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Greetings, M'Lord. Welcome to the Armory. Before you raise your army, please, take a moment to review your choices of Soldier. Also here, will be some outlines of the best army for each situation. ![]() Archers: Archers are a must. How many of them will alter the effectiveness of your army alot. Not enough will render them useless, but too many and you may find that you can't defend them all. Their strength comes in their range. They are not extreamly powerfull, but they have very far range. Large groups fair more a pounding than tactical unit. They are weak hand to hand, so don't use them there. Lure your enemy into a trap with them. They are best used inside Castles to keep out attackers. ![]() Swordsmen: Swordsmen are the heavy guys, and my favorite =). Covered in chainmail and carrying a large shield, they stand their ground for a long time. Wielding a double sided Sword gives them the ability to pack a powerfull punch. A small portion of them in your army will add quite a bit of power, while a large group (50% or more) make you unstopable. They are sort of slow, so its best if you just rush them into the heat of battle. ![]() Macemen: Macemen are cool. They are really fast, and they turn unarmored units into hamburger faster than a blender. The only problem is they have no armor, so they will be crushed by knights and swordsmen. Since their so fast, send them around and chase down archers and then finish off the meele with 'em. They are real cheap too. ![]() Crossbowmen: These guys are ok. They are medium speed, but on the battle field they blow guys up like nukes! Well, not really, but they pick them off fast. They have a very short range, a little armor, and can hold their own for a while hand to hand. But try not too do that, because they are the most powerfull unit in the game. Keep them just behind pikemen, and they will make your opponent's force of knights about as powerfull as a peasant. Look out though, they are macemen's #1 target. If only they could reload faster..... ![]() Peasants: Peasants are dumb, stupid and worthless. Their only usefullness is filling in moats because they cost almost nothing. They have no armor, and their "weapon" is an "around the house pitchfork". 5 swordsmen could proboably beat up a group of 50 of em. Take my advice, if its not a siege, don't use 'em unless your desperate. ![]() Pikemen: There has always been a debate about these guys. Are they good or bad? Well, because they are cheap, alot of people just assume that they suck. That is not true (In my opinion). Yes, their cumbersome weapons do make them really slow, but nobody can get through a wall of spears. So they are great to defend archers, crossbows, and just block where your enemy wants to go. Put them in the center of your lines so you dont get split. They are best used in castles to defend breaches, and for attackers to push forward. They are a great part of a tactical General's army. Extreamly effective against cavalry. ![]() Knights: Ahhh, brave Nobles riding to face the tretchary of war, to lead the forces into battle, to prove their Lord's right to the throne. Knights are cool. They look wierd, but they fight well. They are the fastest unit, and will waste almost anything that comes into their path. The only problem here is they cost ALOT, so don't count on having too many in your forces. Send them after archers, peasants, macemen, or swordsmen. Avoid pikemen. Use your own to counter them. Ideal Armies: Defensive: 60% pikemen, 30% Archers, 10% crossbowmen. Offensive: 30% Pikemen, 30% Archers, 20% Macemen, 20% Swodsmen. Capturing a town: 40% Archers, 60% Pikemen. Defending a castle: 75% Archers, 15% pikemen, 10% Crossbowmen. Attacking a castle: 45% Peasants, 20% Pikemen, 35% Archers. Riot Quashers: 100% Pikemen |