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DC ITEMS


Aging Elixir- +1 year to your age
Asaura- Decent foot equip., obtained through ninjas/peasants
Battle axe- Equipment that can be bought or obtained from orcs
Bill Hook- Buyable equipment also obtained by the 2nd castle guard
Blast Powder- Causes 25 damage for each use in battle
Bless Scroll- +1d to an armament, usable 1time on each armament
Blind Dust- Junk, not obtainable from monsters any longer
Blinding Dust- Causes enemy to not be able to use items
Bushido Token- Obtained by Samurai, used to gain Ieatsu skill
Camp Tent- Prevents oversleeping when not in rooms
Castle Permit- Gain entrance to castle without having to fight guards
Clothes- Buyable and obtained by mages/wizards/sorcerers in the field
Cookie- Refills all your quests, goes stale(unusable) over night
Cooking gear- Prevents rust when sleeping not in the rooms
Crystal Crown- Jewel, a treasure to sell for a handy price
Doc Martins- Buyable equipment
Dragon Scales- Treasures obtained from killing dragons, trophies
Dragon Shield- Equipment obtained by killing privateers
Elf Bow- Equipment obtainable by killing elves/sidhes
Emerald- Usable with 8 mage skills, causes panic
Enchant Scroll- +1skill to armaments, usable more than once per armament
Fish- Plain old run of the mill fish, feeds dock monsters
Flame Scroll- +4a to a right or both-handed weapons, one time per weapon
Flaming Sword- Equipment obtainable by the knights in the throne room
Food- Used on enemies, like running away but depends on charm& not skill
Foul Axe- Equipment obtainable by killing plagues in Shangala
Full Plate- Equip. obtainable by killing the 2nd castle guard
Garnet- Usable with 6 mage skills, cures status problems
Ginseng Root- Gives you an extra use in battle
Gladius- Equip. obtainable by killing gladiators
Glow Scroll- Used on armaments to allow you to see w/out torches
Gobble Inn Postcard- Collector memorabilia (junk)
Gobble Inn T-shirt- More collector stuff (junk)
Goblin Mithril- Unequipable equip. found in the mounds
Goblin Pick- Equip. obtainable by goblin mining gangs in the mound
Goblin Pike- Equip. obtainable by guards in the treasury
Goblin Plate- Unequipable equip. obtainable in the treasury
Goblin Shield- Equip. obtainable in the mounds
Gold Apple- Heals 30 guts and status problems
Golden Apple- Junk, not obtainable through monsters any longer
Gold Nugget- Treasure, fun to collect, sell for moolah
Great Bow- Equip. obtainable by privateers in the docks
Half Plate- Equip. obtainable by knights or the 1st castle guard
Healing Salve- Heals 15 guts
Horn- Treasure found on rams, sells for money
Identify Scroll- Identifies stats of equipment
Kookie- A stale and unusable cookie
Koutetsu- The best body armor in the game, found on samurai
Luck Scroll- +2skill to amraments, usable once per weapon
Magic Staff- Equip. obtainable by sorcerers in the mounds or dungeons
Mandrake Root- Refills one quest point
Map to Throne room- Allows access to throne room in the mounds
Map to Treasury- Allows access to the treasury in the mounds
Map to Vortex- Allows access to the vortex in mounds
Map to Warrens- Allows access to the warrens in the mounds
Mark(s)- The unit of money in the game
Masamune- Best right-handed weapon in the game, found on samurai
Matchlock Rifle- Equip. obtainable by mercenaries, always 20a w/blast
Mercury Sandals- Buyable equip or obtainable by gryphons
Miners Cap- Top H gear in game, found on goblin gangs(mounds & dungeon)
Mithril Mail- Equip. obtainable by sidhes/elves in the forest
Mystic Robes- Equip. for head when obtained in the mounds
Mystic Robes- Equip. for body when obtained in the dungeons
Nunchaku- Equip. obtainable by ninjas or peasants
Opal- Usable with 4 mage skills, heals 15 guts
Panic Dust- Causes enemies to attempt to runaway
Pike- Buyable equip. also found on knights in the field
Platinum ring- Treasure, sells for a lot of money
Quartz- Usable with 2 mage skills, identifies weapon stats
Rams Horn- Great left-handed weapon, found on rams in the mountains
Rat Tail Whip- Equip. obtainable by rats/rabbits in the dungeons
Recurve Bow- Buyable equipment
Rock- Junk obtained after a troll swindles you and takes all of your belongings
Roman Helm- Buyable equipment
Rope- Allows you to quest in the mountains, eaten by rams
Ruby- Usable with 10 mage skills, causes blind
Rusty dagger- Equip. obtainable by brownies/dwarves in the field
Rutter for Hie Brasil- Allows access to Hie Brasil in the docks
Rutter for Shangala- Allows access to Shangala in the docks
Sea slippers- Equip. obtainable by mermaids in the docks
Seltzer Water- Heals status ailments
Serpent Scale- Equip. obtainable by dinosaurs in the docks
Shakrum- Buyable weapon
Shuriken- Equip. obtainable by ninjas in Shangala
Sleeping Bag- Prevents guts loss when you don't sleep in the rooms
Spirit Katana- Equip. obtainable by Shoguns, always has panic
Staff- Weapon found by mages/wizards/sorcerers in the fields
Steel Buckler- Buyable equipment
Steel Sword- Buyable equip., or obtained through 1st castle guard
Sword Breaker- Buyable weapon
Targe- Equip. obtainable by Gladiators, always has 8d
Teeth- OOOOOOHHHH, valuable treasure,really, sells for money
Terror Rod- Equip. obtainable by goblin queens, always w/ panic
Thief Insurance- Prevent creatures from swindling you
Throwing Knife- Equip. obtainable by gypsies in the fields
Time Crystal- A mysterious treasure, sells for many marks
Torch- Allows you to quest in the mounds and abandoned mines
Troll Wart- Stick them here, stick them there,or anywhere (junk)
Turnip- Small vegetables (I think they are veggies), JUNK
Turquoise- Usable with 12 mage skills, acts as blast powder
Tusk- Treasure found by hogs/pigs in forest
Unicorn Horn- Equip. obtainable by what else, unicorns
War Boots- Equip. obtainable by cutpurses & worms in the mounds
War Tusk- Equip. obtainable by pigs/hogs in the forest
Weird Knife- Unusable equipment when found in the mounds
Weird Knife- Usable when obtained in the dungeons
Youth Elixir- -1 year to your age