Abilities

Athletics •••• Athletics Maneuvers-Backflip,Kippup,jump,Shoulder Smash
Do(brawl) ••••• Brawl/Do Maneuvers Pheonix eye fist,Joint Break,Joint Lock/Dim Mak,KongJin,San He
Dodge ••••• Dodge Maneuvers 10 pts
Martial Swords •••• Weapon Techniques 8 pts
Firearms •••• Firearms Techniques 8 pts



Combat Maneuvers:


ManeuverPointsInitAccDmgMoveNotes
BlockNone+4NoneNone+0Soak=Dodge + Stamina,+2 initiave next turn.
DodgeNone+6NoneNone+1Dexterity + Dodge,may abort.
GrappleNone-1+0+0+0Sustained hold.
Heavy KickNone-1-1+2-1  
Heavy StrikeNone+0+0+1+0  
Quick KickNone+1+0+1+0  
Quick StrikeNone+3+0+0+1  
SprintNone+3NoneNone+3  
Backflip4+3NoneNone+2Costs 1 WP,avoids all attacks during the maneuver
Jump1+3NoneNone+1  
Kippup1see notesNoneNoneNoneA fighter who knows the kippup maneuver only suffers a -1 initiave pebalty the turn after he suffers a Knockdown(instead of the standard -2)
Shoulder Smash2+0-1+2-1  
Joint Break4+0+1+2+0if the victim takes any damage,the limb is broken,useless till it heals
Joint Lock4+1+1+1(1st turn)/+0(subsequent turns)+0(1st turn)/one(subsequent turnsDamage may only be soaked with stamina,armor has no effect.
Phoenix Eye Fist2+0-1+1+0if dmg is inflicted the opponent suffers a -1 to move the next round.
Dim Mak5+0-1+3+0See "The Way"
Kongjin4+1+1+1NoneSee "The Way"
San He4+2NoneNoneNoneSee "The Way"

Dragon-Head Sword:

[Arete 3 Quint 15] Katana [STR+5 Diff 6] with the grip worked the likeness of an oriental dragon, and a blade of steel folded 700 times by a master [of Matter] smith, that is nearly indestructable [20 HL to mark the metal, at least twice that to snap it] and impossibly sharp [inflicts an extra, unsoakable, Agravated HL of damage to any target that can bleed(Vampires lose a blood point instead of taking the HL).]
The Dragon-Head sword is traditionally passed to the greatest warrior among the Japanese Akashics. This weapon has been empressed with many Rotes:[including Ho Chi Thien, Zanshin, Master of Infinity, and Dragon's Breath.]

Danger Sense: The blade humms or glows when something nasty is about to happen to the mage.
[Time 2 Entropy 1: gives 1 turn warning if one success is scored or 1 scene warning if 2 or 3 successes. Does not give details.]

RETURN: If the blade is dropped, lost, or taken away, it will return instantly to the wielders hand.
[Correspondence 2, Aportation].