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2000 Pts - Orcs & Goblins Army No Name

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Night Goblins 23 4 2 3 3 3 1 3 1 5 6+ 1 167
Hate Dwarfs. Fear Elves.; Spear; 2 ranks in HtH if static; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Night Goblin Boss 1 4 2 3 3 3 1 3 2 5 6+ 1 [8]
  Fanatic 3 2D6 5 3 1 D6 [75]
Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits on each unit
Night Goblins 23 4 2 3 3 3 1 3 1 5 6+ 1 167
Hate Dwarfs. Fear Elves.; Spear; 2 ranks in HtH if static; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Night Goblin Boss 1 4 2 3 3 3 1 3 2 5 6+ 1 [8]
  Fanatic 3 2D6 5 3 1 D6 [75]
Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits on each unit
Night Goblins 24 4 2 3 3 3 1 3 1 5 6+ 1 145
Hate Dwarfs. Fear Elves.; Spear; 2 ranks in HtH if static; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Night Goblin Boss 1 4 2 3 3 3 1 3 2 5 6+ 1 [8]
  Fanatic 2 2D6 5 3 1 D6 [50]
Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits on each unit
Night Goblins 24 4 2 3 3 3 1 3 1 5 6+ 1 145
Hate Dwarfs. Fear Elves.; Spear; 2 ranks in HtH if static; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Night Goblin Boss 1 4 2 3 3 3 1 3 2 5 6+ 1 [8]
  Fanatic 2 2D6 5 3 1 D6 [50]
Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits on each unit
Orc Arrer Boyz 16 4 3 3 3 4 1 2 1 7 6+ 1 128
Ignore Goblin panic. Animosity.; Choppa; +1St on own or w/ shield on charge; Normal Bow; 24", St3 hit; Light Armour
Orc Big 'Uns 25 4 4 3 4 4 1 2 1 7 6+ 1 200
Ignore Goblin panic. Animosity.; Choppa; +1St on own or w/ shield on charge; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.
  Orc Boss 1 4 4 3 4 4 1 2 2 7 6+ 1 [13]
Orc Boyz 19 4 3 3 3 4 1 2 1 7 5+ 1 188
Ignore Goblin panic. Animosity.; Choppa; +1St on own or w/ shield on charge; Spear; 2 ranks in HtH if static; Light Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Orc Boss 1 4 4 3 4 4 1 2 2 7 5+ 1 [13]
Squig Herd 3 2D6 4 5 3 1 5 2 2 1 74
If more than 3 squigs per team or unit breaks then the excess move randomly
  Night Squig Herders 7 4 2 3 3 3 1 3 1 5 1 [14]
Hate Dwarfs, Fear Elves
  Squig Hoppers 1 2D6 4 5 3 1 5 2 2 1 [18]
Unbreakable, Mv 2D6", random direction on double or dead rider, attack(friend or foe) and move again until fail to land on a unit
Giant 1 6 3 3 6 5 6 3 S 10 6 205
Terror, Stubborn, Large target, Not slowed by obstacles, Ignore Greenskin Panic; Falling test:D6 roll of 1, St6 hit D3 Wo on all underneath, one turn to stand up; Random Attacks
  Big Things 1. Yell and Bawl, 2-4. Thump with Club, 5-6. 'Eadbutt. -
  Little Things 1. Yell and Bawl, 2. Jump up and down, 3. Pick-up and ..., 4-6. Swing with Club. -
Night Goblin Great Shaman 1 4 2 3 3 4 3 3 1 6 4 2 1 285
Has D3 Mushrooms: Add 1D6 to a single attempt to cast a spell; General; Units within 12" may use General's Leadership; Magic Level 4; +4 dice to casting and +2 to dispel pool. Has 4 spells.
  Sizzla's Shiny Baubles On 4+ undispelled spell reflected back on caster. [35]
  Ditto's Double Doin Doo-Dahs May cast one spell twice in same phase [25]
  Mad Cap Mushrooms Fanatics do 2D6 hits on release [30]
Night Goblin Shaman 1 4 2 3 3 3 2 3 1 5 2 1 1 145
Has 1 Mushroom: Adds 1D6 to a single attempt to cast a spell; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Little Waagh
  Dispel Scroll Dispels one spell. One use only. [25]
  Dangly Wotnotz Once per game may add +1 to a single dice of a casting or dispel roll [25]
Night Goblin Shaman 1 4 2 3 3 3 2 3 1 5 2 1 1 140
Has 1 Mushroom: Adds 1D6 to a single attempt to cast a spell; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
  Glowy Green Amulet May replace dispel. Use same dice as caster, if any is a 1 bearer slain, otherwise dispelled. [20]
  Dispel Scroll Dispels one spell. One use only. [25]
Option Footnotes:
  Animosity 1. Get 'em:Shoots or charges another animosity taking unit (if no target - Squabbles). Work out all shooting and combat (no CR) immediately. 2-5. Squabble: No actions this turn (no move or shooting). 6. We'll Show 'em: Unit makes a full normal move (not march) towards nearest enemy unit. Unit can move again in movement phase (including charge) and shoot.
Total Army Cost: 1989 Pts.
Notes:
Orcs ignore panic tests for breaking/fleeing Goblins or Snotlings.
All Goblins fear Elves not outnumbered 2:1. Night Goblins hate Dwarves.
+1 Power Dice and +1 Dispel Dice for every Orc unit of 10+ or Goblin unit of 20+ in HtH within 12 of a Shaman.

Casting Pool: 10
Dispel Pool: 6
Models in Army: 185


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 3 1 570 1430 28%
Core (>=3unit) 7 n/a 1140 860 57%
Special (<=4unit) 1 3 74 1926 3%
Rare (<=2unit) 1 1 205 1795 10%
Magic Item Summary 7 n/a 185 n/a 9%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.