| 2000 Pts - Bretonnians Army | No Name |
| Unit Name | ## | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | WSv | Cp | Dp | US | Cost |
| Knights of the Realm | 9 | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 2+ | 2 | 277 | |||
| Lance; St+2 on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Barding; Knightly Virtue; Immune to panic caused by units that are not Knights. | ||||||||||||||||
| Champion | 1 | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 2+ | 2 | [18] | |||
| Warhorse | 10 | 8 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| Knights of the Realm | 14 | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 2+ | 2 | 402 | |||
| Lance; St+2 on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Barding; Knightly Virtue; Immune to panic caused by units that are not Knights. | ||||||||||||||||
| Champion | 1 | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 2+ | 2 | [18] | |||
| Warhorse | 15 | 8 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| Knights Errant | 9 | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 2+ | 2 | 234 | |||
| Lance; St+2 on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Barding; Knightly Virtue; Immune to panic caused by units that are not Knights. | ||||||||||||||||
| Champion | 1 | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 2+ | 2 | [16] | |||
| Warhorse | 10 | 8 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| Mounted Squires | 9 | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | 2 | 208 | |||
| Fast Cavalry; Spear; St+1 on charge; Bow; 24", St3 hit; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Gameskeeper | 1 | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | 2 | [7] | |||
| Warhorse | 10 | 8 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| Questing Knights | 9 | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 8 | 2+ | 2 | 317 | |||
| Lance; St+2 on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Barding; Questing Virtue; Immune to Panic | ||||||||||||||||
| Champion | 1 | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 8 | 2+ | 2 | [18] | |||
| Warhorse | 10 | 8 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| Grail Knights | 4 | 4 | 5 | 3 | 4 | 3 | 1 | 4 | 1 | 8 | 2+ | 2 | 190 | |||
| Lance; St+2 on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.; Barding; Grail Virtue; Immune to Psychology | ||||||||||||||||
| Champion | 1 | 4 | 5 | 3 | 4 | 3 | 1 | 4 | 2 | 8 | 2+ | 2 | [20] | |||
| Warhorse | 5 | 8 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| Army Battle Standard Bearer | 1 | 4 | 5 | 3 | 4 | 4 | 2 | 5 | 3 | 8 | 3+ | 2 | 148 | |||
| Heavy Armour; Battle Standard; Units w/in 12" may re-roll break tests; Grail Virtue; Immune to Psychology | ||||||||||||||||
| Banner of Defense | Unit has 4+ Ward save vs normal & magical missiles w/ S6 or more. | [50] | ||||||||||||||
| Warhorse | 1 | 8 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| * Duke | 1 | 4 | 6 | 3 | 4/6 | 4 | 3 | 6 | 4 | 9 | 3+ | 2 | 209 | |||
| Usage Conflict; General; Units within 12" may use General's Leadership; Great Weapon; last in HtH unless charging; Conflicts w/ shield; Lance; +2 Str on Charge; May switch to Magic Weapon on rnd 2 of CC; Heavy Armour; Grail Virtue; Immune to Psychology | ||||||||||||||||
| Sword of Heroes | Vs T5+ enemy, +3 St and 1 Wo = D3 Wo | [50] | ||||||||||||||
| Warhorse | 1 | 8 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| Option Footnotes: |
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| Lance Formation | Lance Formation gains a rank bonus as follows: 1-5 Zero, 6-9 +1 Rank, 10-14 +2 Rank, 15+ +3 Rank. Forming or leaving the Lance is a reform maneuver. Lance cannot turn but can move sideways or backwards counting every inch as two inches of movement. It turns by wheeling and may wheel backwards. May only march move forward. Wheel movement is based on the rearmost full rank. Skirmishers and single models with US of 1 or 2 cannot "trap" the Lance and must make way. A Lance has no flanks and cannot be lapped (nor can Knights lap enemy units). A Damsel or Prophetess may hide in unit and still cast non-LOS spells. | |||||||||||||||
| The Lady's Blessing | After deployment but before scouts, Bret player can choose to take the Lady's Blessing. Lady's Blessing makes the opponent's archers and war machines roll a 4+ before shooting at Bret Knights or characters. If Blessing selected, the Bret player must deploy any Foresters inside his own deployment zone and the opponent has choice of going 1st or 2nd. The Bret player loses the prayer if one or more of the following happen: 1) a unit of Knights or a Knightly character flees as a charge reaction, 2) Bret player refuses a challenge where a Knightly character (including a Knight champion) could have accepted the challenge, 3) the Brets shoot missile weapons at unit of Cavalry with a 4+ ArSv or better or an enemy character, 4) the Bret Battle Standard is captured by the enemy, 5) a prophetess is killed, or 6) 2 damsels are killed. | |||||||||||||||
| Total Army Cost: 1985 Pts. |
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Notes: Knights may use Lance Formation. See WD 260/Roster Notes/Warhammer Annual for details. Lady's Blessing - Each shooting model must roll 4+ to shoot at Bret Knights or characters. Brets may lose Blessing. A Battle Standard Bearer is required for every army but does not cost a character slot. Dukes and Paladins may switch to magic weapon from lance in 2nd rnd of combat. Bret Warhorses do not suffer -1 Mv for barding Casting Pool: 2 Dispel Pool: 2 Models in Army: 62 |
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Validation Results: Roster satisfies all enforced validation rules |
| Troop Type | Count | Unused | Points | Unused | Percent |
| Hero (<=4model) | 2 | n/a | 357 | 1643 | 17% |
| Core (>=3unit) | 3 | n/a | 913 | 1087 | 45% |
| Special (<=4unit) | 1 | 3 | 208 | 1792 | 10% |
| Rare (<=2unit) | 2 | 0 | 507 | 1493 | 25% |
| Magic Item Summary | 2 | n/a | 100 | n/a | 5% |
| Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |