company faces an Elf, Dúnedain,
or Man hazard creature. Tap the character. The character can later tap to cancel an Elf,
Dúnedain, or Man hazard creature attack against his company. Cannot be duplicated in a
given company.
Not Slay Needlessly
- Rarity: U
- Type: Short-event
Playable on an attack by Elves, Dwarves, Dúnedain, or Men. Against a covert company, the
attack is canceled. Otherwise, -2 to the attack's prowess. Cannot be duplicated on a given
attack.
Old Cache
- Rarity: C
- Type: Short-event
Playable on a company at a tapped Dark-hold, Shadow-hold, or Ruins & Lairs. During the
site phase, one or two characters in that company may each tap to take control of a
non-unique, non-hoard minor item of the following type: weapon, armor, shield, or helmet.
You may take these items from your play deck (reshuffle if used), discard pile, and/or
sideboard.
Old Prejudice
- Rarity: R
- Type: Long-event
Triple all standard modifications for influence checks against factions.
One Dear to You
- Rarity: R
- Type: Permanent-event
Playable on a faction you have in play. -1 faction marshalling points. Any influence
attempt against the faction is modified by -8 and Muster may not be used against the
faction.
Orc Quarrels
- Rarity: C
- Type: Short-event
Playable on an Orc, Troll, or Man attack. The attack is canceled. Alternatively, playable
on any attack if Skies of Fire is in play. The number of strikes from the attack is
reduced to half of its original number (rounded up).
Orc Stealth
- Rarity: U
- Type: Short-event
Orc scout only. Cancel one strike against an Orc scout.
Orc-mounts
- Rarity: R
- Type: Short-event
Playable during the organization phase on a moving overt company. The hazard limit against
the company increases by two and the prowess of any hazard creatures played against it
this turn is modified by -1. Cannot be duplicated on a given company.
Poisonous Despair
- Rarity: U
- Type: Short-event
Magic. Spirit-magic. Playable on a spirit-magic-using character in response to an
influence attempt against a character, ally, or item in his company. The attempt is
canceled. If the character is a Ringwraith, he can also cancel an influence attempt
against any of his factions. May be played during opponent's site phase. Unless he is a
Ringwraith, he makes a corruption check modified by -3.
Ready to His Will
- Rarity: R
- MPs: 1
- Type: Permanent-event
Playable on an Orc, Troll, Giant, Slayer, or Man hazard creature with one strike for each
of its attacks. All attacks of the creature are canceled. The creature becomes an ally
under the control of any character in the company that now taps. It has a mind of 1, 1
ally marshalling point, prowess equal to its normal prowess minus 7, and a body equal to
8. Place this card with the creature.
Remnants of Old Robberies
- Rarity: R
- Type: Permanent-event
Playable on a non-Wolves, non-Animals, non-Nazgûl hazard creature attack that a company
has just defeated. Place this card with the attack's card. The company receives a number
of miscellaneous marshalling points equal to the kill marshalling points the defeated
creature would give a hero player.
Ren Unleashed
- Rarity: R
- Type: Short-event
Playable on Ren the Ringwraith (as your Ringwraith). All characters at the same site as
Ren must make a corruption check modified by -2.
The Ring Leaves Its Mark
- Rarity: C
- Type: Short-event
Bring one Black Rider, Fell Rider, or Heralded Lord card from your sideboard or discard
pile into your play deck and reshuffle. Alternatively, playable on your tapped Ringwraith.
Make a roll (draw a #)-if the result is greater than 6, untap your Ringwraith.
Rumor of the One
- Rarity: R
- Type: Permanent-event
+1 to the corruption points and the marshalling points for all ring items. Discard when
any play deck is exhausted. Cannot be duplicated.
Ruse
- Rarity: R
- Type: Short-event
Diplomat only. Scout only. Playable on a untapped diplomat in a covert company facing an
attack. Tap the diplomat. The attack is canceled. Alternatively, playable on a scout
facing an attack. No strikes of the attack may be assigned to the scout.
Secrets of Their Forging
- Rarity: U
- Type: Short-event
Sage only. Playable on a sage during the site phase at a site where Information is
playable if a character in his company has a gold ring item. Tap the sage and the site.
You may replace the gold ring with a special item ring from your hand (except for The One
Ring) for which the gold ring could normally be tested. Discard the gold ring item.
Seize Prisoners
- Rarity: C
- MPs: (2)
- Type: Permanent-event
Playable during the site phase at an already tapped Free-hold. The company faces an attack
(attack type as first automatic-attack at site-3 strikes with 8 prowess). If no characters
are untapped after the attack, discard Seize Prisoners. Otherwise, tap 1 character in the
company and put Seize Prisoners under his control. No marshalling points are received and
that character may not untap until Seize Prisoners is stored at a Darkhaven, Shadow-hold,
or Dark-hold during his organization phase. Cannot be duplicated at a given site.
Skies of Fire
- Rarity: C
- Type: Permanent-event
Environment. When Skies of Fire is played, all hazard environment cards in play are
immediately discarded, and all hazard environment effects are canceled. This card acts as
Gates of Morning for the purposes of interpreting hazards. Cannot be duplicated.
Smart and Secret
- Rarity: C
- Type: Permanent-event
Command. Playable on a leader during the organization phase. Return all other command
cards on target leader to your hand when this card is played. -2 to leader's direct
influence (to a minium of 0) and +1 body to all characters in his company. You may return
this card to your hand during any organization phase.
Smoke on the Wind
- Rarity: R
- MPs: 3
- Type: Permanent-event
Playable at an already tapped Free-hold during the site phase. The company faces two
attacks (Men - 5 strikes with 8 prowess, 1 strike with 10 prowess). If no characters are
untapped following the attack, discard this card. Otherwise, you may tap one character in
the company and put this card in your marshalling point pile. Discard any factions you
have in play that are playable at this site. Cannot be duplicated at a given site.
Sneakin'
- Rarity: R
- Type: Short-event
Scout only. Playable during the organization phase on an untapped scout in a company with
a company size less than 3. Tap the scout. No creature hazards may be played on his
company this turn.
Some Secret Art of Flame
- Rarity: R
- Type: Short-event
Magic. Sorcery. Playable on a sorcery-using character facing an attack. +4 prowess for the
character against the attack. Unless he is a Ringwraith, character makes a corruption
check modified by -4. Cannot be duplicated against a given attack.
Spying out the Land
- Rarity: R
- Type: Short-event
Magic. Spirit-magic. Playable on a spirit-magic-using character during the organization
phase. Opponent may reveal to you any hazards from his hand, and only those hazards can be
played during the character company's movement/hazard phase. Unless he is a Ringwraith,
character makes a corruption check modified by -3.
Stabbed Him in His Sleep
- Rarity: C
- MPs: 1
- Type: Permanent-event
Playable during the site phase on an untapped scout in a covert company at an already
tapped Border-hold or Free-hold. The scout faces an attack (attack type as first
automatic-attack at site - 1 strike with 8 prowess). If the scout is not untapped after
the attack, discard this card. Otherwise, the scout may tap and place this card in his
player's marshalling point pile.
Sudden Call
- Rarity: C,F
- Type: Short-event
You may play this card as a resource or a hazard according to The Audience of Sauron
Rules. This card may not be played as a hazard against a Wizard player, and may be
included as a hazard in a Wizard's deck. You may reshuffle this card into you play deck at
any time that it is in your hand (show opponent).
Swag
- Rarity: U
- Type: Short-event
Playable on a company at a tapped Ruins & Lairs, Border-hold, or Free-hold. During the
site phase, one or two characters in that company may each tap to take control of a
non-unique, non-hoard minor item of the following type: weapon, armor, shield, or helmet.
You may take these items from your play deck (reshuffle if used), discard pile, and/or
sideboard.
Swarm of Bats
- Rarity: C
- Type: Permanent-event
Playable at a Darkhaven, Shadow-hold, or Dark-hold during the organization phase on an
overt company that has more than one Orc. Any attack against this company has its prowess
and body modified by -1. Discard this card if a character leaves the company for any
reason. Cannot be duplicated on a given company.
Swift Strokes
- Rarity: U
- Type: Short-event
Warrior only. Warrior receives +1 prowess against one strike and obtains two random values
against it, choosing the one to use.
Test of Fire
- Rarity: C
- Type: Short-event
Sage only. Play to test a gold ring in a sage's company.
That Ain't No Secret
- Rarity: C
- MPs: (1)
- Type: Permanent-event
Playable during the site phase on an untapped character at a site where Information is
playable. Tap the character (but not the site). No marshalling points are received until
this card is stored at a Darkhaven during the character's organization phase.
That's Been Heard Before Tonight
- Rarity: C
- MPs: (2)
- Type: Permanent-event
Playable during the site phase on an untapped character in a covert company at a
Border-hold or Free-hold where Information is playable. Tap the character (but not the
site). No marshalling points are received and the character may not untap until this card
is stored at a Darkhaven during his organization phase.
They Ride Together
- Rarity: R
- Type: Short-event
Playable only at a Darkhaven during the organization phase on your Ringwraith's company.
You may bring any Ringwraith followers into play with your Ringwraith's company as you
have in your hand and have direct influence to control.
Thing Stolen
- Rarity: U
- Type: Short-event
Playable after a faction is successfully played at a Shadow-hold or Dark-hold. Tap a
character at the site to play a non-unique, non-hoard minor or major item (even if the
item is not normally playable there).
Threats
- Rarity: R
- Type: Short-event
Warrior only. Playable on a warrior attempting to influence a faction. Warrior does not
use his unused direct influence for the attempt. Instead he uses his prowess, to a maximum
modifier of +6.
Tidings of Death
- Rarity: R
- Type: Long-event
-1 to each influence check against a faction, but for each influence check make an
additional roll (or draw an additional #) and choose which result to use. May also be
played as a hero resource.
To Satisfy the Questioner
- Rarity: C
- MPs: (3)
- Type: Permanent-event
Playable during the site phase on an untapped character at a Free-hold. Tap the character
and site. No marshalling points are received and the character may not untap until this
card is stored at a Darkhaven during his organization phase.
Under His Blow
- Rarity: C
- Type: Short-event
Untapped character does not tap against one strike.
Ûvatha Unleashed
- Rarity: R
- Type: Short-event
Playable on Ûvatha the Ringwraith's own company (if Ûvatha is your Ringwraith) at the
end of his movement/hazard phase. His company may move to an additional site this turn. A
site card may be played and another movement/hazard phase immediately follows for his
company.
Veils of Shadow
- Rarity: R
- Type: Short-event
Magic. Sorcery. Playable on a sorcery-using character facing an automatic-attack. The
number of strikes of all automatic-attacks at the site this turn are reduced to one.
Unless he is a Ringwraith, character makes a corruption check modified by -4.
Voices of Malice
- Rarity: C
- Type: Short-event
Sage only. Tap a sage to discard one non-environment hazard permanent-event or
non-environment hazard long-event. Sage makes a corruption check modified by -2.
The Water's Tithe
- Rarity: U
- Type: Short-event
Magic. Sorcery. Playable on a non-Ringwraith sorcery-using character during the
organization phase. If using region movement, the character's company may play up to two
additional region cards. Character makes a corruption check modified by -3.
We Have Come to Kill
- Rarity: R
- Type: Short-event
A character may be brought into play under general or direct influence at any Shadow-hold,
Ruins & Lairs, or Border-hold. This does not count against the one character per turn
limit.
Weigh All Things to a Nicety
- Rarity: C
- Type: Short-event
Bring one resource or character (including a Ringwraith) from your sideboard or discard
pile into your play deck and shuffle.
Where There's a Whip
- Rarity: R
- Type: Short-event
Playable on an untapped Orc or Troll character bearing a Whip. Each tapped character in
the bearer's company with a mind and prowess less than the bearer's makes a body check
modified by -2. Failing the body check wounds, but does not eliminate the character. Each
unwounded character in the company becomes untapped.
While the Yellow Face Sleeps
- Rarity: R
- Type: Permanent-event
Playable during the organization phase on your Ringwraith at a Darkhaven. You may keep one
more card than normal in your hand. Discard this card if your Ringwraith moves. Cannot be
duplicated by a given player.
Wisdom to Wield
- Rarity: U
- Type: Short-event
Sage only. Playable on a non-Ringwraith sage bearing a Dwarven Ring and/or a Palantír.
This turn, the sage: bears the Dwarven Ring as though he were a Dwarf or is able to use
the Palantír.
The Witch-king Unleashed
- Rarity: R
- Type: Short-event
Playable on The Witch-king (as your Ringwraith). +5 to his direct influence this turn.
Cannot be duplicated on a given turn.
Words of Menace and Deceit
- Rarity: R
- Type: Short-event
Magic. Spirit-magic. Playable on a spirit-magic-using character. +5 to the character's
direct influence for the rest of the turn. Unless he is a Ringwraith, he makes a
corruption check modified by -4. Cannot be duplicated on a given character.
Back to top
Ambusher
- Rarity: C
- MPs: 1
- Prowess/Body: 10/-
- Playable: Freed-domain, Border-hold
Men. Two strikes. Attacker chooses defending characters.
Arthadan Rangers
- Rarity: U
- MPs: 2*
- Prowess/Body: 10/6
Dúnedain. Each character in the company faces one strike (detainment against covert and
hero companies). May be played keyed to Arthedain, Rhudaur, Cardolan, Hollin, and The
Shire; and may also be played at sites in these regions. May not be played against a
company containing a character with Bree as a home site.
Barrow-wight
- Rarity: U
- MPs: 1
- Prowess/Body: 12/-
- Playable: Shadow-hold, Dark-hold, Shadow-land, Dark-domain
Undead. One strike. After the attack, each character wounded by Barrow-wight makes a
corruption check modified by -2.
Beorning Toll
- Rarity: R
- MPs: 2*
- Prowess/Body: 11/6
Men. Each character in the company faces one strike (detainment against covert and hero
companies). May be played keyed to Anduin Vales, Wold & Foothills, High Pass, and
Redhorn Gate; and may also be played at non-Haven sites in these regions. May not be
played against a company containing a character with Beorn's House as a home site.
The Border-watch
- Rarity: C
- MPs: 1*
- Prowess/Body: 7/-
- Playable: Free-domain, Border-land, Free-hold, Border-hold
Men. Five strikes (two strikes and detainment against hero companies).
Brigands
- Rarity: C
- MPs: 1
- Prowess/Body: 8/-
- Playable: Border-hold, Wilderness
Men. Two strikes. If any strike of Brigands wounds a character, the company must
immediately discard one item (of defender's choice).
Cave Worm
- Rarity: C
- MPs: 1
- Prowess/Body: 16/-
- Drake. One strike. May be played keyed to Redhorn Gate, High Pass, Gap of Isen, Angmar,
Gundabad, Grey Mountain Narrows, Withered Heath, Númeriador, and Iron Hills.
Cave-drake
- Rarity: C
- MPs: 1
- Prowess/Body: 10/-
- Playable: Deep Wilderness, Ruins & Lairs
Dragon. Two strikes. Attacker chooses defending characters.
Corpse-candle
- Rarity: C
- MPs: 1
- Prowess/Body: 7/-
- Playable: Wilderness, Shadow-land, Dark-domain, Shadow-hold, Dark-hold
Undead. One strike. If this attack is not canceled, every character in the company makes a
corruption check before defending characters are selected.
Dire Wolves
- Rarity: C
- MPs: 1
- Prowess/Body: 8/-
- Playable: Deep Wilderness, Shadow-land
Wolves. Four strikes.
Elf-lord Revealed in Wrath
- Rarity: R
- MPs: 3*
- Prowess/Body: 15/9
- Playable: Deep Wilderness
Elf. One strike (detainment against hero companies). +4 prowess versus Ringwraiths. If
Doors of Night is not in play, may also be played keyed to Shadow-lands.
Elves upon Errantry
- Rarity: C
- MPs: 1*
- Prowess/Body: 9/-
- Playable: Deep Wilderness, Border-land, Free-domain
Elves. Four strikes (playable only against minion companies).
Ent in Search of the Entwives
- Rarity: U
- MPs: 1*
- Prowess/Body: 14/8
- Playable: Deep Wilderness, Border-land, Free-domain
Awakened Plant. One strike (detainment against covert and hero companies). If Doors of
Night is not in play, may also be played keyed to Shadow-lands.
Ghosts
- Rarity: C
- MPs: 1
- Prowess/Body: 9/-
- Playable: Shadow-land, Dark-domain, Shadow-hold, Dark-hold
Undead. Three strikes. After attack, each character wounded by Ghosts makes a corruption
check modified by -1.
Ghouls
- Rarity: C
- MPs: 1
- Prowess/Body: 7/-
- Playable: Shadow-land, Dark-domain, Shadow-hold, Dark-hold
Undead. Five strikes.
Giant
- Rarity: C
- MPs: 1
- Prowess/Body: 13/-
- Playable: Deep Wilderness
Giant. One strike.
Giant Spiders
- Rarity: C
- MPs: 1
- Prowess/Body: 10/-
- Playable: Deep Wilderness
Spiders. Two strikes. If the body check for a non-Wizard, non-Ringwraith character wounded
by Giant Spiders equals his body, the character is discarded. May also be played keyed to
Heart of Mirkwood, Southern Mirkwood, Western Mirkwood, and Woodland Realm; and may also
be played at Ruins & Lairs, Shadow-holds, and Dark-holds in these regions.
Gondorian Rangers
- Rarity: C
- MPs: 2*
- Prowess/Body: 9/6
Dúnedain. Each character in the company faces one strike (detainment against covert and
hero companies). May be played keyed to Ithilien, Dagorlad, Harondor, Mouths of the
Anduin, and Brown Lands; and may also be played at sites in these regions. May not be
played against a company containing a character with Henneth Annûn as a home site.
Hobgoblins
- Rarity: C
- MPs: 1
- Prowess/Body: 10/-
- Playable: Deep Wilderness
Orcs. Two strikes.
Horse-lords
- Rarity: C
- MPs: 2*
- Prowess/Body: 10/6
Men. Each character in the company faces one strike (detainment against covert and hero
companies). May be played keyed to Rohan, Wold & Foothills, Gap of Isen, and Anórien;
and may also be played at non-Haven sites in these regions. May not be played against a
company containing a character with Edoras as a home site.
Huorn
- Rarity: C
- MPs: 1
- Prowess/Body: 10/-
- Playable: Wilderness
Awakened Plant. One strike. May also be played at Drúadan Forest, Old Forest, and
Wellinghall. May also be played keyed to Heart of Mirkwood, Southern Mirkwood, Western
Mirkwood, and Woodland Realm; and may also be played at Ruins & Lairs and Shadow-holds
in these regions.
Land-drake
- Rarity: C
- MPs: 1
- Prowess/Body: 8/-
- Playable: Wilderness, Ruins & Lairs
Drake. One strike. Attacker chooses defending characters.
Landroval
- Rarity: R
- MPs: 2*
- Prowess/Body: 12/6
- Playable: Deep Wilderness, Shadow-land, Border-land
Unique. Animal. Two strikes (playable only against an overt minion company). Attacker
chooses defending characters.
Lawless Men
- Rarity: C
- MPs: 1
- Prowess/Body: 9/-
- Playable: Border-land, Wilderness, Shadow-land
Men. Two strikes.
Lesser Spiders
- Rarity: C
- MPs: 1
- Prowess/Body: 7/-
- Playable: Wilderness, Shadow-land, Ruins & Lairs
Spiders. Four strikes.
Marsh-drake
- Rarity: C
- MPs: 1
- Prowess/Body: 11/-
- Playable: Coastal Sea, Shadow-land
Drake. Two strikes.
Orc-raiders
- Rarity: C
- MPs: 1
- Prowess/Body: 6/-
- Playable: Border-land, Wilderness, Ruins & Lairs
Orcs. Four strikes.
Orc-warband
- Rarity: C
- MPs: 1
- Prowess/Body: 4/-
- Playable: Wilderness, Ruins & Lairs, Shadow-land, Dark-domain, Shadow-hold,
Dark-hold
Orcs. Five strikes. If played on a company that has already faced an Orc attack this turn,
Orc-warband receives +3 prowess.
Orc-watch
- Rarity: C
- MPs: 1
- Prowess/Body: 9/-
- Playable: Shadow-land, Dark-domain, Shadow-hold, Dark-hold
Orcs. Three strikes.
Pirates
- Rarity: R
- MPs: 1
- Prowess/Body: 7/-
- Playable: Wilderness, Coastal, Ruins & Lairs
Men. Three strikes. If any strike of Pirates wounds a character, the company must
immediately discard one item (of defender's choice). Pirates receives +2 prowess when
keyed to Coastal Seas.
Sellswords Between Charters
- Rarity: C
- MPs: 1
- Prowess/Body: 11/-
- Playable: Border-hold, Shadow-hold
Men. Two strikes.
Slayer
- Rarity: C
- MPs: 2
- Prowess/Body: 11/-
- Playable: Border-land, Border-hold
Slayer. Two attacks (of one strike each) against the same character. Attacker chooses
defending character. The defender may tap any one character in the company to cancel one
of these attacks.
Sons of Kings
- Rarity: C
- MPs: 2*
- Prowess/Body: 10/-
- Playable: Free-domain, Border-land, Free-hold, Border-hold
Dúnedain. Three strikes (playable only against minion companies).
Stirring Bones
- Rarity: C
- MPs: 1
- Prowess/Body: 9/-
- Playable: Deep Wilderness, Shadow-land, Dark-domain, Ruins & Lairs,
Shadow-hold
Undead. Two strikes.
Thranduil's Folk
- Rarity: R
- MPs: 2*
- Prowess/Body: 10/6
Elves. Each character in the company faces one strike (detainment against covert and hero
companies). May be played keyed to Woodland Realm, Western Mirkwood, Heart of Mirkwood,
Northern Rhovanion, and Grey Mountain Narrows; and may also be played at sites in these
regions. May not be played against a company containing a character with Thranduil's Halls
as a home site.
Thunder's Companion
- Rarity: C
- MPs: 1
- Prowess/Body: 9/-
- Playable: Deep Wilderness
Giants. Three strikes.
True Fire-drake
- Rarity: C
- MPs: 1
- Prowess/Body: 13/-
- Playable: Triple Wilderness
Drake. Two strikes. Only two Wildernesses in site path are required if Doors of Night is
in play.
Uruk-lieutenant
- Rarity: R
- MPs: 1
- Prowess/Body: 9/-
- Playable: Wilderness, Shadow-land, Ruins & Lairs, Shadow-hold
Orc. One strike. If played on a company that has already faced an Orc attack this turn,
Uruk-lieutenant receives +3 prowess. Orc-lieutenant receives an additional +3 prowess if
played on a company that has already faced Uruk-lieutenant this turn.
Wandering Eldar
- Rarity: R
- MPs: 1*
- Prowess/Body: 9/-
- Playable: Deep Wilderness, Border-hold
Elves. Each character in the company faces one strike (detainment against covert and hero
companies). If Doors of Night is not in play, may also be played keyed to Free-domains.
Wargs
- Rarity: C
- MPs: 1
- Prowess/Body: 9/-
- Playable: Border-land, Wilderness, Shadow-land
Wolves. Two strikes.
Watcher in the Water
- Rarity: U
- MPs: 1
- Prowess/Body: 8/-
- Playable: Deep Wilderness, Coastal Sea
Animal. Each character in the company faces one strike. May also be played at Moria.
Wild Trolls
- Rarity: C
- MPs: 1
- Prowess/Body: 10/-
- Playable: Deep Wilderness, Ruins & Lairs
Trolls. Two strikes.
Back to top
Arouse Defenders
- Rarity: C
- Type: Short-event
Playable on a Free-hold or Border-hold. This turn, the prowess of one automatic-attack
(your choice) at target site is increased by 2 and cannot be canceled. Cannot be
duplicated on a given site.
Arouse Denizens
- Rarity: C
- Type: Short-event
Playable on a Ruins & Lairs. This turn, the prowess of one automatic-attack (your
choice) at target site is increased by 3. Cannot be duplicated on a given site.
Awaken Defenders
- Rarity: C
- Type: Long-event
The number of strikes for each automatic-attack at a Free-hold or Border-hold is doubled.
Additionally, each detainment automatic-attack at a Free-hold or Border-hold becomes a
normal automatic-attack. Cannot be duplicated.
Awaken Denizens
- Rarity: C
- Type: Long-event
The number of strikes for each automatic-attack at a Ruins & Lairs is doubled. Cannot
be duplicated.
Call of Home
- Rarity: C
- Type: Short-event
Playable on a non-Ringwraith, non-Wizard character not bearing The One Ring. The character
makes a roll (draws a #). The character returns to his player's hand if the result plus
his player's unused general influence is less than 10. Any one item held by the removed
character may automatically be transferred to another character in his company (all other
non-follower cards he controls are discarded.)
Chill Them with Fear
- Rarity: R
- Type: Long-event
All Elf, Dwarf, Dúnadan, and Hobbit attacks receive +2 prowess and +2 strikes (+1 prowess
and +1 strike if Doors of Night is in play). Cannot be duplicated.
Covetous Thoughts
- Rarity: U
- Corruption: 1
- Type: Permanent-event
Corruption. Playable only on a minion. At the end of each of his turns, target minion
makes a corruption check for each item his company bears that he does not bear. For each
check, modify the roll by subtracting the corruption of that item. During his organization
phase, the minion may tap to attempt to remove this card by making a roll (drawing a #)-if
the result is greater than 5, discard this card. Cannot be duplicated on a given minion.
Darkness Under Tree
- Rarity: R
- Type: Short-event
Playable on an untapped Orc, Troll, or Man character if Doors of Night is in play. Tap the
character.
Despair of the Heart
- Rarity: C
- Corruption: 2
- Type: Permanent-event
Corruption. Playable on a non-Hobbit, non-Wizard, non-Ringwraith character. Target
character receives 2 corruption points and makes a corruption check each time a character
in his company becomes wounded. During his organization phase, the character may tap to
attempt to remove this card by making a roll (drawing a #)-if the result is greater than
4, discard this card. Cannot be duplicated on a given character.
Doors of Night
- Rarity: C
- Type: Permanent-event
Environment. When Doors of Night is played, and all resource environment cards in play are
immediately discarded, and all resource environment effects are cancelled. Cannot be
duplicated.
Fell Winter
- Rarity: C
- Type: Long-event
Environment. Each Border-hold receives an additional automatic-attack: Wolves - 3 strikes
with 7 prowess. Additionally, if Doors of Night is in play, treat all Free-domains as
Border-lands and all Border-lands as Wildernesses. Cannot be duplicated.
Foolish Words
- Rarity: C
- Type: Permanent-event
Playable on any character. Any riddling roll, offering attempt, or influence attempt by
target character is modified by -4. If placed on-guard, it may be revealed and played when
a character in the company declares such an attempt. During his organization phase, the
character may tap to attempt to remove this card by making a roll (drawing a #)-if the
result is greater than 7, discard this card. Cannot be duplicated on a given character.
Greed
- Rarity: C
- Type: Short-event
Playable on a site. Until the end of the turn, each non-Hobbit, non-Wizard, non-Ringwraith
character at the site must make a corruption check each time an item is played at the
site. The character playing an item need not make a corruption check. When a character
makes one of these checks, it is modified by subtracting the corruption points the item
would normally give the character if he controlled it. Cannot be duplicated on a given
site.
Heedless Revelry
- Rarity: R
- Type: Short-event
Playable on a non-Ringwraith company that is not moving. Make a roll (or draw a #) for
each untapped non-Wizard character in the company; modify this roll by -2 for hero
characters. If the result is greater than the character's mind, the character becomes
tapped. Alternatively, may be revealed as an on-guard card on a company after the
successful play of an item, ally, or faction. Tap all untapped non-Ringwraith, non-Wizard
characters in the company.
Incite Defenders
- Rarity: C
- Type: Short-event
Playable on a Border-hold or Free-hold. An additional automatic-attack is created at the
site until the end of the turn. This is an exact duplicate (including all existing and
eventual modifications to prowess, etc.) of an existing automatic-attack at the site of
your choice. This automatic-attack is faced immediately following its original. Cannot be
duplicated on a given site.
Incite Denizens
- Rarity: C
- Type: Short-event
Playable on a Ruins & Lairs. An additional automatic-attack is created at the site
until the end of the turn. This is an exact duplicate (including all existing and eventual
modifications to prowess, etc.) of an existing automatic-attack at the site of your
choice. This automatic-attack is faced immediately following its original. Cannot be
duplicated on a given site.
Long Winter
- Rarity: C
- Type: Long-event
Environment. Each moving company that has at least two Wildernesses in its site path must
return to its site of origin unless it contains a ranger. Additionally, if Doors of Night
is in play, each non-Darkhaven site in play with at least two Wildernesses in its site
path is tapped. Cannot be duplicated.
Lost in Border-lands
- Rarity: C
- Type: Short-event
Playable on a moving company. Its hazard limit increases by one for every Border-land in
its site path.
Lost in Free-domains
- Rarity: C
- Type: Short-event
Playable on a moving company. The company must do nothing during its site phase if it has
a Free-domain in its site path.
Lost in Shadow-lands
- Rarity: C
- Type: Short-event
Playable on a moving company. Its hazard limit increases by one for every Shadow-land in
its site path.
Lost in the Wilderness
- Rarity: C
- Type: Short-event
Playable on a moving company. Its hazard limit increases by one for every Wilderness in
its site path.
Lure of Expedience
- Rarity: C
- Corruption: 2
- Type: Permanent-event
Corruption. Playable on a non-Ringwraith, non-Wizard, non-Hobbit character. Target
character receives 2 corruption points and makes a corruption check each time a character
in his company gains an item (including a ring special item). During his organization
phase, the character may tap to attempt to remove this card by making a roll (drawing a
#)-if the result is greater than 5, discard this card. Cannot be duplicated on a given
character.
Lure of Nature
- Rarity: C
- Corruption: 2
- Type: Permanent-event
Corruption. Playable on a non-Hobbit, non-Dwarf, non-Orc, non-Ringwraith character. Target
character receives 2 corruption points and makes a corruption check at the end of his
movement/hazard phase for each Wilderness in his company's site path. During his
organization phase, the character may tap to attempt to remove this card by making a roll
(drawing a #)-if the result is greater than 4, discard this card. Cannot be duplicated on
a given character.
Lure of the Senses
- Rarity: C
- Corruption: 2
- Type: Permanent-event
Corruption. Playable on a non-Ringwraith character. Target character receives 2 corruption
points and makes a corruption check at the end of his untap phase if at a Darkhaven.
During his organization phase, the character may tap to attempt to remove this card by
making a roll (drawing a #)-if the result is greater than 6, discard this card. Cannot be
duplicated on a given character.
Minions Stir
- Rarity: U
- Type: Long-event
The number of strikes and prowess of each Orc and Troll attack are each increased by one
(by two for Orc attacks if Doors of Night is in play). Cannot be duplicated.
Muster Disperses
- Rarity: C
- Type: Short-event
Playable on a faction. The faction's player makes a roll (draws a #), and discards the
faction if the result plus his unused general influence is less than 11.
News of Doom
- Rarity: R
- Type: Short-event
Unique. Each player makes a roll (draws a #) for each faction he has in play. Discard any
faction if its result is 2 or 3, or if its result plus that player's unused general
influence is less than 10. Remove News of Doom from the game.
Nothing to Eat or Drink
- Rarity: C
- Type: Permanent-event
Playable on a minion company at or moving to a Free-hold or Border-hold, or playable on a
hero company at or moving to a Shadow-hold or Dark-hold. The prowess and body of each
character in the company is modified by -1. Discard this card during its organization
phase if the company is at a Darkhaven. Cannot be duplicated on a given company.
Plague
- Rarity: R
- Type: Permanent-event
Playable on a non-Ringwraith, non-Wizard, non-Elf character at or moving to a non-Haven,
non-Ruins & Lairs site. At the end of the target's movement/hazard phase, each
non-Ringwraith, non-Wizard, non-Elf character at the same site as the target must make a
roll (draw a #) modified by -2. If the result is greater than the character's body, he is
wounded or he is eliminated if he is already wounded. Discard this card during the
target's organization phase if he is at a Darkhaven.
Plague of Wights
- Rarity: U
- Type: Long-event
The prowess of all Undead attacks is increased by one. Additionally, if Doors of Night is
in play, the number of strikes for each Undead attack is doubled. Cannot be duplicated.
Rats!
- Rarity: U
- Type: Short-event
Playable on a company containing at least one minor item that is at or moving to a Ruins
& Lairs, Shadow-hold, or Dark-hold. Company discards one minor item of its choice or
chooses one of its characters to become wounded (no body check required).
Rebel-talk
- Rarity: C
- Type: Permanent-event
Playable on a non-Ringwraith, non-Wizard character with mind of 7 or less. Character
cannot be controlled by direct influence. Once during each of his organization phases, the
character may attempt to remove this card by making a roll (drawing a #)-if the result is
greater than 7, discard this card. Cannot be duplicated on a given character.
The Ring Will Have But One Master
- Rarity: R
- Type: Permanent-event
Playable on the bearer of The One Ring. During each of his organization phases, one
character (other than the bearer) in bearer's company is discarded (of bearer's player's
choice) along with all cards played with him. During his organization phase, the target
character may tap to attempt to remove this card by making a roll (drawing a #)-if the
result is greater than 8, discard this card. Cannot be duplicated on a given character.
River
- Rarity: C
- Type: Short-event
Playable on a site. If a company that has moved to this site this turn does not tap a
ranger, it must do nothing during its site phase.
The Roving Eye
- Rarity: R
- Type: Short-event
Playable on a non-Wizard, non-Ringwraith character bearing a Palantír, greater item, or
ring that is not a gold ring. Target character is forced to make corruption check modified
by -2. If the character would normally be eliminated as a result of this check, he is
instead discarded (along with all cards played with him).
Searching Eye
- Rarity: C
- Type: Short-event
Cancel and discard any card requiring scout skill before it is resolved or cancel any
ongoing effect of a card that required scout skill to play. If this card is played as an
on-guard card, it can be revealed during the opponent's site phase to cancel and discard a
card requiring scout skill before it is resolved.
Shut Yer Mouth
- Rarity: U
- Type: Permanent-event
Playable on a non-Wizard, non-Ringwraith character. -2 to character's direct influence (to
a minimum of zero). Once during each of his organization phases, the character may attempt
to remove this card by making a roll (drawing a #)-if the result is greater than 7,
discard this card. Cannot be duplicated on a given character.
So You've Come Back
- Rarity: U
- Type: Permanent-event
Playable on a character of 5 mind or less. The mind of each other non-follower,
non-Ringwraith, non-Wizard character in his company increases by one. Discard this card
during the organization phase if target character is in a company by himself and at a
Darkhaven. Cannot be duplicated on a given company.
Something Has Slipped
- Rarity: R
- Type: Permanent-event
Playable on a company. If a character in the company becomes wounded, the prowess of each
character in the company is modified by -2 for the rest of the turn. Discard this card
during its organization phase if the company is at a Darkhaven. Cannot be duplicated on a
given company.
Stay Her Appetite
- Rarity: R
- Type: Short-event
Playable on an ally. Make a roll (draw a #). If the result plus the ally's mind is greater
than your opponent's unused general influence plus its controlling character's unused
direct influence plus two, the ally attacks its controlling character (detainment attack
against a hero). This attack has 1 strike and prowess equal to the ally's normal prowess
plus a dice roll (drawn #). Discard the ally if it attacks and is not defeated.
Stench of Mordor
- Rarity: U
- Type: Permanent-event
Environment. At the start of its site phase, each company at a site in a Dark-domain (or
Shadow-land, if Doors of Night is in play) must tap one untapped character if available.
Discard when any play deck is exhausted. Cannot be duplicated.
Thrice Outnumbered
- Rarity: U
- Type: Permanent-event
Each player may take one Man hazard creature from his discard pile and shuffle it into his
play deck at the end of each turn. Discard this card or a Man hazard creature from your
hand at the end of opponent's long-event phase. Discard when any play deck is exhausted.
Cannot be duplicated.
Tidings of Bold Spies
- Rarity: C
- Type: Short-event
Playable on a company moving to a site with an automatic-attack. This card creates one or
more attacks on the company, the total of which duplicates exactly (including
modifications) all automatic-attacks at the site. These attacks must be faced immediately
and are not considered automatic-attacks.
Tidings of Doubt and Danger
- Rarity: U
- Type: Permanent-event
The direct influence of each Ringwraith is lowered by 2 (by 3 if Doors of Night is in
play). Discard when any play deck is exhausted. Cannot be duplicated.
Twilight
- Rarity: C
- Type: Short-event
Environment. One environment card (in play or declared earlier in the same chain of
effects) is canceled and discarded. Twilight may also be played as a resource, and may be
played at any point during any player's turn.
Veils Flung Away
- Rarity: U
- Type: Short-event
Playable on a company moving in a Wilderness, Border-land, or Free-domain if Doors of
Night is not in play; does not count against the hazard limit. Make a body check modified
by +1 for each character. Determine if each Orc or Troll character is discarded as
indicated on their cards. Otherwise, the body checks have no effect unless an untapped
character fails his check, in which case he becomes tapped.
Waiting Shadow
- Rarity: R
- Type: Short-event
Environment. Playable on a company with an untapped Orc, Troll, or Man character. Tap an
Orc, Troll, or Man character in that company (defender's choice). If Doors of Night is in
play, the company need not contain an Orc, Troll, or Man and any one character in that
company is tapped (defender's choice).
Wake of War
- Rarity: C
- Type: Long-event
The number of strikes and prowess of each Wolf, Spider, and Animal attack are each
increased by one (by two for Wolf attacks if Doors of Night is in play). Cannot be
duplicated.
Weariness of the Heart
- Rarity: C
- Type: Short-event
Playable on a character. The prowess of target character is modified by -1 until the end
of the turn. This use cannot be duplicated on a given character. Alternatively, target
character makes a corruption check.
Webs of Fear & Treachery
- Rarity: R
- Type: Long-event
Except for unused general influence and unused normal direct influence (including
influence modifications given in a character's card text), all modifications to each
influence attempt are reduced to zero.
Wrath of the West
- Rarity: U
- Type: Short-event
Playable on a minion resource short-event declared earlier in the same chain of effects.
Make a roll (draw a #)-if the result is greater than 6, the event is cancelled and
discarded.
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Amon Hen
- Rarity: U
- Site Type: r
- Site Path: s w f b
- They Draw: 2
- You Draw: 2
- Region Found: Rohan
- Nearest Darkhaven: Minas Morgul
Playable: Information, Items (minor)
Automatic-attacks: Undead - 1 strike with 6 prowess; each character wounded must make a
corruption check modified by -2
Bag End
- Rarity: U
- Site Type: F
- Site Path: s w f
- They Draw: 3
- You Draw: 1
- Region Found: The Shire
- Nearest Darkhaven: Carn Dûm
Playable: Information, Items (minor, major, greater*, gold ring) *-hero item only
Automatic-attacks (2): (1st) Hobbits - 5 strikes with 5 prowess; (2nd) Dúnedain - 3
strikes with 11 prowess
Bandit Lair
- Rarity: U
- Site Type: r
- Site Path: d s
- They Draw: 1
- You Draw: 1
- Region Found: Brown Lands
- Nearest Darkhaven: Dol Guldur
Playable: Items (minor, gold ring)
Automatic-attacks: Men - 3 strikes with 6 prowess
Barad-dûr
- Rarity: F
- Site Type: D
- Site Path: s d
- They Draw: 1
- You Draw: 2
- Region Found: Gorgoroth
- Nearest Darkhaven: Minas Morgul
Special: Treat this site as a Darkhaven during the Untap Phase. Any gold ring item at this
site is automatically tested during the site phase (the site need not be entered). All
ring tests at this site are modified by -3.
Barrow-downs
- Rarity: F
- Site Type: r
- Site Path: s w w
- They Draw: 2
- You Draw: 2
- Region Found: Cardolan
- Nearest Darkhaven: Carn Dûm
Playable: Items (minor, major)
Automatic-attacks: Undead - 1 strike with 8 prowess; each character wounded must make a
corruption check modified by -2.
Beorn's House
- Rarity: U
- Site Type: F
- Site Path: d b
- They Draw: 1
- You Draw: 1
- Region Found: Anduin Vales
- Nearest Darkhaven: Dol Guldur
Playable: Items (gold ring)
Automatic-attacks: Men - each character faces 1 strike with 10 prowess (detainment against
covert company)
Blue Mountain Dwarf-hold
- Rarity: R
- Site Type: F
- Site Path: s w w
- They Draw: 2
- You Draw: 2
- Region Found: Númeriador
- Nearest Darkhaven: Carn Dûm
Playable: Items (minor, major, greater, gold ring)
Automatic-attacks: Dwarves - 4 strikes with 10 prowess
Bree
- Rarity: U
- Site Type: B
- Site Path: s w
- They Draw: 1
- You Draw: 1
- Region Found: Arthedain
- Nearest Darkhaven: Carn Dûm
Playable: Information, Items (minor, gold ring)
Automatic-attacks: Dúnedain - each character faces 1 strike with 7 prowess (detainment
against covert company)
Special: Agent minions may be brought into play under direct influence at this site.
Buhr Widu
- Rarity: F
- Site Type: r
- Site Path: d w
- They Draw: 1
- You Draw: 1
- Region Found: Southern Rhovanion
- Nearest Darkhaven: Dol Guldur
Playable: Items (minor, major)
Automatic-attacks: Troll - 1 strike with 10 prowess
Cameth Brin
- Rarity: U
- Site Type: B
- Site Path: s w
- They Draw: 1
- You Draw: 1
- Region Found: Rhudaur
- Nearest Darkhaven: Carn Dûm
Playable: Items (minor, major*) *-weapon, armor, shield, or helmet only
Automatic-attacks: Men - each character faces 1 strike with 7 prowess (detainment against
covert company)
Carn Dûm
- Rarity: F, C
- Site Type: h
- Site Path:
- They Draw: 2
- You Draw: 2
- Region Found: Angmar
- Site Path From Dol Guldur: d b d s
Site Path From Geann a-Lisch: w w w w s
Special: Unless this site is a character's home site, a non-Orc, non-Troll character may
not be brought into play at this site. Any Gold Ring stored at this site is automatically
tested (modify the roll by -2). Any attack against a minion company at this site is
canceled.
Caves of ûlund
- Rarity: F
- Site Type: r
- Site Path: d w w w
- They Draw: 2
- You Draw: 2
- Region Found: Withered Heath
- Nearest Darkhaven: Dol Guldur
Playable: Items (minor, major, greater, gold ring)
Automatic-attacks: Dragon - 1 strike with 13 prowess
Cirith Gorgor
- Rarity: U
- Site Type: D
- Site Path: s d d
- They Draw: 1
- You Draw: 2
- Region Found: Udûn
- Nearest Darkhaven: Minas Morgul
Cirith Ungol
- Rarity: U
- Site Type: D
- Site Path: s
- They Draw: 1
- You Draw: 1
- Region Found: Imlad Morgul
- Nearest Darkhaven: Minas Morgul
Dale
- Rarity: F
- Site Type: B
- Site Path: d w w
- They Draw: 2
- You Draw: 2
- Region Found: Northern Rhovanion
- Nearest Darkhaven: Dol Guldur
Playable: Items (gold ring)
Automatic-attacks: Men - each character faces 1 strike with 5 prowess (detainment against
covert company)
Dead Marshes
- Rarity: U
- Site Type: S
- Site Path: d s
- They Draw: 1
- You Draw: 1
- Region Found: Dagorlad
- Nearest Darkhaven: Dol Guldur
Playable: Items (minor, major)
Automatic-attacks: Undead - 2 strikes with 8 prowess; each character wounded must make a
corruption check modified by -2
Special: Non-Nazgûl creatures played at this site attack normally, not as detainment.
Dimrill Dale
- Rarity: U
- Site Type: r
- Site Path: d s w w
- They Draw: 2
- You Draw: 2
- Region Found: Redhorn Gate
- Nearest Darkhaven: Dol Guldur
Playable: Information
Automatic-attacks: Orcs - 1 strike with 6 prowess
Dol Amroth
- Rarity: R
- Site Type: F
- Site Path: s w f f f
- They Draw: 4
- You Draw: 2
- Region Found: Belfalas
- Nearest Darkhaven: Minas Morgul
Playable: Information, Items (minor, major, gold ring)
Automatic-attacks (2): (1st) Men - each character faces 1 strike with 8 prowess
(detainment against covert company); (2nd) Dúnedain - 3 strikes with 10 prowess (against
overt company only)
Dol Guldur
- Rarity: F, C
- Site Type: h
- Site Path:
- They Draw: 2
- You Draw: 2
- Region Found: Southern Mirkwood
- Site Path From Minas Morgul: s d d s d
Site Path From Carn Dûm: s d b d
Special: Any Gold Ring stored at this site is automatically tested (modify the roll by
-2). Any attack against a minion company at this site is canceled.
Drúadan Forest
- Rarity: U
- Site Type: B
- Site Path: s w f
- They Draw: 2
- You Draw: 2
- Region Found: Anórien
- Nearest Darkhaven: Minas Morgul
Automatic-attacks: Men - 3 strikes with 6 prowess
Dunharrow
- Rarity: U
- Site Type: B
- Site Path: s w f b
- They Draw: 2
- You Draw: 2
- Region Found: Rohan
- Nearest Darkhaven: Minas Morgul
Playable: Information
Automatic-attacks: Men - each character faces 1 strike with 6 prowess (detainment against
covert company)
Dunnish Clan-hold
- Rarity: U
- Site Type: B
- Site Path: s w w w
- They Draw: 2
- You Draw: 2
- Region Found: Dunland
- Nearest Darkhaven: Carn Dûm
Playable: Items (minor, major*) *-weapon, armor, shield, or helmet only
Automatic-attacks: Men - each character faces 1 strike with 7 prowess (detainment against
covert company)
Easterling Camp
- Rarity: F
- Site Type: B
- Site Path: d w s
- They Draw: 2
- You Draw: 2
- Region Found: Horse Plains
- Nearest Darkhaven: Dol Guldur
Automatic-attacks: Men - each character faces 1 strike with 5 prowess (detainment against
covert company)
Edoras
- Rarity: U
- Site Type: F
- Site Path: s w f b
- They Draw: 3
- You Draw: 2
- Region Found: Rohan
- Nearest Darkhaven: Minas Morgul
Playable: Items (gold ring)
Automatic-attacks: Men - each character faces 1 strike with 10 prowess (detainment against
covert company)
Ettenmoors
- Rarity: F
- Site Type: r
- Site Path: s w
- They Draw: 1
- You Draw: 1
- Region Found: Rhudaur
- Nearest Darkhaven: Carn Dûm
Playable: Items (minor)
Automatic-attacks (2): (1st) Troll - 1 strike with 9 prowess; (2nd) Wolves - 2 strikes
with 8 prowess
Geann a-Lisch
- Rarity: F, C
- Site Type: h
- Site Path:
- They Draw: 2
- You Draw: 2
- Region Found: Old Pûkel-land
- Site Path From Carn Dûm: s w w w w
Special: No character may be brought into play at this site (unless this site is the
character's home site). Resources may never be stored at this site. Geann a-Lisch counts
as a Ruins & Lairs [R] for the purposes of playing and interpreting hazards. Its site
path for this purpose, if needed, is the one from Carn Dûm.
Gladden Fields
- Rarity: U
- Site Type: r
- Site Path: d b
- They Draw: 1
- You Draw: 1
- Region Found: Anduin Vales
- Nearest Darkhaven: Dol Guldur
Playable: Items (gold ring)
Automatic-attacks: Undead - 1 strike with 8 prowess; each character wounded must make a
corruption check modified by -2
Glittering Caves
- Rarity: U
- Site Type: r
- Site Path: w b
- They Draw: 1
- You Draw: 1
- Region Found: Gap of Isen
- Nearest Darkhaven: Geann a-Lisch
Playable: Items (minor, major)
Automatic-attacks: Pûkel-creature - 1 strike with 9 prowess
Gobel Mírlond
- Rarity: U
- Site Type: B
- Site Path: s w w
- They Draw: 2
- You Draw: 2
- Region Found: Harondor
- Nearest Darkhaven: Minas Morgul
Playable: Items (minor, major*) *-weapon, armor, shield, or helmet only
Automatic-attacks: Men - each character faces 1 strike with 8 prowess (detainment against
covert company)
Goblin-gate
- Rarity: F
- Site Type: S
- Site Path: s w w
- They Draw: 2
- You Draw: 2
- Region Found: High Pass
- Nearest Darkhaven: Carn Dûm
Playable: Items (minor, gold ring)
Automatic-attacks: Orcs - 3 strikes with 6 prowess
Special: Non-Nazgûl creatures played at this site attack normally, not as detainment.
Gondmaeglom
- Rarity: F
- Site Type: r
- Site Path: d w w s
- They Draw: 2
- You Draw: 2
- Region Found: Grey Mountain Narrows
- Nearest Darkhaven: Dol Guldur
Playable: Items (minor, major, gold ring)
Automatic-attacks: Dragon - 1 strike with 14 prowess
Haudh-in-Gwanûr
- Rarity: F
- Site Type: r
- Site Path: s w w
- They Draw: 2
- You Draw: 2
- Region Found: Harondor
- Nearest Darkhaven: Minas Morgul
Playable: Items (minor, major)
Automatic-attacks: Undead - 1 strike with 10 prowess; each character wounded must make a
corruption check modified by -2
Henneth Annûn
- Rarity: U
- Site Type: B
- Site Path: s w
- They Draw: 1
- You Draw: 1
- Region Found: Ithilien
- Nearest Darkhaven: Minas Morgul
Automatic-attacks: Dúnedain - each character faces 1 strike with 7 prowess (detainment
against covert company)
Hermit's Hill
- Rarity: U
- Site Type: r
- Site Path: d s w
- They Draw: 1
- You Draw: 1
- Region Found: Wold & Foothills
- Nearest Darkhaven: Dol Guldur
Playable: Items (minor)
Automatic-attacks: Men - 3 strikes with 6 prowess
Special: During the site phase, a covert company may discard two minor items they bear to
make any one gold ring item (regardless of its text restrictions) playable at this site
this turn.
Iron Hill Dwarf-hold
- Rarity: R
- Site Type: F
- Site Path: d w w w
- They Draw: 2
- You Draw: 2
- Region Found: Iron Hills
- Nearest Darkhaven: Dol Guldur
Playable: Items (minor, major, greater, gold ring)
Automatic-attacks: Dwarves - 4 strikes with 10 prowess
Isengard
- Rarity: U
- Site Type: r
- Site Path: w b
- They Draw: 2
- You Draw: 1
- Region Found: Gap of Isen
- Nearest Darkhaven: Geann a-Lisch
Playable: Information, Items (minor, major, gold ring)
Automatic-attacks: Wolves - 3 strikes with 7 prowess
Lake-town
- Rarity: U
- Site Type: B
- Site Path: d w w
- They Draw: 2
- You Draw: 2
- Region Found: Northern Rhovanion
- Nearest Darkhaven: Dol Guldur
Playable: Information
Automatic-attacks: Men - each character faces 1 strike with 6 prowess (detainment against
covert company)
Lond Galen
- Rarity: U
- Site Type: B
- Site Path: w w w
- They Draw: 2
- You Draw: 2
- Region Found: Anfalas
- Nearest Darkhaven: Geann a-Lisch
Playable: Items (gold ring)
Automatic-attacks: Men - each character faces 1 strike with 6 prowess (detainment against
covert company)
The Lonely Mountain
- Rarity: F
- Site Type: r
- Site Path: d w w
- They Draw: 2
- You Draw: 2
- Region Found: Northern Rhovanion
- Nearest Darkhaven: Dol Guldur
Playable: Items (minor, major, greater, gold ring)
Automatic-attacks: Dragon - 1 strike with 14 prowess
Lossadan Cairn
- Rarity: U
- Site Type: r
- Site Path: s w
- They Draw: 1
- You Draw: 1
- Region Found: Forochel
- Nearest Darkhaven: Carn Dûm
Playable: Items (minor, major, greater*) *-Palantíri only
Automatic-attacks: Undead - 2 strikes with 8 prowess; each character wounded must make a
corruption check modified by -2
Lossadan Camp
- Rarity: U
- Site Type: B
- Site Path: s w
- They Draw: 1
- You Draw: 1
- Region Found: Forochel
- Nearest Darkhaven: Carn Dûm
Playable: Items (gold ring)
Automatic-attacks: Men - each character faces 1 strike with 5 prowess (detainment against
covert company)
Minas Morgul
- Rarity: F, C
- Site Type: h
- Site Path:
- They Draw: 2
- You Draw: 2
- Region Found: Imlad Morgul
- Site Path From Dol Guldur: d s d d s
Special: Any Gold Ring stored at this site is automatically tested (modify the roll by
-2). Any attack against a minion company at this site is canceled.
Minas Tirith
- Rarity: F
- Site Type: F
- Site Path: s w f
- They Draw: 3
- You Draw: 1
- Region Found: Anórien
- Nearest Darkhaven: Minas Morgul
Playable: Information, Items (minor, major, gold ring)
Automatic-attacks (2): (1st) Men - each character faces 1 strike with 9 prowess
(detainment against covert company); (2nd) Dúnedain - 4 strikes with 10 prowess (against
overt company only)
Moria
- Rarity: F
- Site Type: S
- Site Path: d s w w
- They Draw: 3
- You Draw: 2
- Region Found: Redhorn Gate
- Nearest Darkhaven: Dol Guldur
Playable: Items (minor, major, greater, gold ring)
Automatic-attacks: Orcs - 4 strikes with 7 prowess
Special: Non-Nazgûl creatures played at this site attack normally, not as detainment.
Mount Doom
- Rarity: U
- Site Type: S
- Site Path: s d
- They Draw: 1
- You Draw: 2
- Region Found: Gorgoroth
- Nearest Darkhaven: Minas Morgul
Playable: Information
Automatic-attacks: Orcs - 1 strike with 6 prowess
Special: Any sage may tap to test a ring at this site, modifying the result by -3.
Mount Gram
- Rarity: U
- Site Type: S
- Site Path: s
- They Draw: 1
- You Draw: 1
- Region Found: Angmar
- Nearest Darkhaven: Carn Dûm
Mount Gundabad
- Rarity: F
- Site Type: S
- Site Path: s d
- They Draw: 1
- You Draw: 2
- Region Found: Gundabad
- Nearest Darkhaven: Carn Dûm
Playable: Items (minor, major)
Automatic-attacks: Orcs - each character faces 1 strike with 7 prowess (detainment against
overt company)
Nûrniag Camp
- Rarity: U
- Site Type: S
- Site Path: s d d
- They Draw: 1
- You Draw: 1
- Region Found: Nurn
- Nearest Darkhaven: Minas Morgul
Ost-in-Edhil
- Rarity: U
- Site Type: r
- Site Path: s w w
- They Draw: 2
- You Draw: 2
- Region Found: Hollin
- Nearest Darkhaven: Carn Dûm
Playable: Items (minor, gold ring)
Automatic-attacks: Wolves - 3 strikes with 5 prowess
Pelargir
- Rarity: U
- Site Type: F
- Site Path: s w f f
- They Draw: 3
- You Draw: 2
- Region Found: Lebennin
- Nearest Darkhaven: Minas Morgul
Playable: Items (minor, major, gold ring)
Automatic-attacks (2): (1st) Men - each character faces 1 strike with 7 prowess
(detainment against covert company); (2nd) Dúnedain - 3 strikes with 10 prowess (against
overt company only)
Raider-hold
- Rarity: U
- Site Type: B
- Site Path: d w s
- They Draw: 2
- You Draw: 2
- Region Found: Horse Plains
- Nearest Darkhaven: Dol Guldur
Playable: Items (minor, major*) *-weapon, armor, shield, or helmet only
Automatic-attacks: Men - each character faces 1 strike with 7 prowess (detainment against
covert company)
Ruined Signal Tower
- Rarity: U
- Site Type: r
- Site Path: w w
- They Draw: 1
- You Draw: 1
- Region Found: Enedhwaith
- Nearest Darkhaven: Geann a-Lisch
Playable: Items (minor, major)
Automatic-attacks: Spiders - 2 strikes with 8 prowess
Sarn Goriwing
- Rarity: F
- Site Type: S
- Site Path: d w
- They Draw: 1
- You Draw: 1
- Region Found: Heart of Mirkwood
- Nearest Darkhaven: Dol Guldur
Playable: Items (minor, major)
Automatic-attacks: Orcs - 3 strikes with 5 prowess
Shelob's Lair
- Rarity: U
- Site Type: S
- Site Path: s
- They Draw: 1
- You Draw: 1
- Region Found: Imlad Morgul
- Nearest Darkhaven: Minas Morgul
Playable: Items (minor, major)
Automatic-attacks (2): (1st) Orcs - 2 strikes with 8 prowess; (2nd) Spider (cannot be
canceled) - 1 strike with 16 prowess; any character wounded is immediately eliminated
Special: Contains a hoard. Non-Nazgûl creatures played at this site attack normally, not
as detainment.
Shrel-Kain
- Rarity: F
- Site Type: B
- Site Path: d w b
- They Draw: 2
- You Draw: 1
- Region Found: Dorwinion
- Nearest Darkhaven: Dol Guldur
Playable: Items (minor, major*) *-weapon, armor, shield, or helmet only
Automatic-attacks: Men - each character faces 1 strike with 8 prowess (detainment against
covert company)
Southron Oasis
- Rarity: F
- Site Type: B
- Site Path: s w w
- They Draw: 2
- You Draw: 2
- Region Found: Harondor
- Nearest Darkhaven: Minas Morgul
Automatic-attacks: Men - each character faces 1 strike with 5 prowess (detainment against
covert company)
Stone-circle
- Rarity: U
- Site Type: r
- Site Path: w w
- They Draw: 1
- You Draw: 1
- Region Found: Old Pûkel Gap
- Nearest Darkhaven: Geann a-Lisch
Playable: Information, Items (minor)
Automatic-attacks: Pûkel-creature - 1 strike with 9 prowess
The Stones
- Rarity: R
- Site Type: r
- Site Path: w w
- They Draw: 1
- You Draw: 1
- Region Found: Andrast
- Nearest Darkhaven: Geann a-Lisch
Playable: Items (minor, major, greater)
Automatic-attacks: Pûkel-creatures - 2 strikes with 9 prowess
Tharbad
- Rarity: U
- Site Type: r
- Site Path: s w w
- They Draw: 2
- You Draw: 2
- Region Found: Cardolan
- Nearest Darkhaven: Carn Dûm
Playable: Items (minor)
Automatic-attacks: Men - 3 strikes with 6 prowess
Special: Items may be played at this site even if it is tapped.
Thranduil's Halls
- Rarity: F
- Site Type: F
- Site Path: d w b
- They Draw: 2
- You Draw: 1
- Region Found: Woodland Realm
- Nearest Darkhaven: Dol Guldur
Playable: Information, Items (minor, major, gold ring)
Automatic-attacks (2): (1st) Elves - each character faces 1 strike with 9 prowess
(detainment against covert company); (2nd) Elves - 3 strikes with 10 prowess (against
overt company only)
Urlurtsu Nurn
- Rarity: R
- Site Type: D
- Site Path: s d d
- They Draw: 1
- You Draw: 1
- Region Found: Nurn
- Nearest Darkhaven: Minas Morgul
Special: If your Ringwraith is at this site, he may tap during the organization phase to
bring one Orc or Troll character from your discard pile into play at this site (as another
company). The character must move to a different site from that of your Ringwraith this
turn or be discarded at the end of the movement/hazard phase.
Vale of Erech
- Rarity: F
- Site Type: B
- Site Path: s w f f b
- They Draw: 3
- You Draw: 2
- Region Found: Lamedon
- Nearest Darkhaven: Minas Morgul
Playable: Items (gold ring)
Automatic-attacks: Men - each character faces 1 strike with 7 prowess (detainment against
covert company)
Variag Camp
- Rarity: F
- Site Type: B
- Site Path: s w w s
- They Draw: 2
- You Draw: 2
- Region Found: Khand
- Nearest Darkhaven: Minas Morgul
Automatic-attacks: Men - each character faces 1 strike with 5 prowess (detainment against
covert company)
The White Towers
- Rarity: U
- Site Type: r
- Site Path: s w
- They Draw: 2
- You Draw: 2
- Region Found: Arthedain
- Nearest Darkhaven: Carn Dûm
Playable: Information
Automatic-attacks: Wolves - 2 strikes with 6 prowess
The Wind Throne
- Rarity: F
- Site Type: r
- Site Path: d w w s
- They Draw: 2
- You Draw: 2
- Region Found: Grey Mountain Narrows
- Nearest Darkhaven: Dol Guldur
Playable: Information, Items (minor, major)
Automatic-attacks: Orcs - 3 strikes with 7 prowess
Woodmen-town
- Rarity: F
- Site Type: B
- Site Path: d w
- They Draw: 1
- You Draw: 1
- Region Found: Western Mirkwood
- Nearest Darkhaven: Dol Guldur
Automatic-attacks: Men - each character faces 1 strike with 6 prowess (detainment against
covert company)
The Worthy Hills
- Rarity: R
- Site Type: r
- Site Path: s w w
- They Draw: 2
- You Draw: 1
- Region Found: Cardolan
- Nearest Darkhaven: Carn Dûm
Playable: Information
Automatic-attacks: Men - each character faces 1 strike with 9 prowess (detainment against
covert company)
Special: This site never taps.
Wose Passage-hold
- Rarity: U
- Site Type: B
- Site Path: w
- They Draw: 1
- You Draw: 1
- Region Found: Old Pûkel-land
- Nearest Darkhaven: Geann a-Lisch
Automatic-attacks: Men - 3 strikes with 5 prowess
Zarak Dûm
- Rarity: F
- Site Type: r
- Site Path: s
- They Draw: 1
- You Draw: 1
- Region Found: Angmar
- Nearest Darkhaven: Carn Dûm
Playable: Items (minor, major)
Automatic-attacks: Dragon - 1 strike with 11 prowess
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