The White Hand Spoilers
Complete card texts for all ME:AtS cards
[ Hazard Creatures |
Hazard Events |
Hero Resources |
Hero Sites |
Minion Allies |
Minion Characters |
Minion Resource Events |
Minion Factions |
Minion Items |
Minion Sites ]
Hazard Creatures
Alatar the Hunter
- R2, U1
- MP: 6*
- P/B: 13/9
- Playable: Free-domain, Free-hold
- Unique. Maia. Manifestation of Alatar. Two strikes.
Attacker chooses defending characters. Detainment and -3 prowess against
hero companies. Discard this card if Alatar comes into play.a creature,
may also be played keyed to Andrast, Old Pûkel Gap, Anfalas, Lamedon,
Lebennin, Belfalas, or Anórien; or at sites in these regions.a permanent-event,
all Maia attacks: receive +1 prowess and +1 strike and attacker chooses
defending characters. Discard when any play deck is exhausted.
Durin's Folk
- C3
- MP: 2*
- P/B: 8/-
- Playable: Wilderness Border-land
- Dwarves. Five strikes. Detainment and -2 prowess
against hero companies. May also be played keyed to The Shire.
Dwarven Travelers
- C3
- MP: 1*
- P/B: 8/-
Playable: Wilderness Border-land Ruins & Lairs Border-hold
- Dwarves. Three strikes. Detainment against hero
and covert companies. Maia hazard creatures may be keyed to Border-holds
or Ruins & Lairs against any company that has faced Dwarven Travelers
this turn.
Galadhrim
- C2
- MP: 2*
- P/B: 11/7
- Elves. Three strikes. Detainment and -2 prowess
against hero companies. Playable keyed to Lindon, Rhudaur, Wold & Foothills,
or Anfalas; or at non-Haven sites in these regions. Each character wounded
by this attack must discard all items he bears.
Gandalf the White Rider
- R2
- MP: 6*
- P/B: 13/9
- Playable: Free-domain Free-hold
- Unique. Maia. Manifestation of Gandalf. Two strikes.
Detainment and -3 prowess against hero companies. Discard this card if
Gandalf comes into play.a creature, may also be played keyed to Arthedain,
The Shire, Rhudaur, Lindon, Wold & Foothills, or Anfalas; or at sites
in these regions.a permanent-event, the hazard limit against all overt
minion companies is increased by one. Discard when any play deck is exhausted.
Knights of the Prince
- R2
- MP: 3*
- P/B: 10/8
- Unique. Dúnedain. Four strikes. Detainment
against hero companies. Playable at Anfalas, Belfalas, Lamedon, Lebennin,
or Anórien; or at sites in these regions. Unless the attack is canceled,
all untapped characters in defending company are tapped following this
attack.
Lady of the Golden Wood
- R2
- MP: 3*
- P/B: 12/10
- Unique. Elf. Manifestation of Galadriel. One
strike. Detainment against hero companies.a creature, may be played keyed
to Wold & Foothills; or at sites in this region.a permanent-event,
all effects are automatically canceled which allow a minion player to search
through or look at any portion of his play deck or discard pile outside
of the normal sequence of play. Discard when any play deck is exhausted.
Lord of the Carrock
- R2
- MP: 2*
- P/B: 16/9
- Unique. Man. Manifestation of Beorn. One strike.
Detainment against hero companies.a creature, may be played keyed to Anduin
Vales, Woodland Realm, Western Mirkwood, Wold & Foothills, High Pass,
or Redhorn Gate; or at sites in these regions.a permanent-event, all influence
attempts against Man factions are modified by -2. Discard when any play
deck is exhausted.
Lord of the Haven
- R2
- MP: 3*
- P/B: 13/9
- Unique. Elf. Manifestation of Círdan.
One strike. Detainment against hero companies.a creature, may be played
keyed to Lindon or any Coastal Sea region; or at sites in these regions.a
short-event, tap up to two target characters in one company at a site in,
or through, a Coastal Sea region.
Master of the House
- R2
- MP: 3*
- P/B: 14/9
- Unique. Elf. Manifestation of Elrond. One strike.
Detainment against hero companies.a creature, may be played keyed to Rhudaur,
Arthedain, High Pass, The Shire, or Cardolan; or at sites in these regions.a
permanent-event, each player at the end of each turn may bring one Elf
creature from his discard pile to his hand. Discard when any play deck
is exhausted.
Pallando the Soul-keeper
- R2
- MP: 6*
- P/B: 13/9
- Playable: Free-domain Free-hold
- Unique. Maia. Manifestation of Pallando. Two
strikes. Detainment and -3 prowess against hero companies. Discard this
card if Pallando comes into play.a creature, may also be played keyed to
Lindon, Númeriador, Arthedain, or Cardolan; or at sites in these
regions.a permanent-event, the next non-Ringwraith minion discarded from
play is instead eliminated. Discard when a minion is so eliminated.
Radagast the Tamer
- R2
- MP: 6*
- P/B: 13/9
- Playable: Free-domain Free-hold
- Unique. Maia. Manifestation of Radagast. Two
strikes. Detainment and -3 prowess against hero companies. Discard this
card if Radagast comes into play.a creature, may also be played keyed to
Southern Mirkwood, Western Mirkwood, Woodland Realm, Heart of Mirkwood,
or Rhosgobel.a permanent-event, all companies moving in Southern Mirkwood,
Western Mirkwood, Woodland Realm, and/or Heart of Mirkwood have their hazard
limit increased by one. Discard when any play deck is exhausted.
Saruman the Wise
- R2
- MP: 6*
- P/B: 13/9
- Playable: Free-domain Free-hold
- Unique. Maia. Manifestation of Saruman. Three
strikes. Detainment and -3 prowess against hero companies. Discard this
card if Saruman comes into play.a creature, may also be played keyed to
Gap of Isen, Rohan, Enedhwaith, or Old Pûkel-land; or at sites in
these regions.a permanent-event, all ring items give one additional corruption
point. Discard when any play deck is exhausted.
Steward's Guard
- C2
- MP: 1*
- P/B: 8/-
Dúnedain. Five strikes. Detainment against hero and covert companies.
May be played keyed to Wold & Foothills, Rohan, Anórien, Lebennin,
Brown Lands, Dagorlad, Ithilien, or Harondor.
Stout Men of Gondor
- C3
- MP: 1*
- P/B: 7/-
- Men. Six strikes. Detainment against hero and
covert companies. May be played keyed to Old Pûkel-land, Old Pûkel
Gap, Andrast, Anfalas, Lamedon, Belfalas, Lebennin, Anórien, or
Rohan; or at sites in these regions.
Trolls from the Mountains
- C2
- MP: 2
- P/B: 12/5
- Playable: Wilderness Wilderness Wilderness
- Trolls. Three strikes.
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Hazard Events
A Lie in Your Eyes
- R2
- Short-event
- Playable on an untapped non-Ringwraith, non-Wizard
character. Your opponent may either: tap the character, tap an ally the
character controls, or choose for you to make a roll (draw a #). If the
result is greater than the character's mind plus 6, the character is discarded
(along with all cards he controls).
Alone and Unadvised
- C3
- Permanent-event
- CP: 4
- Corruption. Playable on a non-Wizard, non-Ringwraith
character in a company with 3 or fewer characters. Target character makes
a corruption check at the end of his movement/hazard phase for each region
he moved through. All of his corruption checks are modified by adding the
number of characters in his company. During his organization phase, the
character may tap to attempt to remove this card by making a roll (drawing
a #)if the result is greater than 6, discard this card. Discard this card
if his company has 4 or more characters. Cannot be duplicated on a given
character.
Come at Need
- C2
- Permanent-event
- Playable if you have an ally in your hand. When
this card is played, place one ally from your hand "off to the side"
with it (the ally gives no marshalling points). The ally must be able to
be attacked. If an opponent's company moves to a site where the ally is
playable, it faces a single-strike attack (with no type) with the attributes
of the ally, except the prowess is increased by 7. The attack is detainment
if the ally and the company are both minion or both hero; and this card
is discarded afterwards. If defeated, discard this card and place the ally
in your opponent's marshalling point pilehe receives the ally's marshalling
points as kill points. You may return the ally to your hand and discard
this card during your organization phase.
Early Harvest
- C2
- Short-event
- Playable on a faction that is normally playable
at a Border-hold (except Army of the Dead). Make a roll (draw a #) modified
by -1 if the faction is a minion faction. Return the faction to opponent's
hand if the result plus the normal marshalling points the faction gives
is greater than 12.
Enchanted Stream
- C3
- Permanent-event
- Playable on a moving company with at least one
Wilderness in its site path. A ranger in the company can tap to cancel
this card before it resolves. The company cannot voluntarily split or move
to a new site unless it taps all of its untapped characters to a maximum
of two during its organization phase. Discard during any organization phase
if the company is at a Haven/Darkhaven.
Fealty Under Trial
- C2
- Short-event
- Playable on a minion in a Darkhaven or Barad-dûr.
Make a roll (draw a #) adding the marshalling points (as though they were
stored) and corruption points of all items and events played with target
minion. All items and storable events played with target minion are then
automatically stored (no corruption checks are made). Then, if the result
was greater than 15, discard the minion (and all other cards played with
him).
FEAR! FIRE! FOES!
- C3
- Short-event
- Playable on a Free-hold or Border-hold. An additional
automatic-attack is created at the site this turn: 5 strikes with 8 prowess
(detainment, no attack type).  Alternatively, playable on a detainment
automatic-attack a minion company is facing. The attack becomes normal
(not detainment) and has -1 prowess.
Full of Froth and Rage
- C2
- Permanent-event
- All Spider and Animal attacks receive +2 prowess.
Discard if a Spider or Animal attack is defeated. Cannot be duplicated.
Near to Hear a Whisper
- R2
- Permanent-event
- Any agent may attack a company at his site at
the start of the site phase if the company chooses not to enter the site.
May be revealed on-guard if the company chooses not to enter the site.
Discard when any play deck is exhausted. Cannot be duplicated.
One Foe to Breed a War
- R2
- Permanent-event
- Playable on a wounded non-Wizard, non-Ringwraith
character. The next time target character would otherwise heal, discard
this card instead. Attacking player may always assign the first strike
of any attack to this character (unless Alatar moves into the company to
face a strike). Cannot be duplicated on a given character.
Pilfer Anything Unwatched
- U1
- Short-event
- Playable on an untapped agent. Tap the agent.
Make a roll (draw a #) for a character in play of your choice with a home
site the same as the agent's current site. To the roll add 5 if the agent's
current site is also the agent's home site. If the result is greater than
the character's mind plus 5, the character is returned to his player's
hand (one item may be transferred to another character in the same company).
Power Built by Waiting
- C3
- Permanent-event
- Tap during a company's movement/hazard phase
to increase the hazard limit against that company by one. This card does
not untap during your untap phase. You may use two against a company's
hazard limit to untap this card.
Returned Beyond All Hope
- C2
- Short-event
- Bring one hazard creature of the following type
from your discard pile to your hand: Maia, Elf, Dwarf, or Dúnedain. Alternatively,
bring a Maia permanent-event from active play to your hand. Alternatively,
make a roll (draw a #)if the result is greater than 8, bring an eliminated
Elf or Maia hazard creature to its owner's discard pile and place this
card in your opponent's marshalling point pile (do not discard it).
Ride Against the Enemy
- C3
- Short-event
- Playable on a company moving through a Wilderness
if you have a character in your hand. Reveal the character. A single-strike
hazard creature attack is made on the company with the attributes of the
revealed character, except the prowess is increased by 7. Other cards have
no effect on this attack. The attack is detainment if the revealed character
and the company are both minion or both hero. If defeated, place the character
in your opponent's marshalling point pilehe receives the character's marshalling
points as kill points. Otherwise, discard the character.
Short Legs Are Slow
- U3
- Permanent-event
- This card affects companies with at least as
many Hobbits as non-Hobbit characters. The number of region cards affected
companies can play is reduced by one (normally from four to three). Affected
companies cannot use starter movement if region movement is being used
in the game. Cannot be duplicated. Discard when any play deck is exhausted.
Slip Treacherously
- C3
- Short-event
- Tap all untapped items in play. Items effects
not requiring tapping apply normally.
Summons from Long Sleep
- C2
- Permanent-event
- [The following text reflects official errata]
This card reserves up to one Dragon or Drake hazard creature. To reserve
a Dragon or Drake creature, place it face up "off to the side"
with this card (not counting against the hazard limit). You may play a
reserved creature as though it were in your hand. A reserved Dragon or
Drake receives +2 prowess when attacking. Discard this card when a reserved
creature played with it attacks.
Trouble on All Borders
- C2
- Permanent-event
- Playable on a unique faction in play. Any company
moving through the region containing a site where the faction is playable,
or through any region adjacent to this one, faces an attack. The attack
is the same type as the faction and has 4 strikes with 8 prowess. The attack
is detainment if the company and faction are both minion or both hero.
Cannot be duplicated on a given faction. Discard when any play deck is
exhausted.
Turning Hope to Despair
- C3
- Short-event
- Playable on a company facing a non-detainment
attack from: Undead, Nazgûl, or Maia; does not count against the
hazard limit. If the attack is not defeated, each character in the company
makes a roll (draws a #) and adds his mind. If the result is less than
11, the character splits off from the company and forms his own company
with the same site path as his original company. The character faces a
separate movement/hazard phase this turn with a hazard limit of one.
Unhappy Blows
- R2
- Short-event
- Playable on a company containing both Dwarves
and Elves, or both Orcs and Trolls. Make a roll (draw a #) and subtract
five (seven for Orcs and Trolls). If available, your opponent must choose
and return to his hand any number of Elves and Dwarves (or Orcs and Trolls)
in the company whose total mind equals or exceeds this result. Items played
with these characters are also returned to opponent's hand. Cannot be duplicated
on a given turn.
Will Shaken
- R2
- MP: -2
- Permanent-event
- This card cannot be played. If your opponent
looks at cards from your hand (due to the use of one of his cards or abilities)
and sees Will Shaken, place this card in his marshalling point pile. He
loses two miscellaneous marshalling points. Your opponent may skip his
turn in order to place this card in your discard pile.
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Hero Resources
All the Bells Ringing
- U3
- Short-event
- Playable during opponent's site phase before
strikes are assigned on a hero company at a Free-hold or Border-hold if
a minion company attacks. The attack is canceled and the minion company
must face all automatic-attacks of the site-which attack normally, not
as detainment. Afterwards, the minion company may attack the hero company
again.
Alliance of Free Peoples
- R2
- Permanent-event
- If at least one hero Dwarf faction, one hero
Elf faction, and one hero Man faction is in play, all hero Dwarf factions,
hero Elf factions, and hero Man factions give an additional marshalling
point. Discard when any hero Dwarf faction, hero Elf faction, or hero Man
faction is discarded from play. Cannot be duplicated.
Angmarim
- R1
- MP: 3
- Man Faction
- Unique. Manifestation of minion Angmarim. Playable
at Carn Dûm if the influence check is greater than 11(Muster has
no effect on this attempt). Standard Modifications: Wizards (-5), Men (+1).
Biter and Beater!
- C2
- Short-event
- Playable on a company facing an Orc attack or
in combat with an overt company. Also playable during opponent's site phase.
Every Sword of Gondolin, Orcrist, and Glamdring in target company give
an additional +2 prowess bonus and lower the body of strikes their bearers
face by 1.
Bow of the Galadhrim
- U2
- MP: 2
- CP: 1
- Major Item
- Unique. The following effect applies only if
the bearer is an Elf Warrior. In company versus company combat, make a
roll (draw a #) before strikes are assigned for each non-unique minion
ally in the company the bearer is facing. If the result for an ally is
greater than the ally's mind plus five, discard the ally.
Drughu
- U3
- Short-event
- Playable on a hero company during your organization
phase if you discard a ranger character from your hand. All characters
in the company this turn receive +2 prowess against attacks keyed to Wilderness
and during combat at Ruins & Lairs. Cannot be duplicated on a
given company.
Farmer Maggot
- R1
- Permanent-event
- Unique. If one of your companies faces an attack
while at a site in The Shire, Arthedain, or Cardolan, you may immediately
replace its site card with another site card in The Shire, Arthedain, or
Cardolan (from your location deck). If your company takes this option,
the attack is canceled and this card is discarded.
Glamour of Surpassing Excellance
- C3
- Short-event
- Playable on a company at a Border-hold or Free-hold.
Make a roll (draw a #) for each hazard permanent-event on characters in
the company. Discard each hazard whose roll is greater than the number
normally needed to remove it as printed on the card (ignoring all modifiers
and conditions). If no number is given, the permanent-event is discarded
if its result is greater than 8.
Haradrim
- R2
- MP: 4
- Man Faction
- Unique. Manifestation of minion Haradrim. Playable
at Southron Oasis if the influence check is greater than 9. Standard Modifications:
Wizards (-5), Dúnedain (-2), Elves (-2), Dwarves (-2).
The Ithil-stone
- R1
- MP: 5
- CP: 4
- Special Item
- Unique. Palantír. Playable at Barad-dûr.
When a character taps to play Ithil-stone, make a roll (draw a #). If the
result plus the number of scouts in his company is greater than 9, Ithil-stone
is successfully played. Otherwise, the bearer is eliminated and Ithil-stone
is placed in your out-of-play pile. Bearer makes a corruption check at
the end of each of his untap phases. Bane of the Ithil-stone is discarded
and cannot be played. If The Lidless Eye is in play, its player's hand
size decreases by two.
Jewel of Beleriand
- C2
- CP: 1
- Minor Item
- Hoard item. Tap this item and make a roll (draw
a #)-if the result is greater than 6, the bearer untaps if tapped. Cannot
be duplicated on a given character.
Mount Slain
- R2
- MP: 2
- Permanent-event
- Playable during any player's turn if a strike
against one of your companies from a Ringwraith attack or Nazgûl
creature fails. If still in active play following its body check, discard
the Ringwraith.
No Strangers at this Time
- C3
- MP: 1
- Permanent-event
- Playable during the site phase on a Free-hold
or Border-hold if you have played a faction there. This site is never discarded
and never untaps for you. All detainment attacks at all versions of this
site against minion companies instead attack normally. Against minion companies,
each version of this site has an additional automatic-attack: an exact
copy including all modifications of the first automatic-attack listed on
its card. Cannot be duplicated on a given site.
Nûrniags
- R1
- MP: 5
- Man Faction
- Unique. Manifestation of minion Nûrniags.
Playable at Nûrniag Camp if the influence check is greater than 13
(Muster has no effect on this attempt). Standard Modifications: Wizards
(-5), Men (+1).
Orc-mail
- R2
- Permanent-event
- Playable on a company containing only Hobbits
and/or Dwarves. Target company may not be attacked by an overt minion company.
If an overt minion company at the same site as the target company moves,
you may replace the target company's site card with your copy of the minion
company's new site (if this site is in your location deck or in play) when
this new site is revealed. At the start of each of your opponent's site
phases, make a roll (draw a #). If the result plus the number of minion
characters at the same site is greater than 12, discard this card.
Petty-dwarves
- R2
- MP: 2
- Dwarf Faction
- Unique. Manifestation of minion Petty-dwarves.
Playable at The Worthy Hills if the influence check is greater than 10.
Standard Modifications: Elves (-2), Dwarves (+2).
Power Against the Shadow
- C3
- Short-event
- Playable during opponent's site phase on a company
being attacked by a minion company. All heroes receive +3 prowess until
the end of the turn. Cannot be duplicated on a given company.
Safe from the Shadow
- C2
- Permanent-event
- Hero characters may store resources (items and
events) during the end-of-turn phase as though it were their organization
phase. Cannot be duplicated. Discard when any play deck is exhausted.
Spies Feared
- R2
- Permanent-event
- Scout or Ranger only. Playable on a Shadow-hold
if one of your scouts is there or on a Ruins & Lairs if one of your
rangers is there. An automatic-attack is created at the site against minion
companies: Orcs - 5 strikes with 8 prowess (detainment). Additionally,
automatic-attacks at the site are duplicated (including the new one) against
all companies. Discard when site is discarded or returned to your location
deck.
The Sun Unveiled
- C3
- Short-event
- Playable on a character at a Free-hold <ÏF>
if Gates of Morning is in play. Remove all hazard permanent-events on the
character and, if tapped, untap him.
Tower Raided
- R2
- MP: 6
- Permanent-event
- Playable during the site phase on an untapped
Shadow-hold if your company there: bears an item worth at least 2 marshalling
points, contains an untapped scout, and discards for no effect a Stolen
Knowledge card it controls. Tap the site and discard the item. Company
faces an attack: Orcs - 4 strikes with 8 prowess. By the end of the site
phase, tap a scout in the company or discard this card. If this card is
not discarded, all versions of this site are now Ruins & Lairs, and
no factions are playable there. Discard this card when the site is discarded
or returned to your location deck.
Wain-easterlings
- U2
- MP: 3
- Man Faction
- Unique. Manifestation of minion Wain-easterlings.
Playable at Easterling Camp if the influence check is greater than 8. Standard
Modifications: Wizards (-5), Dúnedain (-2).
Woses of the Eryn Vorn
- U2
- MP: 2
- Wose Faction
- Unique. Manifestation of minion Woses of Eryn
Vorn. Playable at The Worthy Hills if the influence check is greater than
10. Standard Modifications: none.
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Hero Sites
Cirith Gorgor
- R2
- Dark-hold
- Opp. Draw: 5
- Your Draw: 3
- Udûn
- Wilderness Border-land Free-domain Wilderness
- Nearest Haven: Lórien
- Playable: Items (minor, major, greater)
- Automatic-attacks: Orcs - 5 strikes with 8 prowessTrolls - 2 strikes
with 10 prowess
Geann a-Lisch
- U2
- Ruins & Lairs
- Opp. Draw: 2
- Your Draw: 2
- Old Pûkel-land
- Wilderness Wilderness Wilderness
- Nearest Haven: Edhellond
- Playable: Information, Items (minor, major)
- Automatic-attacks: Men - 4 strikes with 8 prowess
- Special: Any Man hazard creature can be played at this site.
Gobel Mírlond
- U2
- Border-hold
- Opp. Draw: 2
- Your Draw: 2
- Harondor
- Wilderness Free-domain Coastal Wilderness
- Nearest Haven: Edhellond
- Playable: Items (minor, major)
- Automatic-attacks: Men - 4 strikes with 9 prowess (detainment)
Nûrniag Camp
- U2
- Shadow-hold
- Opp. Draw: 5
- Your Draw: 3
- Nurn
- Wilderness Free-domain Coastal Wilderness Shadow-land
- Nearest Haven: Edhellond
- Playable: Information, Items (minor, major)
- Automatic-attacks: Men - 4 strikes with 7 prowess
Raider-hold
- U2
- Border-hold
- Opp. Draw: 4
- Your Draw: 3
- Horse Plains
- Wilderness Shadow-land Shadow-land Shadow-land
- Nearest Haven: Lórien
- Playable: Items (minor, major)
- Automatic-attacks: Men - 4 strikes with 9 prowess (detainment)
The Worthy Hills
- U2
- Ruins & Lairs
- Opp. Draw: 2
- Your Draw: 1
- Cardolan
- Wilderness Wilderness
- Nearest Haven: Rivendell
- Playable: Information
- Automatic-attacks: Men - each character faces 1 strike with 9 prowess
(detainment)
- Special: During the site phase, you may tap two characters to untap
this site-one a sage, one a scout.
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Minion Allies
The Balrog
- R2
- MP: 4
- P/B: 13/9
- Warrior Ally
- Unique. Manifestation of Balrog of Moria. Playable by a non-Ringwraith
character at the Under-gates. Discard this ally if its company moves from
a non-Under-deeps site to a non-Under-deeps site. During your organization
phase, your opponent makes a roll (draws a #) and subtracts two. If the
result is greater than the mind of this ally's controlling character, the
character is eliminated.
Black Horse
- C3
- Warrior Ally
- Playable on a Ringwraith at a Darkhaven (does not tap the site). Each
Black Horse in your Ringwraith's company allows you to play one Ringwraith
follower who requires no direct influence to control. If each Ringwraith
in a company has a Black Horse, the company is in Black Rider mode and
may freely move (using starter movement). You may include up to nine copies
of this card in your play deck and sideboard combined. Return its controller
to your hand if Black Horse leaves active play.
Creature of an Older World
- R2
- MP: 1
- P/B: 5/8
- Warrior Ally
- Unique. Playable on your Ringwraith at a tapped or untapped Barad-dûr
(does not tap the site). Your Ringwraith receives +2 prowess. If your Ringwraith
is the only character in his company, the company is in Fell Rider mode
and may move freely (using starter movement). Tap this ally to: cancel
a strike against your Ringwraith or to assign your Ringwraith's strikes
against a hero company as you choose before hero strikes are assigned.
Return your Ringwraith to your hand if this ally leaves active play.
Great Bats
- C3
- MP: 1
- Ally
- Playable at a tapped or untapped Shadow-hold. May not be attacked.
Discard this ally if its controlling character is wounded. Tap this ally
to remove the effect of an attack against its controlling character's company
that states: "attacker chooses defending characters." Cannot
be duplicated on a given company.
Great Lord of Goblin-gate
- R2
- MP: 2
- P/B: 5/7
- Ally
- Playable at Goblin-gate. Orc. Manifestation of The Great Goblin. Tap
to give +2 prowess to all Orcs in its company: against one attack or in
company versus company combat.
Regiment of Black Crows
- C3
- MP: 1
- Ally
- Playable at a tapped or untapped non-Under-deeps Ruins & Lairs.
May not be attacked. Discard this ally if its controlling character is
wounded. Tap this ally to cancel a hazard creature attack not keyed to
a site and to put the creature's card back into its player's hand. Cannot
be duplicated in a given company.
Minion Characters
Bûrat
- U2
- MP: 1
- Mind: 4
- DI: 0
- P/B: 5/8
- Warrior/Ranger Troll
- Unique. Manifestation of "Bert." May not be included with
a starting company. May be played on the same turn Tûma and/or Wûluag
is played. Discard on a body check result of 8. +1 prowess against Dwarves.
Tap Bûrat to untap Tûma or Wûluag if at the same site.
If Tûma and/or Wûluag is in his company, Bûrat's mind
is reduced by one.
- Home Site: Any non-Under-deeps Ruins & Lairs
Mauhúr
- R2
- MP: 2
- Mind: 5
- DI: 0
- 6/9
- Warrior Orc
- Unique. Leader. Discard on a body check result of 9. +2 direct influence
against Orcs and Orc factions.
- Home Site: Dol Guldur
Mîonid
- U2
- MP: 1
- Mind: 4
- DI: 0
- P/B: 5/8
- Warrior/Ranger Man
- Unique. +2 direct influence against any faction playable at Variag
Camp.
- Home Site: Variag Camp
Perchen
- U2
- MP: 2
- Mind: 5
- DI: 2
- P/B: 3/9
- Scout/Diplomat Man
- Unique. +3 direct influence against any faction playable at Dunnish
Clan-hold.
- Home Site: Dunnish Clan-hold
Tûma
- U2
- MP: 1
- Mind: 4
- DI: 0
- P/B: 6/8
- Warrior Troll
- Unique. Manifestation of "Tom." May not be included with
a starting company. May be played on the same turn Bûrat and/or Wûluag
is played. Discard on a body check result of 8. +1 prowess against Dwarves.
Tap Tûma to untap Bûrat or Wûluag if at the same site.
If Bûrat and/or Wûluag is in his company, Tûma's mind
is reduced by one.
- Home Site: Any non-Under-deeps Ruins & Lairs
Wûluag
- U2
- MP: 1
- Mind: 4
- DI: 0
- P/B: 5/8
- Warrior/Scout Troll
- Unique. Manifestation of "William." May not be included with
a starting company. May be played on the same turn Bûrat and/or Tûma
is played. Discard on a body check result of 8. +1 prowess against Dwarves.
Tap Wûluag to untap Bûrat or Tûma if at the same site.
If Bûrat and/or Tûma is in his company, Wûluag's mind
is reduced by one.
- Home Site: Any non-Under-deeps Ruins & Lairs
Back to top
Minion Events
Above the Abyss
- C3
- Short-event
- Playable on a tapped non-Ringwraith character if your opponent is a
Wizard and your Ringwraith is in play. Untap target character.
The Ash Mountain Deeps
- C2
- Short-event
- Ranger only. Playable during the organization phase on a ranger. If
his company uses region movement, it may move as if the following pairs
of regions were adjacent: Dagorlad and Gorgoroth, Horse Plains and Gorgoroth.
The company faces a detainment attack at the beginning of its movement/hazard
phase: Orcs - four strikes with 6 prowess. Alternatively, if the site moved
to is in one of the regions listed above, the hazard limit is reduced by
two (to a minimum of two).
The Dark Power
- U3
- Short-event
- Playable if you are Sauron. +3 to an influence check against a faction.
If the check is not successful, shuffle the faction into your play deck.
Dark Tryst
- C3
- Short-event
- Draw three cards and remove this card from the game.
Driven as by a Madness
- U3
- Short-event
- Magic. Spirit-magic. Playable on a spirit-magic-using character facing
an attack. All characters in his company receive +2 prowess and -1 body
against the attack. Unless he is a Ringwraith, character makes a corruption
check modified by -3. Cannot be duplicated against a given attack.
Eye Never Sleeping
- U3
- Short-event
- Playable if you are Sauron. Cancel one hazard creature attack.
Faithless Steward
- R2
- MP: (3)
- Permanent-event
- Playable on an agent character at a Darkhaven who has a Border-hold
or Free-hold as a home site. If target character is unwounded and at one
of his Border-hold or Free-hold home sites, no factions can be played at
any version of that site and you receive this card's marshalling points.
Cannot be duplicated on a given character.
Far Below the Deepest Delvings
- U3
- Short-event
- Playable during the movement/hazard phase on a company moving to an
Under-deeps site. At the end of its movement/hazard phase, target company
attempts to move to an additional site. Another site card is played and
another movement/hazard phase immediately follows.
The Great Eye
- R2
- Long-event
- Playable if you are Sauron. The hazard limit against all companies
is decreased by one (to a minimum of two). If this card is in play, you
can discard it to target and cancel the play of a hazard event played by
your opponent before it resolves. This cannot be used against an on-guard
card. Cannot be duplicated.
Hail of Darts
- R2
- Short-event
- Playable during the organization phase on a company. Each character
tapping in support gives a +3 modification to prowess instead of the normal
+1. Cannot be duplicated on a given company.
Hoard Well-searched
- C2
- Short-event
- Scout only. Playable during the site phase on a company with a scout
at a tapped site that contains a hoard. A minor or major item may be played.
Hold Rebuilt and Repaired
- C2
- Permanent-event
- [The following text reflects official errata.]
- Playable during the site phase on a non-Dragon's lair, non-Under-deeps
Ruins & Lairs. The site becomes a Shadow-hold and all automatic-attacks
become detainment. Discard this card when the site is discarded or returned
to its location deck.
Hounds of Sauron
- R2
- Short-event
- Magic. Shadow-magic. Playable during the site phase by a shadow-magic
using character in lieu of declaring an attack against a hero company.
The hero company faces an attack of Wolves - 4 strikes with 8 prowess.Alternatively,
playable on a non-automatic attack against a shadow-magic using character.
The number of strikes of the attack is reduced to one. Unless he is a Ringwraith,
the shadow-magic user makes a corruption check modified by -4.
Join With That Power
- C3
- Short-event
- Diplomat only. One influence check or corruption check by a character
in a diplomat's company receives a bonus equal to the number of characters
in the company minus one. Cannot be duplicated on a given check.
Legendary Stair
- C2
- Short-event
- During the organization phase, reveal the new site of a company planning
to move whose site of origin is untapped. This card is playable if the
company's new site is an Under-deeps site. At the end of the turn, the
company may replace its new site card with its site of origin card.
The Misty Mountain Deeps
- C2
- Short-event
- Ranger only. Playable during the organization phase on a ranger. If
his company uses region movement, it may move as if the following pairs
of regions were adjacent: Rhudaur and Anduin Vales, Rhudaur and Wold &
Foothills, Hollin and Wold & Foothills, Hollin and Fangorn, Dunland
and Fangorn. Alternatively, if the site moved to is in one of the regions
listed above, the hazard limit is reduced by two (to a minimum of two).
The Mountains of Shadow Deeps
- C2
- Short-event
- Ranger only. Playable during the organization phase on a ranger. If
his company uses region movement, it may move as if the following pairs
of regions were adjacent: Ithilien and Gorgoroth, Ithilien and Nurn, Harondor
and Nurn. The company faces a detainment attack at the beginning of its
movement/hazard phase: Orcs - four strikes with 6 prowess. Alternatively,
if the site moved to is in one of the regions listed above, the hazard
limit is reduced by two (to a minimum of two).
Orders from Lugbúrz
- U3
- Permanent-event
- Playable on a company. May be played with a starting company in lieu
of a minor item. This company may contain a Troll leader in addition to
another leader. +1 to all corruption checks by followers of Troll leaders
in this company. Discard if Ren is your Ringwraith or when a leader leaves
the company. Cannot be duplicated on a given company.
Our Own Wolves
- R2
- Short-event
- Magic. Spirit-magic. Playable on a company with a spirit-magic using
character facing an attack. Each wolf ally (War-wolf, War-warg, or The
Warg-king) receives +3 prowess against the attack. Following the attack,
the controller of each wolf ally faces an attack: (no type) one strike
with the ally's normal prowess +3. If the strike of an attack is successful,
discard the wolf ally. Unless he is a Ringwraith, the spirit-magic-using
character makes a corruption check modified by -3.
Padding Feet
- R2
- MP: (5)
- Permanent-event
- Playable during the site phase on a lone scout minion (no other character
or allies in his company) at the same site as a hero company containing
a Hobbit. Also playable on a lone minion controlling Stinker (discard this
card if Stinker leaves the company). If during a following site phase target
character is at the same site as the Hobbit, tap this card (site must be
entered). This card never untaps. If then during a following site phase,
target character is at the same site as the Hobbit, invert this card (rotate
it 180°) (site must be entered). If inverted, this card may be stored
at a Darkhaven-only if stored do you receive its marshalling points.
Powers Too Dark and Terrible
- R2
- Permanent-event
- Playable if you are Sauron. Once each of your turns, you may choose
any character you control bearing a mind ring or special item ring to use
sorcery, spirit-magic, or shadow-magic for the purposes of playing one
magic card. Additionally, the corruption checks for all hero spells are
modified by -1. Cannot be duplicated. Discard when any play deck is exhausted.
Riven Gate
- R2
- Short-event
- Magic. Sorcery. Playable on a sorcery-using character when facing the
automatic-attack at a Border-hold. All automatic-attacks at the site are
canceled, and any influence attempt against a faction at the site this
turn is modified by +2. Unless he is a Ringwraith, he makes a corruption
check modified by -4.
Sack Over the Head
- U3
- Permanent-event
- Playable on a Troll minion whose company is attacking a hero company
with at least one Dwarf or Hobbit. For each successful strike against a
Dwarf or Hobbit, the character is not wounded, but rather placed "off
to the side" with this card. Discard if no characters are placed with
this card. Target Troll cannot move to a Darkhaven. At the start of your
turn, make a roll (draw a #) for each character placed with this card.
If the result is greater than 8, the character is eliminated. If target
Troll is wounded or removed from active play, discard this card and the
surviving Dwarves and Hobbits form a company at the Troll's current site
or new site.
Steeds
- R2
- Short-event
- Playable during the organization phase on a moving covert company.
The hazard limit is decreased by two (to a minimum of 2). The prowess of
any hazard creatures played against the company this turn is modified by
+1.
The Tormented Earth
- U3
- Short-event
- Magic. Sorcery. Playable on a sorcery-using character facing a non-automatic-attack.
Cancels the attack or gives the attack
- -3 prowess, your choice. Unless he is a Ringwraith, character makes
a corruption check modified by -4. Cannot be duplicated against a given
attack.
The Undeeps of Anduin
- C2
- Short-event
- Ranger only. Playable during the organization phase on a ranger. If
his company uses region movement, it may move as if the following pairs
of regions were adjacent: Rohan and Dagorlad, Anórien and Dagorlad,
Lebennin and Ithilien, Lebennin and Harondor. Alternatively, if the site
moved to is in one of the regions listed above, the hazard limit is reduced
by two (to a minimum of two).
The Under-roads
- C2
- Long-event
- The roll required for minions to move between adjacent Under-deeps
sites is decreased by 3. Discards and prohibits the subsequent play of
The Way is Shut.
Tokens to Show
- C2
- Permanent-event
- Minion characters may store resources (items and events) during the
end-of-turn phase as though it were their organization phase. Cannot be
duplicated. Discard when any play deck is exhausted.
Treason the Greatest Foe
- R2
- MP: 4
- Permanent-event
- Playable during the site phase on a minion if a non-Wizard hero is
at the same site and the hero and minion have the same home site. Make
a roll (draw a #). If the result plus target minion's unused direct influence
is greater than the hero's mind plus his player's unused general influence,
discard the hero (and all cards he controls) and place this card in your
marshalling point pile. Otherwise, discard this card.
Tribute Garnered
- C2
- MP: 1
- Permanent-event
- Playable on a faction in play. That faction gives an additional miscellaneous
marshalling point. Cannot be duplicated on a given faction. Discard when
any play deck is exhausted.
Use Your Legs
- R2
- MP: (3)
- Permanent-event
- Playable on an Orc minion whose company is attacking a hero company
with at least one Hobbit. For each successful strike against a Hobbit,
the character is not wounded, but rather placed "off to the side"
with this card. Discard if no characters are placed with this card. Make
a roll (draw a #) during your end-of-turn phase. If the result is less
than 7, discard this card. If target Orc is wounded or removed from active
play, discard this card. If this card is discarded, the surviving Hobbits
immediately form a company at the Orc's current site or new site. MPs are
awarded if stored at Barad-dûr, and the Hobbits are then eliminated.
Well-preserved
- U3
- Permanent-event
- Magic. Shadow-magic. Playable on a wounded character in a company with
a shadow-magic-using character. Wounded character becomes untapped with
-1 to body. Discard at the end of his untap phase if at a Darkhaven. Unless
the shadow-magic-user is a Ringwraith, he makes a corruption check modified
by -3.
World Gnawed by the Nameless
- R2
- Short-event
- Playable during the movement/hazard phase on a company moving to an
Under-deeps site. At the end of its movement/hazard phase, target company
attempts to move to an additional Under-deeps site which it has not attempted
to move to yet this turn. Another site card is played and a movement/hazard
phase immediately follows. Return this card to your hand. All hazard creatures
the company faces this turn keyed to Shadow-holds attack normally, not
as detainment.
Minion Faction
Angmarim
- R2
- MP: 1
- Man Faction
- Unique. Playable at Carn Dûm if the influence check is greater
than 10. Standard Modifications: Easterlings (+2), Hillmen (+2). Once in
play, the number required to influence this faction is 0.
Asdriags
- U2
- MP: 2
- Man Faction
- Unique. Playable at Nûrniag Camp if the influence check is greater
than 10. Standard Modifications: Nûrniags (+2), Variags of Khand
(+2), Balchoth (-2).
Bairanax Roused
- R1
- MP: 3
- Dragon Faction
- Unique. Manifestation of Bairanax. Playable at Ovir Hollow if the influence
check is greater than 11. Modifications: influencer discards a major item
(+3) or a greater item (+6). All attacks by manifestations of Bairanax
against any of your companies are canceled. Any company moving in Withered
Heath, Gundabad, Anduin Vales, and/or Grey Mountain Narrows faces one attack:
Dragon - two strikes at 14/7 prowess/body (attacker chooses defending characters).
Black Númenóreans
- U2
- MP: 2
- Dúnadan Faction
- Unique. Playable at Gobel Mírlond if the influence check is
greater than 8. Standard Modifications: Umbarean Corsairs (+2).
Corsairs of Rhûn
- U2
- MP: 2
- Man Faction
- Unique. Playable at Raider-hold if the influence check is greater than
9. Standard Modifications: Easterlings (+2), Men of Dorwinion (-2).
Daelomin Roused
- R1
- MP: 4
- Dragon Faction
- Unique. Manifestation of Daelomin. Playable at Dancing Spire if influence
check is greater than 12. Modifications: influencer discards a major item
(+3) or a greater item (+6). All attacks by manifestations of Daelomin
against any of your companies are canceled. Any company moving in Withered
Heath, Grey Mountain Narrows, Iron Hills, and/or Northern Rhovanion faces
one attack: Dragon - three strikes at 13/8 prowess/body (attacker chooses
defending characters).
Eärcaraxë Roused
- R1
- MP: 4
- Dragon Faction
- Unique. Manifestation of Eärcaraxë. Playable at Isle of the
Ulond if the influence check is greater than 11. Modifications: influencer
discards a major item (+2) or a greater item (+5). All attacks by manifestations
of Eärcaraxë against any of your companies are canceled. Any
company moving in Andrast Coast, Bay of Belfalas, Eriadoran Coast, and/or
Andrast faces one attack: Dragon - two strikes at 17/7 prowess/body (attacker
chooses defending characters).
Haradrim
- U2
- MP: 2
- Man Faction
- Unique. Playable at Southron Oasis if the influence check is greater
than 9. Standard Modifications: Southrons (+2), Variags of Khand (-2).
Itangast Roused
- R1
- MP: 6
- Dragon Faction
- Unique. Manifestation of Itangast. Playable at Gold Hill if the influence
check is greater than 15. Modifications: influencer discards a major item
(+4) or a greater item (+8). All attacks by manifestations of Itangast
against any of your companies are canceled. Any company moving in Withered
Heath, Iron Hills, Northern Rhovanion, and/or Grey Mountain Narrows faces
one attack: Dragon - three strikes at 18/8 prowess/body.
Leucaruth Roused
- R1
- MP: 4
- Dragon Faction
- Unique. Manifestation of Leucaruth. Playable at Irerock if the influence
check is greater than 12. Modifications: influencer discards a major item
(+3) or a greater item (+6). All attacks by manifestations of Leucaruth
against any of your companies are canceled. Any company moving in Withered
Heath, Northern Rhovanion, Iron Hills, and/or Grey Mountain Narrows faces
one attack: Dragon - two strikes at 16/8 prowess/body.
Morgul-orcs
- R2
- MP: 1
- Orc Faction
- Unique. Playable at Minas Morgul if the influence check is greater
than 8. Standard Modifications: Ungol-orcs (-2), Orcs of Angmar (+2). Once
in play, the number required to influence this faction is 0.
Nûriags
- U2
- MP: 2
- Man Faction
- Unique. Playable at Variag Camp if the influence check is greater than
9. Standard Modifications: Haradrim (+2), Southrons (-2).
Orcs of Dol Guldur
- R2
- MP: 1
- Orc Faction
- Unique. Playable at Dol Guldur if the influence check is greater than
8. Standard Modifications: Orcs of Moria (-2),Orcs of the Red Eye (+2).
Once in play, the number required to influence this faction is 0.
Petty-dwarves
- R2
- MP: 3
- Dwarf Faction
- Unique. Playable at The Worthy Hills if the influence check is greater
than 11.
Wain-easterlings
- U2
- MP: 2
- Man Faction
- Unique. Playable at Easterling Camp if the influence check is greater
than 9. Standard Modifications: Easterlings (+2), Nûriags (-2).
Back to top
Minion Items
Ancient Black Axe
- R2
- MP: 4
- CP: 4
- Special Item
- Unique. Playable at any Under-deeps Shadow-hold. Weapon. +2 direct
influence. Warrior only: +3 prowess (to a maximum of 11); -1 to strike's
body; tap this item to make a character at the same site automatically
pass a corruption check. When this item becomes tapped, bearer makes a
corruption check.
Dwarven Ring of Thélor's Tribe
- U2
- MP: 4
- CP: 3(5)
- Special Item
- Unique.Dwarven Ring. Playable only with a Gold Ring and after a test
indicates a Dwarven Ring. Direct influence: +2(+7), prowess: +2(+4), body:
+1. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf bearer to
search your play deck and/or your discard pile for any one or two minor
items; place these items in your hand and reshuffle your play deck. Bearer
then makes a corruption check modified by +2.
Dwarven Ring of Thrár's Tribe
- U2
- MP: 4
- CP: 3(5)
- Special Item
- Unique.Dwarven Ring. Playable only with a Gold Ring and after a test
indicates a Dwarven Ring. Direct influence: +2(+7), prowess: +2(+4), body:
+1. Values in parentheses apply to a Dwarf bearer. Tap a Dwarf bearer to
search your play deck and/or your discard pile for any one or two minor
items; place these items in your hand and reshuffle your play deck. Bearer
then makes a corruption check modified by +2.
Goblin Earth-plumb
- C2
- CP: 1
- Minor Item
- Playable only on an Orc or Troll. +1 to all rolls required for bearer's
company to move to adjacent Under-deeps sites.
Helm of Fear
- U2
- MP: 2
- Special Item
- Unique. Playable at a tapped or untapped Barad-dûr and only on
your Ringwraith (does not tap the site). This item affects a Ringwraith.
Tap this item to cancel an attack against the Ringwraith's company. May
not cancel combat with a hero company. All body checks against the bearer
are modified by -1.
Iron Shield of Old
- C2
- MP: 2
- CP: 3
- Special Item
- Playable at any Under-deeps Shadow-hold or Ruins & Lairs. +2 to
all rolls required for bearer's company to move to adjacent Under-deeps
sites. Warrior only: tap this item to make one strike against its bearer
ineffectual (i.e., the strike neither succeeds nor fails).
Necklace of Girion
- R2
- MP: 3
- CP: 3
- Special Item
- Unique. Playable at The Lonely Mountain. Bearer receives +3 direct
influence against Men and Man factions. If bearer is at a Border-hold during
the site phase, he can make a corruption check, and, if successful, discard
this item to play up to 3 non-unique minor and/or major items with his
company. Characters need not tap to receive these items.
Old Treasure
- C2
- CP: 1
- Minor Item
- Hoard item. +1 direct influence. Discard this item to give +4 direct
influence to bearer until the end of the turn.
Records Unread
- C2
- CP: 1
- Minor Item
- Cannot be included with a starting company. Discard: to untap a Shadow-hold
or to make Information playable at any Shadow-hold. Cannot be duplicated
in a given company.
Secret Book
- C2
- CP: 1
- Minor Item
- Cannot be included with a starting company. Discard: to untap a Free-hold
or Border-hold or to make Information playable at any Ruins & Lairs.
Cannot be duplicated in a given company.
Thong of Fire
- R2
- MP: 3
- CP: 3
- Greater Item
- Unique. Hoard item. Weapon. May only be born by a character with a
prowess of 6 or more. Warrior only: +1 body; +1 prowess; if bearer chooses
not to tap against a strike, he receives no prowess penalty.
Thrall-ring
- R2
- CP: 2
- Minor Item
- Mind Ring. -1 to mind to a minimum of 1, +1 to direct influence. Cannot
be duplicated on a given character.
Thrór's Map
- U2
- CP: 1
- Minor Item
- Unique. Discard Thrór's Map to untap a site with a Dragon automatic-attack.
Troth-ring
- R2
- CP: 2
- Minor Item
- Mind Ring. -1 to mind to a minimum of 1, -1 to all body checks against
bearer. Cannot be duplicated on a given character.
Usriev of Treachery
- C3
- MP: 1
- CP: 1
- Major Item
- Hoard item. Weapon. May only be born by a character with a prowess
of 5 or more. Warrior only: +1 prowess to a maximum of 8 (+2 against Elves
to a maximum of 9); if you assign a strike to the bearer, you may choose
to assign a second strike to the bearer. The bearer faces an additional
strike sequence.
Back to top
Minion Sites
Dancing Spire
- U2
- Ruins & Lairs
- Opp. Draw: 2
- Your Draw: 2
- Withered Heath
- Dark-domain Wilderness Wilderness Wilderness
- Nearest Darkhaven: Dol Guldur
- Playable: Items (minor, major, greater, gold ring)
- Automatic-attacks: Dragon - 2 strikes with 11 prowess
Eagles' Eyrie
- U2
- Free-hold
- Opp. Draw: 2
- Your Draw: 1
- Anduin Vales
- Dark-domain Border-land
- Nearest Darkhaven: Dol Guldur
- Playable: Information, Items (minor, major)
- Automatic-attacks: Animals - 2 strikes with 10 prowess (attacker chooses
defending characters)
Edhellond
- R2
- Free-hold
- Opp. Draw: 5
- Your Draw: 3
- Anfalas
- Wilderness Wilderness Wilderness
- Nearest Darkhaven: Geann a-Lisch
- Playable: Information, Items (minor, major, greater)
- Automatic-attacks (2): Elves - 4 strikes with 7 prowess; Dúnedain
- 3 strikes with 10 prowess
- Special: Any company moving to this site has its hazard limit increased
by 2. A minion company may not attack another company at this site. A Ringwraith
may not move to this site.
Framsburg
- R2
- Ruins & Lairs
- Opp. Draw: 2
- Your Draw: 1
- Anduin Vales
- Dark-domain Border-land
- Nearest Darkhaven: Dol Guldur
- Playable: Items (minor)
- Automatic-attacks: Men - 1 strike with 10 prowess
- Special: The first minor item played at this site each turn does not
tap the site. Contains a hoard.
The Gem-deeps
- R2
- Ruins & Lairs
- Opp. Draw: 3
- Your Draw: 2
- Under-deeps
- Adjacent Sites: Glittering Caves (0), The Pûkel-deeps (9), The
Under-gates (6)
- Playable: Items (minor, major, gold ring)
- Automatic-attacks (2): Undead (1st attack) - 3 strikes with 9 prowess;
(2nd attack) Opponent may play as an automatic- attack one non-unique
hazard creature from his hand normally keyed to a Shadow-hold <Shadow-hold>.
- Special: Any Undead creature or Pûkel-creature may be played
at this site.
Gold Hill
- U2
- Ruins & Lairs
- Opp. Draw: 2
- Your Draw: 2
- Withered Heath
- Dark-domain Wilderness Wilderness Wilderness
- Nearest Darkhaven: Dol Guldur
- Playable: Items (minor, major, greater, gold ring)
- Automatic-attacks: Dragon - 1 strike with 15 prowess
Grey Havens
- R2
- Free-hold
- Opp. Draw: 3
- Your Draw: 2
- Lindon
- Shadow-land Wilderness Free-domain
- Nearest Darkhaven: Carn Dûm
- Playable: Information, Items (minor, major, greater)
- Automatic-attacks (2): Elves - 3 strikes with 8 prowess; Elves - 2
strikes with 10 prowess
- Special: Any company moving to this site has its hazard limit increased
by 2. A minion company may not attack another company at this site. A Ringwraith
may not move to this site.
Himring
- U2
- Ruins & Lairs
- Opp. Draw: 3
- Your Draw: 3
- Elven Shores
- Wilderness Coastal Coastal
- Nearest Darkhaven: Geann a-Lisch
- Playable: Items (minor, major)
- Automatic-attacks: Undead - 1 strike with 8 prowess, each character
wounded must make a corruption check modified by -2
- Special: An overt company must tap an untapped character (if available)
if this site is revealed as its new site.
Irerock
- U2
- Ruins & Lairs
- Opp. Draw: 2
- Your Draw: 2
- Withered Heath
- Dark-domain Wilderness Wilderness Wilderness
- Nearest Darkhaven: Dol Guldur
- Playable: Items (minor, major, greater, gold ring)
- Automatic-attacks: Dragon - 1 strike with 14 prowess
The Iron-deeps
- U2
- Dark-hold
- Opp. Draw: 1
- Your Draw: 1
- Under-deeps
- Adjacent Sites: Carn Dûm (0), The Under-leas (5), The Under-vaults
(6)
- Playable: Items (minor)
- Automatic-attacks: Trolls - 3 strikes with 10 prowess (detainment)
Isle of the Ulond
- U2
- Ruins & Lairs
- Opp. Draw: 2
- Your Draw: 2
- Andrast Coast
- Wilderness Wilderness Coastal
- Nearest Darkhaven: Geann a-Lisch
- Playable: Information, Items (minor, major)
- Automatic-attacks: Dragon - 1 strike with 14 prowess
- Special: An overt company must tap an untapped character (if available)
if this site is revealed as its new site.
Isles of the Dead That Live
- U2
- Ruins & Lairs
- Opp. Draw: 2
- Your Draw: 1
- Eriadoran Coast
- Wilderness Coastal
- Nearest Darkhaven: Geann a-Lisch
- Playable: Items (minor, major, gold ring)
- Automatic-attacks: Undead - 2 strikes with 8 prowess, each character
wounded must make a corruption check modified by -2
- Special: A covert company must tap an untapped character (if available)
if this site is revealed as its new site.
Lórien
- R2
- Free-hold
- Opp. Draw: 4
- Your Draw: 2
- Wold & Foothills
- Dark-domain Shadow-land Wilderness
- Nearest Darkhaven: Dol Guldur
- Playable: Information, Items (minor, major, greater, gold ring)
- Automatic-attacks (3): Elves - 4 strikes with 8 prowess; Elves - 3
strikes with 9 prowess; Elves - 2 strikes with 10 prowess
- Special: Any company moving to this site has its hazard limit increased
by 2. A minion company may not attack another company at this site. A Ringwraith
may not move to this site.
Old Forest
- U2
- Border-hold
- Opp. Draw: 2
- Your Draw: 2
- Cardolan
- Shadow-land Wilderness Wilderness
- Nearest Darkhaven: Carn Dûm
- Playable: Items (minor, major)
- Automatic-attacks: Maia - 2 strikes with 15 prowess (cannot be canceled)
Ovir Hollow
- U2
- Ruins & Lairs
- Opp. Draw: 2
- Your Draw: 2
- Grey Mountain Narrows
- Dark-domain Wilderness Wilderness Shadow-land
- Nearest Darkhaven: Dol Guldur
- Playable: Items (minor, major)
- Automatic-attacks: Dragon - 1 strike with 12 prowess
The Pûkel-deeps
- R2
- Ruins & Lairs
- Opp. Draw: 3
- Your Draw: 2
- Under-deeps
- Adjacent Sites: Dunharrow (0), The Gem-deeps (9), The Sulfur-deeps
(9)
- Playable: Items (minor, major, greater, gold ring)
- Automatic-attacks (2): Pûkel-creature (1st attack) 2 strikes
with 11 prowess; (2nd attack) Opponent may play as an automatic-attack
one non-unique hazard creature from his hand normally keyed to a
Shadow-hold
- Special: Any Undead creature or Pûkel-creature may be played
at this site.
Rhosgobel
- R2
- Free-hold
- Opp. Draw: 1
- Your Draw: 1
- Southern Mirkwood
- Dark-domain
- Nearest Darkhaven: Dol Guldur
- Playable: Information, Items (minor)
- Automatic-attacks (2): Maia - 1 strike with 13 prowess; Maia - 1 strike
with 13 prowess.
- Special: If the Wizard card Radagast is in play, the automatic-attacks
are removed.
Rivendell
- R2
- Free-hold
- Opp. Draw: 3
- Your Draw: 1
- Rhudaur
- Shadow-land Wilderness
- Nearest Darkhaven: Carn Dûm
- Playable: Information, Items (minor, major, greater, gold ring)
- Automatic-attacks (2): Elves - 4 strikes with 8 prowess; Dúnedain
- 3 strikes with 10 prowess
- Special: Any company moving to this site has its hazard limit increased
by 2. A minion company may not attack another company at this site. A Ringwraith
may not move to this site.
The Sulfur-deeps
- U2
- Dark-hold
- Opp. Draw: 1
- Your Draw: 1
- Under-deeps
- Adjacent Sites: Dol Guldur (0), The Under-courts (4), The Pûkel-deeps
(9), The Under-gates (4), The Under-galleries (7)
- Playable: Items (minor)
- Automatic-attacks: Trolls - 2 strikes with 10 prowess (detainment)
Tolfalas
- U2
- Ruins & Lairs
- Opp. Draw: 2
- Your Draw: 2
- Mouths of the Anduin
- Shadow-land Wilderness Wilderness Coastal
- Nearest Darkhaven: Minas Morgul
- Playable: Items (minor, major, greater*) *-Scroll of Isildur only
- Automatic-attacks: Undead - 3 strikes with 7 prowess, each character
wounded must make a corruption check modified by -2
- Special: An overt company must tap an untapped character (if available)
if this site is revealed as its new site.
The Under-courts
- U2
- Dark-hold
- Opp. Draw: 1
- Your Draw: 1
- Under-deeps
- Adjacent Sites: Barad-dûr (0), The Sulfur-deeps (4), The Under-galleries
(4)
- Playable: Items (minor)
- Automatic-attacks: Trolls - 3 strikes with 10 prowess (detainment)
The Under-galleries
- U2
- Dark-hold
- Opp. Draw: 2
- Your Draw: 2
- Under-deeps
- Adjacent Sites: Any site in Udûn (0), The Under-courts (4), The
Sulfur-deeps (7)
- Playable: Information, Items (minor)
- Automatic-attacks: Trolls - 4 strikes with 10 prowess (detainment)
The Under-gates
- U2
- Shadow-hold
- Opp. Draw: 2
- Your Draw: 2
- Under-deeps
- Adjacent Sites: Moria (0), The Under-grottos (7), The Gem-deeps (6),
The Sulfur-deeps (4), Under-leas (5)
- Playable: Items (minor, major)
- Automatic-attacks (2): Balrog (1st attack) - 2 strikes with 16 prowess;
(2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to a Ruins & Lairs
- Special: Non-Nazgûl creatures played at this site attack normally,
not as detainment. If a manifestation of Balrog of Moria is in play or
defeated, the first automatic-attack is canceled.
The Under-grottos
- U2
- Ruins & Lairs
- Opp. Draw: 3
- Your Draw: 1
- Under-deeps
- Adjacent Sites: Goblin-gate (0), The Under-leas (7), The Under-gates
(7)
- Playable: Items (minor, major, gold ring)
- Automatic-attacks (2): Orcs (1st attack) - 4 strikes with 7 prowess;
(2nd attack) Opponent may play as an automatic- attack one non-unique
hazard creature from his hand normally keyed to a Shadow-hold
- Special: When a gold ring is tested in a company at this site, the
result of the roll is modified by +1.
The Under-leas
- U2
- Shadow-hold
- Opp. Draw: 2
- Your Draw: 2
- Under-deeps
- Adjacent Sites: Mount Gundabad (0), The Iron-deeps (5), The Under-grottos
(7), The Under-gates (5), The Under-vaults (6)
- Playable: Items (minor, major)
- Automatic-attacks (2): Orcs (1st attack) - 5 strikes with 7 prowess
(detainment against overt company); (2nd attack) Opponent may play as an
automatic- attack one non-unique hazard creature from his hand normally
keyed to a Ruins & Lairs
- Special: Non-Nazgûl creatures played at this site attack normally,
not as detainment.
The Under-vaults
- U2
- Ruins & Lairs
- Opp. Draw: 2
- Your Draw: 1
- Under-deeps
- Adjacent Sites: Mount Gram (0), The Iron-deeps (6), The Under-leas
(6)
- Playable: Items (minor, major)
- Automatic-attacks (2): Undead (1st attack) - 3 strikes with 8 prowess;
(2nd attack) Opponent may play as an automatic- attack one non-unique
hazard creature from his hand normally keyed to a Shadow-hold
- Special: Any Undead creature may be played at this site.
Weathertop
- U2
- Ruins & Lairs
- Opp. Draw: 1
- Your Draw: 1
- Arthedain
- Shadow-land Wilderness
- Nearest Darkhaven: Carn Dûm
- Playable: Information
- Automatic-attacks: Wolves - 2 strikes with 6 prowess
Wellinghall
- U2
- Free-hold
- Opp. Draw: 3
- Your Draw: 2
- Fangorn
- Dark-domain Shadow-land Wilderness Wilderness
- Nearest Darkhaven: Dol Guldur
- Playable: Items (minor, major)
- Automatic-attacks (2): Awakened Plant 2 strikes with 10 prowess,
Awakened Plant 2 strikes with 10 prowess