[ Characters | Balrog Specific Resources | Sites | Hazards | Minion Resources | Hero Resources ]
The Balrog - Warrior/Ranger Balrog
[DI: 6, Pr/B: 8/11; Home Site: The Under-gates] Unique. Manifestation
of Balrog of Moria. Discard all other manifestations of Balrog of
Moria when this card comes into play. +3 to the roll for his company
to move between adjacent Under-deeps sites. The Balrog's prowess is only
modified by -1 when not tapping to face a strike. His prowess is modified
by +2 when tapping to face a strike. He may not have any followers and may
not use region or starter movement.
Bolg - Warrior/Ranger Orc
[MPs: 2, Mind: 7; DI: 0, Pr/B: 7/9; Home Site: Moria, The Under-gates]
Unique. Balrog specific. Leader. Discard on a body check result of
9. +3 direct influence against Orcs and Orc factions. +2 direct influence
against Balrog specific characters.
Bûthrakaur - Warrior/Scout/Ranger Troll
[MPs: 3, Mind: 9; DI: 0, Pr/B: 8/9; Home Site: Moria, The Under-gates]
Unique. Balrog specific. Leader. Manifestation of Bûthrakaur the
Green. Discard on a body check result of 9. +3 direct influence against
Trolls, Orcs, Troll factions, and Orc factions. +3 direct influence against
Balrog specific characters.
Crooked-legged Orc (Orc#1) - Warrior/Ranger Orc
[MPs: 0, Mind: 2; DI: 0, Pr/B: 3/7; Home Site: any non-Dark-hold Under-deeps
site] Balrog specific. Discard on a body check result of 7.
Hill-troll (Troll #1) - Warrior Troll
[MPs: 1, Mind: 3; DI: 0, Pr/B: 5/7; Home Site: any non-Dark-hold Under-deeps
site] Balrog specific. Discard on a body check result of 7.
Mountain-maggot (#2) - Warrior Orc
[MPs: 0, Mind: 1; DI: 0, Pr/B: 3/7; Home Site: any non-Dark-hold Under-deeps
site] Balrog specific. Discard on a body check result of 7.
Strider - Warrior/Scout/Ranger Dúnadan
[MPs: 3, Mind: 8; DI: 2, Pr/B: 6/9; Home Site: Bree] Unique. Manifestation
of Aragorn II. You may bring Aragorn II into play with Strider's company,
removing Strider from the game and automatically transferring all cards on
Strider to Aragorn II. +3 direct influence against the Rangers of the
North faction. Tap Strider to search your discard pile for any one item,
ally, or faction playable at his current site the site must be in Arthedain,
Cardolan, Rhudaur, or The Shire.
Umagaur - Warrior/Diplomat/Sage Troll
[MPs: 3, Mind: 9; DI: 2, Pr/B: 7/9; Home Site: Moria, The Under-gates]
Unique. Balrog specific. Leader. Manifestation of Umagaur the Pale.
Discard on a body check result of 9. +2 direct influence against Trolls,
Orcs, Troll factions, and Orc factions. +3 direct influence against Balrog
specific characters.
Breach the Hold - Permanent-event
[2 misc. MPs] Balrog specific. Playable during the site phase
on The Drowning-deeps or The Rusted-deeps if The Balrog is there.
The Balrog's company faces 3 attacks (Spawn 1 strike with 15 prowess, Dwarves
4 strikes with 9 prowess, 2 strikes with 12 prowess). Following the attacks,
tap The Balrog or discard this card. The roll required to move to the surface
site is reduced to zero. This site is never discarded or returned to its
location deck. Cannot be duplicated on a given site.
Caverns Unchoked - Permanent-event
Balrog specific. Playable during the organization phase on an
Under-deeps site. This site is never discarded or returned to its
location deck. Each other site (of yours) in the same region as its surface
site is considered adjacent to this Under-deeps site. This only applies if
the other site is normally a Shadow-hold, Ruins & Lairs, or Border-hold.
Challenge the Power - Permanent-event
[2 misc. MPs] Balrog specific. Playable on The Balrog if he
bears The One Ring. Make a roll adding one for each sage in his company
and each Challenge the Power in play. If the result is: less than
7, The Balrog is eliminated; 7 or 8, discard this card; 9, or 10, you gain
2 marshalling points and The One Ring affects the Balrog; greater
than 10, you win the game. Cannot be duplicated on a given turn.
Cloaked by Darkness - Short-event
Balrog specific. Playable on a company if Great Shadow is in
play. You may bring this card from your sideboard into your play
deck and reshuffle during your organization phase. The hazard limit against
the company is reduced by one to no minimum.
Crowned with Storm - Short-event
Balrog specific. Playable if The Balrog's company is not at an Under-deeps
site and is in company vs. company combat against a company with a
Wizard. Discard all allies with no body at the site. Make a roll:
for each character at the site with a mind less than 8 and for each
ally normally worth less than 3 marshalling points. If the result minus 1
is greater than the character's/ally's body, he is wounded or, if
already wounded, eliminated. Tap all untapped allies and characters with
a mind stat.
Darkness Wielded - Short-event
Balrog specific. Playable on an attack against The Balrog's company
if Great Shadow is in play. You may bring this card from your sideboard
into your play deck and reshuffle during your organization phase. The attack
receives -2 prowess, -1 body, and is reduced to one strike. Alternatively,
cancel this attack and a latter attack of your choice against his company
this turn.
Descent through Fire - Permanent-event
[3 misc. MPs] Balrog specific. Playable during the site phase
if The Balrog is at an untapped Under-galleries or Under-courts.
Tap the site. The Balrog's company faces 3 attacks (Trolls 5 strikes with
8 prowess, 4 strikes with 10 prowess, 3 strikes with 12 prowess). Following
the attacks, tap The Balrog or discard this card. If not discarded, place
this card in your marshalling point pile. All your characters receive +1
prowess and all your leaders receive +1 direct influence. Cannot be duplicated
at a given site.
Eddy in Fate's Tide - Permanent-event
[2 misc. MPs] Balrog specific. Playable during the site phase
on an untapped site if The Balrog is there; the site cannot be an Under-deeps
site or surface site thereof. Tap the Balrog and the site. This site
is never discarded and never untaps for you. Before a company can play any
ally or item at any version of this site, it must tap two characters during
the site phase.
Evil Things Lingering - Sage Ally
[2 ally MPs; 4 mind; 9/9 prowess/body] Unique. Balrog specific. Spawn.
Playable at The Under-galleries, The Under-courts, or Remains of
Thangorodrim. Discard this ally if its company moves using region
or starter movement. If this ally's controlling character is not The Balrog,
your opponent makes a roll during your organization phase and subtracts four
. The controlling character is eliminated if the result is greater than his
mind.
A Few Recruits - Orc Faction
[1 faction MPs] Balrog specific. Playable at a tapped or untapped
non-Dragon's lair: Ruins & Lairs, Shadow-hold, or Dark-hold, the site
cannot be an Under-deeps site or surface site thereof, if the influence
check is greater than 8. Modifications: The Balrog (+3), leader (+2).
Flame of Udûn - Permanent-event
[Pr: +3; DI: -2] Balrog specific. Demon fána. Playable during
your organization phase on The Balrog. Return this card to your hand:
when you play another Demon fána card, or, if you choose, during
your organization phase. Discard his allies. No other characters or allies
can be in his company outside of the organization phase. +3 prowess; -2 direct
influence. +1 to all body checks resulting from failed strikes against The
Balrog. If The Balrog attacks successfully in company vs. company combat,
+1 to defending character's body check.
Foe Dismayed - Short-event
Balrog specific. +1 prowess against an attack for all characters in
a leader's or The Balrog's company or +3 to an influence attempt by
a leader or The Balrog.
Gangways over the Fire - Permanent-event
Balrog specific. At the end of its movement/hazard phase, each of
your moving companies may attempt to move with Under-deeps movement to a
new site they have not used yet this turn. Another site card is played and
a movement/hazard phase immmediately follows. Subtract the number of complete
movement/hazard phases the company has taken so far this turn from its
Under-deeps movement rolls. You may start the game with this card in lieu
of playing a minor item. Cannot be duplicated.
Great Fissure - Short-event
Balrog specific. Target and cancel any effect (declared earlier in
the same chain of effects) that would cancel an attack by The Balrog's company
against an opponent's company. Alternatively, cancel an attack against a
company at, or moving to or from, an Under-deeps site.
Great Shadow - Permanent-event
[Pr: -2, B: -1] Balrog specific. Demon fána. Playable during
your organization phase on The Balrog. Return this card to your hand:
when you play another Demon fána card, or, if you choose, during
your organization phase. +6 general influence; -2 prowess; -1 body. The Balrog
gains the scout skill and may have followers. During your end-of-turn phase,
you may take one non-short-event resource or character from your discard
pile (show it to your opponent) and shuffle it into your play deck. The Balrog
may tap to cancel an attack against his company.
Great Troll - Warrior Ally
[1 ally MP; 3 mind; 6/8 prowess/body] Balrog specific. Playable at
a non-Darkhaven Under-deeps site and only by The Balrog. Troll. Even
if tapped or wounded, you may assign a strike to this ally as though it were
untapped.
Heart of Dark Fire - Short-event
Balrog specific. Playable if Strangling Coils is in play. You
may bring this card from your sideboard into your play deck and reshuffle
during your organization phase. The Balrog receives +5 direct influence this
turn while Strangling Coils is in play. Cannot be duplicated on a
given turn.
Invade Their Domain - Permanent-event
[3 misc. MPs] Balrog specific. Playable during the site phase
on the Blue Mountain or Iron Hill Dwarf-hold if The Balrog is there and Breach
the Hold is on its adjacent Under-deeps site. The Balrog's company
faces 3 attacks (Dwarves 5 strikes with 9 prowess, 4 strikes with 10 prowess,
3 strikes with 12 prowess). Following the attacks, tap The Balrog or discard
this card. If this card is not discarded, discard all unique factions playable
at the site. Discard this card when the site is discarded or returned to
its location deck. Cannot be duplicated on a given site.
Lord and Usurper - Permanent-event
[5 misc. MPs] Balrog specific. Playable during the site phase
on Invade Their Domain. The company faces 2 attacks (Dwarves 4 strikes
with 9 prowess, 3 strikes with 10 prowess). Following the attacks, tap a
character or discard this card. If this card is not discarded, discard all
unique factions playable at the site. All versions of the associated site
become a Shadow-hold, may have no factions played there, and lose all Dwarf
automatic-attacks. Other versions gain an automatic-attack: Orcs 4 strikes
with 7 prowess. Cannot be duplicated on a given card.
Maker's Map - Permanent-event
[2 misc. MPs] Balrog specific. Playable during the site phase on an
untapped ranger at an untapped site where Information is playable.
Tap the ranger and the site. +2 to all rolls for his company to move to adjacent
Under-deeps sites.
Memories of Old Torture - Permanent-event
[1 ally MP] Balrog specific. Playable on a Man, Drake, Orc, Troll,
or Giant hazard creature attack with one strike for each of its
attacks. All attacks of the creature are canceled. The creature becomes
an ally under the control of any character in the company. The character
need not tap. The ally has a mind of 1, body of 7, and prowess equal to its
normal prowess minus 7. It gives 1 ally marshalling point. Discard this card
and the ally if the company moves through a Free-domain or Dark-domain.
Mine or No One's - Short-event
Balrog specific. +10 to an influence attempt by The Balrog against
an opponent's: item, ally, Troll faction, or Orc faction. Cannot be duplicated
on a given attempt.
A More Evil Hour - Permanent-event
Balrog specific. Tap this card when an opponent plays a card normally
giving him three or more marshalling points. This card does not untap. If
tapped, you may discard this card during your organization phase to target
a company allowed to move with region movement. The company may move up to
two additional regions if moving to a site where an opponent's company is
presentand also, thereafter, when leaving this site.
Nasty Slimy Thing - Ally
[1 ally MP; 2 mind; 4/9 prowess/body] Unique. Balrog specific. Spawn.
Playable at a non-Darkhaven Under-deeps site. Tap to cancel a
Drake attack. Discard this ally if its company moves using region or starter
movement.
Obey Him or Die - Permanent-event
Balrog specific. Playable during the organization phase on a
leader in The Balrog's company. The leader receives +2 direct influence
and cannot be discarded by a body check. Discard whenever there is a character
in his company with a higher mind. Cannot be duplicated on a given character.
Orders from the Great Demon - Permanent-event
Balrog specific. Playable on a company. May be played
with a starting company in lieu of a minor item. This company may contain
an additional leader who does not count against the company size maximum.
Out He Sprang - Permanent-event
Balrog specific. If Great Shadow is not in play, The Balrog
may move with region movement (overriding his card) to an Under-deeps surface
site or from an Under-deeps surface site. Based on his marshalling
point (MP) total, he may use the following number of regions: 0-8 MPs 1 region;
9-16 MPs 2 regions; 17-24 MPs 3 regions; 25+ MPs 4 regions. This region allowance
may not be modified by any other effects except A More Evil Hour.
People Diminished - Permanent-event
[2 misc. MPs] Balrog specific. Playable during the site phase on an
untapped Free-hold or Border-hold. Tap the site. The company faces
3 attacks (Men 4 strikes with 8 prowess, 3 strikes with 10 prowess, 2 strikes
with 12 prowess). Following the attacks, tap a character or discard this
card. If this card is not discarded, discard all unique factions playable
at the site. -5 to each attempt against any faction at any version of this
site. This site is never discarded and never untaps for you. Cannot be duplicated
on a given site.
Roam the Waste - Short-event
Balrog specific. Playable during the organization phase if Strangling
Coils is in play. You may bring this card from your sideboard into
your play deck and reshuffle during your organization phase. Each of your
companies this turn is considered to have one fewer Wilderness and one fewer
Shadow-land in its site path.
Roots of the Earth - Permanent-event
[1(3) misc. MPs] Balrog specific. Playable during the site phase
on an Under-deeps site noramlly a Ruins & Lairs if The Balrog is
there. The Balrog's company faces an attack (Drake 2 strikes with
13 prowess). Following the attack, tap The Balrog or discard this card. The
associated site is a Darkhaven and loses all automatic-attacks. All other
versions of the site become a Shadow-hold and gain an additional
automatic-attack: Orcs 5 strikes with 9 prowess. If Breach the Hold
is on the same site, this card gives 3 marshalling points. This site is never
discarded or returned to its location deck. Cannot be duplicated on a given
site.
Scourge of Fire - Short-event
Balrog specific. Playable if Flame of Udûn is in play.
You may bring this card from your sideboard into your play deck and reshuffle
during your organization phase. Choose and discard one item an opponent's
company bears if The Balrog is untapped and in company vs. company combat
with that company. Cannot be duplicated on a given turn.
Stabbing Tongue of Fire - Special Item
[1 item MP] Unique. Balrog specific. Playable at any tapped or untapped
non-Darkhaven Under-deeps site. May only be borne by The Balrog.
This item affects The Balrog. +1 prowess when tapping to face a strike. +1
to all body checks resulting from failed strikes against The Balrog. If The
Balrog attacks successfully in company vs. company combat, +1 to the defending
character's body check.
Strangling Coils - Permanent-event
[DI: +3, B: -1] Balrog specific. Demon fána. Playable during
your organization phase on The Balrog. Return this card to your hand:
when you play another Demon fána card, or, if you choose, during
your organization phase. +3 direct influence; -1 body. The Balrog gains the
diplomat skill and may have followers. Once during his movement/hazard phase,
you may untap all tapped characters in The Balrog's company. If then untapped,
tap The Balrog.
Tempest of Fire - Permanent-event
[3 misc. MPs] Balrog specific. Playable during the site phase on an
untapped Border-hold or Shadow-hold; the site cannot be an Under-deeps
site or surface site thereof. Tap the site. The company faces
three attacks (Men at a Border-hold, Orcs at a Shadow-hold 5 strikes with
8 prowess, 4 strikes with 9 prowess, 3 strikes with 10 prowess). Following
these attacks: discard this card or tap a character, place this card in your
marshalling point pile, and return each unique faction playable at the site
to its owner's hand.
Terror Heralds Doom - Short-event
Balrog specific. Playable during the organization phase if Flame of
Udûn is in play. You may bring this card from your sideboard
into your play deck and reshuffle during your organization phase. +2 to all
influence attempts this turn by any of your companies.
Vanguard of Might - Short-event
Balrog specific. Playable if a company at or moving to an Under-deeps
site is facing an attack and Flame of Udûn is not in play.
If not in the company, The Balrog immediately joins the company. This is
considered movement for The Balrog with no movement/hazard phase. The Balrog
must face a strike from the attack, regardless of any conflicting effects.
Following the attack, if untapped, tap The Balrog.
Whip of Many Thongs - Special Item
[1 item MP] Unique. Balrog specific. Playable at any tapped or untapped
non-Darkhaven Under-deeps site. May only be borne by The Balrog.
This item affects The Balrog. +1 prowess when tapping to face a strike. If
The Balrog is in company vs. company combat, tap this item to cancel all
effects of one weapon of your choice (even declared in the same chain of
effects) in an opponent's company until the end of the combat. This does
not discard the weapon.
Barad-dûr - Dark-hold (Gorgoroth)
[opponent draws: 4, you draw: 2] Playable: Items (minor, major,
greater) Automatic-attacks (3): Orcs 4 strikes with 7 prowess;
Trolls 3 strikes with 9 prowess; Maia (cannot be canceled) 1 strike with
24 prowess. Any character wounded by the Maia's attack is automatically
eliminated Special: Creatures keyed to this site attack normally,
not as detainment.
Carn Dûm - Dark-hold (Angmar)
[opponent draws: 3, you draw: 2] Playable: Items (minor, major)
Automatic-attacks (2): Orcs 4 strikes with 7 prowess; Nazgûl
(cannot be canceled) 1 strike with 15 prowess. Special: Creatures
keyed to this site attack normally, not as detainment.
Cirith Gorgor - Dark-hold (Udûn)
[opponent draws: 3, you draw: 2] Playable: Items (minor, major,
greater) Automatic-attacks (2): Orcs 5 strikes with 8 prowess;
Trolls 2 strikes with 10 prowess Special: Creatures keyed to
this site attack normally, not as detainment.
Cirith Ungol - Dark-hold (Imlad Morgul)
[opponent draws: 3, you draw: 2] Playable: Items (minor, major)
Automatic-attacks (1): Orcs 4 strikes with 7 prowess
Special: Creatures keyed to this site attack normally, not
as detainment.
Dol Guldur - Dark-hold (Southern Mirkwood)
[opponent draws: 3, you draw: 2] Playable: Information, Items
(minor, major) Automatic-attacks (3): Orcs 3 strikes with 7
prowess; Trolls 2 strikes with 8 prowess; Nazgûl (cannot be canceled)
1 strike with 15 prowess Special: Creatures keyed to this site
attack normally, not as detainment.
The Drowning-deeps - Ruins & Lairs (Under-deeps)
[opponent draws: 2, you draw: 1] Adjacent Sites: Blue Mountain
Dwarf-hold (13), The Under-vaults (8), Remains of Thangorodrim (9)
Playable: Items (minor, major) Automatic-attacks
(2): Drake (1st attack) 2 strikes with 11 prowess; (2nd attack) Opponent
may play as an automatic-attack one non-unique hazard creature from his hand
normally keyed to Coastal Seas Special: Creatures keyed to
Coastal Sea and any Drakes may be keyed to this site.
The Gem-deeps - Ruins & Lairs (Under-deeps)
[opponent draws: 1, you draw: 1] Adjacent Sites: Glittering
Caves (0), The Pûkel-deeps (8), The Under-gates (6)
Playable: Items (minor, major, gold ring)
Automatic-attacks (2): Undead (1st attack) 3 strikes with 9
prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to a Shadow-hold
Special: Any Undead creature or Pûkel-creature may be
keyed to this site.
The Iron-deeps - Dark-hold (Under-deeps)
[opponent draws: 3, you draw: 2] Adjacent Sites: Carn Dûm
(0), The Under-leas (6), The Under-vaults (7) Playable: Items
(minor, major) Automatic-attacks (2): Trolls (1st attack) 3
strikes with 9 prowess; (2nd attack) Opponent may play as an automatic-attack
one non-unique hazard creature from his hand normally keyed to a Ruins &
Lairs Special: Creatures keyed to this site attack normally,
not as detainment. Any Drake creature (except Sea Serpent) may be
keyed to this site.
Minas Morgul - Dark-hold (Imlad Morgul)
[opponent draws: 4, you draw: 2] Playable: Items (minor, major,
greater) Automatic-attacks (2): Undead 3 strikes with 8 prowess;
Nazgûl (cannot be canceled) 1 strike with 15 prowess
Special: Creatures keyed to this site attack normally, not
as detainment.
Moria - Darkhaven (Redhorn Gate)
[opponent draws: 1, you draw: 1] Special: Any Gold Ring stored
at this site is automatically tested (modify the roll by -2). Creatures keyed
to this site are detainment. If one of your companies is at this site, all
attacks against it are canceled.
The Pûkel-deeps - Ruins & Lairs (Under-deeps)
[opponent draws: 2, you draw: 2] Adjacent Sites: Dunharrow
(0), The Gem-deeps (8), The Sulfur-deeps (9) Playable: Items
(minor, major, gold ring) Automatic-attacks (2):
Pûkel-creature (1st attack) 2 strikes with 11 prowess; (2nd attack)
Opponent may play as an automatic-attack one non-unique hazard creature from
his hand normally keyed to a Shadow-hold Special: Any Undead
creature or Pûkel-creature may be keyed to this site.
The Rusted-deeps - Ruins & Lairs (Under-deeps)
[opponent draws: 2, you draw: 1] Adjacent Sites: Iron Hill
Dwarf-hold (13), The Wind-deeps (8) Playable: Items (minor,
major) Automatic-attacks (2): Drake (1st attack) 2 strikes
with 11 prowess; (2nd attack) Opponent may play as an automatic-attack one
non-unique hazard creature from his hand normally keyed to a Shadow-hold
Special: Any Dragon creature (except
Eärcaraxë) may be keyed to this site.
Remains of Thangorodrim - Ruins & Lairs (Under-deeps)
[opponent draws: 2, you draw: 2] Adjacent Sites: no surface
site, The Drowning-deeps (9) Playable: Information, Items (minor,
major, greater) Automatic-attacks (2): Drake (1st attack) 2
strikes with 12 prowess; (2nd attack) Opponent may play as an automatic-attack
one hazard creature from his hand normally keyed to Coastal Sea
Special: Creatures keyed to Coastal Seas may be keyed to this
site.
The Sulfur-deeps - Dark-hold (Under-deeps)
[opponent draws: 1, you draw: 1] Adjacent Sites: Dol Guldur
(0), The Under-gates (6), The Pûkel-deeps (9), The Under-galleries
(9), The Under-courts (7) Playable: Items (minor, major)
Automatic-attacks (2): Troll (1st attack) 2 strikes with 9
prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to a Shadow-hold
Special: Creatures keyed to this site attack normally, not
as detainment.
The Under-courts - Dark-hold (Under-deeps)
[opponent draws: 3, you draw: 2] Adjacent Sites: Barad-dûr
(0), The Under-galleries (6), The Sulfur-deeps (7)
Playable: Items (minor, major) Automatic-attacks
(2): Trolls (1st attack) 3 strikes with 10 prowess; (2nd attack)
Opponent may play as an automatic-attack one non-unique hazard creature from
his hand normally keyed to a Shadow-hold Special: Creatures
keyed to this site attack normally, not as detainment.
The Under-galleries - Dark-hold (Under-deeps)
[opponent draws: 2, you draw: 2] Adjacent Sites: Any site in
Udûn (0), The Under-courts (6), The Sulfur-deeps (9)
Playable: Information, Items (minor, major)
Automatic-attacks (2): Trolls (1st attack) 4 strikes with 9
prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to a Shadow-hold
Special: Creatures keyed to this site attack normally, not
as detainment.
The Under-gates - Darkhaven (Under-deeps)
[opponent draws: 1, you draw: 1] Adjacent Sites: Moria (0),
The Gem-deeps (6), The Sulfur-deeps (6), The Under-leas (4), The Under-grottos
(6) Special: Any Gold Ring stored at this site is automatically
tested (modify the roll by -2). Creatures keyed to this site are detainment.
If one of your companies is at this site, all attacks against it are canceled.
The Under-grottos - Ruins & Lairs (Under-deeps)
[opponent draws: 1, you draw: 1] Adjacent Sites: Goblin-gate
(0), The Under-leas (6), The Under-gates (6) Playable: Items
(minor, gold ring) Automatic-attacks (2): Undead (1st attack)
4 strikes with 7 prowess; (2nd attack) Opponent may play as an automatic-attack
one non-unique hazard creature from his hand normally keyed to a Shadow-hold
Special: When a gold ring is tested in a company at this site,
the result of the roll is modified by +1.
The Under-leas - Shadow-hold (Under-deeps)
[opponent draws: 1, you draw: 1] Adjacent Sites: Mount Gundabad
(0), The Wind-deeps (5), The Iron-deeps (6), The Under-grottos (6), The
Under-gates (4), The Under-vaults (5) Playable: Items (minor)
Automatic-attacks (2): Orcs (1st attack) 5 strikes with 7 prowess
(detainment); (2nd attack) Opponent may play as an automatic-attack one
non-unique hazard creature from his hand normally keyed to a Ruins &
Lairs Special: Creatures keyed to this site attack normally,
not as detainment.
The Under-vaults - Ruins & Lairs (Under-deeps)
[opponent draws: 1, you draw: 1] Adjacent Sites: Mount Gram
(0), The Iron-deeps (7), The Under-leas (5), The Drowning-deeps (8)
Playable: Items (minor, major) Automatic-attacks
(2): Undead (1st attack) 3 strikes with 8 prowess; (2nd attack) Opponent
may play as an automatic-attack one non-unique hazard creature from his hand
normally keyed to a Shadow-hold Special: Any Undead creature
may be keyed to this site.
The Wind-deeps - Ruins & Lairs (Under-deeps)
[opponent draws: 1, you draw: 1] Adjacent Sites: The Wind Throne
(0), The Under-leas (5), The Rusted-deeps (8) Playable: Items
(minor, major) Automatic-attacks (2): Orcs (1st attack) 3 strikes
with 7 prowess; (2nd attack) Opponent may play as an automatic-attack one
non-unique hazard creature from his hand normally keyed to a Shadow-hold
Special: Any Drake creature (except Sea Serpent) may
be keyed to this site.
Black Vapour - Short-event
Target any effect (declared earlier in the same chain of effects) that would
cancel a Spider attack. Make a roll and add the attack's prowess. If the
result is greater than 14, the effect is canceled and the attack receives
+1 prowess. Alternatively, +1 prowess to a Spider attack. This card may be
revealed as an on-guard card for either effect.
Carrion Feeders - Creature
[1 kill MP; playable: Wilderness, Shadow-land, Ruins & Lairs, Shadow-hold;
9/- prowess/body] Animals. Each wounded character faces one strike.
All body checks resulting from successful strikes are modified by an additional
+1. Each untapped character in the company may tap to cancel a strike against
a wounded character.
Darkness Made by Malice - Short-event
Playable on a company at or moving to a Ruins & Lairs or Under-deeps
site, if there are more Spawn cards in play than characters in the
company. Eliminated Spawn do not count. The company must do nothing during
its site phase this turn.
Desire All for Thy Belly - Short-event
To play this card, you must discard a Spawn card from your hand. Reveal to
yourself a number of cards from the top of opponent's play deck equal to
the number of Spawn cards in play. Eliminated Spawn do not count. Choose
one card and show it to your opponent. He must choose to either: remove the
card from the game or decrease the number of cards he may hold in
his hand by one for the rest of the game. Shuffle and replace all remaining
cards back on top of his play deck. Remove this card from the game.
Diminish and Depart - Permanent-event
Playable on an Elf, Hobbit, or Wizard. All Elves and Hobbits
in the target's company have +1 mind, and a Wizard in the company has -1
direct influence. Tap target character at a Haven
[h] during the organization phase to discard this card. Cannot be duplicated
in a given company.
Fled into Darkness - Permanent-event
Playable before the strike sequence on The Balrog facing a strike with
a prowess higher than his. The strike is canceled and The Balrog
taps, if untapped. The next time The Balrog would otherwise untap, make him
tapped instead and discard this card. Cannot be duplicated.
Glance of Arien - Short-event
Environment. Playable on The Balrog at or moving to a non-Under-deeps
site. -2/-1 to his prowess/body until the end of the turn. This
modification is -4/-2 if Gates of Morning is in play. Cannot be duplicated
on a given turn.
Imprisoned and Mocked - Permanent-event
Playable before strikes are assigned on a non-detainment Orc or Troll
attack with more strikes than characters and allies in the company.
If the attack is not canceled or defeated, make a roll following the attack
adding two for each excess strike. If the result minus five is greater than
the prowess of the highest mind character in the company (of your choice),
place that character "off to the side" with this card and discard all cards
on that character. Otherwise, discard this card. During that character's
next long-event phase, discard this card and return the character to its
owner's hand.
Monstrosity of Diverse Shape - Permanent-event
[4 kill MP; 15/9 prowess/body] Unique. Spawn. The Drowning-deeps and
Remains of Thangorodrim each have an additional automatic-attack: Spawn 2
strikes with 15/9 prowess/body. In addition, once per turn the hazard player
may use one against the hazard limit to play a Wolf or Animal hazard creature
from his discard pile. This card must have already attacked the company this
turn.
Olog Warlords - Creature
[2 kill MPs; playable: Shadow-land, Dark-domain, Shadow-hold, Dark-hold;
10/4 prowess/body] Trolls. Three strikes (playable only against hero
companies).
Press Gang - Permanent-event
When a character would otherwise be discarded from play, discard all cards
on him, place him "off to the side" with this card, and return any character
already with this card to its owner's hand. A character with this card gives
his player negative character marshalling points. Cannot be duplicated.
The Reek - Short-event
Playable on a company at or moving to a Ruins & Lairs or Under-deeps
site if you discard an Animal or Spider creature from your hand.
Tap all untapped characters in the company with a mind less than 2 plus the
number of Spawn cards in play. Eliminated Spawn do not count. Does not affect
Wizards or Ringwraiths.
Shelob's Brood - Creature
[1 kill MP; 8/- prowess/body] Spiders. Four strikes. Playable at any
Under-deeps site or surface site thereof.
Spawn of Ungoliant - Permanent-event
[4 kill MP; 15/8 prowess/body] Unique. Spawn. The Pûkel-deeps
and The Gem-deeps each have an additional automatic-attack: Spawn 3 strikes
with 15/8 prowess/body. In addition, +1 to all body checks for Elves, Dwarves,
Hobbits, Dúnedain, and Men resulting from Spider attacks.
The Sun Shone Fiercely - Long-event
Environment. -1 prowess to all Orc, Troll, Dwarf, and Ringwraith
characters not at, nor moving to or from, an Under-deeps site. This modification
is -2 if Doors of Night is not in play. Cannot be duplicated.
Unabated in Malice - Short-event
Playable on an automatic-attack or an attack from Shelob; does
not count against the hazard limit. The attack receives +1 strike, +1
prowess, and -2 body. The first attempt to cancel this attack instead cancels
the affects of this card. Cannot be duplicated on a given attack.
Ungoliant's Progeny - Permanent-event
[4 kill MP; 16/8 prowess/body] Unique. Spawn. The Wind-deeps and The
Rusted-deeps each have an additional automatic-attack: Spawn 2 strikes with
16/8 prowess/body. In addition, for each Spider attack your opponent faces,
you can choose for it to be at +1 prowess and detainment.
Ungoliant's Foul Issue - Permanent-event
[4 kill MP; 17/7 prowess/body] Unique. Spawn. Ancient Deep-hold has
an additional automatic-attack: Spawn 2 strikes with 17/7 prowess/body. In
addition, non-unique Spider creatures can be keyed to Under-deeps Ruins &
Lairs and Shadow-holds.
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Cave Troll - Ally
[1 ally MP; 2 mind; 4/8 prowess/body] Playable at a tapped or untapped
Under-deeps site with a Troll automatic-attack. +1 to rolls required
for its controller's company to move to adjacent Under-deeps sites.
Going Ever Under Dark - Permanent-event
Playable on a company during the organization phase. The company
cannot use starter movement. In addition, if they move with region movement,
they are limited in all cases to 3 regions maximum and their hazard
limit is reduced by one (to a minimum of two). Discard this card from play
and make a roll to attempt to cancel an attack against them by an opponent's
company. If the roll plus the number of scouts in the company is greater
than 7, the attack is canceled. Discard during your organization phase if
you choose. Cannot be duplicated on a given company.
Great Army of the North - Permanent-event or Short-event
[(2) faction MPs] As a permanent-event, +1 to your influence attempts against
Orc and Troll factions. If you have at least 4 unique Orc and/or Troll
factionsnone playable at a Darkholdyou receive this card's marshalling points.
Cannot be duplicated as a permanent-event. Alternatively, as a short-event,
you may choose any Orc and Troll factions from your discard pile and shuffle
them into your play deck.
Grond - Permanent-event
Playable on a unique Orc or Troll Faction. -3 prowess to
automatic-attacks at Free-holds and Border-holds in the region the containing
the site where the faction is playable, and in all adjacent regions. Only
one Grond can so affect a given site.
Long Grievious Siege - Permanent-event
[1 misc. MP] Playable on a unique non-Dragon faction. Place
a Border-hold from your location deck "off to the side" with this card. The
Border-hold must be in the same region or adjacent thereto as a site where
the target faction is playable. Return any faction playable at the Border-hold
to its owner's hand. -5 to any attempt to play a faction at any version of
the Border-hold. All versions of the Border-hold gain an additional
automatic-attack: same type as your target faction 5 strikes with 9 prowess
(detainment against your companies). Cannot be duplicated on your faction.
No Better Use - Permanent-event
Playable on a character during your organization phase. One
time you may tap your character to place an opponent's character "off to
the side" with this card. Do this in lieu of making opponent's character's
body check in company vs. company combat with your character's company. Discard
all cards on opponent's character. If your character becomes wounded or leaves
active play, discard this cardopponent's character then forms a company at
your character's current or new site. During the site phase at Shelob's Lair,
your target character may tap and discard this card to eliminate opponent's
characterwhom you then receive as kill marshalling points.
Prone to Violence - Permanent-event
Any minion company without a Ringwraith may attack another minion company
without a Ringwraith. The attacking company may contain The Balrog. Discard
when any play deck is exhausted. Cannot be duplicated.
Sauron - Permanent-event
Manifestation of The Lidless Eye. Playable if your opponent is a Wizard
and you have not revealed a Ringwraith. You are Sauron, not a Ringwraith.
You may not reveal a Ringwraith or play Ringwraith followers. +10 to your
general influence. Discards and prevents the subsequent play of Bade to
Rule. During your organization phase, you may bring a resource or character
from your sideboard into your play deck and shuffle and there is no
limit to the number of characters you may bring into play. Cannot be duplicated.
Whispers of Rings - Permanent-event
During your organization phase, you may take one ring special item (except
for The One Ring) from your sideboard or discard pile and place it
"off to the side" with this card. This item gives no marshalling points.
A maximum of two items may be with this card at one time. You may play a
ring special item placed with this card as though it were in your hand. You
may start the game with this card in lieu of playing a minor item.
Crept Along Carefully - Permanent-event
Playable on a company during the organization phase. The company
cannot use starter movement or move to an Under-deeps site. In addition,
if they move with region movment, they are limited in all cases to 3 regions
maximum and their hazard limit is reduced by one (to a minimum of
two). Discard this card from play and make a roll to attempt to cancel an
attack against them by an opponent's company. If the roll plus the number
of rangers in the company is greater than 7, the attack is canceled. Discard
when any play deck is exhausted or, if you choose, during your organization
phase.
Elven Rope - Minor Item
[(3) misc. MPs; CP: 1] Tap Elven Rope and a ranger bearer during your
organization phase to allow his company to move an additonal region. Instead
of eliminating a creature the bearer's company defeated (with a normal prowess
less than 11), you may place the creature's card with Elven Rope.
Discard the creature if Elven Rope's bearer becomes wounded. If stored
with a creature, the creature stays with Elven Rope and you receive
three miscellaneous marshalling points. Otherwise, the creature has no effect
on play.
Longbottom Leaf - Short-event
Take up to two resources from your sideboard to your play deck and reshuffle.
Remove this card from the game.
Rumours of Rings - Permanent-event
During your organization phase, you may take one ring special item (except
for The One Ring) from your sideboard or discard pile and place it
"off to the side" with this card. This item gives no marshalling points.
A maximum of two items may be with this card at one time. You may play a
ring special item placed with this card as though it were in your hand. You
may start the game with this card in lieu of playing a minor item.
Show Things Unbidden - Short-event
Playable during the organization phase on Galadriel if untapped and
at Lórien. Tap Galadriel. Opponent must choose and reveal
to you 3 non-environment hazards from his hand and shuffle them into his
play deck. If these are not available, opponent must reveal his hand to you
and shuffle all non-environment hazards there into his play deck.
To Fealty Sworn - Permanent-event
[1 misc. MPs; Pr: +2; DI: (+5)] Playable on a Hobbit: in the same
company as Return of the King or during the same site phase his company plays
a unique hero faction at a Free-hold (not Bag End). The Hobbit
gains the warrior skill, +2 prowess, and +5 direct influence against the
Hobbits faction and characters with Bag End as a home site. Cannot
be duplicated on a given Hobbit.