publications
(research material, power points,
papers, graphics thoughts, api issues)
last update: july 4, 2001
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ray-convex
polygon intersection, by akbar A.
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quick-fixes,
by akbar A.
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why direct3d,
by akbar A.
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voxelize me,
by akbar A.
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subdivision
issues, by akbar A.
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making the xbox work
for game developers and publishers, by akbar A.
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bump mapping,
by akbar A.
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vector math,
by akbar A.
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pointer to data,
by akbar A.
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the elusive
shadow, by akbar A.
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book list,
by akbar A.
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z-buffer in all
it's stupidity, by akbar A.
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it's called
fighting, by akbar A.
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line anti-aliasing,
by akbar a.
blank space
index..